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Made in us
Dakka Veteran






Thank you to everyone who made suggestions to my lists. I’m still pondering over the feedback. I think I disagree with needing a lot of CP as Slaanesh... our CP abilities are cheap and only need enough CP for two turns.

I have come up with a question though about Shalaxi.

Shalaxi’s Monarch Of The Host rule allows a 6” pile in and heroic intervention towards the nearest enemy character.

I am interpreting this as allowing her to make a 6” heroic intervention as long as I am moving closer to a character, even if it’s on the other side of the board. It doesn’t stipulate that I target a character/make contact, just that I move closer. This could allow me to heroically Charge units along the way/in the way... long as I’m closer.

Example: Guardsmen chaff 5” away with a character 12” behind them giving orders. Even though the character is 17” away, Shalaxi can declare a 6” heroic intervention into the guardsmen because she will end her heroic intervention closer to the character.

Opinions on this interpretation?

This message was edited 1 time. Last update was at 2019/06/12 04:48:05


 
   
Made in de
Nihilistic Necron Lord






Germany

 ArmchairArbiter wrote:

Example: Guardsmen chaff 5” away with a character 12” behind them giving orders. Even though the character is 17” away, Shalaxi can declare a 6” heroic intervention into the guardsmen because she will end her heroic intervention closer to the character.

Opinions on this interpretation?


Sounds good to me.
   
Made in us
Dakka Veteran






I think I see the flaw in this plan... someone pointed out to me that Shalaxi still is under the 3" declaration rule, not a 6" declaration.

Everything else applies though I guess. Just a little * for remembering to having to declare within the 3" but can actually move 6" long as it is closer to a character. Weird.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Also, you can only Heroically Intervene on your ENEMY'S turn, not your own.

So there's that.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Dakka Veteran






 JNAProductions wrote:
Also, you can only Heroically Intervene on your ENEMY'S turn, not your own.

So there's that.


I am not sure why you would want to heroically intervene in your own phase when you could just charge lol. At that point you get the 6" pile in.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Derp, I didn't read the pile-in bit.

Ignore me.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Dakka Veteran






 JNAProductions wrote:
Derp, I didn't read the pile-in bit.

Ignore me.


It's all good boo. Happens to the best of us.
   
Made in it
Contagious Dreadnought of Nurgle





SYLL'ESSKE cast 1 power or two?

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Dakka Veteran






 blackmage wrote:
SYLL'ESSKE cast 1 power or two?


Casts 1, knows 2.
   
Made in it
Contagious Dreadnought of Nurgle





ok ty

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Made in it
Contagious Dreadnought of Nurgle





brought today at ETC tournament a slaanesh list.... really a glass cannon, won 13-7 with orks won 16-4 with Tyr and draw 10-10 with Tau (but if game would go on 1 more turn i would lost 5-15). If you reallu want a competitive demons list you must stay into nurgle builds (90+ pb's), at least at medium+ level. GW dont know how make SL competitive.

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Made in us
Pestilent Plague Marine with Blight Grenade





How effective could a Lord of Change/Kairos Fateweaver be in leading a battalion of Tzaangors (possibly including Enlightened, Skyfires, and a Shaman) alongside an Exalted Sorcerer? I know that the units besides to LOC aren't daemons, but I want that to know if their Tzeentch allegiance would do be worth it for some extra buffs.
   
Made in it
Contagious Dreadnought of Nurgle





if you plan to bring a CM into a whole infantry based list, get ready to lost it almost every game in 1-2 turns, you need a plan B, you cant rely on it to pull off games.

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Made in es
Been Around the Block




 blackmage wrote:
brought today at ETC tournament a slaanesh list.... really a glass cannon, won 13-7 with orks won 16-4 with Tyr and draw 10-10 with Tau (but if game would go on 1 more turn i would lost 5-15). If you reallu want a competitive demons list you must stay into nurgle builds (90+ pb's), at least at medium+ level. GW dont know how make SL competitive.


Mind sharing your list? I am still assembling my slaanesh force
   
Made in us
Pestilent Plague Marine with Blight Grenade





 blackmage wrote:
if you plan to bring a CM into a whole infantry based list, get ready to lost it almost every game in 1-2 turns, you need a plan B, you cant rely on it to pull off games.


What do you mean by CM? I put my mouse over it and all I got was Cult Mechanicus.
   
Made in it
Contagious Dreadnought of Nurgle





MC sorry


Automatically Appended Next Post:
jotace wrote:
 blackmage wrote:
brought today at ETC tournament a slaanesh list.... really a glass cannon, won 13-7 with orks won 16-4 with Tyr and draw 10-10 with Tau (but if game would go on 1 more turn i would lost 5-15). If you reallu want a competitive demons list you must stay into nurgle builds (90+ pb's), at least at medium+ level. GW dont know how make SL competitive.


Mind sharing your list? I am still assembling my slaanesh force


is totally a test list so take it like grain of salt, it can work good, isn't easy to play and punish bad movements/decisions, but can reward, im sure you can bo better with SL, this list is made for ETC kind of tournament.
Spoiler:

++ Battalion Detachment +5CP (Chaos - Daemons) [57 PL, 1,008pts] ++

+ No Force Org Slot +

Chaos Allegiance: Slaanesh

+ HQ +

Syll'Esske [11 PL, 210pts]: Delightful Agonies, Symphony of Pain

The Contorted Epitome [10 PL, 195pts]: Hysterical Frenzy, Phantasmagoria

+ Troops +

Daemonettes [12 PL, 199pts]: Alluress, 28x Daemonette, Daemonic Icon, Instrument of Chaos

Daemonettes [12 PL, 199pts]: Alluress, 28x Daemonette, Daemonic Icon, Instrument of Chaos

Daemonettes [12 PL, 205pts]: Alluress, 29x Daemonette, Daemonic Icon, Instrument of Chaos

++ Vanguard Detachment +1CP (Chaos - Daemons) [22 PL, 569pts] ++

+ No Force Org Slot +

Chaos Allegiance: Slaanesh

+ HQ +

The Masque of Slaanesh [4 PL, 65pts]

+ Elites +

Fiends [6 PL, 168pts]: Blissbringer, 3x Fiend

Fiends [6 PL, 168pts]: Blissbringer, 3x Fiend

Fiends [6 PL, 168pts]: Blissbringer, 3x Fiend

++ Spearhead Detachment +1CP (Chaos - Daemons) [24 PL, 420pts] ++

+ No Force Org Slot +

Chaos Allegiance: Slaanesh

+ HQ +

Daemon Prince of Chaos [9 PL, 180pts]: Malefic talon, Wings
. Slaanesh: Pavane of Slaanesh

+ Heavy Support +

Exalted Seeker Chariot [5 PL, 80pts]

Exalted Seeker Chariot [5 PL, 80pts]

Exalted Seeker Chariot [5 PL, 80pts]

++ Total: [103 PL, 1,997pts] ++

This message was edited 1 time. Last update was at 2019/06/19 01:23:47


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Made in us
Fresh-Faced New User




Hi, i’ve been away from the forums a bit. Just ordered a a Keeper of Secrets and was wondering how are people tooling him.
Any help would be great. Thanks.
   
Made in us
Dakka Veteran






elgermen wrote:
Hi, i’ve been away from the forums a bit. Just ordered a a Keeper of Secrets and was wondering how are people tooling him.
Any help would be great. Thanks.


For the regular Keeper, especially if you're only running one, I think it's a safe bet to equip the Sinostrous Hand or however you spell it. A little bit of healing or a lot when combined with the Soul Stealer. Alternatively the whip is good for extra attacks, hitting flyers. The shield isn't great but can be OK to save a psychic power use on another unit (delightful agonies) and the ritual blade is agreed upon to be terrible/useless.
   
Made in pr
Fresh-Faced New User




Thanks!!!
   
Made in no
Regular Dakkanaut





Been out of the loop for a while, did GW ever FAQ the horror smite rule to not increase smite difficulty or is it still a worthless rule horrors have?
   
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Dakka Veteran




 ThePie wrote:
Been out of the loop for a while, did GW ever FAQ the horror smite rule to not increase smite difficulty or is it still a worthless rule horrors have?
Still worthless for most cases. The only time I would smite with horrirs is if a) Everyone else has cast a power and there is a chance for it to go off, or b) If I need to kill some Brimstones in order to try for a 1 on morale.
   
Made in de
Nihilistic Necron Lord






Germany

JakeSiren wrote:
 ThePie wrote:
Been out of the loop for a while, did GW ever FAQ the horror smite rule to not increase smite difficulty or is it still a worthless rule horrors have?
Still worthless for most cases. The only time I would smite with horrirs is if a) Everyone else has cast a power and there is a chance for it to go off, or b) If I need to kill some Brimstones in order to try for a 1 on morale.


Why is it worthless ? You have to roll a 5 for the first smite, and a 6 for the second smite. It doesnt happen every time, but its certainly possible. I once managed to do 6 MW with two units of pinks.
   
Made in au
Dakka Veteran




 p5freak wrote:
JakeSiren wrote:
 ThePie wrote:
Been out of the loop for a while, did GW ever FAQ the horror smite rule to not increase smite difficulty or is it still a worthless rule horrors have?
Still worthless for most cases. The only time I would smite with horrirs is if a) Everyone else has cast a power and there is a chance for it to go off, or b) If I need to kill some Brimstones in order to try for a 1 on morale.


Why is it worthless ? You have to roll a 5 for the first smite, and a 6 for the second smite. It doesnt happen every time, but its certainly possible. I once managed to do 6 MW with two units of pinks.
It all comes down to the probabilities.

Let's say you have 2 horrors, and 2 other Psykers who wish to cast smite.

If you cast with the horrors first you have:
1/3rd chance of passing the first cast
1/6th chance of passing the second cast
A ~58% chance of passing the third cast
And a ~42% chance of passing the fourth cast

This gives us an expected damage output of ~3.24 mortal wounds.

Compare this to just casting with the other Psykers in the first place
A 83% chance of passing the first cast
And a 72% chance of passing the second cast

This gives us an expected damage output of ~3.34 mortal wounds.

Add in a third psyker casting smite and it becomes 3.92 vs 4.62 showing a greater favour of not casting smite with the horrors.
   
Made in de
Nihilistic Necron Lord






Germany

JakeSiren wrote:

Let's say you have 2 horrors, and 2 other Psykers who wish to cast smite.

If you cast with the horrors first you have:
1/3rd chance of passing the first cast
1/6th chance of passing the second cast
A ~58% chance of passing the third cast
And a ~42% chance of passing the fourth cast

This gives us an expected damage output of ~3.24 mortal wounds.

Compare this to just casting with the other Psykers in the first place
A 83% chance of passing the first cast
And a 72% chance of passing the second cast

This gives us an expected damage output of ~3.34 mortal wounds.

Add in a third psyker casting smite and it becomes 3.92 vs 4.62 showing a greater favour of not casting smite with the horrors.


You are right. But dont forget that a unit of ~25 horrors can smite where your other psykers maybe cant, because of range, or your smite target may not be the closest visible enemy unit. With horrors you select one horror who does the smite.
   
Made in us
Pestilent Plague Marine with Blight Grenade





As soon as I get the money, I want to get Kairos Fateweaver. He's such a beautiful model, and I love the character's lore. That being said, I was wondering how I could best utilize him on the table. I have a regular LOC with a baleful sword, and I was wondering if putting them in the same unit would be the best. He's got alot of cool stuff, but I've also read that he's a firepower magnet, and I don't want to have him get blasted in the first turn. How could I make the best of him, either through him standalone attacks/abilities, or by buffing other Tzeentch daemons?
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

The base LoC is a great unit with the impossible robe and incoporeal warlord trait. Take the rod and fling smites at 30". He takes an insane amount of firepower to kill and will take the heat off of squishier demon units in your army. Despite his fluff, however, he's not a casting monster with only 2 powers and has to select from it's crappy discipline. All that is to note to treat such a build as beatstick who just happens to cast powers rather than the other way around.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
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Nihilistic Necron Lord






Germany

 ArcaneHorror wrote:
As soon as I get the money, I want to get Kairos Fateweaver. He's such a beautiful model, and I love the character's lore. That being said, I was wondering how I could best utilize him on the table. I have a regular LOC with a baleful sword, and I was wondering if putting them in the same unit would be the best. He's got alot of cool stuff, but I've also read that he's a firepower magnet, and I don't want to have him get blasted in the first turn. How could I make the best of him, either through him standalone attacks/abilities, or by buffing other Tzeentch daemons?


Keep in mind that he cant get the impossible robe for a 3+ inv, while the LOC can. There is nothing you can do, he cant be given a relic, only a warlord trait, and that one is fixed. No psychic powers to protect him from damage. The LOC is the better choice. Psychic powers which are good on him are infernal gateway, flickering flames, boon of change, smite. The rest not so much.
   
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Pestilent Plague Marine with Blight Grenade





Thanks for all the info. Can Kairos be buffed by other units, like the LOC?
   
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Huge Hierodule






Nottingham (yay!)

Any aura that affects a TZEENTCH DAEMON will benefit Kairos. If you want to keep him alive long enough to crack some skulls, you might want to look at deep striking him or presenting an even more inviting target.

   
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Monster-Slaying Daemonhunter






Dimmamar

I'm considering dropping my TSons detachment and taking a Slaanesh Supreme, for ITC scoring purposes.

Harp Lady
Prince/Herald wrestling tag team
Scary Mirror

Should I:
1. Take 7 Fiends as the elite option there to give the Slaanesh a real punch?
2. Take a second unit of 30x Plaguebearers?

If I took Fiends, they would be the ONLY multi-wound targetable unit in my list--the rest is purely infantry and characters. This makes me worry about giving my opponent's lascannons, railguns, and plasma a juicy target.

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"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
 
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