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![[Post New]](/s/i/i.gif) 2018/10/10 03:35:41
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Longtime Dakkanaut
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To be fair buzzgrob kustom stompa with the misprinted but probably correct price was popular early in 7th edition and fairly competitive.
But ya ork Mek lists need help.
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![[Post New]](/s/i/i.gif) 2018/10/10 06:11:31
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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!!Goffik Rocker!!
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Kan wallz were powerful in 5th
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![[Post New]](/s/i/i.gif) 2018/10/10 06:56:16
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Bonkers Buggy Driver with Rockets
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as ive stated before, maybe the way they can make all our walkers good again is half all their points and then pair that with our new clan traits and i think we might be able to fit into the walker meta.
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"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
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![[Post New]](/s/i/i.gif) 2018/10/10 07:36:14
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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They also died instantly when 6th came out. Almost all power of the kan wall was related to KFF providing a 4+ cover save to kanz and vehicle squadrons providing 4+ cover to anything behind them.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2018/10/10 07:38:43
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Locked in the Tower of Amareo
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Unusually after the massacre defeat as I was killing time there(game ended around 18:40, train departs 20:27) I got challenged for next week opponent already. Usually like yesterday I just show up and see who's up for game. I'll be facing the less nasty dark angels with no Azrael or plasma squad from hell. We agreed not to do anything too crazy which albeit is hard for orks. He also specified no stompa which I found funny but not sure I could stomach that mega handicap twice in row anyway
I'm ATM painting the stormboyz like crazy so was thinking of doing list based on them so...2 battallions
Warboss(relic choppa, 6+++)
warboss(power klaw)
2xbig mek( kff)
2xweirdboy(da jump)
30xboyz(29xshoota, nob W/power klaw)
30xboyz(19xshoota, 10xchoppa, nob w/big choppa)
30xboyz(19xchoppa, 10xshoota, nob w/power klaw)
3x11 grots
painboy
30xstormboyz(nob w/power klaw)
30xstormboyz(nob w/big choppa)
25xstormboyz(nob w/power klaw)
5xwarbikers(nob w/power klaw)
It's certainly one of the more competive ork builds but orks aren't super competive anyway so shouldn't be too hard and at least this list is going to try to get to combat rather than just survive and win by objectives. Stormboyz rush forward full speed and big shoota mob gets da jumped for T1. I try to cram as much as possible inside KFF bubble. At least stormboyz should fit there and I think they are priority target. Warbikers are more for fun and trying something new eventhough I know they are fairly weak but then again he's not bringing worst that DA can bring either. Remaining 2 boyz will form 2nd wave by foot or da jump as needs dictate. Grots just there to fill battallion to give me HQ's and FA slots and hold objectives.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/10/10 15:06:04
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Sword-Bearing Inquisitorial Crusader
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With all the new buggies I feel it is are gonna be pigeon holed into winky fast lists to be competitive. I mean it's cool and all if they become more competitive than what they are now but man, I just want to run mechs, boys, and Manz. Big mean burly ORKS !
I forgot about good ol buzzgob and his kick was stomps, good times
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This message was edited 1 time. Last update was at 2018/10/10 15:06:54
I would sign this contract but I already ate the potato
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2018/10/10 18:23:35
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Longtime Dakkanaut
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Odds are at best 2 of the new buggies are worth it and the others are just poor shooting platforms with mediocre assault profiles.
My guess is warboss on trike is going to be a better version of warboss on bike (which will likely be removed from codex since no model)
And squig buggy since squig bombs are phenomenal already.
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This message was edited 1 time. Last update was at 2018/10/10 18:24:56
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![[Post New]](/s/i/i.gif) 2018/10/10 18:29:53
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Longtime Dakkanaut
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gungo wrote:Odds are at best 2 of the new buggies are worth it and the others are just poor shooting platforms with mediocre assault profiles.
My guess is warboss on trike is going to be a better version of warboss on bike (which will likely be removed from codex since no model)
And squig buggy since squig bombs are phenomenal already.
I wonder if the new warboss on trike is just going to -be- the warboss on bike from the index, but with some updated rules. Though I guess that's the same as what you said, but I mean it as being an intentional replacement and not just "here's a new model, and we are removing the old option entirely".
I suspect people will play their old warboss on bike conversions as the new 'biker warboss'. Throw a sidecar on their bike with a grot in it and you're golden.
Also I was going to reply to say that the Shokk Attack Gun hasn't changed since the index, but seems you ninja-edited that out of your post so I guess you noticed it too haha.
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![[Post New]](/s/i/i.gif) 2018/10/11 00:27:07
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Flashy Flashgitz
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tneva82 wrote:I'm ATM painting the stormboyz like crazy so was thinking of doing list based on them so...2 battallions
PSA: the new fly rules from the big faq 2 seriously impact the effectiveness of stormboyz, reconsider this option or at least take it into account. You can no longer fly over terrain while charging, so charging out of LOS over a big wall is now not allowed, and you can no longer charge over screens, making tri-pointing a model much more difficult. I would consider stormboyz more of a flyer-killer role, rather than a strictly better boy from now on (obviously depends on the codex).
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![[Post New]](/s/i/i.gif) 2018/10/11 01:38:46
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Longtime Dakkanaut
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Niiru wrote:gungo wrote:Odds are at best 2 of the new buggies are worth it and the others are just poor shooting platforms with mediocre assault profiles.
My guess is warboss on trike is going to be a better version of warboss on bike (which will likely be removed from codex since no model)
And squig buggy since squig bombs are phenomenal already.
I wonder if the new warboss on trike is just going to -be- the warboss on bike from the index, but with some updated rules. Though I guess that's the same as what you said, but I mean it as being an intentional replacement and not just "here's a new model, and we are removing the old option entirely".
I suspect people will play their old warboss on bike conversions as the new 'biker warboss'. Throw a sidecar on their bike with a grot in it and you're golden.
Also I was going to reply to say that the Shokk Attack Gun hasn't changed since the index, but seems you ninja-edited that out of your post so I guess you noticed it too haha.
Ya I reread the shokk atk profile and was like nope it’s the same
Regarding the old warboss on bike... I suspect zhardsnark will still be available and I’m assuming updated since not a single ork model or rule was touched during the big faq update. So you can still use your old warboss on bike as the new Wartrike option or zhardsnark. I never made a conversation myself I just used zhardsnark model.
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![[Post New]](/s/i/i.gif) 2018/10/11 03:11:16
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Locked in the Tower of Amareo
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hollow one wrote:tneva82 wrote:I'm ATM painting the stormboyz like crazy so was thinking of doing list based on them so...2 battallions
PSA: the new fly rules from the big faq 2 seriously impact the effectiveness of stormboyz, reconsider this option or at least take it into account. You can no longer fly over terrain while charging, so charging out of LOS over a big wall is now not allowed, and you can no longer charge over screens, making tri-pointing a model much more difficult. I would consider stormboyz more of a flyer-killer role, rather than a strictly better boy from now on (obviously depends on the codex).
Yes I know it but then again I never used that before anyway(and that 3 pointing btw would be useless for charging anyway. It needs to be done consolidiating into squad you DIDN'T charge. If you charged you have to attack and those models are taken out as casualties anyway. And I hate that gimmick gaming system so flat out refuse to do that anyway).
Stormboyz are still 12" moving so unlike boyz might actually get into the combat unlike boyz you shouldn't even treat as serious h2h unit as they won't make into combat anyway. Those are just threat of h2h rather than actually getting into combat.
And besides flying killing is useful seeing orks aren't shooting flyers out. And 1 unit isn't enough. 30 stormboyz is easily shot by fragment of shooting. You are looking for easy 60 models taken out per turn. 30 stormboyz is thus dead without even enemy shooting everything at them. Thus if you take them for flying units hunting you pretty much need to max out on them. 1 unit might just as well not bother with to begin with.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/10/11 07:29:14
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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His point is still valid - as you can no longer jump over the model you want to arrest during consolidate, 3-pointing it is a lot harder. During the first two turns of my last game I lost 60 pox walkers buffed by typhus and blight hauler (T4/6+/5+++) plus another 30 cultists or so. I have no illusions of even a single storm boy being alive after turn one, so their speed is all but irrelevant. Judging from tournament lists, the players in events agree and just bring moar boyz.
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This message was edited 1 time. Last update was at 2018/10/11 07:29:28
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2018/10/11 07:57:24
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Locked in the Tower of Amareo
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Well I have never done 3 pointing. I don't do it during charge phase and generally short of super heavies or some flying targets both which don't give a rat ass about 3 pointing I have found either one unit gets vaporized anyway.
Not to mention I don't do 3 pointing in any case PERIOD as it's stupid suspension breaking gaming system.
And if speed is irrelevant so is 3 pointing because you wouldn't get to combat to 3 point anything anyway.
So basically the nerf actually doesn't hurt me at all since I have never actually used the fly ability in assault phase anyway after GW removed ability to assault into upper room without room which made upper rooms unassaultable so that was irrelevant. Fly has always been useful for me only during movement phase.
And btw I'm not facing tournament level lists so I don't need to bring tournament level lists myself either.
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This message was edited 1 time. Last update was at 2018/10/11 07:57:50
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/10/11 08:55:49
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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The enemy list was running Saim-Hann jetbikes plus a pile of harlequin troupes. I doubt it gets more casual than that.
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This message was edited 1 time. Last update was at 2018/10/11 08:56:02
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2018/10/11 09:08:52
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Locked in the Tower of Amareo
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Fine whatever but if we go for "take only boyz" no point discussing.
But it's pointless to start pointing the FAQ change for me since the FAQ change has zero impact for my stormboyz. Never used the fly during since spring FAQ so the stormboyz are 100% identical before and after fall faq for me. I don't use the 3 pointing thing so whatever. And I never have had reach to reach anything beyond screens anyway so have been just charging into whatever I can charge.
If you look at it nothing what I take matters because even boyz gets blown apart so frankly even if I go for boyz only it will be same. Stormboyz cost 33% more but get to combat on turn 2 rather than turn 3 so enemy has 1-2 turns of shooting rather than 2-3 turns. That means cutting down firepower by 33-50%. Not that bad deal and maybe something reach combat so I can actually roll some other dice than just armour saves here and there. Either way orks will be blown off the board but rolling some attacks for a change might be fun.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/10/11 09:30:47
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Mysterious Techpriest
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3 pointing is the most important thing in the game for assault armies. It makes them go from a joke to amazing.
It's a hostage. That happens in wars too.
And you also didn't use the most important thing FLY can do - charge over screens and snipe characters? SMH
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This message was edited 3 times. Last update was at 2018/10/11 09:39:18
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![[Post New]](/s/i/i.gif) 2018/10/11 10:59:35
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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tneva82 wrote:Fine whatever but if we go for "take only boyz" no point discussing.
Nah, it was more to chime in with the "Storm boyz need something more than being faster boyz". I don't know, something like a stratagem that lets them drop a stikkbomb each on a unit they moved over.
But it's pointless to start pointing the FAQ change for me since the FAQ change has zero impact for my stormboyz. Never used the fly during since spring FAQ so the stormboyz are 100% identical before and after fall faq for me. I don't use the 3 pointing thing so whatever. And I never have had reach to reach anything beyond screens anyway so have been just charging into whatever I can charge.
To be fair, that line of argumentation is on par with "32mm boyz don't affect me because I only ever run boyz in transports". Considering how many gretchin you say you bring to games, I can only advice trying to 3-point knights or similar models, as it really helps you fight those things.
If you look at it nothing what I take matters because even boyz gets blown apart so frankly even if I go for boyz only it will be same. Stormboyz cost 33% more but get to combat on turn 2 rather than turn 3 so enemy has 1-2 turns of shooting rather than 2-3 turns. That means cutting down firepower by 33-50%. Not that bad deal and maybe something reach combat so I can actually roll some other dice than just armour saves here and there. Either way orks will be blown off the board but rolling some attacks for a change might be fun.
From my perspective, this is the main reason to get not any stormboyz despite my main klan being blood axes. You invest a crapton of money and work into a unit (or two) that simply gets set up and packed away again. Might as well be using the boyz I already have to do that.
I cannot see them survive long enough to actually roll attacks - none of my opponents are kind enough to deploy within 24" of them.
If I want to pick up a hundred euros and multiple days worth of painting turn one, I can just field Mortarion
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This message was edited 1 time. Last update was at 2018/10/11 10:59:48
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2018/10/11 11:08:43
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Hoary Long Fang with Lascannon
Finland
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What is threepointing? Encircling enemies so they can't fall back, or something else?
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![[Post New]](/s/i/i.gif) 2018/10/11 11:31:29
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Pyromaniac Hellhound Pilot
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Stormboyz seem to be a ninety-or-none thing in competitive. Anyone have good experience running them with ninety? I'm tempted to very slowly start building towards that due to the extra mobility. Stormboyz seem to be a pretty good place to plonk a KFF with turn 1 as you know they'll be a priority target over basic boyz.
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Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights |
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![[Post New]](/s/i/i.gif) 2018/10/11 11:44:52
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Locked in the Tower of Amareo
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Jidmah wrote:[
From my perspective, this is the main reason to get not any stormboyz despite my main klan being blood axes. You invest a crapton of money and work into a unit (or two) that simply gets set up and packed away again. Might as well be using the boyz I already have to do that.
I cannot see them survive long enough to actually roll attacks - none of my opponents are kind enough to deploy within 24" of them.
If I want to pick up a hundred euros and multiple days worth of painting turn one, I can just field Mortarion
On that logic not worth getting any orks as they are all going to be shot to pieces. What are you still playing then since you just set them up and pack up without accomplishing anything to do with... Automatically Appended Next Post: DoomMouse wrote:Stormboyz seem to be a ninety-or-none thing in competitive. Anyone have good experience running them with ninety? I'm tempted to very slowly start building towards that due to the extra mobility. Stormboyz seem to be a pretty good place to plonk a KFF with turn 1 as you know they'll be a priority target over basic boyz.
You just described what I'm trying. 90(well 85 for now until I get remaining 5 assembled at least), KFF+painboy, charge up.
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This message was edited 1 time. Last update was at 2018/10/11 11:45:41
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/10/11 12:38:29
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Weazel wrote:What is threepointing? Encircling enemies so they can't fall back, or something else?
Yes. In theory, three models can prevent an enemy model from moving by placing them in a perfect triangle around them. When you do that during during consolidation, the model can't fall back and your unit is protected from shooting.
For super-heavies this is a bit more tricky, since you cannot be in combat, but the idea is the same. A few gretchin just outside 1" of a knight can prevent it from moving since it cannot move over infantry when not falling back. It doesn't matter if he shoots them to bits afterwards, because the movement phase is wasted already. Automatically Appended Next Post: tneva82 wrote: Jidmah wrote:[
From my perspective, this is the main reason to get not any stormboyz despite my main klan being blood axes. You invest a crapton of money and work into a unit (or two) that simply gets set up and packed away again. Might as well be using the boyz I already have to do that.
I cannot see them survive long enough to actually roll attacks - none of my opponents are kind enough to deploy within 24" of them.
If I want to pick up a hundred euros and multiple days worth of painting turn one, I can just field Mortarion
On that logic not worth getting any orks as they are all going to be shot to pieces. What are you still playing then since you just set them up and pack up without accomplishing anything to do with...
What I'm playing? Death Guard
I've also hunted down most metal characters from the index, those stay alive long enough to do something. Still missing metal Zagstrukk. I have a KMB big mek though, I wonder if that model is ever worth anything on the battlefield
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This message was edited 1 time. Last update was at 2018/10/11 13:17:46
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2018/10/11 14:41:24
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Fresh-Faced New User
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Rukkatrukk Squigbuggy revealed:
https://www.warhammer-community.com/2018/10/11/11th-oct-orktober-11th-a-mystery-revealedgw-homepage-post-3/
Mentions "different squig breeds on the model, including bile squigs, a squig hound, a squig mine and even the elusive buzzer squig"
Looks like it has a squig launcher!
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This message was edited 1 time. Last update was at 2018/10/11 14:42:10
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![[Post New]](/s/i/i.gif) 2018/10/11 15:02:42
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Longtime Dakkanaut
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Not sure on the point of the Hound, but I suspect it'll have a couple different options.
- Lay a mine on a point behind where it has travelled (which is not a great ability, unless the mine can move like a spore mine afterwards)
- Able to choose between a couple different 'shots' like a krak/frag missile launcher.
It might be that the mine squig is even more like a spore mine, and that the launcher will actually launch the mine, giving the squig launcher 3 possible firing modes. It's likely (knowing GW) that only one (maybe 2) of the modes will actually ever see play though lol.
Still, lots of squigs, can't say I disapprove.
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![[Post New]](/s/i/i.gif) 2018/10/11 15:06:43
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Assassin with Black Lotus Poison
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Squig Hound sounds like some kind of homing squig, in my opinion. Chases down its target, especially if deys a squishy umie in a red jacket on a 'orse.
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The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me. |
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![[Post New]](/s/i/i.gif) 2018/10/11 15:22:39
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Squig hound is a rule on the runtherd:
Squig Hound: If a unit comprised entirely of GRETCHIN fails a Morale test and is within 3" of any friendly Runtherds with a squig hound, ignore the result. D3 models from the unit are slain instead.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2018/10/11 15:25:02
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Longtime Dakkanaut
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A Town Called Malus wrote:Squig Hound sounds like some kind of homing squig, in my opinion. Chases down its target, especially if deys a squishy umie in a red jacket on a 'orse.
I mean yes, potentially, but the thing about hounds, the important thing, the thing to remember... is that they're hounds.
So homing by running along the ground, yes.
Homing by flying through the air... no.
It might be a bonus melee attack, much like an attack squig is now, giving the trukk +2 attacks in melee... but that would seem a little pointless.
Though I'm warming to the idea that this trukk is an Orky Biovore. Each squig type ends up landing on the table and has it's own movement. Hounds would be fast and home towards enemies. The acid squigs do bonus damage to armour. Etc.
Problem with that is that you would need squig models to represent them on the table. Which would be AMAZING. But GW haven't shown or released any, so I suspect it'll actually just be another missile launcher. Pity.
Now I'm considering a Ork/Tyranid (Tyranork? Orkanid?) list, with spore mines being represented by squigs. Automatically Appended Next Post: Jidmah wrote:Squig hound is a rule on the runtherd:
Squig Hound: If a unit comprised entirely of GRETCHIN fails a Morale test and is within 3" of any friendly Runtherds with a squig hound, ignore the result. D3 models from the unit are slain instead.
This will definitely not be it, as even GW must know how totally useless this would be for a vehicle. Unless it confers this morale boost to all units within 18" or something, but even then it's pretty bad as runtherds are cheap.
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This message was edited 1 time. Last update was at 2018/10/11 15:27:12
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![[Post New]](/s/i/i.gif) 2018/10/11 17:16:51
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Longtime Dakkanaut
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I doubt he is reinventing the wheel here.
I suspect at least 1 profile is just a longer range squig bomb like tabkbustas have without the rerolll vs vehicles as that’s really a tabkbustas unit rule.
I realize they are showing all the buggies because this is really a tie in to speed freak box set by I truly hope we get a new ghaz model.
Also I hope this is the year the stompa isn’t utter crap....
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This message was edited 2 times. Last update was at 2018/10/11 17:21:49
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![[Post New]](/s/i/i.gif) 2018/10/11 17:17:36
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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They could just randomly throw it on the vehicle for lulz, there are vehicles with random rules in other codices as well.
Not very useful though, I agree.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2018/10/12 05:07:28
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Sword-Bearing Inquisitorial Crusader
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gungo wrote:I doubt he is reinventing the wheel here.
I suspect at least 1 profile is just a longer range squig bomb like tabkbustas have without the rerolll vs vehicles as that’s really a tabkbustas unit rule.
I realize they are showing all the buggies because this is really a tie in to speed freak box set by I truly hope we get a new ghaz model.
Also I hope this is the year the stompa isn’t utter crap....
I’m with ya on Ghazghkull and Stompa. Although right now my worries center around this major push towards speed freaks and buggies. Don’t get me wrong they look great and even now I’m drooling over the squigbuggie but at the end of the day I don’t want my army centered around speed like that. I like me meks, walkas, n boyz with a big ol warboss to lead em damn it! Lol
Well here is to hoping for the best when the dex drops at the end of the month!
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I would sign this contract but I already ate the potato
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2018/10/12 05:29:35
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Locked in the Tower of Amareo
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Jidmah wrote:For super-heavies this is a bit more tricky, since you cannot be in combat, but the idea is the same. A few gretchin just outside 1" of a knight can prevent it from moving since it cannot move over infantry when not falling back. It doesn't matter if he shoots them to bits afterwards, because the movement phase is wasted already.
Just be careful of any knight with relic/warlord trait which often is all of them. If you park your gretchins 1" front of him he'll heroic intervene and kills quite a lot possibly clearing hole in YOUR turn.
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2024 painted/bought: 109/109 |
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