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schadenfreude wrote: A 24" perils on any double bubble is downright nasty in the army that has a take 2D3 mortal wounds on a perils stratagem.
Vanguard infernal enrapturess +3 fiends would go well with pretty much any chaos army. It's going to be bad news for psyker heavy armies or armies dependent of a psycher as a crutch.
I know my orks will HATE that thing. We blow out our crucial weirdboyz pretty well as it is! This will make it even worse!
Hmm. Do we have a clue as to her M? I take Heralds on Steeds and Fiends for a T1 rushdown, and rarely find a use for their psychic abilities other than smiting. If she can keep up, I could take my points discounts and use them to upgrade my Fiend units to pairs, get some resurrections going. Niche, bordering on gimmick, but I enjoy it.
Hmm. She could resurrect Possessed, Obliterators, Warp Talons...
lindsay40k wrote: Hmm. Do we have a clue as to her M? I take Heralds on Steeds and Fiends for a T1 rushdown, and rarely find a use for their psychic abilities other than smiting. If she can keep up, I could take my points discounts and use them to upgrade my Fiend units to pairs, get some resurrections going. Niche, bordering on gimmick, but I enjoy it.
Hmm. She could resurrect Possessed, Obliterators, Warp Talons...
Comes to cost, like i pointed out earlier nurgle can already do it with the bell guo, which found niche use in resurrecting myphetic blight haulers and drones (might see this come back with the drops in points), but it is gimmicky. If shes like 90 points i think she will be an auto include for any slaanesh army
lindsay40k wrote: Hmm. Do we have a clue as to her M? I take Heralds on Steeds and Fiends for a T1 rushdown, and rarely find a use for their psychic abilities other than smiting. If she can keep up, I could take my points discounts and use them to upgrade my Fiend units to pairs, get some resurrections going. Niche, bordering on gimmick, but I enjoy it.
Hmm. She could resurrect Possessed, Obliterators, Warp Talons...
That thing doesn#t look like fast(big harp!) And is backfield support model. I'm betting slow. Could be slowest model in slaanesh army
lindsay40k wrote: Hmm. Do we have a clue as to her M? I take Heralds on Steeds and Fiends for a T1 rushdown, and rarely find a use for their psychic abilities other than smiting. If she can keep up, I could take my points discounts and use them to upgrade my Fiend units to pairs, get some resurrections going. Niche, bordering on gimmick, but I enjoy it.
Hmm. She could resurrect Possessed, Obliterators, Warp Talons...
That thing doesn#t look like fast(big harp!) And is backfield support model. I'm betting slow. Could be slowest model in slaanesh army
She’ll likely move the speed of daemonettes. So 7” plus a free advance move.
Do you think that they might give a nod to where GW are going to go with the KoS when shkle is re-done? Those heads are quite bovine.
I'd say they're more a cross between bovine and steed heads. But yes I expect the KOS is going to share a lot of design elements with Fiends. So perhaps at least one head similar to a Steed of a Friend. I expect it'll look something like this.
This message was edited 2 times. Last update was at 2018/12/12 23:48:43
Do you think that they might give a nod to where GW are going to go with the KoS when shkle is re-done? Those heads are quite bovine.
I'd say they're more a cross between bovine and steed heads. But yes I expect the KOS is going to share a lot of design elements with Fiends. So perhaps at least one head similar to a Steed of a Friend. I expect it'll look something like this.
To butcher a quote... YES. PLEASE GOD YES! YYYEEESSSS!!!
The Infernal Enrapturess's rules seem pretty solid. But it'll come down to her point cost and BS. Hopefully she'll cost around 65-75 pts and hit on a 2+.
I don't use summoning, well at all. But it might be worth it to take enough reinforcement point to summon back a unique character like Masque if she dies. That would allow you to take greater risks with her and summon her back on a single die.
Sersi wrote: The Infernal Enrapturess's rules seem pretty solid. But it'll come down to her point cost and BS. Hopefully she'll cost around 65-75 pts and hit on a 2+.
I don't use summoning, well at all. But it might be worth it to take enough reinforcement point to summon back a unique character like Masque if she dies. That would allow you to take greater risks with her and summon her back on a single die.
Someone in another group I’m in mentioned that summoning doesn’t have to follow the rule of 3. So you could summon in a 4th KOS or DP.
Sersi wrote: The Infernal Enrapturess's rules seem pretty solid. But it'll come down to her point cost and BS. Hopefully she'll cost around 65-75 pts and hit on a 2+.
I don't use summoning, well at all. But it might be worth it to take enough reinforcement point to summon back a unique character like Masque if she dies. That would allow you to take greater risks with her and summon her back on a single die.
Someone in another group I’m in mentioned that summoning doesn’t have to follow the rule of 3. So you could summon in a 4th KOS or DP.
Oh, that's a good point. Daemon summoning bypasses the rule of 3.
I never used 'Crushers before, so I wonder if they are just bad or simply worse in comparison to other choices (like Bloodletters)?
Both. They cost the same as (nearly) 7 Bloodletters, but have the offensive output of...3, maybe? The stat update is just +1 Wound, so that gives them the same number of wounds as 4 Bloodletters, with marginally higher durability (T4 vs T3, 4+/5++ vs just 5++), but making them very susceptible to multi-damage weapons. And they're only slightly faster than Bloodletters with a 6" move. Bloodcrushers are straight up terrible.
Sersi wrote: The Infernal Enrapturess's rules seem pretty solid. But it'll come down to her point cost and BS. Hopefully she'll cost around 65-75 pts and hit on a 2+.
I don't use summoning, well at all. But it might be worth it to take enough reinforcement point to summon back a unique character like Masque if she dies. That would allow you to take greater risks with her and summon her back on a single die.
Someone in another group I’m in mentioned that summoning doesn’t have to follow the rule of 3. So you could summon in a 4th KOS or DP.
Oh, that's a good point. Daemon summoning bypasses the rule of 3.
Could be used for a 4th unit of fiends or a 4th chariot. KOSDP or KOS would probably still need the 4d6 summon, but those are good units to put the buff on after surviving d3 mortal.
Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
Since movement in AOS and 40K are similar for Slaanesh she'll probably be Movement 6", likely BS 2, and 5 wounds.
Daemonettes in AOS have changed from 6+ to hit generating an extra attack (or 5+ for 20 or more models).
Now it's 6+ (or 5+ for 20 or more models) and it causes 2 hits with no need to roll to hit with the extra attack.
So maybe a similar change in the 40K Wrath and Rapture booklet.
Has anyone here ever played against the Castellan/Catachan list with bullgryns, mortars, and maybe some slam captains or Artemia hellhounds? I've been doing some theorycrafting against it using daemons and the results are... not inspiring. Siegebreaker missiles that ignore invulns and character protection absolutely wreck our DPs. Skullreaver can theoretically one-turn the Castellan but I don't know how it's going to make it through 60 guardsmen, 9 bullgryns and some custodes or smash captains before getting blown to bits. Also hammer & anvil deployment seems like it would be an absolute nightmare for daemons in this matchup. Anyone have the experience to shed some light on this? I've been dying to play against knights lately but haven't seen them at all in my local meta.
The only thing I can think of off the top of my head that can MAYBE deal with this is like.... 90+ plaguebearers + Skullreaver. And pray he misses his siegebreaker missiles as you walk your giant red target up the board.
Blackmage, do you have any thoughts on this?
This message was edited 2 times. Last update was at 2018/12/13 08:24:05
Sersi wrote: Well, this was leaked on Reddit for AOS:
Since movement in AOS and 40K are similar for Slaanesh she'll probably be Movement 6", likely BS 2, and 5 wounds.
Daemonettes in AOS have changed from 6+ to hit generating an extra attack (or 5+ for 20 or more models).
Now it's 6+ (or 5+ for 20 or more models) and it causes 2 hits with no need to roll to hit with the extra attack.
So maybe a similar change in the 40K Wrath and Rapture booklet.
Daemonettes are movement 6” in AoS, so she’ll likely move 7” just like everyone else in 40k that’s Slaanesh on foot. So as they said, just a new herald on foot. But a wicked cool one at that.
Sersi wrote: Well, this was leaked on Reddit for AOS:
Since movement in AOS and 40K are similar for Slaanesh she'll probably be Movement 6", likely BS 2, and 5 wounds.
Daemonettes in AOS have changed from 6+ to hit generating an extra attack (or 5+ for 20 or more models).
Now it's 6+ (or 5+ for 20 or more models) and it causes 2 hits with no need to roll to hit with the extra attack.
So maybe a similar change in the 40K Wrath and Rapture booklet.
Daemonettes are movement 6” in AoS, so she’ll likely move 7” just like everyone else in 40k that’s Slaanesh on foot. So as they said, just a new herald on foot. But a wicked cool one at that.
Hoofing it at Daemonette speed? That’s still pretty impressive. Not for her, I mean the poor bugger with the harp
Sersi wrote: Well, this was leaked on Reddit for AOS:
Since movement in AOS and 40K are similar for Slaanesh she'll probably be Movement 6", likely BS 2, and 5 wounds.
Daemonettes in AOS have changed from 6+ to hit generating an extra attack (or 5+ for 20 or more models).
Now it's 6+ (or 5+ for 20 or more models) and it causes 2 hits with no need to roll to hit with the extra attack.
So maybe a similar change in the 40K Wrath and Rapture booklet.
Daemonettes are movement 6” in AoS, so she’ll likely move 7” just like everyone else in 40k that’s Slaanesh on foot. So as they said, just a new herald on foot. But a wicked cool one at that.
Hoofing it at Daemonette speed? That’s still pretty impressive. Not for her, I mean the poor bugger with the harp
Sersi wrote: Well, this was leaked on Reddit for AOS:
Since movement in AOS and 40K are similar for Slaanesh she'll probably be Movement 6", likely BS 2, and 5 wounds.
Daemonettes in AOS have changed from 6+ to hit generating an extra attack (or 5+ for 20 or more models).
Now it's 6+ (or 5+ for 20 or more models) and it causes 2 hits with no need to roll to hit with the extra attack.
So maybe a similar change in the 40K Wrath and Rapture booklet.
Daemonettes are movement 6” in AoS, so she’ll likely move 7” just like everyone else in 40k that’s Slaanesh on foot. So as they said, just a new herald on foot. But a wicked cool one at that.
Hoofing it at Daemonette speed? That’s still pretty impressive. Not for her, I mean the poor bugger with the harp
Well according to the design notes he did "volunteer". I can't wait to see that movement animation they come up with whenever we finally get Chaos Daemons in Total War 2.
slave.entity wrote: Has anyone here ever played against the Castellan/Catachan list with bullgryns, mortars, and maybe some slam captains or Artemia hellhounds? I've been doing some theorycrafting against it using daemons and the results are... not inspiring. Siegebreaker missiles that ignore invulns and character protection absolutely wreck our DPs. Skullreaver can theoretically one-turn the Castellan but I don't know how it's going to make it through 60 guardsmen, 9 bullgryns and some custodes or smash captains before getting blown to bits. Also hammer & anvil deployment seems like it would be an absolute nightmare for daemons in this matchup. Anyone have the experience to shed some light on this? I've been dying to play against knights lately but haven't seen them at all in my local meta.
The only thing I can think of off the top of my head that can MAYBE deal with this is like.... 90+ plaguebearers + Skullreaver. And pray he misses his siegebreaker missiles as you walk your giant red target up the board.
Blackmage, do you have any thoughts on this?
The simple answer is a pure daemons army is probably not going to work. I've found the best response to just run a renegade dominus and listbuild to edge on going first. Since the fly nerf slam captains aren't as prevalent I think, the real kicker is how to build a list that can handle this type of list and other meta tournament lists such as grotesque spam.
On my side I've had a hard time running plaguebearers in anything other than a pure nurgle list as the volume of fire from guardsman/infantry chew through them at a reasonable clip with the orders for rapid fire. Also the gnarlmaw is such a powerful enabler for the plaguebearers I've felt it necessary to bucket out a detachment which is hard to do in a mixed list. In the past cultist spam was enough but with the price increase will be interesting to see...
On a side note - can the new Slaanesh herald resurrect obliterators? With all the keyword changes this has left me a little confused - but seems so?
urzaplanewalker wrote: What does everyone think about the 4 wound bloodcrushers? It make them worth 47 points?
No, they are still total cabbage at 47 points. At 30, they might be worth it, but Bloodletters are still better, as multi-damage weapons don't waste them as fast. Making Crushers T5 would have helped in addition to the extra wound, and the above mentioned damage reduction would have actually made them good, and given them a little bit of a niche.
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urzaplanewalker wrote: What does everyone think about the 4 wound bloodcrushers? It make them worth 47 points?
I've got like 6 of the buggers that NO ONE wants, so I've been planning on using them in AoS. I'll give them a shot, but what kills it for me is their 6" move. They should have at least an 8", for fluff, and because they are riding GIANT METAL BEASTS OF CHAOS!!!! When they were T5 with a +3/++5 in 5th, it was fine for them to be slow, because they were tanky as all hell (5th ed wound allocation shenanigans too) Then 6/7th they became fast, but T4 and no more +3 save. Now we have this odd middle ground, where they are slow and not durable at all.
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Wolf_in_Human_Shape wrote: Might the Gore Hound upgrade qualify as the worst upgrade in the game? I'm sure there are other contenders. Maybe worst upgrade in the daemons codex?
Most def one of the worst in the game. Autohitting is nice, but with a bolter stat on flesh hounds? Points wise it's the same as a flamer right? 9pt? That is just dumb.
This message was edited 1 time. Last update was at 2018/12/14 15:11:34