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![[Post New]](/s/i/i.gif) 2017/08/11 16:36:06
Subject: Making Orks Competitive in 8th - Waaaagh!
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Nasty Nob
Crescent City Fl..
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skyfi wrote:Kommando grots, or grot snipers should be a thing !
Agreed!
I got thrashed by Tau yesterday! Good lord it went bad for me all game. My dice were no help at all.
Marker lights seems more powerful now than last edition but I may still be in shock. My Opponent brought 2 stormsurge on his list. Does that sound excessive for a 2000 point game.
Admittedly I did include a few units I had just repainted....Not really the strongest choices.
He made the comment after the game that I should have brought more vehicles, he seems to think he has trouble with vehicles.
It's got me thinking maybe that's not a bad idea. I'll probably load up on wartrakks next time, and try to hold my Boys mobs back out of the way or something. I couldn't win a fight all day...
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The rewards of tolerance are treachery and betrayal.
Remember kids, Games Workshop needs you more than you need them. |
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![[Post New]](/s/i/i.gif) 2017/08/11 16:44:38
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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skyfi wrote:Anybody hoping we get access to snipers with our codex?
Would be neat to have a single infantry elite model sniper or perhaps an upgrade for kommandos.
Even if bs 4+ and on a 1 hits nearest model in firing path friend or foe, or perhaps nearest model to his intended target within 6" or so.
Would be very orky
How are y'all dealing with character auras you need to remove now? They have been targets of charges for me when I can kill the screens and get by
without new models the best we can hope for IMHO is wierdboy eadbanger power changed into "target a visible model within 9in" instead of closest visible model within 9in. This will make it different then smite and better for sniping models.
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![[Post New]](/s/i/i.gif) 2017/08/11 17:29:08
Subject: Making Orks Competitive in 8th - Waaaagh!
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Potent Possessed Daemonvessel
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gungo wrote:skyfi wrote:Anybody hoping we get access to snipers with our codex?
Would be neat to have a single infantry elite model sniper or perhaps an upgrade for kommandos.
Even if bs 4+ and on a 1 hits nearest model in firing path friend or foe, or perhaps nearest model to his intended target within 6" or so.
Would be very orky
How are y'all dealing with character auras you need to remove now? They have been targets of charges for me when I can kill the screens and get by
without new models the best we can hope for IMHO is wierdboy eadbanger power changed into "target a visible model within 9in" instead of closest visible model within 9in. This will make it different then smite and better for sniping models.
That change would at least put it as a power I would consider. I still would probably not take it over Da Jump or Warpath, but on a 3rd weird boy it might see play.
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![[Post New]](/s/i/i.gif) 2017/08/11 18:09:06
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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Breng77 wrote:gungo wrote:skyfi wrote:Anybody hoping we get access to snipers with our codex?
Would be neat to have a single infantry elite model sniper or perhaps an upgrade for kommandos.
Even if bs 4+ and on a 1 hits nearest model in firing path friend or foe, or perhaps nearest model to his intended target within 6" or so.
Would be very orky
How are y'all dealing with character auras you need to remove now? They have been targets of charges for me when I can kill the screens and get by
without new models the best we can hope for IMHO is wierdboy eadbanger power changed into "target a visible model within 9in" instead of closest visible model within 9in. This will make it different then smite and better for sniping models.
That change would at least put it as a power I would consider. I still would probably not take it over Da Jump or Warpath, but on a 3rd weird boy it might see play.
its the only change that makes it useful. Smite will still be better in most situations since it works on everything and orks can reliable do d6 wounds with smite to any visible unit within 18in.
The ability to snipe with eadbanger would make it useful but only within its short range 9in (which is less then deepstrike).
It is unreliable or useless vs most characters since you need to roll OVER a targets toughness on a d6 to kill it. Named like guilliman and the majority of monstrous creatures are safe. most marine named require a 5 or 6 for it to work,
Its best to snipe out guard special/heavy weapons or low level characters, but that's about it.
It will mess up elder and guard named characters with toughness 3.... 50% of the time. It would be like the anti Celestine power.
As you said most people still wouldn't take it over warpath or da jump unless you are facing off against Celestine or some equally brutal toughness 3 named character and good luck getting any of those characters within 9in to use this power.
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This message was edited 1 time. Last update was at 2017/08/11 18:10:39
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![[Post New]](/s/i/i.gif) 2017/08/11 18:15:05
Subject: Re:Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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Eadbanger: On a roll of 4+ the target unit suffers 1 Mortal wound, caster chooses which model. If the mortal wound kills the target every other model within D6 takes a S4 AP- wound, Normal saves allowed. Yay i just fixed it and made it both useful and hilarious. Picture the targets head exploding and brain casing ripping into his comrades
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This message was edited 1 time. Last update was at 2017/08/11 18:15:32
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![[Post New]](/s/i/i.gif) 2017/08/11 18:53:30
Subject: Re:Making Orks Competitive in 8th - Waaaagh!
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Mutilatin' Mad Dok
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SemperMortis wrote:Eadbanger: On a roll of 4+ the target unit suffers 1 Mortal wound, caster chooses which model. If the mortal wound kills the target every other model within D6 takes a S4 AP- wound, Normal saves allowed.
Yay i just fixed it and made it both useful and hilarious. Picture the targets head exploding and brain casing ripping into his comrades 
The main issue I still see is that 9 inches. We have better ranged weapons like the KMK. Weridboyz are better off using Da Jump to disrupt opponents or Warpath to give boyz a potential 6 attacks on the charge (1+ for greentide, , +1 from Ghaz, +1 from Warpath).
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"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted |
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![[Post New]](/s/i/i.gif) 2017/08/11 18:56:25
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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Who knew Da Jump only works for infantry?
I very nearly cheated on a game earlier with Killa Kans
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2017/08/11 18:58:28
Subject: Making Orks Competitive in 8th - Waaaagh!
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Mutilatin' Mad Dok
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Frozocrone wrote:Who knew Da Jump only works for infantry?
I very nearly cheated on a game earlier with Killa Kans
Yeah, I was disappointed in that, though to be fair I think orks would be pretty broken if we could deepstrike a Morkanaut behind enemy lines.
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"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted |
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![[Post New]](/s/i/i.gif) 2017/08/11 19:15:12
Subject: Making Orks Competitive in 8th - Waaaagh!
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Dakka Veteran
Colorado Springs
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I would pay actual money to bring back Zogworts power so I could turn Boutelicious into a squig
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![[Post New]](/s/i/i.gif) 2017/08/11 19:21:58
Subject: Making Orks Competitive in 8th - Waaaagh!
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Tough-as-Nails Ork Boy
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JohnU wrote:I would pay actual money to bring back Zogworts power so I could turn Boutelicious into a squig
Eadbanger. I mean "slain" vs "turn to harmless squig" are basically synonyms.
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![[Post New]](/s/i/i.gif) 2017/08/11 19:26:26
Subject: Re:Making Orks Competitive in 8th - Waaaagh!
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Krazy Grot Kutta Driva
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Yay! Then jump Zogwort with another Wyrdboy in Gullimans back and watch your enemy cry as his glorious Primarch turns into a slobbering Squigg.
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![[Post New]](/s/i/i.gif) 2017/08/11 19:57:12
Subject: Making Orks Competitive in 8th - Waaaagh!
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Dakka Veteran
Colorado Springs
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Hades wrote: JohnU wrote:I would pay actual money to bring back Zogworts power so I could turn Boutelicious into a squig
Eadbanger. I mean "slain" vs "turn to harmless squig" are basically synonyms.
Game playwise sure, but squigging their spiritual liege has more narrative flair. And GW is all about forging that narrative
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![[Post New]](/s/i/i.gif) 2017/08/12 03:21:43
Subject: Re:Making Orks Competitive in 8th - Waaaagh!
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Mekboy Hammerin' Somethin'
Alaska
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Grot Snipers would be really cool! I always imagined grots would be sneaky infiltrators if left to their own devices. It might be cool if they could deep strike (sneak) in, shoot a whole bunch with their "Surprisingly Dangerous" rule plus maye release some bomb squigs, then the next turn if they haven't all been killed or run away use a stratagem to go back into reserves like Genestealer Cults or Chaos Cultists. Forge World already make a bunch of Grot stuff, so maybe they'll give us Rebel Grots sometimes down the road?
I've been thinking that an ork sniper kit could be fun. I was thinking orks with big rifles that were like single-shot versions of Deffgunz (48", Heavy 1, S7, AP-1, D2). It could be a dual kit, with more primitive gubbinz that could be used to make Snakebite huntas (re-rolls against Monster keyword) or Blood Axe snipers (sniper rule). Probably will never happen, but it would be cool.
'Eadbanger does seem like a total flub of a psychic power. Our other two powers are really great, so overall I'm not complaining. I was thinking similar to what SemperMortis said would be cool. Maybe something that targets the nearest psyker and causes them to suffer a perils of the warp, which if it kills them causes mortal wounds to the units around them? With our own Weirdboyz being hard to counter and also having a decent chance of suffering a perils it woudl be nice and dangerous for eveyone involved with psyker heads popping in burst of green WAAAAGH! energy all over the place.
If they give us a Warphead stratagem similar to the Chapter Master stratagem that lets our Weirdboy pick a second power cast two powers per turn then something situational like 'Eadbanger wouldn't be so bad.
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YELL REAL LOUD AN' CARRY A BIG CHOPPA! |
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![[Post New]](/s/i/i.gif) 2017/08/12 03:24:22
Subject: Re:Making Orks Competitive in 8th - Waaaagh!
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Mutilatin' Mad Dok
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Dakka Flakka Flame wrote:
If they give us a Warphead stratagem similar to the Chapter Master stratagem that lets our Weirdboy pick a second power cast two powers per turn then something situational like 'Eadbanger wouldn't be so bad.
Honestly I'd rather spent that on both Da Jump and Warpath. Cast warpath on a unit, jump them behind enemy lines, laugh.
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"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted |
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![[Post New]](/s/i/i.gif) 2017/08/12 03:36:50
Subject: Re:Making Orks Competitive in 8th - Waaaagh!
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Mekboy Hammerin' Somethin'
Alaska
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Vitali Advenil wrote: Dakka Flakka Flame wrote:
If they give us a Warphead stratagem similar to the Chapter Master stratagem that lets our Weirdboy pick a second power cast two powers per turn then something situational like 'Eadbanger wouldn't be so bad.
Honestly I'd rather spent that on both Da Jump and Warpath. Cast warpath on a unit, jump them behind enemy lines, laugh.
True, that would be better most of the time. It partly depends on how many Weirdboyz are in the list as we can only cast each spell once a turn. If a list has two Weirdboyz (one with Da Jump and one with Warpath) I could see giving one 'Eadbanmger as a second power. On the other hand, maybe giving one of them a duplicate power as a backup would be better.
My last game I actually had my Weirdboy get denied every time but once. It wasn't so bad, because I denied my opponent several times as well. The second to last turn I charged his psyker (some Renegades & Heretics human psyker that I don't know the name of) with my Weirdboy, thinking I was going to stomp him flat as he only had one wound left. My Weirdboy totally whiffed, and the next turn the enemy psyker fell back and pulled off a d6 wounds Smite, killing my Weirdboy dead.
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YELL REAL LOUD AN' CARRY A BIG CHOPPA! |
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![[Post New]](/s/i/i.gif) 2017/08/12 03:57:37
Subject: Making Orks Competitive in 8th - Waaaagh!
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Big Mek in Kustom Dragster with Soopa-Gun
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warhead01 wrote:skyfi wrote:Kommando grots, or grot snipers should be a thing !
Agreed!
I got thrashed by Tau yesterday! Good lord it went bad for me all game. My dice were no help at all.
Marker lights seems more powerful now than last edition but I may still be in shock. My Opponent brought 2 stormsurge on his list. Does that sound excessive for a 2000 point game.
Admittedly I did include a few units I had just repainted....Not really the strongest choices.
He made the comment after the game that I should have brought more vehicles, he seems to think he has trouble with vehicles.
It's got me thinking maybe that's not a bad idea. I'll probably load up on wartrakks next time, and try to hold my Boys mobs back out of the way or something. I couldn't win a fight all day...
One thing i noticed lately is gloves are off now. Nobody seems to care about being "modest" anymore such as no LoW unless agreed on or FW for that matter.
Which kinda works for me since i dont have to feel like a dick for fielding a Gargantuan Squiggoth once i get it finished lol.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2017/08/12 04:35:21
Subject: Re:Making Orks Competitive in 8th - Waaaagh!
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Mekboy Hammerin' Somethin'
Alaska
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The Gargantuan Squiggoth is such a cool model that your opponents should thank you for the privilege of being crushed by it.
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YELL REAL LOUD AN' CARRY A BIG CHOPPA! |
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![[Post New]](/s/i/i.gif) 2017/08/12 04:38:25
Subject: Making Orks Competitive in 8th - Waaaagh!
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Big Mek in Kustom Dragster with Soopa-Gun
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i'm actually a little nervous it wont be as deadly as it seems considering it has 35W and its one of the few if not the only thing orks cant heal. Its not infantry or biker, so no painboy heals (or FNP for that matter) Its also not a vehicle, so no mek repairs. Obviously fielding it w/o a KFF is just...dumb...but the sheer spam of D6 damage out there is silly (combined with how impossible it is to get cover if you arent a gunline setup on a building)
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This message was edited 1 time. Last update was at 2017/08/12 05:16:28
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2017/08/12 08:57:36
Subject: Re:Making Orks Competitive in 8th - Waaaagh!
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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SemperMortis wrote:Eadbanger: On a roll of 4+ the target unit suffers 1 Mortal wound, caster chooses which model. If the mortal wound kills the target every other model within D6 takes a S4 AP- wound, Normal saves allowed.
Yay i just fixed it and made it both useful and hilarious. Picture the targets head exploding and brain casing ripping into his comrades 
This violates almost half the design goals of 8th... from sniping special models to causing hits with a strength and ap values.
I think the idea is ok though - what you are trying to do is pretty much inflict perils of the warp on a unit of your choice - even if your opponent gets to pick the model, it's still a decent power.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2017/08/12 12:30:34
Subject: Making Orks Competitive in 8th - Waaaagh!
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Nasty Nob
Crescent City Fl..
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Vineheart01 wrote: warhead01 wrote:skyfi wrote:Kommando grots, or grot snipers should be a thing !
Agreed!
I got thrashed by Tau yesterday! Good lord it went bad for me all game. My dice were no help at all.
Marker lights seems more powerful now than last edition but I may still be in shock. My Opponent brought 2 stormsurge on his list. Does that sound excessive for a 2000 point game.
Admittedly I did include a few units I had just repainted....Not really the strongest choices.
He made the comment after the game that I should have brought more vehicles, he seems to think he has trouble with vehicles.
It's got me thinking maybe that's not a bad idea. I'll probably load up on wartrakks next time, and try to hold my Boys mobs back out of the way or something. I couldn't win a fight all day...
One thing i noticed lately is gloves are off now. Nobody seems to care about being "modest" anymore such as no LoW unless agreed on or FW for that matter.
Which kinda works for me since i dont have to feel like a dick for fielding a Gargantuan Squiggoth once i get it finished lol.
I think that's a good point. I need to get out of my old think.
I haven't looked at the Stats on the Gargantuan Squigoth yet, I started to repaint it a few years back and haven't got it done. Could be good! Maybe pare that with a buncha fast stuff.
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The rewards of tolerance are treachery and betrayal.
Remember kids, Games Workshop needs you more than you need them. |
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![[Post New]](/s/i/i.gif) 2017/08/12 16:31:31
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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http://natfka.blogspot.com/2017/08/astra-militarum-steel-legion-release.html?m=1
Ork release is rumored .
Now here is a sad thought... we get a new ghaz model, but they give it new rules and they are not as good as the current ghaz rules.
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![[Post New]](/s/i/i.gif) 2017/08/12 17:20:28
Subject: Making Orks Competitive in 8th - Waaaagh!
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Mutilatin' Mad Dok
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gungo wrote:http://natfka.blogspot.com/2017/08/astra-militarum-steel-legion-release.html?m=1
Ork release is rumored .
Now here is a sad thought... we get a new ghaz model, but they give it new rules and they are not as good as the current ghaz rules.
I don't really see that happening. New model, maybe, but if they give him a huge, flashy model (since I think his current one is kinda crap) they'd give him even better rules to boost sales.
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"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted |
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![[Post New]](/s/i/i.gif) 2017/08/12 17:45:43
Subject: Re:Making Orks Competitive in 8th - Waaaagh!
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Mekboy Hammerin' Somethin'
Alaska
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If they had an orks and Steel Legion box that was a good deal it would make me really happy. I've always wanted to do a narrative battle based on the story of the large manufactorum on Armageddon that was desperately producing tanks that rolled off the line and went straight to fighting orks in another part of the same manufactorum.
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YELL REAL LOUD AN' CARRY A BIG CHOPPA! |
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![[Post New]](/s/i/i.gif) 2017/08/12 20:09:51
Subject: Making Orks Competitive in 8th - Waaaagh!
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Big Mek in Kustom Dragster with Soopa-Gun
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i'd be very, very surprise if they give ghaz a new model and his rules are crap.
If anything, they'd elevate him to primarch status. I mean, technically he should be damn near twice as big as he currently is and thats pretty massive.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2017/08/12 22:40:32
Subject: Making Orks Competitive in 8th - Waaaagh!
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Gargantuan Gargant
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As much as I would like that to be true, its from natfka so I wouldn't give it much credence as a rumour.
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![[Post New]](/s/i/i.gif) 2017/08/13 02:46:16
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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Grimskul wrote:As much as I would like that to be true, its from natfka so I wouldn't give it much credence as a rumour.
we know a new codex is coming regardless. We know from Hastings (90%+accuracy) that new war buggies are coming... the gw hint page showed off a tire w spikes that supposedly the wheel of an ork vehicle.
Regardless if it's naftka or not orks are coming....
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![[Post New]](/s/i/i.gif) 2017/08/13 04:39:35
Subject: Making Orks Competitive in 8th - Waaaagh!
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Big Mek in Kustom Dragster with Soopa-Gun
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New buggies? You mean after all these years we wont have to kitbash buggies anymore (or settle with the laughably ancient one)?
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2017/08/13 04:44:33
Subject: Making Orks Competitive in 8th - Waaaagh!
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Mutilatin' Mad Dok
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gungo wrote: Grimskul wrote:As much as I would like that to be true, its from natfka so I wouldn't give it much credence as a rumour.
we know a new codex is coming regardless. We know from Hastings (90%+accuracy) that new war buggies are coming... the gw hint page showed off a tire w spikes that supposedly the wheel of an ork vehicle.
Regardless if it's naftka or not orks are coming....
God I hope we get new buggies. They're decent units that I hate the look of.
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"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted |
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![[Post New]](/s/i/i.gif) 2017/08/13 05:06:17
Subject: Re:Making Orks Competitive in 8th - Waaaagh!
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Been Around the Block
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Dakka Flakka Flame wrote:Grot Snipers would be really cool! I always imagined grots would be sneaky infiltrators if left to their own devices. It might be cool if they could deep strike (sneak) in, shoot a whole bunch with their "Surprisingly Dangerous" rule plus maye release some bomb squigs, then the next turn if they haven't all been killed or run away use a stratagem to go back into reserves like Genestealer Cults or Chaos Cultists. Forge World already make a bunch of Grot stuff, so maybe they'll give us Rebel Grots sometimes down the road?
I'd love some more grot rules and models for the Gretchin, they're such a quirky part of the force with their accuracy I'd love to use them as more than meat-shields
I could kind of imagine something like...
But allowing a kommando unit to take up to 2 grot with sharp-shootas would just be neat, I really was disappointed to find that I couldn't give the kommandos more dakka (2 spc.weapons + nob with melee, tops ) to use in cover, and the lack of a melee bonus (even initial) made me rule them out.
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This message was edited 2 times. Last update was at 2017/08/13 05:17:33
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![[Post New]](/s/i/i.gif) 2017/08/13 14:22:18
Subject: Making Orks Competitive in 8th - Waaaagh!
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Big Mek in Kustom Dragster with Soopa-Gun
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the only "sniper" effect i can see orks getting that would make sense is bringing back the Smart Missiles (grot guided missiles)
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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