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Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

Yes, definitely taking two Mirrors now. They're powerful in game and the lore is excellent. Never, ever says its creator name three times while looking in a mirror. It's just to bad that Slaanesh no longer has her Slicing Shards spell it would fit so well with the theme. I got a second box of endless spells to convert up Mesmerizing Mirror as a second Contorted Epitome.

"Fear the cute ones." 
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

oops think my post in another thread was referenced for this image, i posted it in the wrong place then deleted bleh
[Thumb - Capture.JPG]

This message was edited 1 time. Last update was at 2019/05/08 16:11:17


 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Yeah, the mirror is pretty slick and people were testing it at 200 and calling it an auto-take.

I'm feeling like I'm going to need a Supreme command detachment in my 2k list just to fit all the characters I want into the army.


Automatically Appended Next Post:
Old image link broke, so here's the screenshot from my phone:

This message was edited 1 time. Last update was at 2019/05/08 16:15:53


 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

 Rydria wrote:
195 points is expensive but based on experiance from 4th/5th edition from 3d6 psychic tests vs Eldar the anti fallback ability is going to be really strong.


Well, its only 15 pts more than a winged Daemon Prince. While being just as fast, nearly as strong in melee and a far more powerful caster. It doesn't seem to bad price wise.

I was going to proxy my Fane of Slaanesh in as a Noctilith Crown until we get proper rules for it; since GW's recommended in in their Slaanesh Daemon tactics article from today. But I honestly don't see the point. The Infernal Enrapturess forces enemy Psykers to perils on any double and is 20 pts cheaper, is mobile, and doesn't blow up endangering your own units. The 5++ invulnerably save does nothing for Daemons, and you have to take a CSM detachment to it. I not sure the 6-12" bubble of re-rolling Psychic tests is worth it when all of our Psykers are so mobile, especially the mirrors.

"Fear the cute ones." 
   
Made in us
Dakka Veteran





Very reasonable points costs all around.

--- 
   
Made in gb
Huge Hierodule






Nottingham (yay!)

Don’t suppose they’ve addressed the disparity between the two versions of Delightful Agonies?

   
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

 lindsay40k wrote:
Don’t suppose they’ve addressed the disparity between the two versions of Delightful Agonies?


If only. I would have been nice to get some sort of defensive buff.

"Fear the cute ones." 
   
Made in gb
Aspirant Tech-Adept






@D6Damager

Thanks for the tips
   
Made in us
Commoragh-bound Peer






So how would one go about building a Mono-Slaanesh army going forward?

   
Made in it
Contagious Dreadnought of Nurgle





im testing one but is not a strictly monoSL build, most of units are slaaesh but im playing also Magnus and a LoC, i need something can divert attention from my fragile r3 ts 5++ models, slaanesh could benefit from pink horrors too, if you want stay strictly monoSL, play couple of KoS

This message was edited 1 time. Last update was at 2019/05/09 11:06:54


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Made in de
Perturbed Blood Angel Tactical Marine




 lindsay40k wrote:
Don’t suppose they’ve addressed the disparity between the two versions of Delightful Agonies?

Which two versions exist? I'm new to the forces of chaos, forgive me my lack of knowledge.
   
Made in ca
Painlord Titan Princeps of Slaanesh





Hamilton, ON

CSM version is 5+++, Daemon one is 6+++. No, they haven't 'fixed' it. I don't think it's a mistake, honestly.

Baffling, but not mistaken.

This message was edited 1 time. Last update was at 2019/05/09 12:50:02


The Fall of Kronstaat IV
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All 'crimes' should be treasured if they bring you pleasure somehow. 
   
Made in us
Dakka Veteran






 Excommunicatus wrote:
CSM version is 5+++, Daemon one is 6+++. No, they haven't 'fixed' it. I don't think it's a mistake, honestly.

Baffling, but not mistaken.


The CSM one costs an additional warp charge to cast, right? I think they are meant to be different spells. For some reason they think a 5++ and 5+ FNP is too much for Slaanesh Daemons.

As for how to build a Mono-Slaanesh army, I see a number of different ways to do it.

Because I like the new Syll'Esske model, story and rules SO much I am basing my forces around them. Which leads to a force of 90 Daemonettes + Syll'Esske, + The Masque as my first batallion. Then I added a spearhead detachement with a contorted epitome and 3 exalted seeker chariots. This is where I am getting a little stuck. My opinion is either add in 2 Keepers or no Keepers and flood the board with stuff like Hellflayers and the Mirrors, other DPs... hrm.

This message was edited 1 time. Last update was at 2019/05/09 18:08:57


 
   
Made in us
Regular Dakkanaut




Keepers were only borderline good when they were cheap. Giving them a modest stat buff and thank cranking their points up 50% isn't a net improvement (Obliterators say "hi"!). GW seems to be clueless when it comes to making Greater Daemons worthwhile, so any viable Daemon army since the codex dropped has revolved around hordes of little stuff, and critters that can hide behind said little stuff. And because Daemon Troops are so comparatively efficient vs other options, non-Troop/HQ units need to bring some pretty spectacular stuff to the table just to earn a spot. And the overwhelming majority do not.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Sokhar wrote:
Keepers were only borderline good when they were cheap. Giving them a modest stat buff and thank cranking their points up 50% isn't a net improvement (Obliterators say "hi"!). GW seems to be clueless when it comes to making Greater Daemons worthwhile, so any viable Daemon army since the codex dropped has revolved around hordes of little stuff, and critters that can hide behind said little stuff. And because Daemon Troops are so comparatively efficient vs other options, non-Troop/HQ units need to bring some pretty spectacular stuff to the table just to earn a spot. And the overwhelming majority do not.

The quickest changed to help Greater Daemons would be to give them a 4++. They're a massive embodiment of warp energy and should feel like it on the table.

Then again, I'm the same person who feels like Slaanesh should be a -1 to hit at any range because their beguiling movements distract you.
   
Made in se
Ferocious Black Templar Castellan






Sweden

 ClockworkZion wrote:
beguiling movements


Is that what they call it these days?

This message was edited 1 time. Last update was at 2019/05/10 17:33:52


For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Omnipotent Lord of Change





Albany, NY

 ClockworkZion wrote:
The quickest changed to help Greater Daemons would be to give them a 4++. They're a massive embodiment of warp energy and should feel like it on the table.
And in general, moving summoning to the start of the movement phase would make that pretty key component of Chaos Daemons a lot more functional in game. Sure, it would go around the current 'deep strike' rules but I don't think it would break the game if daemons - especially greaters - got to fight in a round of combat before getting fallen back from and ventilated by shooting.
Then again, I'm the same person who feels like Slaanesh should be a -1 to hit at any range because their beguiling movements distract you.
Pelvic Sorcery

This message was edited 1 time. Last update was at 2019/05/10 17:38:28


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 AlmightyWalrus wrote:
 ClockworkZion wrote:
beguiling movements


Is that what they call it these days?

Well the very way they move is supposed to be hypnotic. Not to mention the sounds and smells that they produce as well.
   
Made in us
Oozing Plague Marine Terminator





What's better, multiple small nurgling units, holding objectives and board space, or one big blob Warp Surged to be more annoying?
   
Made in it
Contagious Dreadnought of Nurgle





a large blob of 9 nurglings bases can be a good alternative to 30 pb's (if you dont want to play more than 60), bur they are anyway less durable (t2 and sometimes they dont get FNP) and less damage output (ac4+ and S 2)

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Made in us
Dakka Veteran






So I’ve been playing around with BattleScribe now that it’s updated for fun and I think I’ve come up with some ideas for 2k lists that could at least be interesting/fun and take full advantage of Slaanesh’s speed being its big attribute.

I think one of our fun options now is that our KOS can keep up with Seekers and Fiends with base movement, and we have the Contorted Epitome that is right behind everyone. breaths a little life into the Seeker squads as they were running up unsupported before... but we have a lot of potential target saturation to present in someone’s face. MSU Daemonettes provide board control.

This list is also based on the models I have and what I think looks cool... optimizations would likely be more Fiends instead of a Hellflayer.

++ Battalion Detachment +5CP (Chaos - Daemons) [65 PL, 930pts] ++

+ No Force Org Slot +

Chaos Allegiance: Slaanesh

+ HQ +

Keeper of Secrets: Hysterical Frenzy, Sinistrous hand, Symphony of Pain

Keeper of Secretselightful Agonies, Sinistrous hand, Symphony of Pain

+ Troops +

Daemonettes: Alluress, 9x Daemonette

Daemonettes: Alluress, 9x Daemonette

Daemonettes: Alluress, 9x Daemonette

+ Fast Attack +

Hellflayer

Seekers: Heartseeker, Instrument of Chaos, 5x Seeker

Seekers: Heartseeker, Instrument of Chaos, 5x Seeker

++ Battalion Detachment +5CP (Chaos - Daemons) [70 PL, 1056pts] ++

+ No Force Org Slot +

Chaos Allegiance: Slaanesh

+ HQ +

The Contorted Epitome: Cacophonic Choir, Phantasmagoria

The Contorted Epitome: Delightful Agonies, Hysterical Frenzy

+ Troops +

Daemonettes: Alluress, 9x Daemonette

Daemonettes: Alluress, 9x Daemonette

Daemonettes: Alluress, 9x Daemonette

+ Elites +

Fiends: Fiend

Fiends: Fiend

Fiends: Fiend

+ Fast Attack +

Seekers: Heartseeker, Instrument of Chaos, 5x Seeker

Seekers: Heartseeker, Instrument of Chaos, 5x Seeker

+ Heavy Support +

Exalted Seeker Chariot

Exalted Seeker Chariot

++ Total: [135 PL, 1986pts] ++

Created with BattleScribe (https://battlescribe.net)
   
Made in us
Archmagos Veneratus Extremis




On the Internet

I feel like Hellflayers are pretty important since they're one of our only sources of mortal wounds.

The list looks interesting and fun.
   
Made in de
Perturbed Blood Angel Tactical Marine




Fellow Slaanesh followers. Is there anything keeping us from giving the Epitome the slothful claws? It's labeled as a Herold of slaneesh and it got ravaging claws that get replaced.
   
Made in us
Dakka Veteran






 ClockworkZion wrote:
I feel like Hellflayers are pretty important since they're one of our only sources of mortal wounds.

The list looks interesting and fun.


The Hellflayer doesn't dish out mortal wounds sadly... unless I have seriously misread something? The two Exalted Chariots and the psykers do though.

rhavien wrote:
Fellow Slaanesh followers. Is there anything keeping us from giving the Epitome the slothful claws? It's labeled as a Herold of slaneesh and it got ravaging claws that get replaced.


I see no reason why you couldn't do this. It's listed in it's equipment and the relic simply replaces the equipment with that name. So... I say sally forth.

This message was edited 1 time. Last update was at 2019/05/15 12:05:54


 
   
Made in gb
Pulsating Possessed Space Marine of Slaanesh





rhavien wrote:
Fellow Slaanesh followers. Is there anything keeping us from giving the Epitome the slothful claws? It's labeled as a Herold of slaneesh and it got ravaging claws that get replaced.
The slothful claw doesn't have the special rules to let you do the 8 bonus attacks so this seems like an awful idea.
   
Made in us
Dakka Veteran






 Rydria wrote:
rhavien wrote:
Fellow Slaanesh followers. Is there anything keeping us from giving the Epitome the slothful claws? It's labeled as a Herold of slaneesh and it got ravaging claws that get replaced.
The slothful claw doesn't have the special rules to let you do the 8 bonus attacks so this seems like an awful idea.


I think that’s wrong. It says you can use the 2 herald attendants attacks, “make 8 additional attacks using this weapon profile”

The weapon profile is simply replaced by the slothful claws profile and rules. Ergo it would still function the same.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

ArmchairArbiter wrote:
 ClockworkZion wrote:
I feel like Hellflayers are pretty important since they're one of our only sources of mortal wounds.

The list looks interesting and fun.


The Hellflayer doesn't dish out mortal wounds sadly... unless I have seriously misread something? The two Exalted Chariots and the psykers do though.

Yeah, for some reason I mixed up the Seeker Chariots and the Hellflayer. Hellflayer is more of a cheap horde muncher.


Automatically Appended Next Post:
ArmchairArbiter wrote:
 Rydria wrote:
rhavien wrote:
Fellow Slaanesh followers. Is there anything keeping us from giving the Epitome the slothful claws? It's labeled as a Herold of slaneesh and it got ravaging claws that get replaced.
The slothful claw doesn't have the special rules to let you do the 8 bonus attacks so this seems like an awful idea.


I think that’s wrong. It says you can use the 2 herald attendants attacks, “make 8 additional attacks using this weapon profile”

The weapon profile is simply replaced by the slothful claws profile and rules. Ergo it would still function the same.

I feel like that needs a FAQ since it could be intentional that they didn't give the model 8 attacks and giving the tentacles "make two additional attacks with this weapon".

Besides, I feel like the Forbidden Gem is better since you can use it for some key character assassination.

This message was edited 1 time. Last update was at 2019/05/15 23:46:45


 
   
Made in au
Dakka Veteran




 ClockworkZion wrote:

Automatically Appended Next Post:
ArmchairArbiter wrote:
 Rydria wrote:
rhavien wrote:
Fellow Slaanesh followers. Is there anything keeping us from giving the Epitome the slothful claws? It's labeled as a Herold of slaneesh and it got ravaging claws that get replaced.
The slothful claw doesn't have the special rules to let you do the 8 bonus attacks so this seems like an awful idea.


I think that’s wrong. It says you can use the 2 herald attendants attacks, “make 8 additional attacks using this weapon profile”

The weapon profile is simply replaced by the slothful claws profile and rules. Ergo it would still function the same.

I feel like that needs a FAQ since it could be intentional that they didn't give the model 8 attacks and giving the tentacles "make two additional attacks with this weapon".

Besides, I feel like the Forbidden Gem is better since you can use it for some key character assassination.

Exactly this, the additional attacks are a part of that weapons profile, just in the same way the bonus attack from chainswords are a part of the weapon profile.

I've found that the forbidden gem is amazing as well. Shutting down a characters ability to fight, or alternatively flee from combat is great.
   
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

JakeSiren wrote:
 ClockworkZion wrote:

Automatically Appended Next Post:
ArmchairArbiter wrote:
 Rydria wrote:
rhavien wrote:
Fellow Slaanesh followers. Is there anything keeping us from giving the Epitome the slothful claws? It's labeled as a Herold of slaneesh and it got ravaging claws that get replaced.
The slothful claw doesn't have the special rules to let you do the 8 bonus attacks so this seems like an awful idea.


I think that’s wrong. It says you can use the 2 herald attendants attacks, “make 8 additional attacks using this weapon profile”

The weapon profile is simply replaced by the slothful claws profile and rules. Ergo it would still function the same.

I feel like that needs a FAQ since it could be intentional that they didn't give the model 8 attacks and giving the tentacles "make two additional attacks with this weapon".

Besides, I feel like the Forbidden Gem is better since you can use it for some key character assassination.

Exactly this, the additional attacks are a part of that weapons profile, just in the same way the bonus attack from chainswords are a part of the weapon profile.

I've found that the forbidden gem is amazing as well. Shutting down a characters ability to fight, or alternatively flee from combat is great.


RAW you can replace the Ravaging Claws with the Slothful Claws but you would loose the 8 bonus attacks, and would not be able to attack with the relic as the Heralds have no attack profile. So, it needs an FAQ that will of-course never get done. So, forbidden Gem it is then.

"Fear the cute ones." 
   
Made in de
Perturbed Blood Angel Tactical Marine




So we now have a way to loose 8 attacks on a model and we can replace the sword of a KoS to make it straight worse with our relics. Guess slaneesh would be proud cause of the self tormenting...
   
 
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