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![[Post New]](/s/i/i.gif) 2018/03/16 20:28:31
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Gargantuan Gargant
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I feel like they'll be keeping them in one incarnation or another, given that they do exist as weapons options on the battlewagon. I think them being sold out has more to do with GW's current manufacturing capabilities being maxed out, which is why there's so many units out of stock currently on the store.
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![[Post New]](/s/i/i.gif) 2018/03/16 20:47:23
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Mekboy Hammerin' Somethin'
Alaska
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The thing is that they aren't sold out, they just don't appear on the webstore at all. They vanished entirely from the US web store.
I changed from US to NZ and they still have them.
I don't want to make it sound like I'm in a panic. I just thought it was curious as usually when something sells out they don't remove it from the website, they keep it there with a button to notify us through email when it becomes available again.
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YELL REAL LOUD AN' CARRY A BIG CHOPPA! |
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![[Post New]](/s/i/i.gif) 2018/03/16 22:40:29
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Grovelin' Grot
Montreal
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Personally I built my lobas, using this video as inspiration:
https://www.youtube.com/watch?v=8dBiM6sgL4A
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![[Post New]](/s/i/i.gif) 2018/03/16 23:06:22
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Regular Dakkanaut
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I did the same (well, Lobba singular since I've only built one so far)
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![[Post New]](/s/i/i.gif) 2018/03/17 06:12:21
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Mysterious Techpriest
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I tried a bunch of bad ork units in a friendly game against T'AU.
And oh my god are the non-KMK Mek Gunz trash. Especially bubble. Most expensive. Roll a single 1-2 in the 4 dice and you get either 1-2 shots or str. So bad. The others are one shot on a 4+. Then you see KMK, which is by FAR better. :/ Tested game, you guys!
Also I got tankbustas with dogs and guess how many non-fly units he had - 0. So that was fun :p
I can now clearly see why DakkaJet is the competitive choice over Burna. No need to force movement, the enemy can just ignore burna after the 2 bombs. Bombs suck if the opponent is just a bunch of battlesuits, etc. Tried the 3 fast attack flankers. Solid meh.
The star was actually the deffrolla battlewagon with T8. Lasted 3 turns of focused fire.
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This message was edited 1 time. Last update was at 2018/03/17 06:58:40
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![[Post New]](/s/i/i.gif) 2018/03/17 08:54:48
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Mekboy on Kustom Deth Kopta
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rvd1ofakind wrote:The star was actually the deffrolla battlewagon with T8. Lasted 3 turns of focused fire.
Yes I really fancy dusting of a few of mine for the next game. What did you stick in them (if anything), Boyz?
20 Boyz seems like an issue because after 1 dies they all drop an attack but I feel that mob up can help mitigate this. The deff rolla itself is no joke. Just a shame mine is plastered in guns lol.
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![[Post New]](/s/i/i.gif) 2018/03/17 09:26:18
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Tough-as-Nails Ork Boy
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Roll a single 1-2 in the 4 dice and you get either 1-2 shots or str. So bad. The others are one shot on a 4+. Then you see KMK, which is by FAR better. :/ Tested game, you guys!
I tried that
The key has been roll the dice and assign the lowest dice to the stat it can't hurt the most. So, 2345. I', going to set the 2 to either AP or damage.
Or, Set it to strength. Yes that sucks but if you roll so many less than three you've got to figure it out. Point is it forces the other play to start putting higher numbers where you want them.
If i set it AP2, you might well make it St three. So I set it to 5 shots and were left with 4 damage.
However I have rolled several 5's and 6's and that was fantastic!
And that seems to work very well
Not stronger that the KMK but not soooo bad
Automatically Appended Next Post: The bad part is the price... it should be as chead as the others
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This message was edited 1 time. Last update was at 2018/03/17 09:33:10
Imperials fists 2060 Orks 1100
Firestorm and Star Wars Armada |
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![[Post New]](/s/i/i.gif) 2018/03/17 10:48:25
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Nasty Nob
Crescent City Fl..
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Yep, that bubble chukka is a harsh mistress.
It cost a little too much but that's GW's usual for a random weapon that might be amazing. I completely understand why people don't like it.
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The rewards of tolerance are treachery and betrayal.
Remember kids, Games Workshop needs you more than you need them. |
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![[Post New]](/s/i/i.gif) 2018/03/17 10:51:18
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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!!Goffik Rocker!!
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Well, i like bubblechukka. It surely doesn't cost that much but it's fun to use and feels like a mini-game on it's own.
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![[Post New]](/s/i/i.gif) 2018/03/17 11:28:06
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Mysterious Techpriest
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petitflacheur wrote: Roll a single 1-2 in the 4 dice and you get either 1-2 shots or str. So bad. The others are one shot on a 4+. Then you see KMK, which is by FAR better. :/ Tested game, you guys!
I tried that
The key has been roll the dice and assign the lowest dice to the stat it can't hurt the most. So, 2345. I', going to set the 2 to either AP or damage.
Or, Set it to strength. Yes that sucks but if you roll so many less than three you've got to figure it out. Point is it forces the other play to start putting higher numbers where you want them.
If i set it AP2, you might well make it St three. So I set it to 5 shots and were left with 4 damage.
However I have rolled several 5's and 6's and that was fantastic!
And that seems to work very well
Not stronger that the KMK but not soooo bad
Automatically Appended Next Post:
The bad part is the price... it should be as chead as the others
... Holy crap, that's so smart. I just tunnel visioned into picking the highest for shots. But yeah, too expensive anyway.
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![[Post New]](/s/i/i.gif) 2018/03/17 12:07:46
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Tough-as-Nails Ork Boy
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... Holy crap, that's so smart. I just tunnel visioned into picking the highest for shots.
I felt the same way... that's obvious but i've never thought about it
Thanks warhead01
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Imperials fists 2060 Orks 1100
Firestorm and Star Wars Armada |
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![[Post New]](/s/i/i.gif) 2018/03/17 12:31:17
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Nasty Nob
Crescent City Fl..
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rvd1ofakind wrote: petitflacheur wrote: Roll a single 1-2 in the 4 dice and you get either 1-2 shots or str. So bad. The others are one shot on a 4+. Then you see KMK, which is by FAR better. :/ Tested game, you guys!
I tried that
The key has been roll the dice and assign the lowest dice to the stat it can't hurt the most. So, 2345. I', going to set the 2 to either AP or damage.
Or, Set it to strength. Yes that sucks but if you roll so many less than three you've got to figure it out. Point is it forces the other play to start putting higher numbers where you want them.
If i set it AP2, you might well make it St three. So I set it to 5 shots and were left with 4 damage.
However I have rolled several 5's and 6's and that was fantastic!
And that seems to work very well
Not stronger that the KMK but not soooo bad
Automatically Appended Next Post:
The bad part is the price... it should be as chead as the others
... Holy crap, that's so smart. I just tunnel visioned into picking the highest for shots. But yeah, too expensive anyway.
I'm glad I've helped if you not being sarcastic.
petitflacheur wrote:... Holy crap, that's so smart. I just tunnel visioned into picking the highest for shots.
I felt the same way... that's obvious but i've never thought about it
Thanks warhead01
I do what I can.
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The rewards of tolerance are treachery and betrayal.
Remember kids, Games Workshop needs you more than you need them. |
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![[Post New]](/s/i/i.gif) 2018/03/17 13:01:29
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Waaagh! Ork Warboss
Italy
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The lowest result should always go to the damage, unless you really need to kill/damage heavy infantries like custodes, but the appropriate target for bubblechukkas are MEQ or even TEQ if they don't have tons of high invulns.
The your opponent will probably put the other lowest result into the number of shots. This way you'll have high rolls for S and AP. If you manage to have 2-3 shots with some AP, S5+ and 1 damage you may kill something. The cost of the gun should be adjucted properly though, it doesn't worth more than 40 points including the gunners.
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![[Post New]](/s/i/i.gif) 2018/03/17 13:22:36
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Tough-as-Nails Ork Boy
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The lowest result can also go to the AP... ap -1 or -2 is still good enough... AP -5 i useless
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Imperials fists 2060 Orks 1100
Firestorm and Star Wars Armada |
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![[Post New]](/s/i/i.gif) 2018/03/17 13:23:43
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Waaagh! Ork Warboss
Italy
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An Actual Englishman wrote: rvd1ofakind wrote:The star was actually the deffrolla battlewagon with T8. Lasted 3 turns of focused fire.
Yes I really fancy dusting of a few of mine for the next game. What did you stick in them (if anything), Boyz?
20 Boyz seems like an issue because after 1 dies they all drop an attack but I feel that mob up can help mitigate this. The deff rolla itself is no joke. Just a shame mine is plastered in guns lol.
Yeah losing the +1A sucks but 15-16 boyz should do the job anyway against infantries and again very armored stuff even 30 boyz may fail to do serious damage. You can go with 2x10 boyz and have 2 pks in the same wagon to increase the damage output. Or put 19 boyz and a warboss or a weirdboy with warpath in that vehicle. Automatically Appended Next Post: petitflacheur wrote:The lowest result can also go to the AP... ap -1 or -2 is still good enough... AP -5 i useless
It's not if you target 2+ or 3+ save units. It's a bit overkill but way better than a -1 or even -2. Having 3 or 4 damage on a weapon with bad AP and number of shots is worse.
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This message was edited 1 time. Last update was at 2018/03/17 13:26:27
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![[Post New]](/s/i/i.gif) 2018/03/17 13:36:41
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Nasty Nob
Crescent City Fl..
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Blackie wrote:The lowest result should always go to the damage, unless you really need to kill/damage heavy infantries like custodes, but the appropriate target for bubblechukkas are MEQ or even TEQ if they don't have tons of high invulns.
The your opponent will probably put the other lowest result into the number of shots. This way you'll have high rolls for S and AP. If you manage to have 2-3 shots with some AP, S5+ and 1 damage you may kill something. The cost of the gun should be adjucted properly though, it doesn't worth more than 40 points including the gunners.
Yes it is very likely. The thing is it depends on what my goals for the weapon actually are and what numbers came up on the rolls. I wont say the Bubble Chukka is competitive, obviously too random to be relied on.
It's just that there are several things to look at when approaching this weapon. It can be good but it's a mater of chance and a little out smarting you opponent or at least trying to make your opponent do you work for you while stealing his obvious choices away. It's fun but not redundantly reliable. I wish it cost 5 points less but I'm always looking for more points to spend.
petitflacheur wrote:The lowest result can also go to the AP... ap -1 or -2 is still good enough... AP -5 i useless
It all depends, if the dice come up hot and you looking at a Land raider or some other vehicle. You can put the fear into you opponent if things go well and you have some luck.
Again I find it has a stronger effect on my regular opponents than it would on random players at a tournament. If they fixate on it that's something you should use to you advantage when you can. You may not feel lucky but if you always talk about the hot rolls some people tend to only remember the Hot rolls and think your lucky. ( Not directly applicable to competitive tournament play. )
Any way best of luck with your Bubble chukkin!
Edited.
I had one more thought I forgot to post.
I mentioned shooting at a vehicle. And we mentioned AP-5.
So, think about the needed to wound roll, if 3,4,5 and 6 would all need a 5+ to wound then don't give that stat a high dice.
In that case I would set the number of shots as the highest dice because I expect the strength to be set low, or I'd preempt that by setting the Strength to 3 if it had no possible change to the needed to wound roll.
I'd expect them to set the number of shots to the next lowest number. this leaves me with my next number being the lower of the two remaining and damage set the highest, by my opponents own hand!
So AP-5 and 6 damage in this scenario. If I wound they eat damage.
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This message was edited 1 time. Last update was at 2018/03/17 14:06:43
The rewards of tolerance are treachery and betrayal.
Remember kids, Games Workshop needs you more than you need them. |
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![[Post New]](/s/i/i.gif) 2018/03/17 14:09:55
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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!!Goffik Rocker!!
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I sometimes feel that shooting a bubblechukka is more tactical than the rest of the game.
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![[Post New]](/s/i/i.gif) 2018/03/17 14:37:59
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Nasty Nob
Crescent City Fl..
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koooaei wrote:I sometimes feel that shooting a bubblechukka is more tactical than the rest of the game.
You hear that GW! Burn, Sick Burn!
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The rewards of tolerance are treachery and betrayal.
Remember kids, Games Workshop needs you more than you need them. |
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![[Post New]](/s/i/i.gif) 2018/03/17 14:39:13
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Gargantuan Gargant
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koooaei wrote:I sometimes feel that shooting a bubblechukka is more tactical than the rest of the game.
It certainly requires more thought than most shooting units from other armies. Most are point and click besides some target prioritizing, like Lascannons and heavy bolters.
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![[Post New]](/s/i/i.gif) 2018/03/18 03:50:42
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Neophyte undergoing Ritual of Detestation
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Can you still buy big guns though?
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![[Post New]](/s/i/i.gif) 2018/03/18 05:40:34
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Been Around the Block
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You can where I am: https://www.games-workshop.com/en-GB/Ork-Big-Gun-Kannon
If you don't mind using 3rd party miniatures, I'd recommend these as a good count-as, they're a little more sexy than the official model
Be great if they were replacing the old kit with a nice resculpted plastic one (better yet three)
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![[Post New]](/s/i/i.gif) 2018/03/18 13:30:03
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Regular Dakkanaut
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With the Bubble Chukka, do you choose a target before or after you set the statline?
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![[Post New]](/s/i/i.gif) 2018/03/18 13:58:16
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Mysterious Techpriest
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Before sadly
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![[Post New]](/s/i/i.gif) 2018/03/18 14:45:53
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Nasty Nob
Crescent City Fl..
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The one from 7th used to but the new one doesn't say that any more. Or is it an order of operations thing with the shooting phase?
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This message was edited 1 time. Last update was at 2018/03/18 14:46:15
The rewards of tolerance are treachery and betrayal.
Remember kids, Games Workshop needs you more than you need them. |
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![[Post New]](/s/i/i.gif) 2018/03/18 16:15:25
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Mysterious Techpriest
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2.Pick target
3.Pick weapon
Before shooting the weapon. So you need to pick it. Which happens AFTER picking the target.
Done.
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This message was edited 1 time. Last update was at 2018/03/18 16:16:02
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![[Post New]](/s/i/i.gif) 2018/03/19 13:02:01
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Neophyte undergoing Ritual of Detestation
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Thanks. I love these! I wouldnt mind going 3rd party I just worry if I ever go somewhere where they require GW minis only. Does that happen allot? Granted I love 6 hours away from a GW store but what about tournaments?
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![[Post New]](/s/i/i.gif) 2018/03/19 14:25:39
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Tough-as-Nails Ork Boy
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There are tournaments with nearly only third party stuff (that tends to frustrate my GW store's manager ehehehe
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Imperials fists 2060 Orks 1100
Firestorm and Star Wars Armada |
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![[Post New]](/s/i/i.gif) 2018/03/20 15:52:09
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Nasty Nob
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I'm genuinely tempted to get a bubble chukka now after all this discussion about how interesting they are to play with...
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![[Post New]](/s/i/i.gif) 2018/03/20 16:17:20
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Fresh-Faced New User
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I always take a bubblechucka as a 'fun tax' in low points games and it's surprisingly great sometimes. It's pretty great against multiwound infantry, and it feels so sweet when you roll all 6s. I one shot a Leman Russ with it once- 6 damage per hit is no joke. Even with average rolls it can do pretty good work.
KMKs are always better, but I always find room for a bubblechucka.
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![[Post New]](/s/i/i.gif) 2018/03/20 19:20:41
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Nasty Nob
Crescent City Fl..
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I've decided I went too far when I changed out all of my KMK's.
I just rounded up the bittz and can built a total of 3 KMK's I am thinking I want to add just tow more and keep 4 Smasha guns, 4 bubble chukkas and then have 4 KMK's. I really like the Smasha gun and Bubble chukka but they will be used in mass in games using power levels.
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The rewards of tolerance are treachery and betrayal.
Remember kids, Games Workshop needs you more than you need them. |
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