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Made in fi
Locked in the Tower of Amareo





Mikastan wrote:
Hi guys! I am very interested to start playing with ork. Although I tried to get the big picture which model are safe to pick that I should purchase to make a competitive army, I would still like to hear your opinion/suggestion. Currently my buying list:
Spoiler:
1 x Warboss
1 x Big Mek
2 x Mek gunz
1 x Weirdboy
90x boyz

Any other suggestions? I was wondering if stormboyz and painboy are any good and should I get 1 more Weirdboy?




At least another 30 boyw and another weirdboy would be good. Stormboys also good though expensive if you don#t convert. However codex is coming soonish likely with no idea what gets buffed and what gets nerfed so proceed with caution in regards of expensive purchaces. For example if you plan using official modeis for stormboyz 90 would be ill-advised. While great in index no quarantees they won't be trash in codex. Thus i would suggest buy only minimums you need for now untill codex drops.

2024 painted/bought: 109/109 
   
Made in ru
!!Goffik Rocker!!






Played against new tau using greentide. Fielded around 120 boyz, ghaz, bikerboss, painboy, 2 wierdboyz, 3 kmk and a burna bomber. Tau fielded 2 commanders, riptide, forgeworld riptide with a nasty flamer, a rocket pod broadside, min troops and a hellton of drones. In the end orks only had a painboy and a couple grots left, tau had a broadside, a riptide with 2 wounds and an almost intact fw riptide cause pk refused to hit. Out of 14 pk attacks hitting on 4+, i hit... 0. Orks were leading the scoring game but were facing a wipeoput turn 7. So, essentially the game was gona be decided by the 4+ roll, so we decided to call it a draw.
Anywayz, bere are some thoughts.
- Burna bombers are passable. Sometimes they're doing good, sometimes there are o targets but tbey're quite helpful. Especially late game when you only have grot gunners left and need to survive 2 turns. Since grots are characters, you can try to force some shots on the exploding bomber.
- We really need those stormboyz. 2d turn charge and fly are a huge deal over 3d turn charge from regular boyz.
- Having no codex hurts badly. Also, we have hard time dealing with riptides + shield drones.
   
Made in us
Krazed Killa Kan






You guys know as well as I do that the codex is going to be the same copy paste job as the last one, with a handful of baffling points and rules changes, with the majority of the index intact. I'll bet at least 4 of the relics will be completely useless, including a useless shooting weapon.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in ru
!!Goffik Rocker!!






7-th ork updates were awful and yet there were still 2 amazing gems in there - greentide formation and bully boyz formation. We, orks, are speshulists at finding gems in piles of garbage.
   
Made in fi
Locked in the Tower of Amareo





 TedNugent wrote:
You guys know as well as I do that the codex is going to be the same copy paste job as the last one, with a handful of baffling points and rules changes, with the majority of the index intact. I'll bet at least 4 of the relics will be completely useless, including a useless shooting weapon.


4 worthless relics would put us on par with IG and not that bad spot really. Since relics are all same price regardless of effects you don't need tons of good ones since you will see same 3-4 max anyway. Nobody fields more relics than that in army list anyway. Too much CP eat and not many armies would even have more than that worth taking.

2024 painted/bought: 109/109 
   
Made in us
Longtime Dakkanaut




Dude the new death watch ork strategem is absolutely brutal on orks.
“Stem the green tide” 2cp
Use this strategem immediately before you fire overwatch with a death watch unit from your army against a charging ork unit. Your opponent must subtract 1 from thier charge distance for each model in the charging unit that was slain by your units overwatch Fire.

This with thier reroll to hit abilities is going to make it extremely hard to charge death watch ubits with your 30+ model blob.
   
Made in fi
Locked in the Tower of Amareo





Tough but then again they are death watch. Sub-ideal faction to begin with. Especially good on tournaments as you are unlikely to run against one.

2024 painted/bought: 109/109 
   
Made in ru
!!Goffik Rocker!!






Yeah, 7 wound t6 bikerbosses come in handy.
   
Made in us
Battlewagon Driver with Charged Engine





I don't see that DW stratagem as that bad, once we get our codex and things like trucks and koptas are fairly priced. It's only 1 charge per turn and takes 2cp, and they have to declare it before overwatch.

Seems tough, but fluffy and fair.

If the Tau got it, now that would suck donkey balls.
   
Made in us
Krazed Killa Kan






It's only from their overwatch though.

Realistically, what are you going to lose 2-3 models? So it delays your charge by a turn in exchange for 2 CPs. Pretty clutch to be sure but that's only one army.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Nasty Nob




Crescent City Fl..

 TedNugent wrote:
It's only from their overwatch though.

Realistically, what are you going to lose 2-3 models? So it delays your charge by a turn in exchange for 2 CPs. Pretty clutch to be sure but that's only one army.

Probably less that that.
Charge with a battle wagon or a trukk, or a Deff Kopta from behind LOS blocking terrain. (If there is an opportunity.)

The rewards of tolerance are treachery and betrayal.

Remember kids, Games Workshop needs you more than you need them.  
   
Made in gb
Longtime Dakkanaut




gungo wrote:
Dude the new death watch ork strategem is absolutely brutal on orks.
“Stem the green tide” 2cp
Use this strategem immediately before you fire overwatch with a death watch unit from your army against a charging ork unit. Your opponent must subtract 1 from thier charge distance for each model in the charging unit that was slain by your units overwatch Fire.

This with thier reroll to hit abilities is going to make it extremely hard to charge death watch ubits with your 30+ model blob.


its a stratagem, they get to do it once per turn, if you are only charging with one unit you're doing it wrong, if they have a "must hit that unit" charge chaff into it first, they can burn the stratagem on that or risk being locked in combat and unable to use it.

Its nasty, but its not that good
   
Made in us
Krazed Killa Kan






Chaff as in gretchin or a disposable boyz squad?

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Nasty Nob




Crescent City Fl..

 TedNugent wrote:
Chaff as in gretchin or a disposable boyz squad?

Probably but I wouldn't do that if I had the choice.

Just be mindful, inflict casualties on the unit you wish to charge st up several unit to make the charge and charge with something they can't really kill very easily first. then throw the boys in.

The rewards of tolerance are treachery and betrayal.

Remember kids, Games Workshop needs you more than you need them.  
   
Made in ma
Roarin' Runtherd




My friend plays deathwatch and I can tell this will in fact be pretty brutal for me. You are assuming deathwatch puts out an overwatch similar to other armies when they really don't; deathwatch has access to frag cannons which are one of the best upgrades in the index, no idea how theyve been changed in the codex though. 2d6 auto hits at str 5 ap -1 at 8", plus another anti-tank profile. My buddy takes two in each killteam. That works out to 9 or 10 dead orks without even counting all the other weapons in the squad. So, basically with frag cannons he can just turn off one charge per turn. Not insurmountable, sure, but when overwatch already ate half the unit before it got in, not getting in at all really hurts.

I run with a dreadmob-style list, so hopefully i'll make it up the field with enough stompy stuff to soak overwatch for a boyz mob coming in after it. But it's not like deff dreads and kans are really good to begin with.
   
Made in fi
Hoary Long Fang with Lascannon




Finland

You'll just have to be careful with placement and stay >8.1" away from any frag cannon and they are fully negated.

7000+
3500
2000 
   
Made in ru
!!Goffik Rocker!!






They still have bolters and stuff. So, if you stay at 8.1 mark, they can kill a couple boyz and you'll be in trouble still.
   
Made in fi
Locked in the Tower of Amareo





 koooaei wrote:
They still have bolters and stuff. So, if you stay at 8.1 mark, they can kill a couple boyz and you'll be in trouble still.


Maybe. Maybe not. Those squads are expensive and likely will be small as a result. Remember we aren't talking horde army or even semi-horde like regular marines can be but elite army with expensive T4 3+ save guys(and as such by definition almost certainly be on the weak side of armies. They NEED bloody impressive abilities for their squads to be worth it). Handful of bolters won't likely be hitting enough on 6's to kill reliably many. One dead won't be different thus from 8.1 to charge after da jump so 50-50. And that's for one squad protection. Will be hurting more in small games as GW went for super unscalable strategem system but in 2k when you get to charge you should have more than 1 charge coming up.

Having something to send in first that a) either can survive without casualties or b) is something you would be thrilled at enemy using strategem might be nice. Either some tough model unlikely to die. Too bad ATM all our vehicles are crappy. For b howabout small grot squads? Enemy shoots couple from overwatch(say from that frag cannon) so what? If he uses strategem he spent 2 CP stopping GROTS from charging(lol). If not he just lost his unit from overwatching(lol).

Maybe put in some grot squads in congo lines between your units to do these charges before boyz charge in?

2024 painted/bought: 109/109 
   
Made in ru
!!Goffik Rocker!!






I doubt people are gona play deathwatch in 2k point games.
   
Made in fi
Locked in the Tower of Amareo





 koooaei wrote:
I doubt people are gona play deathwatch in 2k point games.


Which basically puts them out of worry for most since 2k is pretty much the default so that strategem is no concern for anybody.

2024 painted/bought: 109/109 
   
Made in us
Been Around the Block





Does anyone else seem to just struggle with the Death Guard matchup? Orks already have a hard time punching into armor, and there are just so many damn invulns and DR rolls made.

Really starting to feel unimpressed with power klaws on nobs, hitting on 4+ w/ 3 attacks resulted in very few damage getting through.

Tankbustas are fine into most vehicles, but against demon princes and slug tanks with high armor, high wounds, and a DR roll on top of that...ugh.

What are people usually taking for high armor matchups other than mek gun spam?

This message was edited 1 time. Last update was at 2018/05/04 06:56:17


 
   
Made in fi
Locked in the Tower of Amareo





If you have plenty of klaws that nob banner might help as it cuts down on your misses by 33%. That might help a bit. with some congo lining should get all or at least most units within range.

2024 painted/bought: 109/109 
   
Made in us
Fresh-Faced New User




ajax_xaja wrote:
Does anyone else seem to just struggle with the Death Guard matchup? Orks already have a hard time punching into armor, and there are just so many damn invulns and DR rolls made.

Really starting to feel unimpressed with power klaws on nobs, hitting on 4+ w/ 3 attacks resulted in very few damage getting through.

Tankbustas are fine into most vehicles, but against demon princes and slug tanks with high armor, high wounds, and a DR roll on top of that...ugh.

What are people usually taking for high armor matchups other than mek gun spam?


I've played once against de DG and they wiped me out of the table... The only Thing that worked for me was an exploding Gorkanaut... so...


Tomorrow I´ve got a game against Necrons and I am going to try out this list:

HQ
Big Mek on Warbike KFF + Headwoppa's
Zhadsnark Da Ripper
Weirdboy
Weirdboy

Troops
30x boyz (Nob w. PK)
30x boyz (Nob w. PK)
10x gretching

Elite
5x Kommandos

Fast
6x Stormboyz (Nob w. Big choppa)
6x Stormboyz (Nob w. Big choppa)
6x Stormboyz (Nob w. Big choppa)

Heavy
2x Mek Gunz KMK

Flyer
1xBurna bomber

I don´t know If I should Change the Kommandos for an extra Mek gun (+ the CP I would get)...

   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 koooaei wrote:
7-th ork updates were awful and yet there were still 2 amazing gems in there - greentide formation and bully boyz formation. We, orks, are speshulists at finding gems in piles of garbage.

I wouldn't call "drop 250€ on MANz or feth off" a "gem" and green tide was actually removed from updated supplement.


Automatically Appended Next Post:
Well, the easy way out of that stratagem is bringing transports or buggies along (or, if the codex wills it, koptas).
They are not affected by the stratagem since they single model units, and once locked in combat the death watch can't overwatch anymore.

Honestly, I'd be more worried about the corvus blackstar getting a point drop since it's a flyer with twin assault cannons and hurricane bolter that hits boyz on 2+.

This message was edited 1 time. Last update was at 2018/05/04 11:54:02


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fi
Locked in the Tower of Amareo





 Jidmah wrote:
 koooaei wrote:
7-th ork updates were awful and yet there were still 2 amazing gems in there - greentide formation and bully boyz formation. We, orks, are speshulists at finding gems in piles of garbage.

I wouldn't call "drop 250€ on MANz or feth off" a "gem" and green tide was actually removed from updated supplement.


But not removed from game as per official word from GW.

And as for 250€...Well yeah that hurts but GW models cost anyway and alternatives are available.

2024 painted/bought: 109/109 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I literally bought an entire 1500 point DG army for less than half the money that formation costs.

There also was no "official word" by GW in 7th. Most tournaments required you to use the most recent publications, which meant no tide.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fi
Locked in the Tower of Amareo





So gw faq saying greentide ok doesn't count as official? Interesting definition you have what counts as official. Now if tounrnament house ruled differenjdtly one thing. Those can house rule meganobz as 5pt model. But officially that formation had bigger claim for officialdom than da jump t1. At least formation came 1st hand from dev's rather than 2nd hand in source most players are unlikely to even spot(without this forum, wh#ch btw is followed by minority of players), i would never have seen it for example)

This message was edited 1 time. Last update was at 2018/05/04 13:09:14


2024 painted/bought: 109/109 
   
Made in au
Mekboy Hammerin' Somethin'





Perth, Western Australia

they re-released the "Waaagh! Ghazghkull" supplement, and took out the green tide formation...seeing as that was now the current official version of that supplement, green tide formation was gone. simple. and yes, it sucked :(

This message was edited 1 time. Last update was at 2018/05/04 14:28:56


...it's good to be green!  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






tneva82 wrote:
So gw faq saying greentide ok doesn't count as official? Interesting definition you have what counts as official. Now if tounrnament house ruled differenjdtly one thing. Those can house rule meganobz as 5pt model. But officially that formation had bigger claim for officialdom than da jump t1. At least formation came 1st hand from dev's rather than 2nd hand in source most players are unlikely to even spot(without this forum, wh#ch btw is followed by minority of players), i would never have seen it for example)

https://www.frontlinegaming.org/2016/03/25/guest-editorial-the-ork-blues-to-keep-the-green-tide-or-not/

You might want to check your facts before acting all high and mighty. There was no FAQ but a response on facebook which told you to use whatever books you feel like.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ru
!!Goffik Rocker!!






 Jidmah wrote:
 koooaei wrote:
7-th ork updates were awful and yet there were still 2 amazing gems in there - greentide formation and bully boyz formation. We, orks, are speshulists at finding gems in piles of garbage.

I wouldn't call "drop 250€ on MANz or feth off" a "gem" and green tide was actually removed from updated supplement.


Automatically Appended Next Post:
Well, the easy way out of that stratagem is bringing transports or buggies along (or, if the codex wills it, koptas).
They are not affected by the stratagem since they single model units, and once locked in combat the death watch can't overwatch anymore.

Honestly, I'd be more worried about the corvus blackstar getting a point drop since it's a flyer with twin assault cannons and hurricane bolter that hits boyz on 2+.


Well, it cost me around 85$ for 15. Noone was playing orks anywayz, so there were lots of options.
   
 
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