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Personally i hate the list. For me when i look at the list i see 2 big targets tbs with bad to ok delivery systems for mediocre troops which arnt really supported.
I wonder why you woudnt just run 2 batts or better choices tbh.
The troops are bad and you have 6 units.
The land raider is mediocre i would run 2 razorbacks instead.
I love the stormwolf but im always thinking maybe i should run more razorbacks.
Chainswords for Intercessors and a Frost Sword on the sarge and I might consider them. The problem is though that you can't fit them inside transports so they are back-midfield campers at best.
Hellblasters are pretty solid.
The thing is that mixing oldmarines and numarines just doesn't feel right, fluff reasons notwithstanding.
Ilgoth wrote: I would like to see some fully new fast attack choice, or some characters getting models. I've no interest in our own Primaris box...
Primaris as they stand just would feel awkward for space wolves. Vanillia Marines, blood angels and dark angels worked alright, but space wolves orginization system is differant eneugh they might seem awkward if just thrown in
Opinions are not facts please don't confuse the two
COLD CASH wrote: Personally i hate the list. For me when i look at the list i see 2 big targets tbs with bad to ok delivery systems for mediocre troops which arnt really supported.
I wonder why you woudnt just run 2 batts or better choices tbh.
The troops are bad and you have 6 units.
The land raider is mediocre i would run 2 razorbacks instead.
I love the stormwolf but im always thinking maybe i should run more razorbacks.
Rest of your choices are fine.
Just my opinion.
The idea of the crusader and stormwolf is target saturation. The enemy should only be able to blow 1 of the 2 up first turn. And i find the cruaader can get work done on its own with little support needed. I do own 2 razerbacks and a bunch of rhinos, i could change it out. I don't find our troops need much support, we already get good shooting and a good number of attacks thanks to taking pistols/swords/bolters for free. Grey hunters get expensive when you start tooling them out, at 65 per 5 if i lose some i didnt lose much.
2 batts? What does batt stand for?
I have a bunch of other options. A stormfang, 3 rhinos, 2 razerbacks, wolfen, terminators, thunderwolves, wolf scouts, long fangs, and many more grey hunters and bloodclaws, even some skyclaws. What would you suggest?
COLD CASH wrote: Personally i hate the list. For me when i look at the list i see 2 big targets tbs with bad to ok delivery systems for mediocre troops which arnt really supported.
I wonder why you woudnt just run 2 batts or better choices tbh.
The troops are bad and you have 6 units.
The land raider is mediocre i would run 2 razorbacks instead.
I love the stormwolf but im always thinking maybe i should run more razorbacks.
Rest of your choices are fine.
Just my opinion.
The idea of the crusader and stormwolf is target saturation. The enemy should only be able to blow 1 of the 2 up first turn. And i find the cruaader can get work done on its own with little support needed. I do own 2 razerbacks and a bunch of rhinos, i could change it out. I don't find our troops need much support, we already get good shooting and a good number of attacks thanks to taking pistols/swords/bolters for free. Grey hunters get expensive when you start tooling them out, at 65 per 5 if i lose some i didnt lose much.
2 batts? What does batt stand for?
I have a bunch of other options. A stormfang, 3 rhinos, 2 razerbacks, wolfen, terminators, thunderwolves, wolf scouts, long fangs, and many more grey hunters and bloodclaws, even some skyclaws. What would you suggest?
a Batt stands for Battalion. Basicly if you're running 6 units of troops split them up into 2 seperate battalions for better CP farm. although you WOULD need some HQs. but a pair of WGBLs would be cheap eneugh that you might be able to squeeze them in if you really wanted to. but CPs aren't that important for space wolves until we get a codex
Opinions are not facts please don't confuse the two
2018/07/05 23:24:04
Subject: Re:Owoo!! Space Wolf Tactica: 8th Edition.
So snagged some space wolf terminators, I know termies are suboptimal this edition but how would they be equipped best, all mee, all dakka, a dakka/melee mix? I admit to some sadness I can't equip them with storm sheilds and storm bolters
Opinions are not facts please don't confuse the two
"Basicly if you're running 6 units of troops split them up into 2 seperate battalions for better CP farm"
Two Battalions gives you 10. A Brigade gives you 12.
One of my Space Wolves test lists has THREE Brigades in 2000 points. But each Brigade is nothing but 2 HQs and 3 Grey Hunters. I can never manage to fill out a whole Battalion except for Guard & Sisters.
I wasnt doing those units for the command points, i was taking them because i like how they work. Its not like we need the cp, what are we going to spend them on, rerolls?
As far as terms go, you could run them combi plasma / storm shields, gives them high damage output and great defensive stay.
Interesting... the Killteam being released for Adeptus Astartes is a Space Wolf specific one, the Fangs of Ulfrich. Some cool looking Primaris there, especially the Reivers. Hopefully some more Wolf rumours coming for August!
Zap Brannigan -
"In the game of chess you can never let your adversary see your pieces."
"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate."
"Rock breaks scissors. But paper covers rock, and scissors cut paper! Kiff: we have a conundrum...... Search them for paper... and bring me a rock."
2018/07/08 20:45:17
Subject: Re:Owoo!! Space Wolf Tactica: 8th Edition.
BrianDavion wrote: So snagged some space wolf terminators, I know termies are suboptimal this edition but how would they be equipped best, all mee, all dakka, a dakka/melee mix? I admit to some sadness I can't equip them with storm sheilds and storm bolters
I would be tempted to run them with single wolf claw and storm bolter. Cheaper than a loyalist termie I think but just as good against most targets.
The other option is to tool them up with assault cannons and missile launchers and use them as pack leaders for squads on foot. CML goes great with Long Fangs and an Assault cannon adds some real wight of fire to Grey Hunter packs.
I stand between the darkness and the light. Between the candle and the star.
2018/07/09 13:37:08
Subject: Re:Owoo!! Space Wolf Tactica: 8th Edition.
So i did a practice game vs a knight player with my list and got trounced, it could have gone differently but a combination of dice rolls and speed on his side just trounced me.
I got first turn, moved everything forward, and unloaded my cursader and stormfang into his big knight, but didnt do anything. A combination of bad rolls (out of the 2 laz cannons, hellfrost cannons, and multimelta from crusader one laz cannon hit, bad rolls like i said) and his 3++ shield made it hard to do anything. Then he rolled stupid good (6 shots on a 1d6 weapon, rolled 3 5's and 3 6's to hit the storm fang, yeah it blew up quick) and charged the smaller knights with chainsword arms into the crusader and blew it up, on top of being house raven so all his knights were moving a crazy 14+ inches a turn made it hard to even get into combat with them...
So this is my new list idea.
Spoiler:
+ HQ +
Bjorn the Fell-handed: Heavy flamer, Twin lascannon
Wolf Lord on Thunderwolf: Storm shield, Thunder hammer
Venerable Dreadnought
. . Fenrisian Great Axe and Blizzard Shield: Blizzard shield, Fenrisian great axe
Venerable Dreadnought
. . Fenrisian Great Axe and Blizzard Shield: Blizzard shield, Fenrisian great axe
+ Heavy Support +
Long Fangs
. . Long Fang: Lascannon
. . Long Fang: Lascannon
. . Long Fang: Lascannon
. . Long Fang: Lascannon
. . Long Fang: Boltgun
. . Long Fang Pack Leader: Boltgun and Bolt Pistol, Chainsword
. . Wolf Guard Pack Leader in Terminator Armour: Storm bolter, Storm shield
Long Fangs
. . Long Fang: Missile launcher
. . Long Fang: Missile launcher
. . Long Fang: Missile launcher
. . Long Fang: Missile launcher
. . Long Fang: Boltgun
. . Long Fang Pack Leader: Boltgun and Bolt Pistol, Chainsword
. . Wolf Guard Pack Leader in Terminator Armour: Storm bolter, Storm shield
Long Fangs
. . Long Fang: Multi-melta
. . Long Fang: Multi-melta
. . Long Fang: Multi-melta
. . Long Fang: Multi-melta
. . Long Fang Pack Leader: Boltgun and Bolt Pistol, Chainsword
. . Wolf Guard Pack Leader in Terminator Armour: Storm bolter, Storm shield
+ Dedicated Transport +
Rhino: 2x Storm bolter
Rhino: 2x Storm bolter
I may be overcompensating a bit lol. Plan is to run a straight up game for the mission / objectives while outflanking with the multimelta longfangs to hipefully come in within 12", but if not its still closer fire support. The terminators are in there for the 2 stormshield wounds, just to make sure my longfangs dont get blown away easily by a basilisk of something else big.
Here is hoping for some good luck. I really hope i dont end up against knights every game but it seems like in the local meta thats how its going.
WGPL in TDA isnt worth it as pack leaders in other units. They cant take heavy terminator weapons, come at regular price vs a normal WG who comes at a discount: same as the cost of a regular marine of that unit. So the highest benefit is with scouts and BCs, kitted offensively to hide behind the bodies of the unit.
Yeah, i can see that. I was looking at it as 2 3++ wounds the enemy will have to get through before they start hitting my heavy weapons. I have had a few games where i have put a normal wgpl with a storm shield and another body into the squad and that lone storm shield held the line against much more firepower than they should have. And the cost between 1 guy and wgpl with storm shield and terminator wgpl with storm shield was nominal, but thats 2 stormshield wounds vs 1, so yeah thats why i went with the terms.
I think SW have to beat knights in melee, with storm shields and thunder hammers. TWCHQs and wulfen do a pretty good job of messing them up. Obviously it's gonna be an uphill battle though.
Northern85Star wrote: WGPL in TDA isnt worth it as pack leaders in other units. They cant take heavy terminator weapons.
Actually they can for Long Fang packs. The LF entry specifically states that a WGPL in TDA make items from the Terminator heavy weapon list.
True, but two long fangs with missile launchers are 2 points cheaper and strictly better than a CML (12” better range, 2d6 frag compared to 2d3 w/ CML). If you run two of these, you could swap them for an entire squad of long fangs with heavy bolters. The chassis is just too expensive for what it does.
Northern85Star wrote: WGPL in TDA isnt worth it as pack leaders in other units. They cant take heavy terminator weapons.
Actually they can for Long Fang packs. The LF entry specifically states that a WGPL in TDA make items from the Terminator heavy weapon list.
True, but two long fangs with missile launchers are 2 points cheaper and strictly better than a CML (12” better range, 2d6 frag compared to 2d3 w/ CML). If you run two of these, you could swap them for an entire squad of long fangs with heavy bolters. The chassis is just too expensive for what it does.
But if your Long Fangs already have five heavy weapons then you can't get another Missile Launcher in that squad at any price other than adding a WGBL
Folks, I have a recollection of an updated list of Space Wolves Primaris that added some post-Index units to the list, am I imagining it - and, if not, where might one find it?
lindsay40k wrote: Folks, I have a recollection of an updated list of Space Wolves Primaris that added some post-Index units to the list, am I imagining it - and, if not, where might one find it?
Codex Space Marines. When it launched GW was quick to state that players of other marine armies are welcome to use that for primaris stuff until the deployment of their own codex.
And it's a safe bet most of it will be the same. my onlky question are chaplains and apocatharies. will space wolf primaris marines get a standard one, or will they put out a primaris wolf preist?
Opinions are not facts please don't confuse the two
A Primaris Wolf Priest would be cool. SWs have always done things their own way so if anyone were to get customized Primaris, Wolves would be a good place to start.
The thing is that the basic Primaris range still has some gaps in it. No Techmarine, no assault units (Reivers are more harassment than dedicated melee) and no basic Transports.
I would love wolves to get a few shiny new toys but running a pure Primaris army is hard work at the moment and I feel the basic line needs improving first.
Of course I would love to see new plastic in the form of Russ himself but I think the odds of that are fading.
I stand between the darkness and the light. Between the candle and the star.
Karhedron wrote: A Primaris Wolf Priest would be cool. SWs have always done things their own way so if anyone were to get customized Primaris, Wolves would be a good place to start.
The thing is that the basic Primaris range still has some gaps in it. No Techmarine, no assault units (Reivers are more harassment than dedicated melee) and no basic Transports.
I would love wolves to get a few shiny new toys but running a pure Primaris army is hard work at the moment and I feel the basic line needs improving first.
Of course I would love to see new plastic in the form of Russ himself but I think the odds of that are fading.
I'm more thinking rules then a seperate mini. I can convert easily eneugh
Opinions are not facts please don't confuse the two
Karhedron wrote: GW don't seem to release rules without models anymore.
Grey Knight Grandmaster comes to mind. anything that'd be a complex conversion at best won't happen, but let's face it a wolf preist is basicly just a chaplain with a skull hat tops.
Opinions are not facts please don't confuse the two
So I was wondering if you guys had any good tactics for a melee heavy SW list of 2000p versus a very shooty Tau list?
I´ve been having some problems handling his Overwatch and while I know some tricks like hiding behind Rhinos and cover and such when declaring charge, that doesn´t always apply.
You guys got any good tactics to deal with or work around the Tau Overwatch?
When charging tau you need multiple threats at once. Once a tau player does support ovetwatch that unit cant overwatch again that turn, so if your threatening 3 charges to 3 different units at once its less likely he will use the ability even if you then decide to not charge with groups 2 and 3.
Azuza001 wrote: When charging tau you need multiple threats at once. Once a tau player does support ovetwatch that unit cant overwatch again that turn, so if your threatening 3 charges to 3 different units at once its less likely he will use the ability even if you then decide to not charge with groups 2 and 3.
That´s a good idea actually, I´ve always been trying to get all my units into melee when I don´t exactly need to.
What about working around their ability to fly away with their suits and flying tanks and then fire normally? Any good counters, or should I just take it?
Also if you guys have any good ideas for weapons that counter Tau (other than Stormshields), I´d love to know your experiences with such weaponry. Heavy autocannons on Terminators or more Long Fang units, anything like that?