Switch Theme:

Making Orks Competitive in 8th - Waaaagh! (Ork tactics)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Ork Boy Hangin' off a Trukk





Anyone else wondering if the codex will have the same points for Nobs that Kill Team does? I think its 10 pts per model? On the other hand that is a Boyz nob, with 6+ save.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I think it's a save bet that KT point values are not connected to anything in the codex.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Battlewagon Driver with Charged Engine




Shrapnelbait wrote:
Anyone else wondering if the codex will have the same points for Nobs that Kill Team does? I think its 10 pts per model? On the other hand that is a Boyz nob, with 6+ save.

Since special weapons are dang near free in KT I wouldn't read too much into the points, it is a different system after all.. And also, as you noted it's a Boyz nob so him costing 10 points would actually be a nerf since he's currently 6 points, the price of a boy (rumoured to become 7)
   
Made in us
Longtime Dakkanaut




So what’s your guys thoughts on the speed freak game as purchase just for models. I won’t play the game however at 150 (127.50$ discounted and free shipping). I’m realistically looking at 2 buggies and some scatter Terrain from this box. I already have 9x GW bikers and zhardsnark. So 6x more may be overkill if bikers suck again as most bikers do in 8th.
Is it worth it or should I wait till the buggies are repackaged.
   
Made in gb
Longtime Dakkanaut




UK

gungo wrote:
So what’s your guys thoughts on the speed freak game as purchase just for models. I won’t play the game however at 150 (127.50$ discounted and free shipping). I’m realistically looking at 2 buggies and some scatter Terrain from this box. I already have 9x GW bikers and zhardsnark. So 6x more may be overkill if bikers suck again as most bikers do in 8th.
Is it worth it or should I wait till the buggies are repackaged.


Not sure what the pricing is in real money yet, but it would be nice if the new bikers were decent models, as they may then be put on ebay cheap like starter box models.

Same with buggies too, but not everyone has bikes. I only own one, because the old bikes were very pricey for what they were.
   
Made in gb
Fully-charged Electropriest






gungo wrote:
So what’s your guys thoughts on the speed freak game as purchase just for models. I won’t play the game however at 150 (127.50$ discounted and free shipping). I’m realistically looking at 2 buggies and some scatter Terrain from this box. I already have 9x GW bikers and zhardsnark. So 6x more may be overkill if bikers suck again as most bikers do in 8th.
Is it worth it or should I wait till the buggies are repackaged.


I'm in the same position as you with this box and I don't think we'll know the answer until we see the price of the individual buggy kits. My gut is telling me that for those of us that don't want the extra bikes it may not be worthwhile but I definitely want it to be.
   
Made in fi
Locked in the Tower of Amareo





Niiru wrote:
gungo wrote:
So what’s your guys thoughts on the speed freak game as purchase just for models. I won’t play the game however at 150 (127.50$ discounted and free shipping). I’m realistically looking at 2 buggies and some scatter Terrain from this box. I already have 9x GW bikers and zhardsnark. So 6x more may be overkill if bikers suck again as most bikers do in 8th.
Is it worth it or should I wait till the buggies are repackaged.


Not sure what the pricing is in real money yet, but it would be nice if the new bikers were decent models, as they may then be put on ebay cheap like starter box models.

Same with buggies too, but not everyone has bikes. I only own one, because the old bikes were very pricey for what they were.


Alas no new bikers. So the box is useful basically only if you want all models. If you aren\t sure yet best bet is to wait one week for the codex to come out and see if you want the bikes or even the buggies themselves(if you want to be sure they are useful in game).

And then time for small battle report. The 2xwarboss, 2xkff mek, 2xda jump weirdboy, painboy, 3x30 boyz, 2x30+25 stormboyz, 5 bikes and 3x10 grot list organized into 2 battallions and fast attack detachment for 14CP went against dark angels. Not worst kind of shooting hell but still couple HQ's including that very annoying dark angel librarian, couple scout squads, 2 tactical squads(one in razorback), 10 devastators with plasma's, 2 dreadnoughts, 2 predators of mucha dakka and some bikes with plasma.

I put up stormboyz dead center covered by KFF's and 2 by painboy. 2 boyz mob and weirdboys went to my left, one boyz unit to right. He had tactical+scout+dreadnought+razorback gunfort on my left, predators, dreadnought, techmarine section in center along with rhino, to their right predator, devastators and bikes.

He got first turn, I failed to seize so kicked in the new strategem mainly to protect my boyz on left. We were playing deadlock scenario. He started moving stuff into range and -1 hit'ed my goff mob(30 choppas). Shooting was surprisingly light. I had decent luck with saves(at one point 4 saves, 5 bounce to KFF, 1 to painboy) and he was rolling ridiculous number of 1's(like half) and muttering "why did I not bring master. Need to change list to have master" only in mid my turn 1 say "I don't have master because I don't NEED it. I'm dark angel") but my leftmost unit of evil sunz(10 shootas, rest choppas) were taking some hits. He moved rhino dead center to take one objective and scored total of 2 or 3 points.

My turn 1. I got crappy 6 cards with only score 3 objectives doable. Witch hunter not feasible now, nor is kingslayer(that librarian) and while I could theoretically control 5 objectives the one in his firebase is just not possible. Even if I da jump and charge into -2 terrain and wipe front row and consolidiate 3" I STILL would not get to the objective. Bah. Anyway his rhino was dead center so one stormboyz unit moved fast forward charging it. His tac squad of 5 marines had jumped out of razorback or rhino and had moved forward bit too much and helped by high advance roll and high charge roll I baaaaarely made the charge. On right dark angel bikes had came out so third stormboyz unit charged there after bikes had shot 3 wounds in. Annoyingly this killed the closest so bikes failed to charge. Da jump meanwhile had moved evil sunz from left front of his scouts. This was mistake as -2" to charge range meant all I did was kill 2 scouts by shooting. Should have went right behind his bikes and try charging predator instead and get objective 4 under my control in case he draws it if I make the charge.

In combat dark angel bikes lose more guys leaving 2. Rhino suffers 5 wounds and I had him wrapped up good. Still no first blood but 5 tacticals he REALLY shouldn't have brought that far close(no point) were wiped out.

His T2. Mostly stayed put. Bikes retreated and used strategem to shoot. Stormboyz vs rhino got -1 to hit. Shooting stormboyz that had charged bikes took huge casualties leaving like 3 left. Also stormboyz that had killed tacticals took heavy casualties and were wiped off the board. On left boyz suffer light casualties. Assault dreads fail charge vs stormboyz vs rhino needing 8"(haha) but techmarine got(needing 10) and also giving him thus victory point from card(charge bigger PL squad). This meant I could not clear that unit on his turn as 5 stormboyz vs 4 wound 2+ save techmarine failed. To make matters worse rhino was reduced to 1 wound. I did not WANT that now...

My T2. I got 2 secure objectives I could archieve. Sigh. Evil sunz on left prepare to charge scouts. Goff were da jumped into center to charge dreadnought but failed the charge. On right 3 stormboyz tried to charge predator. 2 died to stand and shoot, nob was sliced by lietnaunt that heroic intervened. My warbikes meanwhile charged and killed dark angel bikes. Evil sunz on left charged scouts and tagged tac squad by pile in. Here I got careless and did not declare librarian into charge target and position nob that heroic intervene would force him to contact nob if he does so I overkilled 1 scout squad, killed couple from other and lost whole bunch of guys. Warlord with kill choppa charged into the techmarine and failed to kill it. DARN! And obviously 60 or so attacks finished the 1 wound rhino which didn't even have decency to blow up to kill that techmarine and score me assasinate.

Turn 3, DA. Not surprisingly techmarine ran away leaving stormboyz to shooting so heavy casualties there though at least I had KFF back on this time. My bikes were shot out by predator no trouble. Dreadnought with fist dealt with my warlord without effort piling into stormboyz. On left all the PISTOLS cleared up my boyz from the combat. BTW could units that had not yet shot shoot as they weren't in combat anymore?

Turn 3, orks. Not much I could do. I could take defend 2 and that's about it unless I can kill his psyker which is witch hunt+assasinate+slay the warlord so goffs went and tried but -1 to hit relic meant only 2 wounds. Painboy charged dreadnought and got splattered for his efforts. Evil sunz on my right charged to his devastators wiping and tagging into his predator and dreadnought.

Turn 4, DA. We were running short of time. He blew out tons of stuff but biggest reason not much happened was that my army was already in tatters. Biggest things I had left were bunch of characters but here 8th ed lousy rules showed their worst. He could not shoot any of them, despite being over 12"+ from nearest friends in total sight but something, often in combat out of LOS, was bit closer. Totally silly and stupid but as such oh so typical. I can understand what they want to archieve out of LOS still preventing(no stupid gamey rhino sniping) but still would be plenty of ways to make it bit more logical like need to have something close enough to character like 6" or even 12" to gain protection. Ah well.

He finished off goffs and I said let's not worry about the dreadnought vs my 30 evil sunz. I'm not really taking it down, it's not going to affect and it takes tiiiiiime.

Turn 4, orks. I just checked my objectives, got utter trash and warboss with claw went and sliced techmarine for assasinate. We then agreed he could roll for run to get scouts to objective he had and he got. End result was 10-7 for him and huge rush for me to get in time for train with whopping 3 minutes to spare.

Army. Boyz were the usual look pretty, get blown off before doing anything. Stormboyz actually got into combat so at least got to roll some dice. Bikes as trash as expected but that I knew from the get-go but we had agreed for non-tuned up lists so I took those for first outing in 8th(I think). For some bizzare reason he was actually worried. No need. ~220 models isn't anything to write about home in terms of survivability so even with lousy 1st turn(helped by him forgetting his own rules) being blown up was foregone conclusion and didn't even get help with maelstrom cards. I would have needed T1 to have any sort of real pressure though as his bikes and tacticals moved waaaaaay too forward giving me T1 charges I shouldn't have got(rhino was more justifiable due to objective scoring and if rhino can survive 2 rounds, not too bad odds, I would not even really be protected from shooting).
[Thumb - 20181016_184221.jpg]

[Thumb - 20181016_193115.jpg]


2024 painted/bought: 109/109 
   
Made in au
Dakka Veteran




Australia

xlDuke wrote:
gungo wrote:
So what’s your guys thoughts on the speed freak game as purchase just for models. I won’t play the game however at 150 (127.50$ discounted and free shipping). I’m realistically looking at 2 buggies and some scatter Terrain from this box. I already have 9x GW bikers and zhardsnark. So 6x more may be overkill if bikers suck again as most bikers do in 8th.
Is it worth it or should I wait till the buggies are repackaged.


I'm in the same position as you with this box and I don't think we'll know the answer until we see the price of the individual buggy kits. My gut is telling me that for those of us that don't want the extra bikes it may not be worthwhile but I definitely want it to be.


I'm not interested in the bikes or terrain, and in Australia the set will cost $250 (135 pounds).

Sadly it'll be a No Purchase from me. I'll be waiting for the inevitable and better individual kits released later, see Armigers..


tneva82 wrote:
 Eonfuzz wrote:
tneva82 wrote:

 Eonfuzz wrote:
gungo wrote:
As said before this is a benefit to trukk boys and dread mobs. greentides probably didn’t need the boost. However it’s hard to tell if this faq does anything for us since they purposefully didn’t touch anything ork related this faq.


When the Ork codex is released in November we'll get a FAQ for that a month later.


October.-


Isn't looking like it tneva.


How? WD showed first half is not orks. Gee. WD telling us orks are not first half means obviously second half(which WD of that month never touches) is not either...


We'll be getting it in November, as Speed Freeks is available 27th oct.
if we're really lucky we'll be seeing it mid november because we're still in the waiting room for the other buggies (and warboss trike) to be released too.



This message was edited 3 times. Last update was at 2018/10/16 22:56:37


 
   
Made in ca
Ork Boy Hangin' off a Trukk





I'm with tneva on waiting for the codex. I don't have any bikes or buggies, but I'm not really a big fan of the Speed Freaks as a game. It's the Warboss trike that I'm interested in, and it doesn't come in the box
   
Made in fi
Locked in the Tower of Amareo





 Eonfuzz wrote:


Sadly it'll be a No Purchase from me. I'll be waiting for the inevitable and better individual kits released later, see Armigers..


Certainiy cheaper if you don't need bikes but what you mean better? Kits will be same.



We'll be getting it in November, as Speed Freeks is available 27th oct.
if we're really lucky we'll be seeing it mid november because we're still in the waiting room for the other buggies (and warboss trike) to be released too.




Codex comes preorder on 27th by look of it so that's october release

2024 painted/bought: 109/109 
   
Made in us
Longtime Dakkanaut




xlDuke wrote:
gungo wrote:
So what’s your guys thoughts on the speed freak game as purchase just for models. I won’t play the game however at 150 (127.50$ discounted and free shipping). I’m realistically looking at 2 buggies and some scatter Terrain from this box. I already have 9x GW bikers and zhardsnark. So 6x more may be overkill if bikers suck again as most bikers do in 8th.
Is it worth it or should I wait till the buggies are repackaged.


I'm in the same position as you with this box and I don't think we'll know the answer until we see the price of the individual buggy kits. My gut is telling me that for those of us that don't want the extra bikes it may not be worthwhile but I definitely want it to be.


I’m with you. I guess I was fishing for people to convince me to buy it especially since the shokkjuml dragsta and the other exclusive kit in box look decent from the leaked rules problem is bikers probably won’t be great this edition and I don’t need 15+ zhardsnark.. if those buggies are $50 maybe it’s worth it, but I don’t think this box set is a great deal unless you want bikers.

Guess I’ll hold off buy the trike, scramjet, codex, maybe new Mek shop terrain. I don’t think the squig buggy sounds great.
   
Made in us
Dakka Veteran




Shockjump Dragsta rules leak: https://spikeybits.com/wp-content/uploads/2018/10/shockjump-dragsta.jpg

This message was edited 1 time. Last update was at 2018/10/17 05:29:31


 
   
Made in fi
Locked in the Tower of Amareo





gungo wrote:
I’m with you. I guess I was fishing for people to convince me to buy it especially since the shokkjuml dragsta and the other exclusive kit in box look decent from the leaked rules problem is bikers probably won’t be great this edition and I don’t need 15+ zhardsnark.. if those buggies are $50 maybe it’s worth it, but I don’t think this box set is a great deal unless you want bikers.

Guess I’ll hold off buy the trike, scramjet, codex, maybe new Mek shop terrain. I don’t think the squig buggy sounds great.


Discount boxes rarely are good deal unless you want all of them. Generally you get discounted something so if you dont' want something might just as well get individually.

Dunno what I get. I'll wait for codex for sure though. I have 6 bikes so unless they get sufficient beeffing up don't feel like getting more of them. And so far codex leaks has been not that positive. From "2 of every buggy and more boyz" to "maybe nothing but codex".

2024 painted/bought: 109/109 
   
Made in us
Dakka Veteran




Kustom Boosta-Blasta rules leak: https://imgur.com/qlNudET

This message was edited 1 time. Last update was at 2018/10/17 05:29:25


 
   
Made in us
Liche Priest Hierophant






Discount bundles can be good if you have someone to sell the unwanted stuff to.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in fi
Hoary Long Fang with Lascannon




Finland

I'm going to pass on SpeedFreeks. If the (SF exclusive) buggies (or even bikers) turn out to be totally OP awesomesauce in the Codex I might reconsider.

I don't have the time to start any new games atm so the actual SF game is basically of zero value to me.

7000+
3500
2000 
   
Made in au
Mekboy Hammerin' Somethin'





Perth, Western Australia

meh, even at Australia-tax price, I'm still gonna grab a box (should be able to get 10% off from my local anyway, which'll help a bit I guess)...I want to try out the game...I want both the buggies, if only to paint, possibility of them being decent on the table would be a bonus...I want the scrap terrain bits...and I could use some more bikers

'course, building a competitive list isn't exactly my top priority, not by a longshot...I'm mostly about the painting/building/collecting...

This message was edited 1 time. Last update was at 2018/10/17 07:29:38


...it's good to be green!  
   
Made in gb
Pyromaniac Hellhound Pilot






Those rules look a bit meh for the boosta-blasta. Too fragile and not enough damage output for presumably around 120 points going by power level...

Plus its jump rule only unreliably kicks in if you advance, so will have pretty bad shooting on any turn it jumps.

This message was edited 2 times. Last update was at 2018/10/17 12:28:53


Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in us
Regular Dakkanaut




Newfoundland

 DoomMouse wrote:
Those rules look a bit meh for the boosta-blasta. Too fragile and not enough damage output for presumably around 120 points going by power level...

Plus its jump rule only unreliably kicks in if you advance, so will have pretty bad shooting on any turn it jumps.


Keep in mind its speed freeks clan. might be somthing letting it fire normally after advancing when we find out the real klan rules. Might be usefull to have a chance at a couple of these betastriking.
   
Made in us
Sneaky Kommando






fe40k wrote:
Kustom Boosta-Blasta rules leak: https://imgur.com/qlNudET


The burna exhaust weapon only being D3 hits really makes me worried normal burnas aren't going to be D6 hits like I was hoping.

3500+
3300+
1000
1850
2000 
   
Made in us
Regular Dakkanaut




Newfoundland

 DrGiggles wrote:
fe40k wrote:
Kustom Boosta-Blasta rules leak: https://imgur.com/qlNudET


The burna exhaust weapon only being D3 hits really makes me worried normal burnas aren't going to be D6 hits like I was hoping.


I actually think it may be evidence that it has. as the exhaust has the same stats as the old burnas. Meaning perhaps a purpose made flame weapon might need to be better in comparison.
they dont often have items in codecies with exact same stats but different names.
   
Made in gb
Pyromaniac Hellhound Pilot






Hmmm... grot bast S4 now? Makes them a little less pointless to fire I suppose

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in fi
Locked in the Tower of Amareo





 DoomMouse wrote:
Those rules look a bit meh for the boosta-blasta. Too fragile and not enough damage output for presumably around 120 points going by power level...

Plus its jump rule only unreliably kicks in if you advance, so will have pretty bad shooting on any turn it jumps.


4+ to hit prettv bad now?
Anyway answer is don't advance. With 38" threat range you rarely need it and often are better off without it.

Or take it in evil sun det if you so want to advance and shoot rather than reroll 1's.

2024 painted/bought: 109/109 
   
Made in us
Battlewagon Driver with Charged Engine




tneva82 wrote:
 DoomMouse wrote:
Those rules look a bit meh for the boosta-blasta. Too fragile and not enough damage output for presumably around 120 points going by power level...

Plus its jump rule only unreliably kicks in if you advance, so will have pretty bad shooting on any turn it jumps.


4+ to hit prettv bad now?
Anyway answer is don't advance. With 38" threat range you rarely need it and often are better off without it.

Or take it in evil sun det if you so want to advance and shoot rather than reroll 1's.

Unfortunately the grot gunner ability only applies to the grot blasta profile. So the rivet kannon is still on 5+ I believe.. It does have dakkadakkadakka though, so stastically speaking you're gettin 7 shots with that thing

Edit: Nevermind, I mistook what you just said. Thought you meant the KBB hit on 4's

This message was edited 1 time. Last update was at 2018/10/17 13:47:15


 
   
Made in fi
Locked in the Tower of Amareo





Rivet kannon? Isn't that another vehicle? Didn't the plasma thing jump around?

Too confusing

2024 painted/bought: 109/109 
   
Made in us
Nasty Nob





United States

 Dojo wrote:
 DrGiggles wrote:
fe40k wrote:
Kustom Boosta-Blasta rules leak: https://imgur.com/qlNudET


The burna exhaust weapon only being D3 hits really makes me worried normal burnas aren't going to be D6 hits like I was hoping.


I actually think it may be evidence that it has. as the exhaust has the same stats as the old burnas. Meaning perhaps a purpose made flame weapon might need to be better in comparison.
they dont often have items in codecies with exact same stats but different names.


I think they just renamed it to seperate the Burna's CC profile from the shooting only Burna Exhaust's weapon the Kustom Boosta Blastas have.

On a seperate note, we have seen our anti vehicle buggy, and our anti infantry buggy. I'm really hoping they didn't inbetweener the other two buggies we have not seen yet. (But still excited to see more of these fun looking rules).

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in us
Dakka Veteran





xlDuke wrote:
gungo wrote:
So what’s your guys thoughts on the speed freak game as purchase just for models. I won’t play the game however at 150 (127.50$ discounted and free shipping). I’m realistically looking at 2 buggies and some scatter Terrain from this box. I already have 9x GW bikers and zhardsnark. So 6x more may be overkill if bikers suck again as most bikers do in 8th.
Is it worth it or should I wait till the buggies are repackaged.


I'm in the same position as you with this box and I don't think we'll know the answer until we see the price of the individual buggy kits. My gut is telling me that for those of us that don't want the extra bikes it may not be worthwhile but I definitely want it to be.


You're real best bet, is to preorder but not open. Then you can check the rules from the codex without worry about whether things suck or not. Their return policy is good enough to where as long as you haven't opened it with the receipt you should be able to get your money back and at the same time you ran no risk of them selling out of copies.
   
Made in gb
Longtime Dakkanaut




UK

https://www.warhammer-community.com/2018/10/17/17th-oct-orks-da-vehiclesgw-homepage-post-3/


Some more info on the vehicles. Only weapon profiles really, no vehicle stats, but some interesting things.
   
Made in us
Shadowy Grot Kommittee Memba






Niiru wrote:
https://www.warhammer-community.com/2018/10/17/17th-oct-orks-da-vehiclesgw-homepage-post-3/


Some more info on the vehicles. Only weapon profiles really, no vehicle stats, but some interesting things.


One of the vehicles has a S3 grot blasta and another has a S4 grot blasta.

I hope this heralds a new era in Bespoke Rules tm where the names of the weapons have no bearing on the stats and are just what the models on the datasheet call the weapons.

The new tyranid weapons page would look like

SCREEEEEEEEEEEEEEEEEEEEEEEE

S4 AP- D1

GKAAAAAAKGHHHHH

D3 shots S7 AP-1 D2


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in au
Mekboy Hammerin' Somethin'





Perth, Western Australia

I just assume that the S4 grot blaster is merely due to the ork driver grabbing it off the grot and throwing it at the enemy

...it's good to be green!  
   
 
Forum Index » 40K General Discussion
Go to: