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Made in us
Decrepit Dakkanaut





Land Speeders as spotters for Whirlwinds! Ahh this is so cool.
   
Made in us
Powerful Phoenix Lord





I thought people would be peeing themselves because they show the multikit Reivers (I think) with grav chutes and helmets, lol...yay helmets!
   
Made in gb
Secretive Dark Angels Veteran





 Desubot wrote:


No the fat lascannon on the top of the repulsor. the one that gets bonus to hit if the random stubber does a thing.


No such thing, good buddy - one Heavy Stubber is good against Flyers, the other is a pint-sized Heavy Bolter.

Balor wrote:
do you happen to have the warlord trait I'm interested in the BT one if you have it, thanks!


BTs can Heroic Intervention 6" rather than 3".

 NivlacSupreme wrote:
So is Commander a new rank?


Not that I have noticed...

Daedalus81 wrote:
That linebreaker bombardment is AWESOME!


Hmmm... maybe good rather than awesome. Think of what you would want to use that against and then remember the 4+ to hit. Only 1 CP though which is quite nice, and it would be lovely if someone grouped all their characters together...

 warboss wrote:
@MongooseMatt

Do primaris squads get more options for the squad and/or the sergeant in the codex compared with the index or starter set rules?


Generally, yes - more weapons for the squad, the odd Power Sword for the Sergeant.

I think I may have to sign off now chaps, as the working day is coming to the end, and I have a 6,500 point Sigmar game to set up for tomorrow! I may be about during the weekend, but I suspect others are going to be getting their mitts on the Codex, well, nowish.



40k and Age of Sigmar Blog - A Tabletop Gamer's Diary: https://ttgamingdiary.wordpress.com/

Mongoose Publishing: http://www.mongoosepublishing.com/ 
   
Made in us
Decrepit Dakkanaut





 Desubot wrote:
Daedalus81 wrote:
That linebreaker bombardment is AWESOME!


Whats it doooooo?

also hellfire shells are now in a strat. neat. d3 mortal wounds.

Also yeah much appreciated mongoose.


1CP - vindicators don't fire. Pick a point within 24" of all of them. Every unit within 3" of that takes 3D3 mortal wounds on a 4+ (3+ is 10 or more models; 5+ for character)
   
Made in us
Regular Dakkanaut




Upsetting to see Relictors NOT listed on the 'unknown founding'...
GD games-workshop, you're replacing the original relic thieves with the coinbirds
   
Made in us
Decrepit Dakkanaut





MongooseMatt wrote:


Hmmm... maybe good rather than awesome. Think of what you would want to use that against and then remember the 4+ to hit. Only 1 CP though which is quite nice, and it would be lovely if someone grouped all their characters together...



It's a fantastic answer to the massively clustered units. If you can safely get them in range of a RG devastator star...
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Daedalus81 wrote:
 Desubot wrote:
Daedalus81 wrote:
That linebreaker bombardment is AWESOME!


Whats it doooooo?

also hellfire shells are now in a strat. neat. d3 mortal wounds.

Also yeah much appreciated mongoose.


1CP - vindicators don't fire. Pick a point within 24" of all of them. Every unit within 3" of that takes 3D3 mortal wounds on a 4+ (3+ is 10 or more models; 5+ for character)


How many vindicators are required, and does it scale with the number of vindicators? Also for just 1CP that does sound filthy.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Legendary Master of the Chapter






MongooseMatt wrote:

No such thing, good buddy - one Heavy Stubber is good against Flyers, the other is a pint-sized Heavy Bolter.



nooooooooo the earily leak of it said it had a heavy lascannon and it does look a lot chunkyer than a normal las cannon :/

 CthuluIsSpy wrote:
Daedalus81 wrote:
 Desubot wrote:
Daedalus81 wrote:
That linebreaker bombardment is AWESOME!


Whats it doooooo?

also hellfire shells are now in a strat. neat. d3 mortal wounds.

Also yeah much appreciated mongoose.


1CP - vindicators don't fire. Pick a point within 24" of all of them. Every unit within 3" of that takes 3D3 mortal wounds on a 4+ (3+ is 10 or more models; 5+ for character)


How many vindicators are required, and does it scale with the number of vindicators? Also for just 1CP that does sound filthy.


Its going to be interesting as by using that strat you lose out on reroll command point strat during the shooting phase. and no real way to get a reroll. but hot damn mortal wounds for when you really need to kill storm shields.

This message was edited 1 time. Last update was at 2017/07/21 16:11:06


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Been Around the Block




The last two lines in the aggressor squad are those melee weapons?
   
Made in us
Ancient Venerable Black Templar Dreadnought





Where ever the Emperor needs his eyes

 Desubot wrote:
MongooseMatt wrote:

No such thing, good buddy - one Heavy Stubber is good against Flyers, the other is a pint-sized Heavy Bolter.



nooooooooo the earily leak of it said it had a heavy lascannon and it does look a lot chunkyer than a normal las cannon :/


Thats the Heavy 2 24" range las cannon.

You can have that or the Redemptor's Gatling Cannon as the Main Gun.
   
Made in us
Legendary Master of the Chapter






 VictorVonTzeentch wrote:
 Desubot wrote:
MongooseMatt wrote:

No such thing, good buddy - one Heavy Stubber is good against Flyers, the other is a pint-sized Heavy Bolter.



nooooooooo the earily leak of it said it had a heavy lascannon and it does look a lot chunkyer than a normal las cannon :/


Thats the Heavy 2 24" range las cannon.

You can have that or the Redemptor's Gatling Cannon as the Main Gun.

ooo so it was the las talons cool. wonder what the gatling cannon does.

also cant wait to just get the book

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Decrepit Dakkanaut





 CthuluIsSpy wrote:

How many vindicators are required, and does it scale with the number of vindicators? Also for just 1CP that does sound filthy.


3

Same with predators, but they get +1 to wound and +1 damage vs Vehicles/Monsters.
1CP- A heavy bolter can shoot once and if hits does D3 MW
1CP- If a land speeder is within 12" of a whirldwind's target the whirlwind hits automatically
1CP- If scout bikes fall back ona 2+ one enemy unit within 1" suffers D3 MW
3CP - Orbital Bombardment is like Vindis, but warlord does not move or shoot and it hits units within D6 inches.
1CP - Flamecraft is +1 to wound w/ flamers
1CP - A Ravenguard unit can deploy in reserves


Automatically Appended Next Post:
 Desubot wrote:

ooo so it was the las talons cool. wonder what the gatling cannon does.

also cant wait to just get the book


Onslaught? 6 S5 -1 D1 - Heavy is 12 shots.

This message was edited 1 time. Last update was at 2017/07/21 16:17:42


 
   
Made in us
Ancient Venerable Black Templar Dreadnought





Where ever the Emperor needs his eyes

 Desubot wrote:
 VictorVonTzeentch wrote:
 Desubot wrote:
MongooseMatt wrote:

No such thing, good buddy - one Heavy Stubber is good against Flyers, the other is a pint-sized Heavy Bolter.



nooooooooo the earily leak of it said it had a heavy lascannon and it does look a lot chunkyer than a normal las cannon :/


Thats the Heavy 2 24" range las cannon.

You can have that or the Redemptor's Gatling Cannon as the Main Gun.

ooo so it was the las talons cool. wonder what the gatling cannon does.

also cant wait to just get the book


From what i can tell from the pictures its 36" range Heavy 12 S5 -1AP 1 damage.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Masterful Marksmanship (1CP): Use this Strategem when a Sternguard Veteran Squad is selected to attack in the Shooting Phase. Add 1 to all wound rolls made for that unit's special issue Boltgun attacks in that phase.

HOLY CRAP! This drastically increases the effectiveness of Sternguard. They would everything on at least a 5+ or better. And it is a 30", Rapid Fire 1, AP-2 weapon. Too bad I can't couple it with Bolter Drill. That would be insane.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Regular Dakkanaut




Why is the burning blade a relic if it is G-mans sword?

Was really hoping they would have replaced it with something new. Lazy GW
   
Made in gb
Been Around the Block





 Kanluwen wrote:
Man. Marines are stealing Auxiliary Grenade Launchers from the Elysians now!


A return to old wargear. I have an old 2nd edition metal Space Marine sergeant with an aux / combi grenade launcher.
   
Made in us
Legendary Master of the Chapter






Oh man i think im in love thats a lot of dakka.

its a shame that page is hard to read trying to figure out all the options.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Decrepit Dakkanaut





Psychic stuff is nice. Beam spells are back, but without the designation.

Can't read the first one.
+1 S/T/A for one model
LD rolloff - D3 MW
3D6 line between psyker and target model. Any model crossed suffers MW
Auto pass morale and 4+ vs MW to one unit
Remove invulns and halve psychic tests within 6" of psyker


Automatically Appended Next Post:
 casvalremdeikun wrote:
Masterful Marksmanship (1CP): Use this Strategem when a Sternguard Veteran Squad is selected to attack in the Shooting Phase. Add 1 to all wound rolls made for that unit's special issue Boltgun attacks in that phase.

HOLY CRAP! This drastically increases the effectiveness of Sternguard. They would everything on at least a 5+ or better. And it is a 30", Rapid Fire 1, AP-2 weapon. Too bad I can't couple it with Bolter Drill. That would be insane.


Yes, I am very glad it is one stratagem per phase!

This message was edited 1 time. Last update was at 2017/07/21 16:25:49


 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Pariah-Miniatures wrote:
Why is the burning blade a relic if it is G-mans sword?

Was really hoping they would have replaced it with something new. Lazy GW
Better question is why is it just a 2+ AP -3 1 DMG sword. Just take a relic blade.

@MongooseMatt What does the Fist of Vengeance do? It looks like it is a Str X2 AP -3 DMG...something Power Fist. Does it do more damage than a regular Power Fist? (I just realized that it doesn't have the -1 to hit. Damnit, Pedro, why can't you take this?!).

This message was edited 1 time. Last update was at 2017/07/21 16:27:03


5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Ancient Venerable Black Templar Dreadnought





Where ever the Emperor needs his eyes

 casvalremdeikun wrote:
Pariah-Miniatures wrote:
Why is the burning blade a relic if it is G-mans sword?

Was really hoping they would have replaced it with something new. Lazy GW
Better question is why is it just a 2+ AP -3 1 DMG sword. Just take a relic blade.


Because thats not a 3...

Its a very blurry 5.
   
Made in us
Ultramarine Terminator with Assault Cannon






A lot of this really good. I think GW went overboard with the stratagems however.


What kind of faction specific detachment(s) do they have?

   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Daedalus81 wrote:

Automatically Appended Next Post:
 casvalremdeikun wrote:
Masterful Marksmanship (1CP): Use this Strategem when a Sternguard Veteran Squad is selected to attack in the Shooting Phase. Add 1 to all wound rolls made for that unit's special issue Boltgun attacks in that phase.

HOLY CRAP! This drastically increases the effectiveness of Sternguard. They would everything on at least a 5+ or better. And it is a 30", Rapid Fire 1, AP-2 weapon. Too bad I can't couple it with Bolter Drill. That would be insane.


Yes, I am very glad it is one stratagem per phase!
I just reread the rules. I CAN combine it with Bolter Drill. The limit is on using the SAME Strategem in each phase. There is no limit to the number of DIFFERENT Strategems that can be used per phase. Super Sternguard Murder Strike is back on the menu!


Automatically Appended Next Post:
 VictorVonTzeentch wrote:
 casvalremdeikun wrote:
Pariah-Miniatures wrote:
Why is the burning blade a relic if it is G-mans sword?

Was really hoping they would have replaced it with something new. Lazy GW
Better question is why is it just a 2+ AP -3 1 DMG sword. Just take a relic blade.


Because thats not a 3...

Its a very blurry 5.
That is sort of what I was thinking, but I didn't want to assume. Not bad.

This message was edited 2 times. Last update was at 2017/07/21 16:31:36


5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Regular Dakkanaut




Any mention of the Fate of the Astartes Praeses or the Relictors more specifically?
   
Made in us
Decrepit Dakkanaut





 casvalremdeikun wrote:
I just reread the rules. I CAN combine it with Bolter Drill. The limit is on using the SAME Strategem in each phase. There is no limit to the number of DIFFERENT Strategems that can be used per phase. Super Sternguard Murder Strike is back on the menu!.


Oh snap!
   
Made in us
Regular Dakkanaut




So they retconned their own retcon of the original 13th black crusade?
anyone verify what the text says in the fluff sections? (which looks to be a glazing over of events by how small the paragraphs are)

Is there the traditional page of successor chapters or just the ones shown?
   
Made in ca
Commander of the Mysterious 2nd Legion





Battle companies are 12 squads now? well damn, so much for my carefully constructed battle company... *realizes this means room for an agressor and reaver squad!* .... ok not so bad!


... actuallyt is sounds reading the "tatical flexability" bit like there's no cap on company sizes anymore

This message was edited 1 time. Last update was at 2017/07/21 17:27:58


Opinions are not facts please don't confuse the two 
   
Made in us
Legendary Master of the Chapter






BrianDavion wrote:
Battle companies are 12 squads now? well damn, so much for my carefully constructed battle company... *realizes this means room for an agressor and reaver squad!* .... ok not so bad!


Its pretty much why im trippin balls trying to figure out how everything fist.

BUT it seems like its still 100 marines according to goose. also the leaked images dont show reivers in the 2nd company picture so dont know if they are actually first company or not.

ahhh my ocd is acting up :/

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Nihilistic Necron Lord






Bummed on the lack of special weapons for the base Primaris squad. Was hoping for some flamer death.

 
   
Made in us
Ancient Venerable Black Templar Dreadnought





Where ever the Emperor needs his eyes

Squad numbers go up to 20 now.
   
Made in us
Regular Dakkanaut





Some things I see from the rules:

Aggressors
Come with auto hellstorm gauntlets and fragstorm grenade launchers. Can replace both with flamestorm gauntlets. Hellstorm guantlets are assault 6 18" range bolters. Fragstorm grenade launchers are assault D6 18" bolters. The flamestorm gauntlets are assault 2d6 flamers. In melee both gauntlets are powerfists. A unit of 6 can be set into 2 combat squads of 3. They can fire all weapons twice if didn't move on their turn (including overwatch). They also don't suffer any penalty to their hit rolls for advancing and firing assault weapons.

Reivers
Can replace bolt carbines with combat knives. Grav-chutes give normal deep strike. Grapnel launchers don't count any vertical distances when determining how far they can move that turn. They can also go into reserve and arrive more then 9" from the enemy and within 6" of any table edge.

Redemptor
Comes with a heavy onslaught gatling cannon, heavy flamer, icarus rocket pod, 2 fragstorm grenade launchers and a redemptor fist. Can replace heavy flamer with onslaught gatling cannon, heavy onslaught gatling cannon with macro plasma incinerator and fragstorm grenade launchers with storm bolters.
Heavy Onslaught gatling cannon: Heavy 12, S5, -1 1 damage
Macro Plasma Incinerator: Heavy D6, S 8 (9), -4, 1 (2) damage. If supercharged, takes 1 mortal wound for each 1 to hit.
Icarus Rocket Pod: Heavy D3, 24", S7, -1 1 damage. +1 to hit against flyers, -1 to hit against everything else.
Onslaught gatling cannon: 24", Heavy 6 S5, -1, 1 damage
Redemptor fist is a dreadnought ccw that does D6 damage instead of 3

Inceptors
Went up by 2 power. Can combat squad into 2 3 man squads.
Plasma exterminator: 18", assault d3 plasma guns.

Hellblasters
Went down 4 power. Can take 5-10 and combat squad. All models can replace plasma incinerators with assault plasma incinerators or heavy plasma incinerators. Sergeant can swap bolt pistol for plasma pistol.
Assault Plasma Incinerators: 24", assault 2 S6 (7), -4, 1 (2) damage. Supercharge kills as normal plasmagun
Heavy Plasma Incinerator: 36", heavy 1, S8 (9), -4, 1 (2) damage, Supercharge kills as normal plasmagun.

Replusor
Toughness looks like 8 or 9 (blurry), 16 wounds. 3+ save. Comes with a Heavy Onslaught Gatling Cannon, twin heavy bolter, inbuilt heavy stubber, 2 storm bolters, icarus heavy stubber, 2 krakstorm grenade launchers and auto launchers. (I'm guessing a bit on some of the names. Again, blurry). Can replace twin heavy bolters with twin lascannons, replace heavy onslaught gatling cannon with las-talon, inbuilt heavy stubber with onslaught gatling cannon, storm bolters with fragstorm grenade launchers, icarus heavy stubber with icarus rocket pod, storm bolter or fragstorm grenade launcher and auto launchers with 2 fragstorm grenade launchers. It can take an addition inbuilt heavy stubber.
Many weapons you can look up in the dreadnought entry
Icarus Heavy Stubber: 36" heavy 3, S4, -1, 1 damage. +1 to hit flyers, -1 against everything else
Inbuilt Heavy Stubber is the same without the flyer bit
Krakstorm grenade launchers: 16" assault 3 (I think) S6, -1 D3 damage
Las-talon: 24" heavy 2, S9, -3, D6

Hover tank: distances and ranges are always measured from hull rather than base. Repulsor field: subtract 2" from charge rolls made when charging a repulsor. Power of the Machine Spirit as normal. Auto launchers are basically smoke launchers.
Can transport 10 primaris infantry. Gravis models count as 2. Cannot transport jump pack models.
   
 
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