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Made in us
Regular Dakkanaut





Big n Stompy, I likes it! Of course I can't speak as to it's efficacy.
   
Made in us
Nasty Nob






 Glitcha wrote:
I'm taking dread mob to a tournament this weekend. I can't win since i'm a field judge. So I figured I would try them out. Here is my list

Spearhead
HQ BigMek in mega armor KFF

Heavy support
Deff dreads x3
Kans x4
Meka-dread with KFF
Gorkanaut

Vanguard
Big Mek with KFF

Elite
Kommandos x14 with pk nob, 2 burnas
Kommandos x14 with pk nob, 2 burnas
Nob with Waagh Banner

Flyer:
Dakka jet with 6 gunz

Thoughts?


Looks fun, will look cool on the table and be fun to play against! Try to win best sportsman

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

 davou wrote:
 Glitcha wrote:
I'm taking dread mob to a tournament this weekend. I can't win since i'm a field judge. So I figured I would try them out. Here is my list

Spearhead
HQ BigMek in mega armor KFF

Heavy support
Deff dreads x3
Kans x4
Meka-dread with KFF
Gorkanaut

Vanguard
Big Mek with KFF

Elite
Kommandos x14 with pk nob, 2 burnas
Kommandos x14 with pk nob, 2 burnas
Nob with Waagh Banner

Flyer:
Dakka jet with 6 gunz

Thoughts?


Looks fun, will look cool on the table and be fun to play against! Try to win best sportsman


I can not. I'm a judge for the tournament. Doesn't mean I'll be TFG to everyone. I'll play nice while smashin, bashin, and stompin around.

I also made a tweak to the list.

Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in it
Waaagh! Ork Warboss




Italy

List is nice, the megarmor on the big mek is the only thing I'd really cut.

To be more competitive drop the dreads and add more kanz and mek gunz, but if you like those walkers you can surely fun with this list.

 
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

So I tweaked my list on page 150 and 151. You will notice that I have kans in units of 1 and my kommand squads are now squads of 9 models. These is for couple of reason. The main reason is the event I'm taking these to is an ITC event. Remember part of the game is list building and forcing your opponent to do something they don't want to do.

first, there is not enough characters in my list to give full points for head hunter. King slayer would not award enough points either.

second, no squad is 10 models with means reaper is uselss against this list. Yes I can not mob up, but this is effecting score options.

third, gang buster is not a good option either.

The only secondaries I can think of worth taking against me would be old school, recon, and death by thousand cuts. Could take big game hunter, but you would only earn 3 points for it. Same for head hunter.

I also gain a couple benefits with the tweak. I have a 3rd squad of kommandos now and the kans are now individual. Which will make them hard to deal with since my opponent will now have to figure out how much fire power to dedicate to kill a kan. ( no pun intended.)

Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in gb
Nasty Nob on Warbike with Klaw





Liverpool

With the Meka-Dread I like to use the Mega Charger.
It gives a decent chance of a first turn charge, which will work nicely along side the Kommandos.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Maybe drop some walker to have 3 units of gretchin for screening an more cp?

Otherwise, is there a reason to field one big mek in MA, or is it just model availability?

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in se
Regular Dakkanaut






Why nave not any of the Ork infantry models got the 32mm bigger base? I am thinking in the Nobz and the Stormboyz in particular. I plan to get a new unit of 30 Stormboyz and I would hate to have to rebase them.
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

 Jidmah wrote:
Maybe drop some walker to have 3 units of gretchin for screening an more cp?

Otherwise, is there a reason to field one big mek in MA, or is it just model availability?


The them for the list is walkers, so i'll pass on taking grots.

The big mek in MA is my warlord one and model availability.


Automatically Appended Next Post:
 grendel083 wrote:
With the Meka-Dread I like to use the Mega Charger.
It gives a decent chance of a first turn charge, which will work nicely along side the Kommandos.


I would take the mega charger on the meka-dread if he was all CC arms, but I'm using him as a mobile gun platform and support unit. I would take a Morkanaut instead, but the meka dread is cheaper.

This message was edited 1 time. Last update was at 2018/03/02 15:30:47


Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in gb
Nasty Nob on Warbike with Klaw





Liverpool

Nora wrote:
Why nave not any of the Ork infantry models got the 32mm bigger base? I am thinking in the Nobz and the Stormboyz in particular. I plan to get a new unit of 30 Stormboyz and I would hate to have to rebase them.
I've mounted my Stormboyz on 32mm
I was tired of them falling over, the 25mm is too small for them.
Much better on 32mm
   
Made in lt
Mysterious Techpriest






25 is so much better. You can fit FOUR rows of boyz in 1 combat instead of 2 rows. HUGE difference

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Assuming you can actually fit the models

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in lt
Mysterious Techpriest






?

You can literally always put 4 models in base contact...

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in nl
Longtime Dakkanaut




25 mm is a huge advantage for boyz. The only exception is when you want to block a transport from disembarking it's passengers. In that case 32 mm is a substantial advantage. Weighing down your bases is mandatory in either case.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 rvd1ofakind wrote:
?

You can literally always put 4 models in base contact...


Some boyz models (especially the AOBR due to their slotted bases) are sometimes hard to fit in BTB because the model is so much larger than the base. More of an annoyance than a problem though.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Longtime Dakkanaut




I played a friendly game against eldar yesterday. Turn 4 he gave up. here is the list.

Ghaz
Weirdboy (jump)

Painboy
15 kommandos (nob/bc 2 burnas)
15 kommandos (nob/bc 2 burnas)

30 boyz (nob/BC)
30 boyz (nob/BC)
30 boyz (nob/BC)

Stormboyz x 21 (Nob)
Stormboyz x 21 (Nob)

It was very touch and go for a bit until my weirdboy and Ghaz got in range, then it was game over. The weirdboy one shot his Warlord with Smite and Ghaz took out a pair of warlocks and a squad of Wraithguard on his own while the stormboyz tied down units and my jumped boyz did likewise. Kommandos were immediately targeted for destruction because my META is now rightfully petrified of them. This still worked to my advantage though because he wasted precious reinforcements targeting what amounts to 15 boyz.

End of turn 4 he conceded because he could definitely have gotten half the objectives, there was no way he was going to be able to get line breaker, slay the warlord, and I had already gotten 1st blood.

So what I took away from this game is that Eldar aren't as scary as they once were, that is, most of their units aren't Super OP cheese. They do have special rules though that basically allow them to ignore most of the rules of the game. Rerolling psychic tests, rerolling charge ranges, moving after deep striking, shooting after falling back. And while annoying, most of this doesn't help against orkz because the units are so expensive they are only good against more Elite armies. He even told me flat out that he needed way more cheap infantry to deal with my horde.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in it
Waaagh! Ork Warboss




Italy

How did ghaz perform in your lists? I mean not necessarily in the game you described, in which he definitely had his moment of glory, but does he usually get his points back?

I've always considered him a bit overrated in this edition. What about a biker boss, a painboy and weirdboy with warpath instead of ghaz? Basically the same amount of points.

Eldar are super good against armored stuff, since they're best unit is a dedicated anti tank tool. They have the tools to deal with hordes though, but they're usually more concerned about big stuff and green tides may surprise them.

 
   
Made in gb
Nasty Nob





UK

Played a cracking game tonight, 500 points vs 3 ultramarine dreadnoughts including a redemptor and contemptor using;

Unbound.

Snikrot
15 kommandos
3 rokkit buggies
Wazbom blatsa jet.

It was a fun list that actually did some good work. The blasta jet does great stuff against t7 vehicles, the smasha kannon hitting on 4s, -4 ap wounding on 2d6 vs target toughness, backed up by 2x kustom mega blastas is actually suprisingly effective. The jet took 3 rounds of shooting before being taken down but hammered all but 1 wound off the redemptor, the rokkit buggies took out the last wound, and my kommandos leapt on the objective turn 7 to secure 6 vps and the win.

I may take the wazbom blasta jet again it could be useful as a character sniper and against most vehicles. Any one else use it?



"All their ferocity was turned outwards, against enemies of the State, foreigners, traitors, saboteurs, thought-criminals" - Orwell, 1984 
   
Made in ru
!!Goffik Rocker!!






Played a casual 1000 pt game yesterday. Speedfreaks vs witch cult.

Orks had:
Biker boss with k-skorcha and relic choppa
Badrukk with 3 ammo runts
6 nobz with 6 ammo runts in a trukk
10 tankbustas with 2 bomb squigs in a trukk
3 bigshoota buggies
3 burna buggies

DE had:
Succubus with relic pistol that steals life
Succubus with blast pistol
2 * 9 witches with special weapon girls in raiders
4 cabalites in venom
5 ravagers, one with blaster pistol
A Plane (not a voidraven but the one with d6 rockets)

Dark eldar got first turn, put some wounds here and there, killed a buggy.
Orks than tried to move forward to capture objectives and shoot something but 5++ save was hot and orks only managed a couple wounds to a venom. Buggies charged ravagers but wiffed and got no wounds in, instead lost a buggy to mellee.
Than DE took out Badrukk with a plane, finished off a buggy and put a couple more wounds here and there, scored a couple points.
Orks scored some more points, dealt a ton of damage to a plane with lucky tankbusta shots and skorcha trakks, 5++ was brilliant again and it saved 9 out of 13 wounds only taking 4 wounds.
Witches moved forward the nob trukk than shooting exploded it killing some DE and witches + succubus killed nobz after some poison shot spreading in general nob direction.
Orks in return burned the witches with skorchas, finally shot down the plane with tankbustas, charged a succubus but warboss only dealt 1 wound and took 5 in return. Those succubus hit hard.
Succubus fell back, de finished off a warboss, wrecked tankbusta's trukk, finished off tankbustas, that managed to wreck a venom on overwatch and proceeded to plink at skorcha buggies, also tying them up in mellee.
Buggies fell back on a point to score some more lucky maelstorm objectives.
Witch cult than proceeded chasing down skorcha buggies wrecking all but one that continued to fall back.
And...the game ended on turn 6.

Witch cult had 2 raiders, 2 succubus, full witch squad and almost unharmed ravagers. Orks had a semi-dead burna buggy left. But as the game ended early, orks had a 2 point advantage thanks to lucky maelstorm cards. So, it was a super unexpected ork win. Still a fun casual game. Was cool. Though, i honestly expected more from speedfreaks. The only unit that did anything other than movement, scoring and drawing fire were tankbustas. And still, they hardly payed off across the game.

This message was edited 3 times. Last update was at 2018/03/05 07:20:23


 
   
Made in it
Waaagh! Ork Warboss




Italy

 koooaei wrote:


Though, i honestly expected more from speedfreaks. The only unit that did anything other than movement, scoring and drawing fire were tankbustas. And still, they hardly payed off across the game.


Nice game indeed, and I also love wych cult armies, but your speedfreaks list was basically a pure shooty one, maybe with boyz in trukks and/or stormboyz I think they could perform better.

 
   
Made in ru
!!Goffik Rocker!!






 Blackie wrote:
 koooaei wrote:


Though, i honestly expected more from speedfreaks. The only unit that did anything other than movement, scoring and drawing fire were tankbustas. And still, they hardly payed off across the game.


Nice game indeed, and I also love wych cult armies, but your speedfreaks list was basically a pure shooty one, maybe with boyz in trukks and/or stormboyz I think they could perform better.


It's hard to say. Mellee speed freaks aren't that great against dark eldar. Simply because eldar are much faster and shootier, so they can easilly play a run and shoot game for at least 2 first turns by which time your forces would be severely depleted. And than even witches would be able to finish orks off. We also played with a houserule that witches have +1 attack.

About buggies and skorchas. I've never tried them before and they're kinda identical to bikers in performance, it seems. Quite underwhelming and only really good to score points and provide enemy +1 to first turn rolls. Yes, in the end skorcha buggy was the only thing that managed to survive simply because it's vehicle and the enemy had a plane shot down and most of his other weapons were poisoned. So, it's hard to really tell how good are they. All i can say is that flamers tend to be all or nothing thing. They did a total of 0 wounds when i needed them to do at least something and than almost wiped a witch squad when it was allready too late. Though, witches are quite easy to wipe with shooting, so it's not something to write home about. Statystically, a skorcha buggy kills around 1.17 marines, so will start to pay off after 3-4 turns. But keep in mind that they can do nothing in the first most important game turn where the game is usually decided. So, meh.

The only positive thing were tankbustas in a trukk. I'd probably be better off if i took noting but tankbustas in trukks.

This message was edited 1 time. Last update was at 2018/03/05 08:40:11


 
   
Made in gb
Mekboy on Kustom Deth Kopta






I don't understand why you expected much from a Speed Freeks list?

We know our transports are expensive for what they are. Bugges and Trakks are efficient but aren't going to win games.

You didn't have a single unit of Warbikers? My inner Speed Freek is menacingly revving his engine.
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

Dread mob was not a good choice for the ITC format. First game kind of ruined the day for me. My opponent dropped 45 electro priest with staff weapons 3" away from me with some strat. These guys are crazy good. Killed basically everything on the table except for my jet. I made the decision to just get the game over with and not deploy any kommandos. Watching some of my favorite models basically not even fight was not fun. My 2nd game was more fun, but in the end I lost. I saw better luck in round 3 managing a win, but it was close game.

day two of the tournament, I had to drop out. Day one I was a floor judge. Helping to judge games near me. By day 2 we had more than a couple unsportsman like issues came up and another active judge was need to judge the last two rounds. Nothing serious but we wanted to make sure it didn't become something serious.

Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in lt
Mysterious Techpriest






Well the first list relies on:
1. Going first
2. You not having a screen.

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in lt
Mysterious Techpriest






BTW, any idea why people use Dakkajets instead of burna bumbers? Burna bombers seem a lot more scary to me.

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in au
Flashy Flashgitz






 rvd1ofakind wrote:
BTW, any idea why people use Dakkajets instead of burna bumbers? Burna bombers seem a lot more scary to me.

6 supa shootas vs 2 (and a twin big) gives you more freedom of movement, greater reliable range damage, and greater character assassination. The unit is just more flexible. This probably outweighs the advantage of a higher chance of exploding and mortal wounds on infantry.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Pretty much that. You aren't forced to move on top of the enemy army with dakka jets, so you might keep them a little longer.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Bonkers Buggy Driver with Rockets






Dakkajets will do a lot of damage if left alone over the course or a game, and have a lot of targeting versatility, but burna bombers need an ideal target for their bombs to reach peak effectiveness and if left alone won’t do squat, so in some cases you depend on your opponent shooting them down.

40k drinking game: take a shot everytime a book references Skitarii using transports.
 
   
Made in us
Regular Dakkanaut





Other than filling out fast attack slots, or avoiding FW if it's not allowed, is there any reason to ever take a DeffKopta over an empty Chinork?
   
Made in us
Longtime Dakkanaut




Coh Magnussen wrote:
Other than filling out fast attack slots, or avoiding FW if it's not allowed, is there any reason to ever take a DeffKopta over an empty Chinork?


fluff, but otherwise no. Koptas are about 50% over priced. They effectively do as much dmg in CC as a terminator if you pay for the Klaw, but cost more then twice as much (closer to 3 times as much) ohh, and they have a weaker save which reduces their durability compared to terminators who can at least survive plasma and other anti-tank weaponry due to a good save/Invuln.

 Tomsug wrote:
Semper krumps under the radar

 
   
 
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