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Made in us
Longtime Dakkanaut




ArmchairArbiter wrote:
jcd386 wrote:
I can't see the Santa version bring that useful either way, due to being over 10 wounds and not actually that difficult to kill.


I think he’ll be surprising viable. Not in a tournament probably but in general with friends from casual to a semi competitive environment


Yeah but that goes for pretty much any unit.
   
Made in ca
Commander of the Mysterious 2nd Legion





jcd386 wrote:
ArmchairArbiter wrote:
jcd386 wrote:
I can't see the Santa version bring that useful either way, due to being over 10 wounds and not actually that difficult to kill.


I think he’ll be surprising viable. Not in a tournament probably but in general with friends from casual to a semi competitive environment


Yeah but that goes for pretty much any unit.


thats all you can really expect, "compeitive" these days consists of "the most broken units across a dozen codices"

Opinions are not facts please don't confuse the two 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

BrianDavion wrote:
 ZergSmasher wrote:
Looks like in the codex if we want Logan Grimnar we have to take his Santa Claus version. Sure, they gave him better stuff, but unless he's less than 10 wounds now no one in their right mind is going to take him in the sleigh.


why do you say that? I heard he got a points adjustment on foot. did they actually remove him? if so we can at least index him if it comes to it.

Ah, I think the screenshot I saw just had the entry for him on foot cut off. All I saw was the "Logan Grimnar on Stormrider" line. My bad.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 21 | Current main painting project: Warhammer 40k Leviathan set
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in de
Stealthy Space Wolves Scout




Germany, Frankfurt area

I'm a bit annoyed that all the reviewers compare the points cost to the Index and not Chapter Approved. Eyeryone telling you about massive points drop that actually already happened last year.
What really changed is not very much:
Björn down 20 points
Wolf Guard down1 point (I think)
Fenrisisan Wolves up 2 points
Fenrisian great Axe up 10
Blizzard Shield down 15 but only 4++ now and can take stormbolter or hv flamer
Stormfang got cheaper because main weapon is now free


We lost: all characters on bike, WG on bikes, Iron Priest on Wolf, combi-weapons on all PA priests

apparently no smoke launcher on the Wulfen Dread

edit: yes, WG now 15 each
forgot to mention Logan, got also cheaper on both versions

This message was edited 3 times. Last update was at 2018/08/19 12:11:07


 
   
Made in us
Longtime Dakkanaut




The WG change is nice, and hopefully indicative of future marine points drops.
   
Made in dk
Regular Dakkanaut




Stormfang is down 50 points?! Time to get two more!
   
Made in ca
Monstrously Massive Big Mutant






So how will SW fair in a match against a Khorne army? Have Berzerkers finally met their match with the codex?
   
Made in us
Longtime Dakkanaut




 vaklor4 wrote:
So how will SW fair in a match against a Khorne army? Have Berzerkers finally met their match with the codex?


I'd say they aren't really comparable. Berzerkers are better at close combat, but SW have a lot more tricks and better shooting.
   
Made in hk
Steadfast Ultramarine Sergeant




 vaklor4 wrote:
So how will SW fair in a match against a Khorne army? Have Berzerkers finally met their match with the codex?


Assume both brings just close combat guys. Then if a horde of Khorne Berserkers charged first, I believe they crush similarly costs Space Wolves infantries or TWC almost 100% sure. If Space Wolves made the charge, maybe they would have 60% chances to win with units having comparable cost to the hordes of Berserkers. IMO The brutallity of tons of attacks have much much greater potential than the improved efficiency of +1 to hit in a direct fight.

However, if we are talking about taking down an Imperial Knight, a pack of 5 Wuflen with 4 TH/SS which have similar points to 20 Berserkers would likely do better, doing like 14 wounds to the Knight compare to around 11 wounds the Berserkers can inflict.

This message was edited 1 time. Last update was at 2018/08/19 16:30:58


 
   
Made in us
Decrepit Dakkanaut




jcd386 wrote:
The WG change is nice, and hopefully indicative of future marine points drops.

I really hope that's a change we can see for all the Marine vets. I really do think 15 points is correct.


Automatically Appended Next Post:
Ragnar69 wrote:
I'm a bit annoyed that all the reviewers compare the points cost to the Index and not Chapter Approved. Eyeryone telling you about massive points drop that actually already happened last year.
What really changed is not very much:
Björn down 20 points
Wolf Guard down1 point (I think)
Fenrisisan Wolves up 2 points
Fenrisian great Axe up 10
Blizzard Shield down 15 but only 4++ now and can take stormbolter or hv flamer
Stormfang got cheaper because main weapon is now free


We lost: all characters on bike, WG on bikes, Iron Priest on Wolf, combi-weapons on all PA priests

apparently no smoke launcher on the Wulfen Dread

edit: yes, WG now 15 each
forgot to mention Logan, got also cheaper on both versions

Does Grimnar do anything in particular or is he a glorified beatstick?

This message was edited 1 time. Last update was at 2018/08/19 18:02:38


CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in de
Stealthy Space Wolves Scout




Germany, Frankfurt area

Why should stern-/ vanguard veterans be only 15 points? They have the same statline as WG but additional special rules.

Logan has exactly the same rules as before.

 
   
Made in us
Decrepit Dakkanaut




Ragnar69 wrote:
Why should stern-/ vanguard veterans be only 15 points? They have the same statline as WG but additional special rules.

And pray tell what those special rules are.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Regular Dakkanaut






Ragnar69 wrote:


apparently no smoke launcher on the Wulfen Dread


Chaos and Xeno armies get to stack a bunch of -1 buffs by simply existing, but noooo we gotta rein back the marines, can't have them get any remotely good combos can we?

   
Made in us
Fresh-Faced New User




Spent 30 bucks on 10 prebuilt, red primed jump pack guys with bolt pistols, chainswords and two flamers.

Going to make them Skyclaws / Wolf Guard.

Highly considering running two five mane wolf guard, jump packs, shields and hammers. Drop them on my wulfen and a wolf priest when gak gets real.

Wolf priest with wolfkin stone giving those wolf guard an extra hammer swing. Everyone hitting on 3s, rerolling their 1s, 2s.

I imagine it'd chew through a lot of stuff. If the wolf guard get focused down, use that new stratagem to turn one of them into a menace.

-

I'm considering also picking up a Leviathan with dual grav guns or storm cannons. Which would you guys consider better? I'm leaving towards the grav guns.

This message was edited 1 time. Last update was at 2018/08/19 18:56:14


 
   
Made in gb
Longtime Dakkanaut





UK

 CatGotYourLas wrote:

I'm considering also picking up a Leviathan with dual grav guns or storm cannons. Which would you guys consider better? I'm leaving towards the grav guns.

I would go Grav/Storm or possibly double Storm. I don't think I would bother with double grav.

Or just get a Knight.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in ca
Commander of the Mysterious 2nd Legion





Slayer-Fan123 wrote:
Ragnar69 wrote:
Why should stern-/ vanguard veterans be only 15 points? They have the same statline as WG but additional special rules.

And pray tell what those special rules are.


combat squads.
They used to have additional rules back in the day but yeah, now they don't. I suippose vanguard vets CAN take metlabombs and sternguard CAN take heavy flamers but hardly seems worth extra points if you ask me

Opinions are not facts please don't confuse the two 
   
Made in us
Decrepit Dakkanaut




BrianDavion wrote:
Slayer-Fan123 wrote:
Ragnar69 wrote:
Why should stern-/ vanguard veterans be only 15 points? They have the same statline as WG but additional special rules.

And pray tell what those special rules are.


combat squads.
They used to have additional rules back in the day but yeah, now they don't. I suippose vanguard vets CAN take metlabombs and sternguard CAN take heavy flamers but hardly seems worth extra points if you ask me

Well if Ragnar can justify an extra point per model for Combat Squad I'd like to see it.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in dk
Regular Dakkanaut




It was an unnecessary nerf not to give rune priests and wolf priests access to combi weapons. Especially since i just finished a wolf priest with storm bolter! Is this done to increase incentive to use primaris equivallents?
   
Made in ca
Commander of the Mysterious 2nd Legion





Northern85Star wrote:
It was an unnecessary nerf not to give rune priests and wolf priests access to combi weapons. Especially since i just finished a wolf priest with storm bolter! Is this done to increase incentive to use primaris equivallents?


more likely another case of "no model no rulez"

Opinions are not facts please don't confuse the two 
   
Made in us
Decrepit Dakkanaut




Northern85Star wrote:
It was an unnecessary nerf not to give rune priests and wolf priests access to combi weapons. Especially since i just finished a wolf priest with storm bolter! Is this done to increase incentive to use primaris equivallents?

Just use the index, dude.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Monstrously Massive Big Mutant






Northern85Star wrote:
It was an unnecessary nerf not to give rune priests and wolf priests access to combi weapons. Especially since i just finished a wolf priest with storm bolter! Is this done to increase incentive to use primaris equivallents?


All index wargear options are rules legal. This also applies to the bike HQs, they are still playable.
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

 vaklor4 wrote:
Northern85Star wrote:
It was an unnecessary nerf not to give rune priests and wolf priests access to combi weapons. Especially since i just finished a wolf priest with storm bolter! Is this done to increase incentive to use primaris equivallents?


All index wargear options are rules legal. This also applies to the bike HQs, they are still playable.

This. So much this. I don't know why everyone's freaking out about losing the options for Wolf Guard on bikes and stuff; the Index entries are still legal for these things. Just remember the flowchart GW released way back when.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 21 | Current main painting project: Warhammer 40k Leviathan set
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in us
Longtime Dakkanaut




My only issue is the index option i would want to run is rune priest on bike, and the index version doesn't get the 2 powers known like the updated ones would. Other than that yeah, we have a lot of stuff still in the index avalible to us.
   
Made in us
Stealthy Space Wolves Scout





Florida

I may be remembering incorrectly but I thought in past editions a unit entry had the base unit and then listed the options beliw with the points cost? Ex: Marine Captain. May take a bike or up pack for "x" amount of points. Why can't they just put the entries in the dex like that? Less space used in the book and we don't have to look all over for what we need. I have the real concern that the index will become invalid one day and all the characters and wolfguard on bikes I've been using since the start of 8th will be obsolete. I'll adapt but I spent a lot of time gathering bits and converting etc. can't get the time back.
   
Made in de
Stealthy Space Wolves Scout




Germany, Frankfurt area

TheunlikelyGamer wrote:
I may be remembering incorrectly but I thought in past editions a unit entry had the base unit and then listed the options beliw with the points cost? Ex: Marine Captain. May take a bike or up pack for "x" amount of points. Why can't they just put the entries in the dex like that? Less space used in the book and we don't have to look all over for what we need. I have the real concern that the index will become invalid one day and all the characters and wolfguard on bikes I've been using since the start of 8th will be obsolete. I'll adapt but I spent a lot of time gathering bits and converting etc. can't get the time back.


Because of power levels and having to write 5 different statlines on the datasheet. There are no geneal rules anymore like bike = M12 and T+1 which you could apply yourself

 
   
Made in dk
Regular Dakkanaut




I suspect the index will be invalid at some point after all codices has been released, but nice to know that i can still use the wargear options!

Another point is that it seems the Saga of Majesty is an immune to morale aura. It makes no sense that Grimnar has this trait, as it makes his aura ability making WG immune to morale pointless. I really hope that the Saga of Majesty is changed in the final print.
   
Made in us
Longtime Dakkanaut




Northern85Star wrote:
I suspect the index will be invalid at some point after all codices has been released, but nice to know that i can still use the wargear options!

Another point is that it seems the Saga of Majesty is an immune to morale aura. It makes no sense that Grimnar has this trait, as it makes his aura ability making WG immune to morale pointless. I really hope that the Saga of Majesty is changed in the final print.


He won't always be your warlord so it's not completely irrelevant.
   
Made in us
Nurgle Chosen Marine on a Palanquin






 vaklor4 wrote:
Northern85Star wrote:
It was an unnecessary nerf not to give rune priests and wolf priests access to combi weapons. Especially since i just finished a wolf priest with storm bolter! Is this done to increase incentive to use primaris equivallents?


All index wargear options are rules legal. This also applies to the bike HQs, they are still playable.


Thank Russ. I absolutely love my Biker wolf priest and rune Priest conversions.


Automatically Appended Next Post:
Northern85Star wrote:
I suspect the index will be invalid at some point after all codices has been released, but nice to know that i can still use the wargear options!

Another point is that it seems the Saga of Majesty is an immune to morale aura. It makes no sense that Grimnar has this trait, as it makes his aura ability making WG immune to morale pointless. I really hope that the Saga of Majesty is changed in the final print.


I've been seeing a lot of conflicting info from the leaks and what GW showed us. Either they dropped the ball HARD on this codex printing, or they had a pre-release version of the codex that is different from the actual one. Grimnar having a nearly useless warlord trait is a perfect example.

Notable things I've seen:

In GW stream, Majesty was +3" to aura range, now it is auto pass moral.
In GW stream they showed the feats to change warlord traits into auras, those are all gone everywhere else.
In the stream, the stormfang helfrost did a mortal wound on +4, not +6, as it's shown now.

We'll either see the largest, and fastest FAQ for a codex, or GW sent out a dummy book a week early for some reason.


Automatically Appended Next Post:
TheunlikelyGamer wrote:
I may be remembering incorrectly but I thought in past editions a unit entry had the base unit and then listed the options beliw with the points cost? Ex: Marine Captain. May take a bike or up pack for "x" amount of points. Why can't they just put the entries in the dex like that? Less space used in the book and we don't have to look all over for what we need. I have the real concern that the index will become invalid one day and all the characters and wolfguard on bikes I've been using since the start of 8th will be obsolete. I'll adapt but I spent a lot of time gathering bits and converting etc. can't get the time back.


Currently the Rule of 3 would be a bit harsher. Right now you can bring 3 foot, 3 TDA, 3 bike, and 3 jump of standard SM captains.

This message was edited 2 times. Last update was at 2018/08/20 16:38:22


   
Made in ca
Monstrously Massive Big Mutant






I really doubt the indexs will ever be invalid totally. Why bother? There are index options that are actually quite different from the codex (Daemon riding Chaos Lords in CSM for example) that in no way shape or form hurt their buisness.

I think it's just one big scare to think that GW would remove content just for the sake of tidying things up. You're really gonna tell me the creators of 7th edition are gonna remove rules and content to make things more streamlined? HAH.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 vaklor4 wrote:
I really doubt the indexs will ever be invalid totally. Why bother? There are index options that are actually quite different from the codex (Daemon riding Chaos Lords in CSM for example) that in no way shape or form hurt their buisness.

I think it's just one big scare to think that GW would remove content just for the sake of tidying things up. You're really gonna tell me the creators of 7th edition are gonna remove rules and content to make things more streamlined? HAH.
It's not that the Index options will be outright invalidated, but it is inevitable that GW will stop selling the Indexes and we don't know the shelf-life of the Designer's Commentary.
What happens when Indexes aren't sold and the only place to find the DC is an old Warhammer Community article?
Will it still be valid? Probably, but it is very likely that GW will just move on without address it either way. IMO, that is worse that just outright saying they're invalid as it leaves it ambiguous for the players to come up with the answer

-

This message was edited 1 time. Last update was at 2018/08/20 20:46:34


   
 
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