Switch Theme:

Chaos Daemon Tactica - 8th Edition  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut





Connecticut

Looks like it's Magnus and Morty time. I wasn't expecting to buy a Mortarion, but I will be now.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Regular Dakkanaut




Which is pretty cool means daemons and marked units can expand all of the chaos daemons detachment and such. Hopwfully. That is depending on if they can be used to fill out the detachment??


For instance to gain the detachment bonuses the detachment could require "mark" and daemons. The primarch while they have the daemons keywords, they lack the daemons faction keyword. Because if the daemons requirements for forming a detachment are mark daemons than you won't get to put said primarch in the detachment.


This basicly means you have to make a more tax detachment that is separate to include one or both primarch or any of the can daemons stuff you want to bring in your daemons force.

This message was edited 1 time. Last update was at 2018/01/05 18:28:09


 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

So now we know we can abuse the system to high hell... Make your bets! How long until the stratagem gets either clamped down on with new restrictions or nerfed into the ground?

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Longtime Dakkanaut




 mrhappyface wrote:
So now we know we can abuse the system to high hell... Make your bets! How long until the stratagem gets either clamped down on with new restrictions or nerfed into the ground?


2 weeks. They already said that after every codex release there will be a faq / Errata after 2 weeks for balancing. After that you have to wait for the 6 month "fixes".

This doesn't effect me all that much, I don't have magnus or mortarion, but I was thinking about it. Now it's a back burner idea.
   
Made in us
Morphing Obliterator





Azuza001 wrote:
 mrhappyface wrote:
So now we know we can abuse the system to high hell... Make your bets! How long until the stratagem gets either clamped down on with new restrictions or nerfed into the ground?


2 weeks. They already said that after every codex release there will be a faq / Errata after 2 weeks for balancing. After that you have to wait for the 6 month "fixes".

This doesn't effect me all that much, I don't have magnus or mortarion, but I was thinking about it. Now it's a back burner idea.


Seriously, you guys immediately go to Magnus and Mortarion, you need to think bigger.

Lord of Skulls deep strikes for 2CP.

"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative."  
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 TwinPoleTheory wrote:
Azuza001 wrote:
 mrhappyface wrote:
So now we know we can abuse the system to high hell... Make your bets! How long until the stratagem gets either clamped down on with new restrictions or nerfed into the ground?


2 weeks. They already said that after every codex release there will be a faq / Errata after 2 weeks for balancing. After that you have to wait for the 6 month "fixes".

This doesn't effect me all that much, I don't have magnus or mortarion, but I was thinking about it. Now it's a back burner idea.


Seriously, you guys immediately go to Magnus and Mortarion, you need to think bigger.

Lord of Skulls deep strikes for 2CP.

I think your thinking too small.
An'ggrath can deep strike in, has re-rolls to charge due to Khorne loci and you can use the Daemon Stratagem to give him a 3++ invul. Might just be worth the 888 price tag.
Or what about the Brass Scorpion? That thing has 3d6" charge range meaning 9" means nothing to him.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Morphing Obliterator





 mrhappyface wrote:
I think your thinking too small.
An'ggrath can deep strike in, has re-rolls to charge due to Khorne loci and you can use the Daemon Stratagem to give him a 3++ invul. Might just be worth the 888 price tag.
Or what about the Brass Scorpion? That thing has 3d6" charge range meaning 9" means nothing to him.


Could be, that may justify the 888 points, or the Brass Scorpion cost, although I'm leery of the FW super-heavies, since it feels like they were punitively priced.

Or you could just spend 1 CP more, deep strike a Herald with a Locus alongside him and give him re-rolls to charge.

"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative."  
   
Made in us
Regular Dakkanaut




Like a banana in the sun i feel like this just won't last <.<
   
Made in lt
Mysterious Techpriest






Tried my 2x primarch list against nids and got destroyed lol. Whelp. Turns out 3 carnifexes, old one eye and 2 hive tyrants are pretty good in melee :thinking:

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 rvd1ofakind wrote:
Tried my 2x primarch list against nids and got destroyed lol. Whelp. Turns out 3 carnifexes, old one eye and 2 hive tyrants are pretty good in melee :thinking:

You should try a Primarch + a Brass Scorpion, I had a game last night against nids: Magnus drew lots of fire and attention away from everything else and the Scorpion... That thing did work! It dropped at least 1 monstrous creature a turn as well as doing lots of infantry damage and capping objectives. I think in total the scorpion killed: a Tyrranofex, half a unit of Hormagants, a Carnifex, a Flying Hive tyrant, a Trygon, half a unit of genestealers, a unit of termagants and a unit of Gargoyles (note: all infantry squads were 20-30 models).

I did not realise just how good the Brass scorpion was this edition; I was all for writing it off this edition since, in my first game with it, it ended my opponants first turn with 3W but then it fired it's soul shatter bombard and scorpion cannon at a Valdor Tank Hunter and dropped it to 3W too. The scorpion puts out a stupidly scary amount of fire power against monsters and vehicles.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in lt
Mysterious Techpriest






Heh. Succesfully casting more than 20% of my spells would've helped :p

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 rvd1ofakind wrote:
Heh. Succesfully casting more than 20% of my spells would've helped :p

I heard that can help.

It also helps if you pray to RNJesus every night.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in gb
Longtime Dakkanaut




 mrhappyface wrote:

Or what about the Brass Scorpion? That thing has 3d6" charge range meaning 9" means nothing to him.

Mister, you've just given me a happy face.

This message was edited 1 time. Last update was at 2018/01/05 20:39:54


DFTT 
   
Made in us
Morphing Obliterator





 mrhappyface wrote:
You should try a Primarch + a Brass Scorpion


That is very nice, I've been running Magnus and the Lord of Skulls for awhile, and it's honestly about the same thing. I like that the LoS is a bit cheaper for more wounds and an arguably better degradation track.

"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative."  
   
Made in us
Longtime Dakkanaut





Connecticut

Skarbrand deep striking is going to be powerful, as well. Guarantee you stay in combat from t1.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 Cephalobeard wrote:
Skarbrand deep striking is going to be powerful, as well. Guarantee you stay in combat from t1.

What about Skarbrand + Magnus? Magnus doesn't really want to leave combat because he's got no shooting and he doesn't really like shooting either.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Longtime Dakkanaut





Connecticut

 mrhappyface wrote:
 Cephalobeard wrote:
Skarbrand deep striking is going to be powerful, as well. Guarantee you stay in combat from t1.

What about Skarbrand + Magnus? Magnus doesn't really want to leave combat because he's got no shooting and he doesn't really like shooting either.


They could be buddies. I wouldn't be mad about it, either. You don't need to deep strike Magnus, as he can warp time, but having the option is a real thing.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

 mrhappyface wrote:
 rvd1ofakind wrote:
Tried my 2x primarch list against nids and got destroyed lol. Whelp. Turns out 3 carnifexes, old one eye and 2 hive tyrants are pretty good in melee :thinking:

You should try a Primarch + a Brass Scorpion, I had a game last night against nids: Magnus drew lots of fire and attention away from everything else and the Scorpion... That thing did work! It dropped at least 1 monstrous creature a turn as well as doing lots of infantry damage and capping objectives. I think in total the scorpion killed: a Tyrranofex, half a unit of Hormagants, a Carnifex, a Flying Hive tyrant, a Trygon, half a unit of genestealers, a unit of termagants and a unit of Gargoyles (note: all infantry squads were 20-30 models).

I did not realise just how good the Brass scorpion was this edition; I was all for writing it off this edition since, in my first game with it, it ended my opponants first turn with 3W but then it fired it's soul shatter bombard and scorpion cannon at a Valdor Tank Hunter and dropped it to 3W too. The scorpion puts out a stupidly scary amount of fire power against monsters and vehicles.

Huh... I thought the scorpion was nerfed in the sense that it can only do the pistol attack or it's other shooting attack... definitely a close-combat monster tho so DS'ing it does seem tasty.

Too bad it isn't ITC approved.

Live Ork, Be Ork. or D'Ork!


 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 whembly wrote:
Huh... I thought the scorpion was nerfed in the sense that it can only do the pistol attack or it's other shooting attack... definitely a close-combat monster tho so DS'ing it does seem tasty.

Too bad it isn't ITC approved.

It definitely made it harder to deal with hordes but damn; S12 AP-3 D2d6 vs Monsters and Vehicles, I was easily doing 14~ wounds with each round of fire against his monsters and unfortunetly for them they only had 10-14 wounds each. And his Trygon definitely felt those straight 6 damage cc attacks.

Also, where is ITC's list of banned units?

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Longtime Dakkanaut





Connecticut

They don't have any. They did a ban of PL for a single event. Ever since then people have been confused.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

 Cephalobeard wrote:
They don't have any. They did a ban of PL for a single event. Ever since then people have been confused.

Oh?

I thought that PL cap was it for all ITC tourney...

Well then, my Brass Scorpion may see the table after all!

Live Ork, Be Ork. or D'Ork!


 
   
Made in us
Longtime Dakkanaut





Connecticut

 whembly wrote:
 Cephalobeard wrote:
They don't have any. They did a ban of PL for a single event. Ever since then people have been confused.

Oh?

I thought that PL cap was it for all ITC tourney...

Well then, my Brass Scorpion may see the table after all!


Always check with your local events. ITC is a suggestion for rules, regardless, not a requirement.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

 Cephalobeard wrote:
Looks like it's Magnus and Morty time. I wasn't expecting to buy a Mortarion, but I will be now.

And I had better pick up Magnus! Bash Bros. is gonna be NUTS!

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 21 | Current main painting project: Warhammer 40k Leviathan set
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in it
Contagious Dreadnought of Nurgle





 Cephalobeard wrote:
 mrhappyface wrote:
 Cephalobeard wrote:
Skarbrand deep striking is going to be powerful, as well. Guarantee you stay in combat from t1.

What about Skarbrand + Magnus? Magnus doesn't really want to leave combat because he's got no shooting and he doesn't really like shooting either.


They could be buddies. I wouldn't be mad about it, either. You don't need to deep strike Magnus, as he can warp time, but having the option is a real thing.

well deep strike Magnus and THEN warptime it sound awesome, you dont risk it 1st turn be focused without have the chance to cast 1 single spell, protect him to alpha strikes.

3rd place league tournament
03-18-2018
2nd place league tournament
06-12-2018
3rd place league
tournament
12-09-2018
3rd place league tournament
01-13-2019
1st place league tournament
01-27-2019
1st place league
tournament
02-25-2019 
   
Made in us
Longtime Dakkanaut





Connecticut

It would appear Snailman is 160ish points and the Gnarlmaw trees are NOT fortifications. Once they're down, they're down.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in lt
Mysterious Techpriest






For the amount of rules and damage he can do - that's pretty good IMO

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Longtime Dakkanaut





Connecticut

Very good. Especially when he heals a daemon every turn something dies, friend or foe.

Keep him next to the new named GUO and it won't ever die.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in lt
Mysterious Techpriest






He heals himself I thought... :(

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Longtime Dakkanaut





Connecticut

He heals a friendly daemon every single turn something has died. 2 Possible attempts per round.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in gb
Longtime Dakkanaut





With deep striking and rerolling charge range, is it finally Skarbrand's time to shine?
   
 
Forum Index » 40K General Discussion
Go to: