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![[Post New]](/s/i/i.gif) 2017/09/30 15:12:22
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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Rumour has it, that plasmas are now 15 points on scions rather than the usual 7 points. If true, count me as a happy camper.
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![[Post New]](/s/i/i.gif) 2017/09/30 17:32:59
Subject: Making Orks Competitive in 8th - Waaaagh!
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!!Goffik Rocker!!
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Niiru wrote: koooaei wrote:They're playable in casual games but pretty bad overall. GW overestimated the effectiveness of light vehicles overall. They'd be good if they were around 45 pts with twin rokkits. But that's not happening any time soon. As is, they're just too expensive to be used in numbers.
Ah, that's a shame. What about warkoptas, or are they the same?
Koptas are more fragile but they can drop bombs and have fly which is ok. If they were 40-50% cheaper, they'd be a good unit.
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![[Post New]](/s/i/i.gif) 2017/09/30 19:58:46
Subject: Making Orks Competitive in 8th - Waaaagh!
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Regular Dakkanaut
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Niiru wrote: koooaei wrote:They're playable in casual games but pretty bad overall. GW overestimated the effectiveness of light vehicles overall. They'd be good if they were around 45 pts with twin rokkits. But that's not happening any time soon. As is, they're just too expensive to be used in numbers.
Ah, that's a shame. What about warkoptas, or are they the same?
On paper they are better than buggies due to being transport.
Load some nobz unit and charge some tank, then disembark and go for objectives.
But i think chinorks is overcosted.
Same with coptas, but can take saws - good for high T models hunting.
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![[Post New]](/s/i/i.gif) 2017/09/30 20:00:42
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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Mr.T wrote:Niiru wrote: koooaei wrote:They're playable in casual games but pretty bad overall. GW overestimated the effectiveness of light vehicles overall. They'd be good if they were around 45 pts with twin rokkits. But that's not happening any time soon. As is, they're just too expensive to be used in numbers.
Ah, that's a shame. What about warkoptas, or are they the same?
On paper they are better than buggies due to being transport.
Load some nobz unit and charge some tank, then disembark and go for objectives.
But i think chinorks is overcosted.
Same with coptas, but can take saws - good for high T models hunting.
Sorry, I meant Deffkoptas, not the Chinork
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![[Post New]](/s/i/i.gif) 2017/10/01 09:50:10
Subject: Making Orks Competitive in 8th - Waaaagh!
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Regular Dakkanaut
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I finally broke down and bought Ghazghkull Thraka because it seems like he's a viable unit now.
Do any of you have experience with the Big Mek in mega armor with the tellyport blasta?
I'm really tempted to buy the kit and try my hand at using the other models in the kit for making a Gorgutz 'Ead'unter model after his new DAW model with the giant chain Klaw.
+ I fancy the mek boss in DAW 3 which is a stock big mek in mega armor with tellyport blasta.
So I kinda want it just for that.
Also I'd like to hear about how big meks with Shokk attack guns are doing.
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This message was edited 1 time. Last update was at 2017/10/01 09:51:49
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![[Post New]](/s/i/i.gif) 2017/10/01 10:07:05
Subject: Making Orks Competitive in 8th - Waaaagh!
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Been Around the Block
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Zomnivore wrote:
Also I'd like to hear about how big meks with Shokk attack guns are doing.
Abysmally, to my great sadness. Probably the most ineffective unit I've used. Lucky if you kill one chaff model in a game.
At home, we've run it with 2D6 shots as an experiment a few times. Then it begins to reach 7ed levels of effectiveness. Hoping beyond hope that the codex will give it something.
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![[Post New]](/s/i/i.gif) 2017/10/01 16:53:27
Subject: Making Orks Competitive in 8th - Waaaagh!
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Battlewagon Driver with Charged Engine
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Cuz05 wrote:Zomnivore wrote:
Also I'd like to hear about how big meks with Shokk attack guns are doing.
Abysmally, to my great sadness. Probably the most ineffective unit I've used. Lucky if you kill one chaff model in a game.
At home, we've run it with 2D6 shots as an experiment a few times. Then it begins to reach 7ed levels of effectiveness. Hoping beyond hope that the codex will give it something.
The SAG was reamed, hard. The best thing it had going for it was the large blast, and the orky random table. Now with straight ballistic skill it's not worth even 5 points. Add in the cost of the big mek and it is worse that worthless.
GW never figured out that removing blast templates hurts orks more than anybody...except for the fact that we don't like receiving them, either...
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![[Post New]](/s/i/i.gif) 2017/10/02 01:16:02
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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KommissarKiln wrote:
TL;DR it's sorta wishlisting, but I'd honestly be *really* surprised if GW basically dicked over the Orks by not giving these types of benefits like they are for Every Other Army Ever ( tm).
unfortunately, speaking from experience, get ready to be surprised.
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![[Post New]](/s/i/i.gif) 2017/10/02 03:47:10
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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SemperMortis wrote: KommissarKiln wrote:
TL;DR it's sorta wishlisting, but I'd honestly be *really* surprised if GW basically dicked over the Orks by not giving these types of benefits like they are for Every Other Army Ever ( tm).
unfortunately, speaking from experience, get ready to be surprised.
Eldar and Tyranids are coming up in the next couple months. They'll be the first of the Xenos codex releases, and it'll give us the best idea of what GW plan to do for armies that aren't Imperium/Space Marines.
Hope for good things. Automatically Appended Next Post: I always thought battlewagons were meant to be the big expensive option for transports.. but after pricing up the basic squiggoth and big trakk few options, I discover that a fully kitted out battle wagon is actually cheaper!?
Battle wagon has two less wounds than squiggoth, but can have a killkannon and 4 big shootas vs a squiggoths single basic kannon... and the wagon still ends up cheaper (or similarly priced at least)
Is there any reason to take a squig transport?
Is there a worthwhile big trakk build?
What's the optimum battlewagon loadout?
otherwise I'll have to just run my squiggoth conversion as something else. Battlewagon, maybe.
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This message was edited 1 time. Last update was at 2017/10/02 04:30:53
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![[Post New]](/s/i/i.gif) 2017/10/02 05:09:29
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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Yes. Mortal wounds on the charge, decent close-combat ability, passengers can shoot when the squig is engaged. Never take a big gun on the squig.
Not really. They are all too expensive.
Deffrolla + hard top. Nothing else.
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![[Post New]](/s/i/i.gif) 2017/10/02 08:27:57
Subject: Making Orks Competitive in 8th - Waaaagh!
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Agree, for shooty transports you might just want to leave it completely without upgrades or add some big shootas if you got points to waste and no more boyz mobs than can take another boy.
All other options are too expensive on a BS5+ model that is most likely going to die if someone wants it to, especially since you could just put rokkits and big shootas all over your other units.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2017/10/02 20:33:45
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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Jidmah wrote:Agree, for shooty transports you might just want to leave it completely without upgrades or add some big shootas if you got points to waste and no more boyz mobs than can take another boy.
All other options are too expensive on a BS5+ model that is most likely going to die if someone wants it to, especially since you could just put rokkits and big shootas all over your other units.
Exactly.
Think of the 8th edition Index as 4th edition on steroids. BOYZ BEFORE EVERYTHING!
"Hey should I take this cool looking walker/vehicle?"
Only if you don't have anymore boyz models to use.
"what about a squad or 2 of Flash gitz/Burna Boyz?"
Do you want to lose the game?
Automatically Appended Next Post: On an unrelated note, I am going to be going to my 3rd tournament with my Kommando list hopefully this weekend (Work schedule permitting) if I do, I will post the results, so far though I have yet to lose a game with my super sneaky kommando list, I have edited it a bit to give it some other surprises and what not but nothing to crazy...yet.
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This message was edited 1 time. Last update was at 2017/10/02 20:35:12
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![[Post New]](/s/i/i.gif) 2017/10/03 00:02:53
Subject: Re:Making Orks Competitive in 8th - Waaaagh!
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Freaky Flayed One
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Hey mind posting your kommando list? As a fellow Blood Axe fan, I'd like to see what you're running.
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![[Post New]](/s/i/i.gif) 2017/10/03 01:26:26
Subject: Making Orks Competitive in 8th - Waaaagh!
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Flashy Flashgitz
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Yo Semper why don't you bring the two free burnas on your kommando squads?
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![[Post New]](/s/i/i.gif) 2017/10/03 02:15:04
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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hollow one wrote:Yo Semper why don't you bring the two free burnas on your kommando squads?
I Do  I just didn't include them on the list do to laziness.
Every Kommando unit contains 1 Nob with Big Choppa and 2 Burna Kommandos. And, between every kommando unit I field, in every game I have played, I think ive used the flamers like twice....maybe. Otherwise the are powerswords.
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![[Post New]](/s/i/i.gif) 2017/10/03 02:32:39
Subject: Making Orks Competitive in 8th - Waaaagh!
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Regular Dakkanaut
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Thanks for answering my questions about the shokk attack gun, but I still want to know if the Tellyporta blasta is any good.
Also what use you think a mega armor big mek would have in a list.
Thanks in advance  you guys make it fun to be an ork player.
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![[Post New]](/s/i/i.gif) 2017/10/03 05:01:59
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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Zomnivore wrote:Thanks for answering my questions about the shokk attack gun, but I still want to know if the Tellyporta blasta is any good.
Also what use you think a mega armor big mek would have in a list.
Thanks in advance  you guys make it fun to be an ork player.
A big mek is there to provide a KFF, either on foot or on a bike. Anything else is a waste.
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![[Post New]](/s/i/i.gif) 2017/10/03 05:09:16
Subject: Making Orks Competitive in 8th - Waaaagh!
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Battlewagon Driver with Charged Engine
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pismakron wrote:Zomnivore wrote:Thanks for answering my questions about the shokk attack gun, but I still want to know if the Tellyporta blasta is any good.
Also what use you think a mega armor big mek would have in a list.
Thanks in advance  you guys make it fun to be an ork player.
A big mek is there to provide a KFF, either on foot or on a bike. Anything else is a waste.
Just hold off until codex...but yet, for now KFF is pretty good. In casual games the repair can also keep a battlewagon alive one more turn.
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![[Post New]](/s/i/i.gif) 2017/10/03 06:50:39
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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JimOnMars wrote:pismakron wrote:Zomnivore wrote:Thanks for answering my questions about the shokk attack gun, but I still want to know if the Tellyporta blasta is any good.
Also what use you think a mega armor big mek would have in a list.
Thanks in advance  you guys make it fun to be an ork player.
A big mek is there to provide a KFF, either on foot or on a bike. Anything else is a waste.
Just hold off until codex...but yet, for now KFF is pretty good. In casual games the repair can also keep a battlewagon alive one more turn.
Yes, the repair is good, also in walker lists. The same is true of painboyz. Healing Ghaz for D3 wounds a couple of times is easily worth the price of Grotsnik. But equipping a Big Meg with megaarmor and dakka is probably never worth it
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![[Post New]](/s/i/i.gif) 2017/10/03 07:21:39
Subject: Making Orks Competitive in 8th - Waaaagh!
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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I feel like they should just give the big mek BS 3+. That it would suddenly make him a real competitor for warboss and weird boy without any further changes needed. SAG, tellyporta blaster and all the other shooty options would suddenly make sense again.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2017/10/03 07:46:08
Subject: Re:Making Orks Competitive in 8th - Waaaagh!
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Regular Dakkanaut
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firstly, sorry for my english
I've played against Tau, friendly competetive list: farsight, 4 commanders 2 meltas,2 misslepods, 1 crisis units plasmas, flamers, longstrike, 4 or 5 units of drones in mass numbers - i think there was about 50. Forgot to mention dude that increase drone shots.
I wanted to try some stuff: 2 meks with kff one on bike, kill tanks, Gsquig (+bustas), chinork, nobz, 2 units of kommandoses, nob banner. I don't like to play mass boyz - for me its boring.
He started despite i got less drops, than him.
First turn - drop 2 meltamanders and blow up dakkatank (that one with 6d6). I've failed all KFF saves... gak happens.
My turn: i wanted to kill those bustards (meltammanders), Squiggoth was great, worth his points. There was 4 drones (2 per commander) - drone taking multi wounds against multidmg instead of HQ?Yes, please. That make him game.
I deployed 2 unit of komandos on flank, on 2nd flank - chinork with nobz - there was unprotected Longstrike. All charges where succesful... 6 kommandos died due to overwatch, i got 14 left in 2 units. They manage to take down 1 misslepodmannder, pile in to 2nd commander. But this is Tau hey (hate fly). Bustas didnt perform well or he took all wounds on drones - doesn't matter 1 fusion survived.
I noticed that Kill tanks despite having ws 3+ sucks in cc against high armored targets due to no AP.. 2d6 kill tank manage to strip off 2 wounds of long strike.
next tau turn - go and shoot to death 2nd tank (my opponent didn't know Gsquig well - for me its obvious target) and go for charges with crisis and farsight targeting squig. chinork left with 3 wounds, but survived, kommandos survived due to bad rolls.
Well - no overwatch for howdah (that sucks), almost no dmg to squig in cc, then my try. Did i mention drones before? They soak all dmg leaving farsight untouched. Gsuigdied in that cc (i forgot that he can charge after fly, sigh...)
On my turn nobz take down Longstrike. Komandos died due to OW.
Well i was tabled in 4 turn, but hey this was tau. FLY made him game.
What i can say about my list:
- Gsquig - cool, im gonna make him as meka spider conversion,
- nobz - they perform pretty well, i was surprised. (1klaw,3 BC, 1 PS),
- chinork - biggest disapoint - overpriced, but ability to transport nobz is good. IMO it got to few wounds,
- kill tanks - dunno they died too fast, but at least they're cheap (less than 300 points iirc), sucks in cc as i mentioned above,
- kommandoses - nice 9ppm. Nothing to complain about - they were good.
- bustas - all know their effecitvity.
What would I change - 1 kill tank and took at least 2 skorcha big trakks (I would need find some points for this)
My thought after game - if it was not tau i could win this. Drones taking wounds instead of suits are gold. He got about 50 of them mitigating multi dmg wounds.
Im looking forward to play more games with this list after modification
As bonus I can say that Blood Axes with appearing >9" of enemy will be my gold - so f*ck you tau, survive 90 boyz first turn, hue hue hue.
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![[Post New]](/s/i/i.gif) 2017/10/03 07:59:00
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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Jidmah wrote:I feel like they should just give the big mek BS 3+. That it would suddenly make him a real competitor for warboss and weird boy without any further changes needed. SAG, tellyporta blaster and all the other shooty options would suddenly make sense again.
FW has a big mek with bs 4+. Another option would be to just up the damage output of the SAG, so it makes sense with BS 5+
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![[Post New]](/s/i/i.gif) 2017/10/03 10:04:14
Subject: Making Orks Competitive in 8th - Waaaagh!
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Been Around the Block
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pismakron wrote: Jidmah wrote:I feel like they should just give the big mek BS 3+. That it would suddenly make him a real competitor for warboss and weird boy without any further changes needed. SAG, tellyporta blaster and all the other shooty options would suddenly make sense again.
FW has a big mek with bs 4+. Another option would be to just up the damage output of the SAG, so it makes sense with BS 5+
Even BS 4+ on a vanilla Big Mek would be nice. Gitfinda might do that for us again.
I run a KFF dude with Mega Armour, Klaw and Blasta, simply because he's scratch built and something of a special piece to me. He hardly ever gets shot at to make the MA worth it and rarely hits anything with the Blasta, both are always wasted points. Doesnt do much with the Klaw either tbh.
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![[Post New]](/s/i/i.gif) 2017/10/03 16:38:06
Subject: Making Orks Competitive in 8th - Waaaagh!
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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pismakron wrote: Jidmah wrote:I feel like they should just give the big mek BS 3+. That it would suddenly make him a real competitor for warboss and weird boy without any further changes needed. SAG, tellyporta blaster and all the other shooty options would suddenly make sense again.
FW has a big mek with bs 4+. Another option would be to just up the damage output of the SAG, so it makes sense with BS 5+
Meks and Big Meks have a boat load of shooty options no one has ever cared about. A a few weeks ago one ebay seller gave me the metal KMB Mek for free on top of a SAG and a KFF mek because no one would ever buy it.
If you made big meks BS 3+ and meks and spannaz 4+ there would be an actual reason to take them. You know, like all the imperium characters and super-elite units with higher BS/ WS than the regular guys.
With BS 5+ you could drop most of those weapons' points to 1-2 points and they still wouldn't see play. Seriously, what's the point of paying points for a Kustom Mega Slugga? Replacing a deff gun with a KMB? Or a kombi rokkit, where both modes have the same range and the shoota is always inferior to the rokkit? I guess you could fire both a BS 6+...
The only ranged weapons for meks that can be considered even remotely viable are kombi-skorchas (ignore BS) and rokkits (we have no other anti-tank and need as many as possible). Automatically Appended Next Post: Cuz05 wrote:Even BS 4+ on a vanilla Big Mek would be nice. Gitfinda might do that for us again.
I run a KFF dude with Mega Armour, Klaw and Blasta, simply because he's scratch built and something of a special piece to me. He hardly ever gets shot at to make the MA worth it and rarely hits anything with the Blasta, both are always wasted points. Doesnt do much with the Klaw either tbh.
Hum. Maybe a gitfinda relic you can give to your characters might do the trick.
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This message was edited 1 time. Last update was at 2017/10/03 16:39:24
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2017/10/03 16:53:45
Subject: Making Orks Competitive in 8th - Waaaagh!
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Bonkers Buggy Driver with Rockets
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I was thinking about target saturation, and was wondering: seeing as both bombers (especially burnas) are basically kamikaze units once they've dropped their bombs, is it a trap to take bombers in an otherwise footslogger list? They do attract otherwise-wasted heavy weapon fire like any other vehicle, but can they do their job despite that, or are they just much better in a mechanized list where you can make your opponent waste their anti-infantry and then their anti-tank?
Also, how do you transport nobs?
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40k drinking game: take a shot everytime a book references Skitarii using transports.
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![[Post New]](/s/i/i.gif) 2017/10/03 17:30:36
Subject: Making Orks Competitive in 8th - Waaaagh!
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Krazed Killa Kan
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Zomnivore wrote:I finally broke down and bought Ghazghkull Thraka because it seems like he's a viable unit now.
Do any of you have experience with the Big Mek in mega armor with the tellyport blasta?
I'm really tempted to buy the kit and try my hand at using the other models in the kit for making a Gorgutz 'Ead'unter model after his new DAW model with the giant chain Klaw.
+ I fancy the mek boss in DAW 3 which is a stock big mek in mega armor with tellyport blasta.
So I kinda want it just for that.
Also I'd like to hear about how big meks with Shokk attack guns are doing.
Ghaz is actually rock-solid for the first time ever. Great on his own, great buffs.
For a gorgutz model, I've got my eye on this: https://www.facebook.com/artel.W.miniatures/photos/a.164255894084982.1073741826.140612673115971/265630910614146/?type=3&theater
I actually won a game once because a big mek killed a character on overwatch with a tellyport blasta. But overall, they aren't very good. At least, not compared to a KFF, which is stupidly cheap and basically required as orks never get cover.
And SAGs are AWFUL. Basically any ork weapons that used to be blast that aren't manned by grots are awful, simply because you never hit anything. Killkannons, SAG, even the stompa's deff kannon - all garbage, never take.
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"Hope is the first step on the road to disappointment." Words to live by. |
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![[Post New]](/s/i/i.gif) 2017/10/04 03:33:50
Subject: Making Orks Competitive in 8th - Waaaagh!
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Feral Wildboy with Simple Club
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Kap'n Krump wrote:Ghaz is actually rock-solid for the first time ever. Great on his own, great buffs.
For a gorgutz model, I've got my eye on this: https://www.facebook.com/artel.W.miniatures/photos/a.164255894084982.1073741826.140612673115971/265630910614146/?type=3&theater
I actually won a game once because a big mek killed a character on overwatch with a tellyport blasta. But overall, they aren't very good. At least, not compared to a KFF, which is stupidly cheap and basically required as orks never get cover.
And SAGs are AWFUL. Basically any ork weapons that used to be blast that aren't manned by grots are awful, simply because you never hit anything. Killkannons, SAG, even the stompa's deff kannon - all garbage, never take.
God that Gorgutz model is awesome! I'm a bit disappointed on the size, tho. See comparisons:
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![[Post New]](/s/i/i.gif) 2017/10/04 06:19:05
Subject: Making Orks Competitive in 8th - Waaaagh!
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Regular Dakkanaut
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Wow, you've saved me a ton of work.
Now all I have to do is adjust a prexisting model to be closer to its ingame reality. Thats 100x easier then making one myself.
I actually like the size. This way he's not ridiculously larger then a gazghkull thraka.
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This message was edited 1 time. Last update was at 2017/10/04 06:21:01
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![[Post New]](/s/i/i.gif) 2017/10/04 08:04:43
Subject: Making Orks Competitive in 8th - Waaaagh!
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Waaagh! Ork Warboss
Italy
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Size is perfect IMHO. Orks, even biggest superheroes, shouldn't be huge as mortarion. I'd hate a gigantic warboss in the orks catalogue only because other armies have huge models. I don't care about those silly superheroes, dear GW, don't ruin our army by replacing everything with bigger models
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![[Post New]](/s/i/i.gif) 2017/10/04 14:53:32
Subject: Making Orks Competitive in 8th - Waaaagh!
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Krazed Killa Kan
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I also think the size is perfect. He's substantially bigger than not-angelos, who is himself pretty beefy. I don't really like mega armor warbossi that are the size of a dreadnought, those seem oversized to me.
Also, they said the dimensions are 72x76x56 millimeters, which is pretty good sized.
The model is also like $25 with $8 for shipping.
I'd buy a GW mega armor warboss if THEY EVER MADE ONE. But in the meantime, this will do nicely.
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This message was edited 1 time. Last update was at 2017/10/04 14:54:22
"Hope is the first step on the road to disappointment." Words to live by. |
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