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Made in us
Dakka Veteran




Colorado Springs

When you take the supa-skorcha the entry says it reduces the transport capacity and replaces the standard equipment (Two big shootas, which would be swapped for skorchas), so I read that as only being able to take the supa-skorcha and two additional skorchas.

That comes out to 197 points.
   
Made in us
Longtime Dakkanaut




Oklahoma City

 JohnU wrote:
When you take the supa-skorcha the entry says it reduces the transport capacity and replaces the standard equipment (Two big shootas, which would be swapped for skorchas), so I read that as only being able to take the supa-skorcha and two additional skorchas.

That comes out to 197 points.


10-4 thanks

Still the transport cap 6 with supa skorca?

197 for that doesn't seem too crazy. Wonder how viable of an anti infantry option it may be

http://www.dakkadakka.com/dakkaforum/posts/list/472615.page#4701031 LAND HOOOOOOO! my freeboota blog (can look me up on the-waaagh and da warpath same username)... Currently in the the midst of adventure into night goblin squig cult



hi daoc friends this is beeyawnsay c: 
   
Made in us
Dakka Veteran




Colorado Springs

Yeah, still 6 capacity. They do have a 14" move (at full wounds) so they get around quick.

Also add 7 points for grot riggers. I always forget those since they're listed in the rules but not in the wargear.
   
Made in us
Longtime Dakkanaut




https://tidesofdestruction.blogspot.com/2017/06/episode-29-red-games-go-faster-orks-vs.html?m=1
Smite spam works well on flyers
Personally I think his list is extremely competitive but I'd exchange 1 warboss on bike w zhardsnark and 1 unit of boys w 20+ stormboyz.

If you listen to his commentary smite is completely controable on when you need d6 over load weirdboys and when you don't. The majority of dark eldar transports are flyers and the kff meka helps a lot vs bolter spam.
   
Made in us
Battlewagon Driver with Charged Engine





For stormravens, I'd pack tankbustas in trukks en masse.

You won't get first turn, so some of the TBs will die but not all of them. Then drive up and blast them. Turn 2 will be less bad, but with stormboyz, popup kommandos and grot swarms they wouldn't get many objectives at all.
   
Made in us
Longtime Dakkanaut




I'm not sold on tankbustas on flyers 6+ rerollable still isn't good. The bomb squigs won't work and even the tankbusta bombs will be lucky to be within range. Smite and stormboyz.
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

When I first saw the stats for the Supa-Kannon it didn't look good to me, but on a second look it's not that bad. It's roughly equivalent to seven boyz with rokkits, but has a much longer range. It takes up about double the transport space as seven boyz with rokkits, but it costs about a quarter of the points.

I think Tankbustas will be more points efficient at killing vehicles than Battlewagons or Big Trakks with Supa-Kannons, but Supa-Kannons might still be useful considering they work just as well against elite infantry and big monsters as they do vehicles.

If they do turn out to be decent it makes me happy since I want to do an ork tank army.

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

Re-rollable 6+ is the same as a 5+ to hit normal. So if you have two packs of ten firing rokkits, thats about 7 hits (rounding up cause waaagghh!) 5 wounds (rounding up cause WAAAAAAGGGGGHHHHHH) so 15 damage. Tanksbustas are LEGIT
   
Made in us
Yellin' Yoof





 Sal4m4nd3r wrote:
Re-rollable 6+ is the same as a 5+ to hit normal. So if you have two packs of ten firing rokkits, thats about 7 hits (rounding up cause waaagghh!) 5 wounds (rounding up cause WAAAAAAGGGGGHHHHHH) so 15 damage. Tanksbustas are LEGIT


Double Trukks full of Tankbustas is the truth! This has worked for me for all my vehicle murdering needs thus far.
   
Made in us
Potent Possessed Daemonvessel





 Sal4m4nd3r wrote:
Re-rollable 6+ is the same as a 5+ to hit normal. So if you have two packs of ten firing rokkits, thats about 7 hits (rounding up cause waaagghh!) 5 wounds (rounding up cause WAAAAAAGGGGGHHHHHH) so 15 damage. Tanksbustas are LEGIT


The problem is that you are talking about 504 points worth of units, that are not particularly durable. So in the case of the 5 storm ravens, those ravens go first blow up the trukks taking 3-4 models with them (probably squigs), then pick apart those squads. So if they can manage to take out 2 ravens prior to dying then they have done ok, but there is a reasonable chance that won't happen.
   
Made in it
Waaagh! Ork Warboss




Italy

Who the hell is going to play a list with 7 stormravens, anyway???? Maybe there's one crazy dude in the entire world with this idea, but I'm pretty confident that no one on this forum is going to face a list like that

 
   
Made in us
Longtime Dakkanaut




Oklahoma City

Is the battlewagon our highest capacity transport still with room for 20 models? Mainly wondering because of FE stuff

http://www.dakkadakka.com/dakkaforum/posts/list/472615.page#4701031 LAND HOOOOOOO! my freeboota blog (can look me up on the-waaagh and da warpath same username)... Currently in the the midst of adventure into night goblin squig cult



hi daoc friends this is beeyawnsay c: 
   
Made in ca
Gargantuan Gargant






skyfi wrote:
Is the battlewagon our highest capacity transport still with room for 20 models? Mainly wondering because of FE stuff


I believe so, short of the stompa, and given the fact that the FW Index Xenos book hasn't given us our battlefortress rules yet.
   
Made in us
Longtime Dakkanaut




 Funzeez wrote:
 Sal4m4nd3r wrote:
Re-rollable 6+ is the same as a 5+ to hit normal. So if you have two packs of ten firing rokkits, thats about 7 hits (rounding up cause waaagghh!) 5 wounds (rounding up cause WAAAAAAGGGGGHHHHHH) so 15 damage. Tanksbustas are LEGIT


Double Trukks full of Tankbustas is the truth! This has worked for me for all my vehicle murdering needs thus far.

I'm a huge champion of tankbustas especially bombs and squigs however they are not Best served on flyers. And his numbers were favorable to bustas nor did they include vehicle saves. You're looking at ~8.15 damage from 20 bustas vs a stormraven w 3+ sv. Not exactly riveting antiair.

This message was edited 4 times. Last update was at 2017/06/27 19:40:09


 
   
Made in us
Dakka Veteran




People seem to be a fan of them; but are you guys actually having success with your Tankbusta squads?

Maybe my rolling has just been sub-par, but they never seem to get any sort of real damage done; I've been taking 2x 10Tankbustas+2Squigs+Trukk squads - sure, BS5+ with RR equates out to pretty much BS4+; which sounds good, but with only -2 AP on the Rokkits, vehicles get tons of armor saves - additionally, a flat 3 damage FEELS worse than a d6 (because it pretty much is; 3.5 is expected damage on d6; 33% chance 1-2 damage, 17% chance 3 damage, 50% chance 4-6 damage).

I have just been thoroughly unimpressed each time I've used them; it doesn't help that two squads+trukks is super expense and not to survivable regardless.

I feel Orks are struggling with armor this edition; and since you're going to be seeing 4 Knights/fully armored vehicle lists - thats going to be a problem.
   
Made in us
Yellin' Yoof





I've only had a few games testing out the double truckk tankbusters so far but my last game I took down a Corvus Blackstar in 2 turns. I kinda feel like my shots with them have been pretty hot. Maybe Weird Boy smite spam is the answer for more vehicle spam list. My friend is practicing his 3 knight list for ATC so maybe I can play against him and try it out.
   
Made in us
Lone Wolf Sentinel Pilot






Could unaligned fortifications help with flyer spam? FSR isn't very cheap at 300 points, but it's tough, has 8 anti-air lascannons and at least cheaper than 2x bustas in Trukks. Then again, it hits Fly units on 4+ but everything else on 6s, so it's pretty situational. Great against Tau, though!

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 BobtheInquisitor wrote:
Every trip to the FLGS is a rollercoaster of lust and shame.

DQ:90S++G+M+B++I+Pw40k13#+D+A++/sWD331R++T(S)DM+ 
   
Made in us
Yellin' Yoof





 KommissarKiln wrote:
Could unaligned fortifications help with flyer spam? FSR isn't very cheap at 300 points, but it's tough, has 8 anti-air lascannons and at least cheaper than 2x bustas in Trukks. Then again, it hits Fly units on 4+ but everything else on 6s, so it's pretty situational. Great against Tau, though!


What is the range on it? Could the flyers play around it?
   
Made in us
Longtime Dakkanaut




fe40k wrote:
People seem to be a fan of them; but are you guys actually having success with your Tankbusta squads?

Maybe my rolling has just been sub-par, but they never seem to get any sort of real damage done; I've been taking 2x 10Tankbustas+2Squigs+Trukk squads - sure, BS5+ with RR equates out to pretty much BS4+; which sounds good, but with only -2 AP on the Rokkits, vehicles get tons of armor saves - additionally, a flat 3 damage FEELS worse than a d6 (because it pretty much is; 3.5 is expected damage on d6; 33% chance 1-2 damage, 17% chance 3 damage, 50% chance 4-6 damage).

I have just been thoroughly unimpressed each time I've used them; it doesn't help that two squads+trukks is super expense and not to survivable regardless.

I feel Orks are struggling with armor this edition; and since you're going to be seeing 4 Knights/fully armored vehicle lists - thats going to be a problem.

I tried them vs a leman Russ tank list. Still a lot of infantry though. First turn they took long range ~20in shots on 1 tank and took it down half points. Not really impressive. Next turn they moved within 8in and unloaded holy hell with 4 bomb squigs and 2 tankbusta bombs on the wounded tank and all the rokkits into another. The squigs and tankbusta bombs took the other tank down by themselves. The tank bustas again took the thier tank down by half. Squigs and tankbusta bombs is where it's at.
However while trukks are durable the first turn they were in a kff bubble and took a lot of hits. The second turn they weren't and were taken down. However way really destroyed all his tanks was ghazskull who did 7 str 12 atks at -4ap and 3 damage at 2+ to hit. He literally took down 1 tank a turn. Took down 3 tanks before one exploded in his face for 6 mortal wounds.
   
Made in us
Dakka Veteran




Colorado Springs

 Funzeez wrote:
 KommissarKiln wrote:
Could unaligned fortifications help with flyer spam? FSR isn't very cheap at 300 points, but it's tough, has 8 anti-air lascannons and at least cheaper than 2x bustas in Trukks. Then again, it hits Fly units on 4+ but everything else on 6s, so it's pretty situational. Great against Tau, though!


What is the range on it? Could the flyers play around it?


96" for the Quad Las. So they can try.
   
Made in ca
Waaagh! Warbiker





Is there a limit to the number of times you can cast Jump and path in a turn?
   
Made in us
Dakka Veteran




Colorado Springs

Once per turn for matched play, even if you fail to manifest it. Smite doesn't have that limitation.
   
Made in ca
Waaagh! Warbiker





 JohnU wrote:
Once per turn for matched play, even if you fail to manifest it. Smite doesn't have that limitation.


Yo sorry but where does it say this. I cant find it or the bit on how smite ignores it. There another page I need to be looking at other than 178?
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

When it comes to Flash Gitz it seems that Ammo Runts are definitely worth it, but are Flash Gitz still worth it without Ammo Runts? I was thinking about what to stick in the six remaining spots in a Supa-Skorcha Big Trakk.

I was thinking Flash Gitz because they can (depending on FAQ) take advantage of the Mobile Fortress rules, and they also have a 24" range. I know that everything can split-fire, but I'm thinking that since Burna Boyz can't overwatch when embarked I think I'd rather not get within 8" to use their weapons when I could hang back at 24" and be somewhat less likely to be charged.

I would only be able to fit one ammo runt in with them, though, so I was thinking about maybe Lootas or Tankbustas instead.

Do Ammo Runts still provide re-rolls when Flash Gitz are embarked in an open topped transport?

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in us
Dakka Veteran




Colorado Springs

 Dr.Duck wrote:
 JohnU wrote:
Once per turn for matched play, even if you fail to manifest it. Smite doesn't have that limitation.


Yo sorry but where does it say this. I cant find it or the bit on how smite ignores it. There another page I need to be looking at other than 178?


Pg 215 in the Matched Play Mission Rules box under Psychic Focus.
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

Killkannon is listed as Heavy d6 in the GW Index but it's listed as Heavy 6 in the Forgeworld Index. I'm guessing the error is on Forgeworld's part, but there's always hope.

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in us
Bonkers Buggy Driver with Rockets






 Dakka Flakka Flame wrote:
Killkannon is listed as Heavy d6 in the GW Index but it's listed as Heavy 6 in the Forgeworld Index. I'm guessing the error is on Forgeworld's part, but there's always hope.

if it doesn't get fixed which units in the index can take it?

40k drinking game: take a shot everytime a book references Skitarii using transports.
 
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

 gnome_idea_what wrote:
 Dakka Flakka Flame wrote:
Killkannon is listed as Heavy d6 in the GW Index but it's listed as Heavy 6 in the Forgeworld Index. I'm guessing the error is on Forgeworld's part, but there's always hope.

if it doesn't get fixed which units in the index can take it?

The Big Trakk, although on that particular unit I can't really see taking it over a Supa-Skorcha even if it is Heavy 6. The Supa-Skorcha is just plain better. I really want the Killkannon to be good, but it's not.

I think the Big Trakk with a Supa-Kannon is a little better than a LRBT for roughly the same points. I'm having a hard time interepreting the Wargear Options, though. When it it says that instead of its standard options it must/may take X, does standard options refer to the two big shootas it comes with? I'm assuming it means that if we take the Supa-Skorcha or Supa-Kannon we don't get the two big shootas but we can still purchase the two additional big shootas/skorchas/rokkit launchas.




YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in au
Infiltrating Broodlord





Brisbane

 Blackie wrote:
Who the hell is going to play a list with 7 stormravens, anyway???? Maybe there's one crazy dude in the entire world with this idea, but I'm pretty confident that no one on this forum is going to face a list like that


I'm not sure if you're being sarcastic but someone literally just one a tournament using exactly that

 
   
Made in ru
!!Goffik Rocker!!






I'm suspecting there was no maelstorm on that tourney.
   
 
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