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![[Post New]](/s/i/i.gif) 2018/01/16 03:06:34
Subject: Chaos Daemon Tactica - 8th Edition
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Longtime Dakkanaut
Northridge, CA
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KrispyXIV wrote: andysonic1 wrote: dan2026 wrote:What's better for mashing tanks?
(Particularly of the Leman Russ variety)
Skarbrand or the Bloodthirster of Intense Rage?
Daemon Prince with Skullreaver?
It is pretty absurd. Especially since I just learned you can Stratagem to swing twice per round for as long as you can pay a Battalion's worth of CP a turn...
...but considering the amount of damage you can do, it may be worth it.
I ran it this weekend. It's pretty good, it can be finiky with the D6 damage. But boy oh boy when you hit those sixes to wound, BOY OH BOY REV UP THOSE FRYERS!
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![[Post New]](/s/i/i.gif) 2018/01/16 03:13:49
Subject: Chaos Daemon Tactica - 8th Edition
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Regular Dakkanaut
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ballzonya wrote:Question do those trees (forgot their name) get placed just like placing other units in your deployment? You don't need the snail to drop them do you?
Yes they are a unit in your army just like any other model. you can even deep strike them. Similarly when summoned they cost points.
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![[Post New]](/s/i/i.gif) 2018/01/16 03:21:56
Subject: Chaos Daemon Tactica - 8th Edition
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Regular Dakkanaut
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Question: Which FW heavy support is the best choice: giant chaos spawn or spined chaos beast?
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![[Post New]](/s/i/i.gif) 2018/01/16 03:23:43
Subject: Chaos Daemon Tactica - 8th Edition
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Longtime Dakkanaut
Northridge, CA
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operkoi wrote:Question: Which FW heavy support is the best choice: giant chaos spawn or spined chaos beast?
What's your god? Are you gunna deep strike it? What is its role in your army?
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![[Post New]](/s/i/i.gif) 2018/01/16 03:36:50
Subject: Chaos Daemon Tactica - 8th Edition
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Huge Hierodule
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VoidSempai wrote: McGibs wrote:Apologies if this has been brought up earlier, but has anyone noticed the ranged benefits of the Crimson Crown?
The Crimson Crown:
Each time you make a wound roll of 6+ for a friendly KHORNE DAEMON unit within 6" of the bearer, that model may immediately make an extra attack using the same weapon at the same target (sic)
so, for ranged weapons, this generates an entire extra attack (full shots) with the weapon. Like, for my Khorne laser Decimator with 10 shots, each roll of 6 generates 5 more shots. Get's even dumber with things like Lord of Skulls or Kytans.
Seems like something they'll catch in a FAQ (change to fight phase), but interesting nontheless.
Yeah, they’re going to have to rewrite this to melee only, or else clarify that it means a single extra shot. It clearly isn’t going to be ‘Lord of Skulls rolls to hit with Hades Gatling Cannon, hits 10 times, rolls three sixes to wound, FIRES THIRTY-SIX MORE SHOTS’.
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![[Post New]](/s/i/i.gif) 2018/01/16 03:50:49
Subject: Chaos Daemon Tactica - 8th Edition
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Regular Dakkanaut
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andysonic1 wrote:operkoi wrote:Question: Which FW heavy support is the best choice: giant chaos spawn or spined chaos beast?
What's your god? Are you gunna deep strike it? What is its role in your army?
Im thinking of mixing slaanesh and khorne and using the beastie as a high wound footslogger. Plan is to run batallion slaanesh, batallion khorne, and batallion CSM, footslog a horde of daemonettes/cultists with masque and herald to the enemy and deep strike skarbrand for +1a aura/chop up big enemy target with some miscellaneous units to provide some ranged damage. I figured a relatively fast and durable model would be useful to countering deepstrikes/transports or as a linebreaker
Also have a bunch of old nurgle stuff but haven't looked into it too much as i'm not a fan of alot of the new unit asthetics and those seem like necessary lynchpins
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This message was edited 1 time. Last update was at 2018/01/16 03:51:58
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![[Post New]](/s/i/i.gif) 2018/01/16 03:57:48
Subject: Re:Chaos Daemon Tactica - 8th Edition
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Longtime Dakkanaut
Northridge, CA
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I don't think you'll be able to fit all of that into a list, honestly.
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![[Post New]](/s/i/i.gif) 2018/01/16 04:03:27
Subject: Re:Chaos Daemon Tactica - 8th Edition
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Regular Dakkanaut
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andysonic1 wrote:I don't think you'll be able to fit all of that into a list, honestly.
well its kind of for a 2000-2500 pt list and skarbrand is the only big guy i have so far. was mainly interested in the beasts because theyre cheaper then soul grinder/defiler and seem pretty good in melee. most of my hqs are heralds or ~100-120 pt chaos characters
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This message was edited 1 time. Last update was at 2018/01/16 04:06:10
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![[Post New]](/s/i/i.gif) 2018/01/16 04:15:02
Subject: Re:Chaos Daemon Tactica - 8th Edition
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Fresh-Faced New User
Dallas
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Okay I really don't understand this but why do chaos spawn not have a 5++? They're clearly daemonic and would definitely make them way more useful. Is it because they cost 33 pts?
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Death Guard, Orks, and Vampire Counts |
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![[Post New]](/s/i/i.gif) 2018/01/16 04:32:21
Subject: Re:Chaos Daemon Tactica - 8th Edition
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Automated Rubric Marine of Tzeentch
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Crastok wrote:Okay I really don't understand this but why do chaos spawn not have a 5++? They're clearly daemonic and would definitely make them way more useful. Is it because they cost 33 pts?
Spawn aren't actually daemons. They are just hideously mutated blobs of flesh
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![[Post New]](/s/i/i.gif) 2018/01/16 04:44:26
Subject: Re:Chaos Daemon Tactica - 8th Edition
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Regular Dakkanaut
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anticitizen013 wrote: Crastok wrote:Okay I really don't understand this but why do chaos spawn not have a 5++? They're clearly daemonic and would definitely make them way more useful. Is it because they cost 33 pts?
Spawn aren't actually daemons. They are just hideously mutated blobs of flesh 
like warp poop
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![[Post New]](/s/i/i.gif) 2018/01/16 05:34:51
Subject: Chaos Daemon Tactica - 8th Edition
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Longtime Dakkanaut
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Lol. Warp poop :p
So I am looking at the deamon codex right now and am loving it for the most part. I am trying to figure something out though, my deamon army is going to be rolling with my chaos marine army, right now a renegade chapter variety force. I wanted to use forgefiends and soul grinders as the focus of the shooting of the army, but I am not seeing any real options for helping the soul grinder shoot better in the deamon codex except for a deamon prince. I really don't want to pay for a dp to just make the soulgrinder shoot better, what other options could I take?
I don't have my chaos marine codex on me atm, but I am ok using a deathguard detachment and giving the grinder mark of nurgle, or just sticking with chaos marines and mark of tzeench for better save, as my deamon force is a soup list and not dedicated to any single force. Would rather not have to rely on stratagems like demonic Forge from the chaos marines book either.
Or are these guys just not tactically viable for long range fire Support? I am trying to tiptoe the line of fluffy and challenging vs all comers, not focused on taking on any specific army or force.
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This message was edited 1 time. Last update was at 2018/01/16 05:38:27
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![[Post New]](/s/i/i.gif) 2018/01/16 07:05:19
Subject: Chaos Daemon Tactica - 8th Edition
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Been Around the Block
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lindsay40k wrote:VoidSempai wrote: McGibs wrote:Apologies if this has been brought up earlier, but has anyone noticed the ranged benefits of the Crimson Crown?
The Crimson Crown:
Each time you make a wound roll of 6+ for a friendly KHORNE DAEMON unit within 6" of the bearer, that model may immediately make an extra attack using the same weapon at the same target (sic)
so, for ranged weapons, this generates an entire extra attack (full shots) with the weapon. Like, for my Khorne laser Decimator with 10 shots, each roll of 6 generates 5 more shots. Get's even dumber with things like Lord of Skulls or Kytans.
Seems like something they'll catch in a FAQ (change to fight phase), but interesting nontheless.
Yeah, they’re going to have to rewrite this to melee only, or else clarify that it means a single extra shot. It clearly isn’t going to be ‘Lord of Skulls rolls to hit with Hades Gatling Cannon, hits 10 times, rolls three sixes to wound, FIRES THIRTY-SIX MORE SHOTS’.
No. BRB, page 179. Or simply read my previous comment where i have already answered.
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This message was edited 1 time. Last update was at 2018/01/16 07:09:25
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![[Post New]](/s/i/i.gif) 2018/01/16 12:49:39
Subject: Re:Chaos Daemon Tactica - 8th Edition
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Fresh-Faced New User
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Hi!
Long time lurker and now it is time to provide with some content to this lovely thread.
I made a 1500 points mono tzeentch army, and I want to see what you think:
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Battalion Detachment 1:
HQ:
Changecaster (Warlord; Daemonspark)
- Psychic Powers: Boon of Change, Flickering Flames
- Artefacts/Wargear: -
- Comment: Warlord, reroll 1 wounds, provide Flickering Flames, Deepstrike
Daemon Prince
- Psychic Powers: Boon of Change
- Artefacts/Wargear: 2 Malefic talons
- Comment: Reroll 1 to hit, provide Boon of Change, Deepstrike
Troops:
24 pink horrors
- Comment: Deepstrike, 72 str 4-5 shots, reroll 1 to hit and wounds
10 brimstones
10 brimstones
- Comment: Objective holders, screen
Elites:
6 flamers
- Comment: Deepstrike, 6d6 str 4-5 shots, AP -1, reroll 1 to wound
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Battalion Detachment 2:
HQ: :
Lord Of Change with Baleful sword
- Psychic Powers: Infernal Gateway, Bolt of Change, Flickering Flames
- Artefacts/Wargear: The impossible Robe
- Comment: Set up middle, draw attention
Change Caster
- Psychic Powers: Gaze of Fate, Boon of Change
- Artefacts/Wargear: -
- Comment: Stay behind troops and provide rerolls
Troops:
10 brimstones
10 blue horror
10 blue horror
- Comment: Objective holders, screen (lack of brimestones)
Elites:
1 Exalted flamer
1 Exalted flamer
- Comment: Heavy armor destroyer
Fast Attack:
5 screamers
- Comment: Flyer killer and flanker
Total points:
1499
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Command points
9 Command points - Deepstrike Changecaster (1 CP), Daemon Prince (1 CP), pink horrors (2 CP), 6 Flamers(1 CP)
= 4 Command points
Use rest of the command points for rerolls, moral negation and +1 invulnerable saves
Game plan:
Try to deepstrike as soon as possible and try to position such that I can eliminate key sections of the enemy army.
The Lord of Change with the impossible robe are going move straight against the enemy on a suicide mission to draw attention from enemy gunfire. If he survives (3++) will be a somewhat threat in melee and in Infernal Gateway range.
Screamers are going on for flyer hunt or take down medium vehicle, since the high movement it is not impossible for them to take advantage of the Deepstriking blob aura.
Brimestones/Blue Horrors are going to take and hold objectives and screen the changecaster number 2 and exalted flamers.
Exalted Flamers are going to target various high armor trouble makers.
Possible changes:
1. I dont know if it is worth to choose the deepstriking changecaster as a warlord for the daemonspark (reroll 1 to wound in shooting phase) or if I should make the Lord of Change the warlord so he can get the Incorporeal form (-1 damage).
2. I really want to try out the screamers, but more flamers might be a better choice.
3. Daemon prince with 2 malefic talons is a beast, but I'm worried that deepstriking a Daemon prince for the reroll 1 to hit and a possible charge is a waste of points.
Anyone has some suggestions or see something obvious I should change?
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This message was edited 16 times. Last update was at 2018/01/16 15:59:48
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![[Post New]](/s/i/i.gif) 2018/01/16 14:34:42
Subject: Chaos Daemon Tactica - 8th Edition
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Been Around the Block
Desio - Italy
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I found a funny typo: obliterators have the faction keyords
"daemon" so they can be used in a battleforged detachment of chaos daemon.
They do not gain the specific ability of a daemon with alligiance but they can sinergy with psychic powers and relics...
A khorne obly unit can benefit from the crown....cool
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Chaos Marines since the beginning - For The Dark Gods |
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![[Post New]](/s/i/i.gif) 2018/01/16 14:38:46
Subject: Chaos Daemon Tactica - 8th Edition
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Longtime Dakkanaut
Northridge, CA
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Azuza001 wrote:Lol. Warp poop :p
So I am looking at the deamon codex right now and am loving it for the most part. I am trying to figure something out though, my deamon army is going to be rolling with my chaos marine army, right now a renegade chapter variety force. I wanted to use forgefiends and soul grinders as the focus of the shooting of the army, but I am not seeing any real options for helping the soul grinder shoot better in the deamon codex except for a deamon prince. I really don't want to pay for a dp to just make the soulgrinder shoot better, what other options could I take?
I don't have my chaos marine codex on me atm, but I am ok using a deathguard detachment and giving the grinder mark of nurgle, or just sticking with chaos marines and mark of tzeench for better save, as my deamon force is a soup list and not dedicated to any single force. Would rather not have to rely on stratagems like demonic Forge from the chaos marines book either.
Or are these guys just not tactically viable for long range fire Support? I am trying to tiptoe the line of fluffy and challenging vs all comers, not focused on taking on any specific army or force.
Neither Foregfiends or Soul Grinders are really viable for long ranged support unless you shove Kharn next to them, buff them with psykic powers, and sacrifice a small goat before the game begins. You will get more mileage out of Havocs, Bikes, Obits, and pretty much any other shooting option.
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![[Post New]](/s/i/i.gif) 2018/01/16 14:47:29
Subject: Chaos Daemon Tactica - 8th Edition
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Fresh-Faced New User
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brugner8 wrote:I found a funny typo: obliterators have the faction keyords
"daemon" so they can be used in a battleforged detachment of chaos daemon.
They do not gain the specific ability of a daemon with alligiance but they can sinergy with psychic powers and relics...
A khorne obly unit can benefit from the crown....cool
All Daemons (and Daemon Engines) synergize with Daemons' psychic powers and relics, regardless of their faction's keywords. Faction's keywords only come into the picture when you're making a detachment and "possibly" when using faction's stratagems.
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![[Post New]](/s/i/i.gif) 2018/01/16 14:55:41
Subject: Chaos Daemon Tactica - 8th Edition
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Longtime Dakkanaut
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FLG has implied that'll be changed in a faq/errata, though how and whether just for demons or for the game as a whole is unsure. It is odd, given as recently as the DG faq they were doing it the other way around.
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![[Post New]](/s/i/i.gif) 2018/01/16 14:59:12
Subject: Chaos Daemon Tactica - 8th Edition
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Nurgle Chosen Marine on a Palanquin
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mmimzie wrote:ballzonya wrote:Question do those trees (forgot their name) get placed just like placing other units in your deployment? You don't need the snail to drop them do you?
Yes they are a unit in your army just like any other model. you can even deep strike them. Similarly when summoned they cost points.
By summoned do you mean from the snail character? They don't have the daemonic ritual rule, so they cannot be summoned.
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![[Post New]](/s/i/i.gif) 2018/01/16 16:14:53
Subject: Re:Chaos Daemon Tactica - 8th Edition
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Oozing Plague Marine Terminator
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anticitizen013 wrote: Crastok wrote:Okay I really don't understand this but why do chaos spawn not have a 5++? They're clearly daemonic and would definitely make them way more useful. Is it because they cost 33 pts?
Spawn aren't actually daemons. They are just hideously mutated blobs of flesh 
Yep. I've run Spawn in 7th edition when their high movement was key. But they really need a price cut now considering Plague Drones do what they do better, faster, more resilient, and more reliably for 1 pt more. It's a pain because I have 11 of the beasties. Even at 30 pts, I'd be hard pressed to pick them over Drones i think Spawn are best used to escort slow moving characters on foot.
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![[Post New]](/s/i/i.gif) 2018/01/16 16:20:59
Subject: Chaos Daemon Tactica - 8th Edition
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Longtime Dakkanaut
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andysonic1 wrote:Azuza001 wrote:Lol. Warp poop :p
So I am looking at the deamon codex right now and am loving it for the most part. I am trying to figure something out though, my deamon army is going to be rolling with my chaos marine army, right now a renegade chapter variety force. I wanted to use forgefiends and soul grinders as the focus of the shooting of the army, but I am not seeing any real options for helping the soul grinder shoot better in the deamon codex except for a deamon prince. I really don't want to pay for a dp to just make the soulgrinder shoot better, what other options could I take?
I don't have my chaos marine codex on me atm, but I am ok using a deathguard detachment and giving the grinder mark of nurgle, or just sticking with chaos marines and mark of tzeench for better save, as my deamon force is a soup list and not dedicated to any single force. Would rather not have to rely on stratagems like demonic Forge from the chaos marines book either.
Or are these guys just not tactically viable for long range fire Support? I am trying to tiptoe the line of fluffy and challenging vs all comers, not focused on taking on any specific army or force.
Neither Foregfiends or Soul Grinders are really viable for long ranged support unless you shove Kharn next to them, buff them with psykic powers, and sacrifice a small goat before the game begins. You will get more mileage out of Havocs, Bikes, Obits, and pretty much any other shooting option.
So I have to find a small goat? Dang. Oh well. Lol
My issue is I already have the models. So if soul grinders are not our demonic answer to range what is besides a skull cannon? And again what God works best with it?
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![[Post New]](/s/i/i.gif) 2018/01/16 16:37:12
Subject: Chaos Daemon Tactica - 8th Edition
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Regular Dakkanaut
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gwarsh41 wrote:mmimzie wrote:ballzonya wrote:Question do those trees (forgot their name) get placed just like placing other units in your deployment? You don't need the snail to drop them do you?
Yes they are a unit in your army just like any other model. you can even deep strike them. Similarly when summoned they cost points.
By summoned do you mean from the snail character? They don't have the daemonic ritual rule, so they cannot be summoned.
Yes by the snail.
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![[Post New]](/s/i/i.gif) 2018/01/16 17:10:29
Subject: Chaos Daemon Tactica - 8th Edition
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Huge Hierodule
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Azuza001 wrote: andysonic1 wrote:Azuza001 wrote:Lol. Warp poop :p
So I am looking at the deamon codex right now and am loving it for the most part. I am trying to figure something out though, my deamon army is going to be rolling with my chaos marine army, right now a renegade chapter variety force. I wanted to use forgefiends and soul grinders as the focus of the shooting of the army, but I am not seeing any real options for helping the soul grinder shoot better in the deamon codex except for a deamon prince. I really don't want to pay for a dp to just make the soulgrinder shoot better, what other options could I take?
I don't have my chaos marine codex on me atm, but I am ok using a deathguard detachment and giving the grinder mark of nurgle, or just sticking with chaos marines and mark of tzeench for better save, as my deamon force is a soup list and not dedicated to any single force. Would rather not have to rely on stratagems like demonic Forge from the chaos marines book either.
Or are these guys just not tactically viable for long range fire Support? I am trying to tiptoe the line of fluffy and challenging vs all comers, not focused on taking on any specific army or force.
Neither Foregfiends or Soul Grinders are really viable for long ranged support unless you shove Kharn next to them, buff them with psykic powers, and sacrifice a small goat before the game begins. You will get more mileage out of Havocs, Bikes, Obits, and pretty much any other shooting option.
So I have to find a small goat? Dang. Oh well. Lol
My issue is I already have the models. So if soul grinders are not our demonic answer to range what is besides a skull cannon? And again what God works best with it?
Honestly, the only list I’m even considering with dinobots in it is a casual play Epidemius one. They *might* finish some units off and charge up Epi; they are not doing as much ranged heavy lifting as Oblits, Blight-Haulers, or Decimators. But, honestly, their main use is as a fire magnet, moving forwards and intimidating the enemy. But even if you throw Kharn, Abaddon or Stratagems are them, they don’t seem to hit the AP/fire rate/range sweet spot.
And that’s not even answering the question of ranged Daemon *faction* firepower. The Soul Grinder, Skull Cannon, and Burning Chariot are not tempting me away from Chaos Soup, I’m sad to say.
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![[Post New]](/s/i/i.gif) 2018/01/16 17:12:40
Subject: Re:Chaos Daemon Tactica - 8th Edition
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Contagious Dreadnought of Nurgle
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CupOfBuckets wrote:Hi!
Long time lurker and now it is time to provide with some content to this lovely thread.
I made a 1500 points mono tzeentch army, and I want to see what you think:
-------------------------------------------------------------------------------------------------------------------------------------------------
Battalion Detachment 1:
HQ:
Changecaster (Warlord; Daemonspark)
- Psychic Powers: Boon of Change, Flickering Flames
- Artefacts/Wargear: -
- Comment: Warlord, reroll 1 wounds, provide Flickering Flames, Deepstrike
Daemon Prince
- Psychic Powers: Boon of Change
- Artefacts/Wargear: 2 Malefic talons
- Comment: Reroll 1 to hit, provide Boon of Change, Deepstrike
Troops:
24 pink horrors
- Comment: Deepstrike, 72 str 4-5 shots, reroll 1 to hit and wounds
10 brimstones
10 brimstones
- Comment: Objective holders, screen
Elites:
6 flamers
- Comment: Deepstrike, 6d6 str 4-5 shots, AP -1, reroll 1 to wound
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Battalion Detachment 2:
HQ: :
Lord Of Change with Baleful sword
- Psychic Powers: Infernal Gateway, Bolt of Change, Flickering Flames
- Artefacts/Wargear: The impossible Robe
- Comment: Set up middle, draw attention
Change Caster
- Psychic Powers: Gaze of Fate, Boon of Change
- Artefacts/Wargear: -
- Comment: Stay behind troops and provide rerolls
Troops:
10 brimstones
10 blue horror
10 blue horror
- Comment: Objective holders, screen (lack of brimestones)
Elites:
1 Exalted flamer
1 Exalted flamer
- Comment: Heavy armor destroyer
Fast Attack:
5 screamers
- Comment: Flyer killer and flanker
Total points:
1499
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Command points
9 Command points - Deepstrike Changecaster (1 CP), Daemon Prince (1 CP), pink horrors (2 CP), 6 Flamers(1 CP)
= 4 Command points
Use rest of the command points for rerolls, moral negation and +1 invulnerable saves
Game plan:
Try to deepstrike as soon as possible and try to position such that I can eliminate key sections of the enemy army.
The Lord of Change with the impossible robe are going move straight against the enemy on a suicide mission to draw attention from enemy gunfire. If he survives (3++) will be a somewhat threat in melee and in Infernal Gateway range.
Screamers are going on for flyer hunt or take down medium vehicle, since the high movement it is not impossible for them to take advantage of the Deepstriking blob aura.
Brimestones/Blue Horrors are going to take and hold objectives and screen the changecaster number 2 and exalted flamers.
Exalted Flamers are going to target various high armor trouble makers.
Possible changes:
1. I dont know if it is worth to choose the deepstriking changecaster as a warlord for the daemonspark (reroll 1 to wound in shooting phase) or if I should make the Lord of Change the warlord so he can get the Incorporeal form (-1 damage).
2. I really want to try out the screamers, but more flamers might be a better choice.
3. Daemon prince with 2 malefic talons is a beast, but I'm worried that deepstriking a Daemon prince for the reroll 1 to hit and a possible charge is a waste of points.
Anyone has some suggestions or see something obvious I should change?
Dp has a PL of 11 so you need 2cp to ds him not 1, and no wings well.... mean is a sitting turkey. Honestly use a piece like the LOC costing 335pts like a distraction carnifex...no ty.
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3rd place league tournament
03-18-2018
2nd place league tournament
06-12-2018
3rd place league
tournament
12-09-2018
3rd place league tournament
01-13-2019
1st place league tournament
01-27-2019
1st place league
tournament
02-25-2019 |
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![[Post New]](/s/i/i.gif) 2018/01/16 17:25:08
Subject: Re:Chaos Daemon Tactica - 8th Edition
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Regular Dakkanaut
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blackmage wrote:
Dp has a PL of 11 so you need 2cp to ds him not 1, and no wings well.... mean is a sitting turkey. Honestly use a piece like the LOC costing 335pts like a distraction carnifex...no ty.
the LoC is a pretty durable model. A magnus the red trhat's always on a 3+ and -1 damage from big weapons. While it's abit suceptible to small arms fire, it's still a tough chicken. I think when your not going first... something is gonna die for sure x.x. That said i've switch to deep striking mine myself as the rest of the stuff i put down doesn't seems to get tabled turn 1.
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![[Post New]](/s/i/i.gif) 2018/01/16 17:28:44
Subject: Re:Chaos Daemon Tactica - 8th Edition
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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mmimzie wrote: blackmage wrote:
Dp has a PL of 11 so you need 2cp to ds him not 1, and no wings well.... mean is a sitting turkey. Honestly use a piece like the LOC costing 335pts like a distraction carnifex...no ty.
the LoC is a pretty durable model. A magnus the red trhat's always on a 3+ and -1 damage from big weapons. While it's abit suceptible to small arms fire, it's still a tough chicken. I think when your not going first... something is gonna die for sure x.x. That said i've switch to deep striking mine myself as the rest of the stuff i put down doesn't seems to get tabled turn 1.
Except it doesn't have the amazing powers Magnus has access to and lacks Magnus' glorious damage output.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2018/01/16 17:46:23
Subject: Chaos Daemon Tactica - 8th Edition
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Norn Queen
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Any tips for Khorneys?
What useful/good with the new Dex?
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2018/01/16 18:02:04
Subject: Re:Chaos Daemon Tactica - 8th Edition
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Fresh-Faced New User
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Dp has a PL of 11 so you need 2cp to ds him not 1, and no wings well.... mean is a sitting turkey. Honestly use a piece like the LOC costing 335pts like a distraction carnifex...no ty.
In the new chaos daemon codex a Daemon Prince has power level 8, 9 with wings. am I missing something?
I don't think wings will be useful enough since the Daemon Prince will deepstrike, I would put wings on him if he were going to be deployed but 1 extra CP deepstrike cost for 4" more movement. naaah
the LoC is a pretty durable model. A magnus the red trhat's always on a 3+ and -1 damage from big weapons. While it's abit suceptible to small arms fire, it's still a tough chicken. I think when your not going first... something is gonna die for sure x.x. That said i've switch to deep striking mine myself as the rest of the stuff i put down doesn't seems to get tabled turn 1.
Yes, I agree that LoC isn't that bad people say it is. 3++ inv save, cheaper, +2 casting, 16 wounds. I also would love to have a Magnus the red but it has to wait until thousands sons codex is revealed.
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![[Post New]](/s/i/i.gif) 2018/01/16 18:05:57
Subject: Chaos Daemon Tactica - 8th Edition
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Nurgle Chosen Marine on a Palanquin
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What do you tournament players think about using the stratagem to deep strike the plague tree?
I can't find anything that says you cannot, but it seems like it shouldn't work. Fortifications can't move, and deep strike counts as moving right?
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![[Post New]](/s/i/i.gif) 2018/01/16 18:14:51
Subject: Chaos Daemon Tactica - 8th Edition
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Contagious Dreadnought of Nurgle
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didn't notice demons DP has a PL of 8, btw you undersimate the big difference between fly and not. Automatically Appended Next Post: Ratius wrote:Any tips for Khorneys?
What useful/good with the new Dex?
bloodletters, flesh hounds skull cannons and skarbrand now are pretty nice, 20+ letters with stendard+stratagem ds and roll 3d6 to charge, rerollable, near an herald and a Dp to re roll 1's hits like trucks.
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This message was edited 1 time. Last update was at 2018/01/16 18:21:10
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