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![[Post New]](/s/i/i.gif) 2018/08/30 09:59:17
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Longtime Dakkanaut
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koooaei wrote:Dakka dakka rule is basically a 15% damage increase. That's not amazing but not bad for a free buff. The always hit on 6 and counting only unmodified rolls part indicates that gw does listen to players occasionally.
You get to get bonus hits on 6s which means you get 1/6 more shots with a 1/3rd chance to hit, that is a 5% increase in hits not 15%.
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![[Post New]](/s/i/i.gif) 2018/08/30 10:07:03
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Regular Dakkanaut
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gungo wrote:Dakka Dakka Dakka is a army wide rule the not only give exploding 6s but you always hit in 6 regardless of modifier!!!!
That is huge!
It's really not. We've had Dakka Dakka Dakka for months and the only thing it's useful on is Tankbustas thanks to their innate rerolls against vehicles. On everything else it's pretty pointless. a 30 strong shoota boy squad gets an extra 3 hits from it. Sure it's a buff, but only if (and this is a big if) GW haven't upped the costs of shooting units because we got this. If that happens, then frankly it's nothing but a gigantic nerf, because you could hand this rule out for free right now to everything in our army and shooting units would still be hot garbage.
As to always hitting on 6's, this merely confirms my fears that the codex is going to be rubbish. If ANY modifiers come into play, Ork shooting becomes pointless. -1 to hit is a 50% reduction in our shooting. Always hitting on 6's does virtually nothing; so what if we can now hit an Eldar flyer, it's still not worth trying to hit the thing in the first place because relying on 6's is a fool's game given that our weight of firepower just isn't high enough to make a difference. GW could have fixed our shooting by making us ignore all modifiers, positive or negative, but instead they went with something that cannot, and will not, fix Ork shooting. And the fact that they think it WILL help simply shows that they don't get the problem.
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![[Post New]](/s/i/i.gif) 2018/08/30 10:21:57
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Locked in the Tower of Amareo
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SemperMortis wrote: koooaei wrote:Dakka dakka rule is basically a 15% damage increase. That's not amazing but not bad for a free buff. The always hit on 6 and counting only unmodified rolls part indicates that gw does listen to players occasionally.
You get to get bonus hits on 6s which means you get 1/6 more shots with a 1/3rd chance to hit, that is a 5% increase in hits not 15%.
60 shots. Before 20, now 23.3333 hits. That's 16.66666% more hits. 23.3333333333/20.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/08/30 10:38:09
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Dakka Veteran
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wow... for 200 pages now i wouldnt listen to people, when they said this thread is full of negativity... now we got the always hit on 6's AND exploding hits... AND its a general rule... and STILL people are complaining... wow... just wow...
deepstrike strategem, strat for 3d6 charge for vehicles PLUS mortal wounds, warboss on trike, always hit on 6's, 3+ to charge rolls... this looks really good... not gamebreakingly OP but good.
and all i hear is mimimimimimimi
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This message was edited 1 time. Last update was at 2018/08/30 10:50:54
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![[Post New]](/s/i/i.gif) 2018/08/30 10:43:13
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Flashy Flashgitz
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RedNoak wrote:wow... for 200 pages now i wouldnt listen to people, when they said this thread is full of negativity... now we got the always hit on 6's AND exploding hits... AND its a general rule... and STILL people are complaining... wow... just wow...
deepstrike strategem, strat for 3d6 charge for vehicles PLUS mortal wounds, warboss on trike, always hit on 6's, 3+ to charge rolls... this looks really good... not gamebreakingly OP but good.
and all i hear is mimimimimimimi
I hear you mate. Saddest thing is that it's the biggest discussion location Orks have. Maybe that's part of the problem.
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![[Post New]](/s/i/i.gif) 2018/08/30 10:53:45
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Dakka Veteran
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hollow one wrote:I am disappointed it's not always hit on unmodified 4's and exploding 6's cause automatic two hits instead of rolling for new hits. This rule is absurd and a waste of my time.
AMEN brother^^
also the rumoured strat to pile in and fight again? i am really starting to believe they put some thoughts into the new dex
i will be missing the characters on bikes though... (STUPID GW POLICY) well at least we got the warbosstrike
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![[Post New]](/s/i/i.gif) 2018/08/30 10:53:57
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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I agree. Army-wide DakkaDakkaDakka is indeed something really nice, we also know that it does work for mek guns (KMK!) and probably kanz, who benefit from the exploding sixes quite well. Same for dakkajet and getchin, even if you don't get a higher chance to explode, we still have higher chance to hit the additional hits.
Hitting sixes really isn't anything to write home about, but now at least you can empty into an allaitoc flyer or some pathfinders and hope to plonk off some wounds rather than skipping shooting because nothing can hit anything.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2018/08/30 11:05:58
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Hoary Long Fang with Lascannon
Finland
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RedNoak wrote: hollow one wrote:I am disappointed it's not always hit on unmodified 4's and exploding 6's cause automatic two hits instead of rolling for new hits. This rule is absurd and a waste of my time.
AMEN brother^^
also the rumoured strat to pile in and fight again? i am really starting to believe they put some thoughts into the new dex
i will be missing the characters on bikes though... (STUPID GW POLICY) well at least we got the warbosstrike
It's not even a policy, it's bulls*it.
Tell me how to build Space Wolf Swiftclaws without kitbashing? If you can build Swiftclaws, you can build characters on bikes. Yet bike characters or even bike Wolfguard are no longer a codex option... (Sorry for OT)
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This message was edited 3 times. Last update was at 2018/08/30 11:08:19
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![[Post New]](/s/i/i.gif) 2018/08/30 11:17:57
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Dakka Veteran
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here's a bit of orkmeth... seems u'll need an mek degree to figure out your chances of hitting somethin^^ EDIT: fixed the numbers... ~45% to hit with badmoons well, thats basically 4+ for you guys
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This message was edited 5 times. Last update was at 2018/08/30 11:34:42
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![[Post New]](/s/i/i.gif) 2018/08/30 11:24:03
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Battlewagon Driver with Charged Engine
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Jidmah wrote:I agree. Army-wide DakkaDakkaDakka is indeed something really nice, we also know that it does work for mek guns ( KMK!) and probably kanz, who benefit from the exploding sixes quite well. Same for dakkajet and getchin, even if you don't get a higher chance to explode, we still have higher chance to hit the additional hits.
Hitting sixes really isn't anything to write home about, but now at least you can empty into an allaitoc flyer or some pathfinders and hope to plonk off some wounds rather than skipping shooting because nothing can hit anything.
It's great for tankbustas since that's the unit I always threw dakkadakkadakka on anyways. Any extra rokkit hit could be a game changer and with rerolls the odds are okay-ish at getting more hits. Not spending that CP (and gtting the bonus on the rest of the army as well) means more mileage out of the other strats, which seem to have a nice blend of fluffy and strong from what we've seen.
One thing is for certain, it's going to be a lot more fun playing orks post codex compared to 8th up until now
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![[Post New]](/s/i/i.gif) 2018/08/30 12:08:05
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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RedNoak wrote:here's a bit of orkmeth...
seems u'll need an mek degree to figure out your chances of hitting somethin^^
EDIT: fixed the numbers... ~45% to hit with badmoons
well, thats basically 4+ for you guys
Yep, that's exactly how it works. There are some formulas that allow you to calculate this without needing to draw that tree, but the tree is was almost all statistics are based on.
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This message was edited 1 time. Last update was at 2018/08/30 12:08:22
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2018/08/30 12:49:37
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Towering Hierophant Bio-Titan
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"Eldar make Orkz impossible to shoot, this need to be fixed Orkz can't do anything about it!!"
GW fixes it AND increases Ork firepower in a cost free army wide upgrade
"it doesn't even make a difference it's a pointless rule"
You guys are embarrassingly bad at the game. Already whining about the army after seeing a single rule, and that does exactly what you was one of the main changes. I came in here expecting happiness, it feels like some of you NEED this army to be perceived as bad so you have an option-select for when you play and lose.
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P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2018/08/30 12:54:22
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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And you are generalizing. There are quite few people happy about it, me included. I'll take my tank bustas hitting hemlocks on 6 with a re-roll over "can't touch this" any day. It's also not like every other army's players have not started complaining after the tiniest hint of rules for their codex. This is just dakka being dakka.
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This message was edited 1 time. Last update was at 2018/08/30 12:55:17
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2018/08/30 13:00:23
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Hoary Long Fang with Lascannon
Finland
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I'm happy about dakkadakkadakka. And I also agree that judging a codex based on one GW confirmed rule is just absolutely appalling.
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![[Post New]](/s/i/i.gif) 2018/08/30 13:00:33
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Towering Hierophant Bio-Titan
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Jidmah wrote:And you are generalizing. There are quite few people happy about it, me included. I'll take my tank bustas hitting hemlocks on 6 with a re-roll over "can't touch this" any day.
I'm not generalising, if it doesn't apply to you then it's not aimed at you. Plenty of rational people happily hyped for Orktober, I'm only talking to the people who are whining already.
Edited by RiTides - Rule #1 on Dakka is "Be Polite"
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This message was edited 2 times. Last update was at 2018/09/01 14:05:25
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2018/08/30 13:07:19
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Weazel wrote:I'm happy about dakkadakkadakka. And I also agree that judging a codex based on one GW confirmed rule is just absolutely appalling. Hah. I remember having multiple discussions in the beginning of 8th over how GW has nerfed ork boyz to absolute uselessness because they no longer get an attack on the charge
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This message was edited 1 time. Last update was at 2018/08/30 13:07:36
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2018/08/30 13:15:50
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Been Around the Block
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These previews are fun. I suspect my biker boss will now have to be run as a trike boss or whatever but that's fine.
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![[Post New]](/s/i/i.gif) 2018/08/30 13:23:36
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Gargantuan Gargant
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You can always use the index version as well.
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![[Post New]](/s/i/i.gif) 2018/08/30 13:29:32
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Lead-Footed Trukkboy Driver
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From what we've read so far, I think this codex will be a BLAST to play with. I don't care if it's not competitive, cause so far it looks incredibly fun.
Dakkadakkadakka for example, is not something that you must look from a statistical point of view. Ok, it's 16,67% more damage in the long run. But in a few cases, it's going to be 33, 50 or maybe 100% more damage, and people will only remember these times, not the other 20 times where you hit nothing. My friends still tell me about that time when I shot down a Valkyrie with the gun of an Aegis Defense Line manned by a Grot. 4 shots, 4 hits, 4 damage, 3 failed Jinx saves. The thing didn't even get a chance to shoot. It never happened again, but it was one of the funniest moment in my wargamer's carrier.
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This message was edited 1 time. Last update was at 2018/08/30 13:31:22
Deffskullz desert scavengers
Thousand Sons |
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![[Post New]](/s/i/i.gif) 2018/08/30 13:31:34
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Hoary Long Fang with Lascannon
Finland
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Btw, they said in their Speedfreaks preview that the content of the box can be used as an outrider detachment in 40k. Okay. There's two buggies and 6 bikers. Biker HQ confirmed?
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![[Post New]](/s/i/i.gif) 2018/08/30 13:38:48
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Battlewagon Driver with Charged Engine
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Weazel wrote:Btw, they said in their Speedfreaks preview that the content of the box can be used as an outrider detachment in 40k. Okay. There's two buggies and 6 bikers. Biker HQ confirmed?
Huh, good point! I find it weird they wouldn't have put him into the picture showing off the game but I guess people aren't going to complain about getting more stuff
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![[Post New]](/s/i/i.gif) 2018/08/30 13:58:36
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Locked in the Tower of Amareo
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PiƱaColada wrote: Weazel wrote:Btw, they said in their Speedfreaks preview that the content of the box can be used as an outrider detachment in 40k. Okay. There's two buggies and 6 bikers. Biker HQ confirmed?
Huh, good point! I find it weird they wouldn't have put him into the picture showing off the game but I guess people aren't going to complain about getting more stuff
That hq is the trike thev show literally next...idea being you buy it, instant outrider detachment(though i suspect most will use battallion due to cp unless ork strategems generally suck)
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/08/30 14:10:54
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Mekboy on Kustom Deth Kopta
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Weazel wrote:Btw, they said in their Speedfreaks preview that the content of the box can be used as an outrider detachment in 40k. Okay. There's two buggies and 6 bikers. Biker HQ confirmed?
They didn't say this. They said the contents of the box are almost an outrider detachment, if you want to make it an outrider detachment just add this sick boss that we're going to show you next, yo. The boss (on Wartrike) is not in the Speed Freeks box.
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![[Post New]](/s/i/i.gif) 2018/08/30 14:39:21
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Regular Dakkanaut
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Which weekend will they release the codex do you believe? Will we have pre-orders already in September?
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![[Post New]](/s/i/i.gif) 2018/08/30 14:49:28
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Regular Dakkanaut
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This might not be the right spot, but a question about WYSIWYG and ork klans -- is a particular paint scheme mandated for each Klan? I'm just getting started, but my ork army isn't going to be painted in any of the canon colors (the army's scheme is purple with white/yellow accents, but the boyz for instance are all in orange prison clothes). Am I stuck with freebootaz in a WYSIWYG tournament?
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![[Post New]](/s/i/i.gif) 2018/08/30 15:05:03
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Locked in the Tower of Amareo
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Nora wrote:Which weekend will they release the codex do you believe? Will we have pre-orders already in September?
Only things we know october and speed freek game first. Thus earliest preorder would be 6th if speed freek comes preorder september. Seems odds are i can#t take codex to tournament in october Automatically Appended Next Post: Coh Magnussen wrote:This might not be the right spot, but a question about WYSIWYG and ork klans -- is a particular paint scheme mandated for each Klan? I'm just getting started, but my ork army isn't going to be painted in any of the canon colors (the army's scheme is purple with white/yellow accents, but the boyz for instance are all in orange prison clothes). Am I stuck with freebootaz in a WYSIWYG tournament?
No. You can paint as you wish though please if you mix klans make some visual cue like edge of bases to separate klans easily
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This message was edited 1 time. Last update was at 2018/08/30 15:06:15
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/08/30 15:15:44
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Mekboy on Kustom Deth Kopta
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tneva82 wrote:Nora wrote:Which weekend will they release the codex do you believe? Will we have pre-orders already in September?
Only things we know october and speed freek game first. Thus earliest preorder would be 6th if speed freek comes preorder september. Seems odds are i can#t take codex to tournament in october
Source? I don't remember reading anywhere that Speed Freeks will come before the codex?
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![[Post New]](/s/i/i.gif) 2018/08/30 15:37:23
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Dakka Veteran
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Full DakkaDakkaDakka army rule:
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This message was edited 1 time. Last update was at 2018/08/30 15:38:33
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![[Post New]](/s/i/i.gif) 2018/08/30 15:46:43
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Been Around the Block
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Coh Magnussen wrote:This might not be the right spot, but a question about WYSIWYG and ork klans -- is a particular paint scheme mandated for each Klan? I'm just getting started, but my ork army isn't going to be painted in any of the canon colors (the army's scheme is purple with white/yellow accents, but the boyz for instance are all in orange prison clothes). Am I stuck with freebootaz in a WYSIWYG tournament?
is WYSIWYG even a thing anymore?
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![[Post New]](/s/i/i.gif) 2018/08/30 15:50:09
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Regular Dakkanaut
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Where did you guys see all these rumors? I've seen the official postals and a few clan stuff but not much else.
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