Switch Theme:

Chaos Daemon Tactica - 8th Edition  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut





I don't get the special rule from the ranged weapon and creating flamers when using Aetos. Do you have to kill 10-12 models with that attack? Or is it if the unit was originally 10+ models at the start of the game? I assume it's at start of game because it says "last models", and then you could only trigger it if you happen to shoot the unit when it has between 10-12 models left exactly and you kill them all in one shot...

   
Made in us
Longtime Dakkanaut





Connecticut

If the unit was originally 10 it works. He just needs to kill the last models. I can't imagine you'd ever use the rule, regardless, because you'd need to pay for them and have Aetaos shooting at Infantry is a bit of a waste considering the strength of his hits.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Regular Dakkanaut





Why would you need to pay for them?

   
Made in us
Longtime Dakkanaut





Connecticut

All models that you add to your army that are not in your original list must be paid from reinforcement points. All the extra little rules Daemons have that produce models all cost points, and as a result are completely useless.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Cephalobeard wrote:
All models that you add to your army that are not in your original list must be paid from reinforcement points. All the extra little rules Daemons have that produce models all cost points, and as a result are completely useless.

In Matched play at least. In the increasingly popular Narrative play, new units don't cost anything.
This is frustrating for Horrors since if means Pinks are crap in Matched, but AMAZABALLS in Narrative

-

   
Made in us
Longtime Dakkanaut





Connecticut

Sure. I only play Matched, so my opinion is biased.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Regular Dakkanaut





Dang, I thought that was just for summoning. Yup, that sure is useless.

   
Made in gb
Nurgle Veteran Marine with the Flu






You pay for summoned models and for splitting horrors as it is specifically mentioned in their rules. The other instances I'm not so sure what was intended.
   
Made in us
Longtime Dakkanaut





Connecticut

It was. Any new models created, such as spawn or flamers in this instance, are all paid via reinforcement points in matched play. In narrative/pretend 40k you do whatever you want anyway, so it's all free there.


Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Yet another reason why Icons are WORHTLESS for Daemons now.

   
Made in de
Fresh-Faced New User





 Galef wrote:
Yet another reason why Icons are WORHTLESS for Daemons now.

Icons are great. You have only to pay for stuff you haven't paid before. So the models you get back are for free.
   
Made in ca
Been Around the Block




 Galef wrote:
Yet another reason why Icons are WORHTLESS for Daemons now.


GW really needs to go over every type of extra spawn and tell us what costs and what does not. Currently I know the following:

Horrors splitting costs (written in the rules)
Spore Mines are free (written in their rules)
Summoning costs
Tervigon spawning gaunts into a brand new unit.

The following are what are up in the air:

Reanimation Protocols
Other ressing options
Tervigon spawning gaunts into an existing unit (if they're free, this model just shows the inconsistancy)
Girlyman standing back up

Games Workshop really should just write if it's free or costs something in each of the unit entries so we all know 100% the case for each thing.

This message was edited 1 time. Last update was at 2017/06/30 18:54:31


 
   
Made in us
Longtime Dakkanaut





Connecticut

Azoqu wrote:
 Galef wrote:
Yet another reason why Icons are WORHTLESS for Daemons now.




The following are what are up in the air:

Reanimation Protocols
Over ressing options
Tervigon spawning gaunts into an existing unit (if they're free, this model just shows the inconsistancy)
Girlyman standing back up



Those are all free. Because feth Daemons, lol

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Auspicious Daemonic Herald





The reinforcements rule is very simple. If you add a new UNIT to the game you pay it's points. That is it. Adding models to already existing units don't cost anything
   
Made in us
Potent Possessed Daemonvessel





Azoqu wrote:
 Galef wrote:
Yet another reason why Icons are WORHTLESS for Daemons now.


GW really needs to go over every type of extra spawn and tell us what costs and what does not. Currently I know the following:

Horrors splitting costs (written in the rules)
Spore Mines are free (written in their rules)
Summoning costs
Tervigon spawning gaunts into a brand new unit.

The following are what are up in the air:

Reanimation Protocols
Other ressing options
Tervigon spawning gaunts into an existing unit (if they're free, this model just shows the inconsistancy)
Girlyman standing back up

Games Workshop really should just write if it's free or costs something in each of the unit entries so we all know 100% the case for each thing.


If you "create new" models it costs points, unless otherwise specified. If you "replace old" models it is free.

The tervigon actually spells this out quite cleanly,

if you add a new unit of 10 - that costs points
if you replace up to 10 that died earlier - no cost
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 CrownAxe wrote:
The reinforcements rule is very simple. If you add a new UNIT to the game you pay it's points. That is it. Adding models to already existing units don't cost anything

Which is probably why Split has a specific note about it.

So bringing models back is free. Cool......Icons are still crap though. 25pts extra for a 1-in-6 ability that might do nothing all game? I'd rather just buy more Daemons, thanx

-

   
Made in us
Regular Dakkanaut





Icons are great in large units of Daemonettes or Plague Bearers. 1 in 6 chance of not losing a bunch of models to morale, and instead getting d6 models back (and maybe keeping the 20+ squad bonus)? Awesome. Especially on plague bearers who can already be annoying to kill.

   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

Breng77 wrote:
Azoqu wrote:
 Galef wrote:
Yet another reason why Icons are WORHTLESS for Daemons now.


GW really needs to go over every type of extra spawn and tell us what costs and what does not. Currently I know the following:

Horrors splitting costs (written in the rules)
Spore Mines are free (written in their rules)
Summoning costs
Tervigon spawning gaunts into a brand new unit.

The following are what are up in the air:

Reanimation Protocols
Other ressing options
Tervigon spawning gaunts into an existing unit (if they're free, this model just shows the inconsistancy)
Girlyman standing back up

Games Workshop really should just write if it's free or costs something in each of the unit entries so we all know 100% the case for each thing.


If you "create new" models it costs points, unless otherwise specified. If you "replace old" models it is free.

The tervigon actually spells this out quite cleanly,

if you add a new unit of 10 - that costs points
if you replace up to 10 that died earlier - no cost

So... what about Magnus "spawning" when killing a character... is that free? You're replacing the old model...

Live Ork, Be Ork. or D'Ork!


 
   
Made in us
Longtime Dakkanaut





Connecticut

 whembly wrote:
Breng77 wrote:
Azoqu wrote:
 Galef wrote:
Yet another reason why Icons are WORHTLESS for Daemons now.


GW really needs to go over every type of extra spawn and tell us what costs and what does not. Currently I know the following:

Horrors splitting costs (written in the rules)
Spore Mines are free (written in their rules)
Summoning costs
Tervigon spawning gaunts into a brand new unit.

The following are what are up in the air:

Reanimation Protocols
Other ressing options
Tervigon spawning gaunts into an existing unit (if they're free, this model just shows the inconsistancy)
Girlyman standing back up

Games Workshop really should just write if it's free or costs something in each of the unit entries so we all know 100% the case for each thing.


If you "create new" models it costs points, unless otherwise specified. If you "replace old" models it is free.

The tervigon actually spells this out quite cleanly,

if you add a new unit of 10 - that costs points
if you replace up to 10 that died earlier - no cost

So... what about Magnus "spawning" when killing a character... is that free? You're replacing the old model...


Not you're not. YOU are creating a new unit.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in gb
Pulsating Possessed Space Marine of Slaanesh





 Virules wrote:
Icons are great in large units of Daemonettes or Plague Bearers. 1 in 6 chance of not losing a bunch of models to morale, and instead getting d6 models back (and maybe keeping the 20+ squad bonus)? Awesome. Especially on plague bearers who can already be annoying to kill.
Have you tested the icons, I've had allot of success with them in age of sigmar but they are free there so if they end up not doing anything i don't care. I mean in theory they are great lose 1 lesser daemon roll for morale (with no hope of failing and then generating d6 extra)
   
Made in us
Loyal Necron Lychguard





The icon would be a lot better if it proc'd on a 6, imo.
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

 Cephalobeard wrote:
 whembly wrote:
Breng77 wrote:
Azoqu wrote:
 Galef wrote:
Yet another reason why Icons are WORHTLESS for Daemons now.


GW really needs to go over every type of extra spawn and tell us what costs and what does not. Currently I know the following:

Horrors splitting costs (written in the rules)
Spore Mines are free (written in their rules)
Summoning costs
Tervigon spawning gaunts into a brand new unit.

The following are what are up in the air:

Reanimation Protocols
Other ressing options
Tervigon spawning gaunts into an existing unit (if they're free, this model just shows the inconsistancy)
Girlyman standing back up

Games Workshop really should just write if it's free or costs something in each of the unit entries so we all know 100% the case for each thing.


If you "create new" models it costs points, unless otherwise specified. If you "replace old" models it is free.

The tervigon actually spells this out quite cleanly,

if you add a new unit of 10 - that costs points
if you replace up to 10 that died earlier - no cost

So... what about Magnus "spawning" when killing a character... is that free? You're replacing the old model...


Not you're not. YOU are creating a new unit.

Okay.

So... the folks playing Magnus... do you purposely put aside enough reinforcement points for a spawn or two? Is it worth that? If Magnus dies, your other characters could summon them.

Live Ork, Be Ork. or D'Ork!


 
   
Made in us
Longtime Dakkanaut





Connecticut

I wouldnt ever pay for Spawn, personally.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

Nurgle23 wrote:
 Galef wrote:
Yet another reason why Icons are WORHTLESS for Daemons now.

Icons are great.
25 points PER SQUAD for an item that will literally do nothing 83% of the time is god awful.

The only reason it looks okay is because it's our option for true BS mitigation and thus has no frame of reference.
   
Made in lt
Mysterious Techpriest






How about just take 2,75 more models isntead of relying on 1 in 6 RNG icon?

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Regular Dakkanaut





Played a test game. Wow the Slaanesh and Tzeentch daemon lords are great. They slowly chewed their way through a melee daemon army, with Magnus doing some damage and tanking before going down turn 3.

   
Made in gr
Nurgle Veteran Marine with the Flu





Athens, Greece

Does changeling's aura affect Magnus? It mentions tzeentch daemons and Magnus has tzeentch in faction keywords and daemon in keywords. How does that work?

Killing is easy. Being politically correct is a pain in the ass...
My Chaos Space Marines showcase so far: http://www.dakkadakka.com/dakkaforum/posts/list/437151.page (too old - i will update it soon) 
   
Made in us
Mutated Chosen Chaos Marine






Yes, it would. He's a Tzeentch man. He's got the tzeetchm moves and jives and all that comes with it. Until GW says otherwise.

Help me, Rhonda. HA! 
   
Made in it
Fresh-Faced New User




I just read a space marines flyer spam that won the first GP.
how do we beat this army?
   
Made in us
Longtime Dakkanaut





Connecticut

Well, literally almost every Tzeentch unit has fly and can simply charge the planes to keep them from shooting. Otherwise, smite and high strength weaponry would likely do just fine.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
 
Forum Index » 40K General Discussion
Go to: