Switch Theme:

Space Marines - Upcoming Releases [News: FAQ August 10th]  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in de
Longtime Dakkanaut





3rd and 4th week of preorders: 5th and 12th of August

Spoiler:
From War of Sigmar - Ultramarines upgrade sprue





 Kanluwen wrote:




I'm surprised that the Intercessors and Hellblasters are 10 models each.



2nd week of preorders: 29th of July

Spoiler:
MongooseMatt wrote:
Don't think anyone has posted this...

The two new Primaris characters (Chaplain and Apothecary) are £22.50 each.

The Repulsor is £50.



1st week of preorders: 22nd of July

Spoiler:
Chikout wrote:
Prices for the first week are out there.

SM codex - $50
SM data cards- $15
Primaris agresors - $50
Reavers - $60
Redemptor Dread - $65
All prices US$.

Via Faiet






* Newest updates *


 reds8n wrote:
https://www.warhammer-community.com/2017/08/10/codex-space-marines-errata-now-available/


Codex: Space Marines has been out for more than a week now, and many of you have already been getting stuck in with building armies, planning your Chapter Tactics and finding the best combinations in the book.

We want to make sure that the codex works as well for you as it possibly can, and today, we’re releasing an errata with some minor changes to the book. For the most part, this is about making sure you get access to all of your wargear; Sergeants can now take melta bombs again, while various weapons now have points costs for use in your matched play games.



english version, others at original link

https://17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/08/40K_8th_ed_Update_Codex_Space_Marines_ver_1.0.pdf



Jes Goodwin design sketches

Spoiler:
 Mymearan wrote:
Someone posted these Jes Goodwin sketches from the Primaris Edition codex. Earliest one is dated October 2014, which means Primaris Marines have been in the works for at least three years.








More pics of August White Dwarf + WD video reviews

guru wrote:
Warhams-77 wrote:
I would like to know the teaser on the last August WD page


"30 years of warhammer 40.000"



 theharrower wrote:
 MLaw wrote:
I didn't see this posted in this thread and a user with a 1 post count posted it in a thread that already got shot down for being a duplicate topic.. so..here is this.. It's basically White Dwarf content.. I think.

Spoiler:


https://www.brokendicegods.com/single-post/2017/07/31/New-Primaris-Marine-goodies

Some really interesting pictures.. I'll repost them.. If they were already here.. sorry.. the thread moved fast for a while then slowed down so i think I missed some things.
[spoiler]










I saw that thread got nuked. Definitely didn't see this info anywhere else. I follow this thread pretty closely. There is more in the link.

Here's a video review of the new WD.





Warhams-77 wrote:
August WD preorder says the Index Astartes articles series is indeed back

https://www.games-workshop.com/en-NZ/White-Dwarf-August-2017-ENG

There are more (small) pages of the first three Codex books

Description

Is that salvation on the horizon for the Imperium? Why, yes – in the shape of a new issue of White Dwarf. And not only that, but with it a raft of new Primaris Space Marines. We’ve got your in-depth guide in Designers’ Notes, and – wait for it – the return of Index Astartes! After that, six of ’Eavy Metal’s finest tackle the new Space Marines in our stunning ’Eavy Metal Space Marine Challenge. But it’s not all Space Marines. The first of a new generation of codexes arrive with us this month, and we take a look at what’s in store in Damned Tomes & Ancient Pages. Elsewhere, Tactica Imperialis takes a look at stratagems, Pete Foley talks tournaments in the General’s Almanack before putting his money where his mouth is in this month’s battle report, Illuminations enters the Mortal Realms and much, much more.



Points

Spoiler:
 casvalremdeikun wrote:
Here are the points values in English:
https://m.imgur.com/a/jvbdX

 Flood wrote:
slightly clearer screenies from the afore-mentioned video (still French)





Spoletta wrote:


Anyway, if i'm correctly reading those French points, we have the following changes:

Captain terminator -17
Librarian terminator -2
Techmarine -13
Centurion Assault Squad -20
Chapter champion -5
Company champion -16
Ironclad -40
Attack bike squad -10
Bike squad -6
Inceptor -15
Land speeder -10
Scout bike squad -2
Centurion devastator +15
Hellblaster -2
Predator -12
Stalker -10
Thunderfire cannon-27 gunner +10
Vindicator -25
Whirlwind -15
Drop pod -10
Land speeder storm -10
Chaplain cassius -40
The emperor's champion -33
Marneul Calgar -50
Sergeatn chronus -23
Sergeat Telion -14
Lightning claws -1/-1
Thunder hammer -4
Power fist -8

Seems legit. They mostly lowered the cost of the stuff that wasn't seeing any play. Guilliman kepts his cost, like the flyers and transports.
The oddball here are the centurion devastators. In my area i didn't see any, yet they got a +15.




Warhammer Community: Apothecary, Chaplain, Repulsor preorder on the 29th

https://www.warhammer-community.com/2017/07/23/faith-fury-and-firepower-space-marines-preview-july23gw-homepage-post-1/



The latest videos: Codex reviews, Redemptor unboxing and battle report with the new book

Spoiler:
 Red Corsair wrote:



Pretty huge changes in here.

This is winters SEO doing a follow up video to the one posted earlier.















Infantry units overview (also confirming several multipart kits)
Spoiler:



Codex review and more by MongooseMatt - read the new rules

https://ttgamingdiary.wordpress.com/2017/07/21/review-codex-space-marines-datacards/

https://www.dakkadakka.com/dakkaforum/posts/list/729040.page?userfilterid=2572

Emissary wrote:
Some things I see from the rules:

Aggressors
Come with auto hellstorm gauntlets and fragstorm grenade launchers. Can replace both with flamestorm gauntlets. Hellstorm guantlets are assault 6 18" range bolters. Fragstorm grenade launchers are assault D6 18" bolters. The flamestorm gauntlets are assault 2d6 flamers. In melee both gauntlets are powerfists. A unit of 6 can be set into 2 combat squads of 3. They can fire all weapons twice if didn't move on their turn (including overwatch). They also don't suffer any penalty to their hit rolls for advancing and firing assault weapons.

Reivers
Can replace bolt carbines with combat knives. Grav-chutes give normal deep strike. Grapnel launchers don't count any vertical distances when determining how far they can move that turn. They can also go into reserve and arrive more then 9" from the enemy and within 6" of any table edge.

Redemptor
Comes with a heavy onslaught gatling cannon, heavy flamer, icarus rocket pod, 2 fragstorm grenade launchers and a redemptor fist. Can replace heavy flamer with onslaught gatling cannon, heavy onslaught gatling cannon with macro plasma incinerator and fragstorm grenade launchers with storm bolters.
Heavy Onslaught gatling cannon: Heavy 12, S5, -1 1 damage
Macro Plasma Incinerator: Heavy D6, S 8 (9), -4, 1 (2) damage. If supercharged, takes 1 mortal wound for each 1 to hit.
Icarus Rocket Pod: Heavy D3, 24", S7, -1 1 damage. +1 to hit against flyers, -1 to hit against everything else.
Onslaught gatling cannon: 24", Heavy 6 S5, -1, 1 damage
Redemptor fist is a dreadnought ccw that does D6 damage instead of 3

Inceptors
Went up by 2 power. Can combat squad into 2 3 man squads.
Plasma exterminator: 18", assault d3 plasma guns.

Hellblasters
Went down 4 power. Can take 5-10 and combat squad. All models can replace plasma incinerators with assault plasma incinerators or heavy plasma incinerators. Sergeant can swap bolt pistol for plasma pistol.
Assault Plasma Incinerators: 24", assault 2 S6 (7), -4, 1 (2) damage. Supercharge kills as normal plasmagun
Heavy Plasma Incinerator: 36", heavy 1, S8 (9), -4, 1 (2) damage, Supercharge kills as normal plasmagun.

Replusor
Toughness looks like 8 or 9 (blurry), 16 wounds. 3+ save. Comes with a Heavy Onslaught Gatling Cannon, twin heavy bolter, inbuilt heavy stubber, 2 storm bolters, icarus heavy stubber, 2 krakstorm grenade launchers and auto launchers. (I'm guessing a bit on some of the names. Again, blurry). Can replace twin heavy bolters with twin lascannons, replace heavy onslaught gatling cannon with las-talon, inbuilt heavy stubber with onslaught gatling cannon, storm bolters with fragstorm grenade launchers, icarus heavy stubber with icarus rocket pod, storm bolter or fragstorm grenade launcher and auto launchers with 2 fragstorm grenade launchers. It can take an addition inbuilt heavy stubber.
Many weapons you can look up in the dreadnought entry
Icarus Heavy Stubber: 36" heavy 3, S4, -1, 1 damage. +1 to hit flyers, -1 against everything else
Inbuilt Heavy Stubber is the same without the flyer bit
Krakstorm grenade launchers: 16" assault 3 (I think) S6, -1 D3 damage
Las-talon: 24" heavy 2, S9, -3, D6

Hover tank: distances and ranges are always measured from hull rather than base. Repulsor field: subtract 2" from charge rolls made when charging a repulsor. Power of the Machine Spirit as normal. Auto launchers are basically smoke launchers.
Can transport 10 primaris infantry. Gravis models count as 2. Cannot transport jump pack models.





Warhammer-Community about Codex SM

Spoiler:
A quote of the article for the work-blocked

Posted 16/07/2017

Codex: Space Marines: Your first look!


We did tell you that you wouldn’t have to wait long for your first codex! Codex: Space Marines will be the first of the new edition, and it’s our best Space Marines codex yet, filled with all the stuff you’ve loved from previous editions, like special characters and Chapter Tactics, as well as exciting new additions like advanced stratagems and new units. You’ll be able to pre-order your codex next weekend, and we’ve got a week of previews to tide you over until then, starting with an overview of what’s inside the book.


This is the complete guide to your army, with 104 pages of background, covering the long and storied history of the Adeptus Astartes and the distinct traditions of the First Founding Chapters and their Successors. There’s also new background focused on the Primaris Marines and the Ultima Founding, from Chapters brought back from the brink of destruction like the Crimson Fists to new heroes like the Rift Stalkers. There’s detailed livery to inspire your own paint schemes, as well as a breakdown of squad and company markings, from those of the more Codex compliant Chapters like the Ultramarines to the unique battle-iconography of the Black Templars.


The codex is packed with new units, too. We can’t tell you about all of these yet, but we can guarantee you’ll see everything from Dark Imperium, our new Primaris Space Marine heroes, the Reivers, the Repulsor and the colossal Redemptor Dreadnought. There are also all the characters and units you know and love, including Chapter-specific special characters that will unlock yet more avenues for army building and themed forces. Again, Space Marine players will have a very powerful and complex force at their disposal, with some truly terrifying combinations available to those who make the maximum use of Primaris and non-Primaris units; one of our favourites is combining Reivers with High Marshal Helbrecht and Chaplain Grimaldus to create a savage assault army capable of striking the fear of the Emperor into the heart of the most obstinate heretic. All in all, there are 85 datasheets in the book – the codex is almost the size of the Warhammer 40,000 book.


Of course, a Space Marine army wouldn’t be a Space Marine army without the legacy of its Primarch; these are represented in Codex: Space Marines with Chapter Tactics for (deep breath now) the Ultramarines, the White Scars, the Imperial Fists, the Black Templars, the Salamanders, the Raven Guard and the Iron Hands. These have been changed a little from what you may be used to, and for the better – we’ve been able to make the Chapter Tactics very powerful and very flexible, but your army will need to be battle-forged to use them. Previous Chapter Tactics generally focused around specific units and weapons like Salamanders with flamers or Imperial Fists with bolter-armed Tactical Squads, but this time around, they’ll be benefitting every unit and every army build; the strength of the Space Marines is diversity, after all. We’ll be taking a look at these over the next week, and what you can do with them, so keep your eyes peeled.


These Chapter Tactics are backed up with a range of relics, warlord traits, psychic powers and Stratagems. The Stratagems are especially exciting; the Space Marines codex has 26 new Stratagems for you to play with. These allow you to customise your army even more – as well as general Stratagems, there’s also one for each Chapter, as well as Stratagems focused around specific units. Try combining Vindicators to fire a brutal Linebreaker Bombardment, or unleashing Tremor Shells from a Thunderfire Cannon. Again, these are going to reward disciplined and careful list building with a lot of powerful choices and allow you to spotlight units and tactics that you like to use.

With Stratagems, you’ll be able to build armoured columns, focus on your heroes or master the Fight phase. These are paired with 14 Warlord Traits – 6 for any Space Marine army and 8 for the different Chapters. Particularly shrewd readers will notice that’s one more than there should be – that’s because the Crimson Fists, while using the Chapter Tactics of the Imperial Fists, have their own Warlord Trait and Relic. We haven’t even got into psychic powers yet, or Tactical Objectives…

Whether you want to build an army from the background or create your own custom Chapter and heroes, Codex: Space Marines is going to be very rewarding for you.


You’ll be able to pre-order your own codex and build an army truly worthy of the Adeptus Astartes next weekend.

In the meantime, we’ll be focusing on a different Chapter every day until then to tide you over. Make sure to come back tomorrow for your first look, and in the meantime, you can kick off your army with Start Collecting! Space Marines or get your hands on some of the new units and heroes.

https://www.warhammer-community.com/2017/07/16/codex-space-marines-your-first-lookgw-homepage-post-1/

Images






















* Hints and rumors *


August White Dwarf teaser

 JohnnyHell wrote:
Spoiler:



Warhams-77 wrote:
I have no idea how reliable the source is but here are some new rumors

Harvarn - B&C

The other day I got a sneak preview of some primaris models that are not out yet. Cant share the photos but this is basically legit.. was a quick glance but this is what I saw 
 
- Primaris Apothecary 
- Interceptor Squad with what looks like short range dual plasma cannons
- A second variant of the hover tank which had weapon sponsons where the doors are on the side
- and a new unit which looks like a cross between a Primaris marine and a centurion it had those new missile packs you see on the tank and dreadnought but on the shoulders of the new unit like how typhoon missile launchers are on terminators. They were carrying heavy weapons I assume its their version of a dev squad.
- Bolter Reivers which actually look really really cool.
 
Dunno of anyone else have seen them but it seems legit cause it was shot in a photo studio.


just looks like it, it is definitely not a terminator just that it had an exo suit on it esp at the feet.. was referring to its aesthetics more than the suit in a suit kinda thing.
 
The interceptors definitely not carrying pistols it looks huge but stubby

http://www.bolterandchainsword.com/index.php?app=forums&module=forums§ion=findpost&pid=4806485



Hints in Guy Haley's Dark Imperium novel









* Rules * (see MongooseMatt's review, photos and forum posts linked above under * Updates *)


- Chapter Tactics -


Black Templars
Spoiler:
 aracersss wrote:
someone got the leaks of the next chapter focus ...



Imperial Fists
Spoiler:
 aracersss wrote:
someone got the leaks of the next chapter focus ...



Iron Hands
Spoiler:

 aracersss wrote:
New chapter focus

https://www.warhammer-community.com/2017/07/20/chapter-focus-iron-hands-july20gw-homepage-post-3/

Chapter Focus: Iron Hands


Among the Space Marines, few are as relentless or as ruthless as the Iron Hands. Where others see gene-crafted physical perfection, the Iron Hands see only the weakness of the flesh, augmenting their bodies with cybernetics and making heavy use of tanks. The ultimate fate for an Iron Hand is interment in a Dreadnought and an eternity of war as a living machine.



The Iron Hands Chapter Tactic, The Flesh Is Weak, reflects both the relentless spirit and augmented bodies of these hardy warriors, allowing them to shrug off wounds and making them exceptionally difficult to kill. Multi-wound models like Terminators are going to be nigh-impossible to shift, while, appropriate to their background, Iron Hands Dreadnoughts of all types are going to be unstoppable. One of the deadliest units available to the Iron Hands is the Venerable Dreadnought, who can combine The Flesh Is Weak with Unyielding Ancient to wade through even the heaviest of fire.



While Chapter Tactics don’t usually apply to Vehicles, Iron Hands armies will be able to take full advantage of their chapter armoury thanks to Stratagems. As well as stratagems available to all Space Marine armies like Killshot and Armour of Contempt, the Iron Hands’ Machine Empathy lets vehicles move and shoot without penalties to hit on their Heavy weapons and even advance and shoot without penalties for their Assault weapons. Even the humble Razorback can be transformed into a deadly forward assault tank, although the biggest beneficiary of this tactic will again likely be Dreadnoughts. An Iron Hands Redemptor Dreadnought armed with a heavy onslaught gatling cannon will be able to move on the foe with terrifying speed while maintaining a steady rate of accurate fire – a perfect demonstration of the weakness of flesh!

It’s not all about machines though. In the last edition, melee Iron Hands characters were some of the best in the game, and that’s still true, as their Warlord Trait and Relic allow you to make some really lethal combatants, gaining extra attacks from Merciless Logic and cutting down the foe with The Axe of Medusa.



The Iron Hands are the chapter for commanders who want to demonstrate the power of the machine with unstoppable columns of tanks, troops and Dreadnoughts. Make sure to come back tomorrow for our final Chapter previews, where we’ll be looking at the dauntless descendants of Dorn with the Imperial Fists, Crimson Fists and Black Templars.



Raven Guard
Spoiler:
 aracersss wrote:

Chapter Focus: Raven Guard


The Raven Guard are a dark and mysterious Chapter, specialising in covert warfare. Using speed and stealth, the Raven Guard stalk their enemies before unleashing a lethal killing blow, before melting back into the shadows once more. In the new Codex: Space Marines, the Raven Guard are a diverse and flexible army, taking full advantage of stealth, shooting and melee to annihilate their foes.



Shadow Masters is one of the most versatile and powerful new Chapter Tactics, offering a great bonus for all sorts of armies. Raven Guard Scouts now live up to their reputation in the background, and units of snipers with camo cloaks will be incredibly difficult to displace from cover, while other ranged support units like Devastators, Intercessors and even ranged Dreadnoughts will benefit hugely from better defences against shooting. Like all the new Chapter Tactics, the purpose of this rule is to reward focused army building with powerful benefits that allow for a range of viable armies.



The Raven Guard aren’t just a shooting army – on the other side of the coin, they’re still a potent combat army. Kayvaan Shrike, now promoted to Chapter Master of the Raven Guard, allows fellow Raven Guard jump pack units to reroll their charge ranges, helping your Assault Squads, Vanguard Veterans and Inceptors close the distance on key enemy units.

Reivers, on the other hand, are a versatile and powerful unit in a Raven Guard army and function well with other assault units; they’re almost as mobile as jump troops with their grapnel launchers and grav-chutes, with some handy abilities like Terror Troops and shock grenades. If you want to make your own Raven Guard characters, their unique Warlord Trait, Silent Stalker, prevents enemies from firing Overwatch, while the Raven’s Fury Chapter relic allows a jump pack character to move at blistering speeds and reroll charge ranges – combined, you’ll have a potent and deadly character assassin.



One of the most exciting new features of the Raven Guard is their unique Stratagem, Strike From the Shadows. You’ll want to pack as many command points as you can into your list to take full advantage of this, allowing you to hold units back at the start of the game and deploy them anywhere more than 9″ away from the enemy just before the game begins.

There’s a huge range of ways to use this; getting a group of Hellblasters or Centurions into a strong firing position, setting up a devastating first turn charge with an Assault Squad or Inceptors, or just forcing your enemy to deploy defensively. As this rule is tied to command points, you’ll be able to choose how you use it – in some games you’ll want to deploy lots of your army with Strike from the Shadows, while in others it may be beneficial to hold some points back for a crucial re-roll, or another Stratagem like a flyer-busting flakk missile.



With the new codex out soon, your army won’t have to wait in the shadows much longer. In the meantime, now is a great time to pick up Kayvaan Shrike to lead your own Raven Guard army. Make sure to come back tomorrow for another sneak peek at a Chapter from the new codex.



Salamanders
Spoiler:


Ultramarines
Spoiler:


White Scars
Spoiler:
 Azreal13 wrote:
https://www.warhammer-community.com/2017/07/18/chapter-focus-white-scars-july18gw-homepage-post-3/

Ta-da!




Other Successor Chapters




- Relics -

 Matt.Kingsley wrote:
Tabletop Tactics have a video where they play a game with a preview copy of the codex and the new Dreadnought.

Spoiler:



Some things to note:
> Ultramarines Relic is the Santic Halo - Gives a 3++ and allows the Bearer to Deny 1 power in the psychic phase.
> One Relic may be taken by 1 Space Marine Character if your Warlord is a Space Marine.
> There's a 1CP Stratagem that allows you to take 2 Relics rather than 1, and a 3CP Stratagem that allows you to take 3 rather than 1.
> The Redemptor Dread can be armed with a set of AA Missiles.




- Units -

Points

Spoiler:
 casvalremdeikun wrote:
Here are the points values in English:
https://m.imgur.com/a/jvbdX


Spoletta wrote:


Anyway, if i'm correctly reading those French points, we have the following changes:

Captain terminator -17
Librarian terminator -2
Techmarine -13
Centurion Assault Squad -20
Chapter champion -5
Company champion -16
Ironclad -40
Attack bike squad -10
Bike squad -6
Inceptor -15
Land speeder -10
Scout bike squad -2
Centurion devastator +15
Hellblaster -2
Predator -12
Stalker -10
Thunderfire cannon-27 gunner +10
Vindicator -25
Whirlwind -15
Drop pod -10
Land speeder storm -10
Chaplain cassius -40
The emperor's champion -33
Marneul Calgar -50
Sergeatn chronus -23
Sergeat Telion -14
Lightning claws -1/-1
Thunder hammer -4
Power fist -8

Seems legit. They mostly lowered the cost of the stuff that wasn't seeing any play. Guilliman kepts his cost, like the flyers and transports.
The oddball here are the centurion devastators. In my area i didn't see any, yet they got a +15.



Point costs update July 29th - for Index Imperium 1 (same costs as in Codex SM)

https://www.games-workshop.com/resources/PDF/Downloads/K3ns3JDOGE2asjf/Primaris-week-4/IORF435R4_ENG_Primaris_Marines_Release_04_July_29th.pdf


Captain and Librarian
Spoiler:

 theharrower wrote:
FAQ is posted for the Primaris Captain and Librarian. Not sure if this was posted yet. It's on Warhammer Digital.


Hellblaster Squad - full rules
Spoiler:


Redemptor
Spoiler:


Reivers - get-by-rules
Spoiler:
 Cephalobeard wrote:




They Shall No Fear:
Terrifying Troops: Enemy units must subtract 1 from their leadership attribute if they are within 3 "or less of any Reivers
Shock Grenade: A shock grenade does not inflict damage. Instead, each time you hit an enemy infantry unit, they are stunned until the end of the turn, you can not make defensive shots, and your opponent must subtract 1 from any shot made by the unit.

Basically that's literally it.








* Rumored or confirmed releases A - Z *


First Strike and Know No Fear / Easy-to-built Reivers, Intercessors, Plague Marines, Poxwalkers / Getting Started 40k book / Paint Sets / More

Spoiler:


Warhams-77 wrote:
I am currently scanning a few pages

[..] Upload done, added another batch of photos

These are quite large images

Permission to repost granted, but please credit
























Posted 25/06/2017 [ photos below ]

New Primaris Space Marines and Death Guard Announced

Hot off the heels of Dark Imperium there’s even more Death Guard and Primaris Space Marines landing soon. The releases begin next week with two new champions of humanity, and then in July an array of Getting Started products, making it easier than ever to get involved in the 41st Millennium.

The Primaris Captain is a stoic, indomitable commander, posed urging his army forward… It’s immediately clear that the Captain is as much a leader as he is a fighter, although a power sword and bolter imply masteries in both ranged and close quarters combat. This is a model that’s going to look right at home in the thick of your Intercessors and Hellblasters while managing to stand out on his own terms – perfect, given his role as a frontline leader both on the tabletop and in the background. There’s no Chapter specific iconography on the model, meaning whichever Space Marine Chapter you collect, you’ll be able to paint and personalise your Primaris Captain to match. The kit also has options for different heads and weapons, allowing for even greater customisation.

The Primaris Librarian blends the noble bearing of the Primaris Captain with a wealth of occult detail and baroque cybernetics indicative of a darker, more mysterious kind of warrior. He is a warrior-mystic, trained in both physical and psychic warfare, and this carries over to the positioning of the miniature itself; one hand wields a deadly force sword while the other is raised as if to smite the foe with psychic power. Like the Captain, you’re free to customise the Librarian to suit any Chapter you like (barring the Black Templars, who refuse to tarry with any such foul sorcery!). You can either build the Librarian bare-headed or with a custom helm linked to his psychic hood.

In July, both the Primaris Space Marines and the Death Guard are getting new units, starting with the Reivers of the Adeptus Astartes. Many of these Getting Started kits will be in the Easy to Build format, meaning they’ll be easy to assemble – they’re made of coloured plastic and you won’t even need glue. There are also two new Getting Started boxes and a Getting Started with Warhammer 40,000 book coming soon, giving you a range of options for beginning your journey in the 41st Millennium.

Our first Easy to Build kit of the new edition features the Reivers. These guys are the guerilla specialists of the Primaris Space Marines, and their miniatures have a threatening, predatory feel. In contrast to the stalwart Intercessors, the Reivers appear to be advancing forwards, equipped with suppressed bolt pistols and brutal-looking combat blades.

Stripped down Mk X armour allows for a good look at how this newest mark of Space Marine armour functions, with the midsection of the models showing thick bundles of fibrous cabling; this is the mechanical muscle that lets the Reivers punch through concrete, sprint in full plate and leap through ruins and jungles. Finally, each Reiver wears the visage of a leering skull – these guys aren’t just about stealth, but terror. Even if you’ve already got an Imperial army, Reivers will make a great addition to your force, and there are rules in the box to let you start adding them to your games straight away.

[...]



These products will be released alongside our new ways to get started. The first of these is our Getting Started with Warhammer 40,000 handbook – this 103-page guidebook is the perfect guide for any Warhammer 40,000 beginner, giving a thorough overview of the universe of the 41st Millennium, how the game works and the different armies you can collect. It also comes with an Easy to Build Intercessor and a set of core rules, allowing you to take the first steps of your journey for around the price of a White Dwarf.




First Strike, on the other hand, is a great boxed set for both new and experienced players of Warhammer 40,000. For new players, there’s everything you need in the box to start playing, including miniatures, rules, and a guidebook taking you through a series of handy scenarios to teach you to play. There’s a double-sided gaming mat in the box, and it’s printed so that it doubles as a set of cardboard Munitorum Armoured Containers – meaning you’ll have somewhere to play your first few games. The box itself contains all our new Easy to Build miniatures, but for almost half the price you’d pay if you got them all separately – it’s a great way to get your hands on all the new releases in one place! There’s also a pocket-sized Battle Primer that’ll be helpful for you whether you’re playing your first few games or you’re a seasoned veteran in need of a quick-reference guide.




Finally, Know No Fear is great for players looking to make a comprehensive start, containing full armies for the Death Guard and the Primaris Space Marines. As well as getting a Patrol Detachment’s worth of miniatures for each side, you’ll get rules, your guide to getting started, a gaming mat and card scenery – all for nearly half the price of Dark Imperium. Combined with the Easy to Build kits, you’ll be able to assemble a diverse and powerful force of Death Guard or Primaris Space Marines in no time.

You can expect to see the Primaris Librarian and Primaris Captain available for pre-order next weekend, while the new Getting Started products will be available shortly after that. For those of you who want to get involved with the complete Warhammer 40,000 experience, Dark Imperium contains two full armies of miniatures alongside the complete rulebook, which features detailed background and advanced rules – get yours now in store or online.

Separate thread for these intro products https://www.dakkadakka.com/dakkaforum/posts/list/730295.page






Aggressors - multipart kit

Spoiler:




Apothecary

Spoiler:
Warhams-77 wrote:
A blurry image, but could this be a helmeted apothecary? The pic is from the Warhammer-digital.com website






 Hive City Dweller wrote:
Here's a piece of art from the rulebook allegedly showing new apothecary:


 RyanAvx wrote:
I've outlined everything I think I see in the image, hopefully it makes some of the things stand out a bit more. Make sure you click for the larger image! Hmm in the back left too there looks like some Inceptors, but I think they are from the starter set.





Captain - regular model

Spoiler:

 Kanluwen wrote:






The alternate build and sprue shots.

I really like that alternate build. Pointy hand of command, for the win!

Almost forgot! You have a choice of guns for the Captain. Auto Bolt Rifle(the unscoped version) or standard Bolt Rifle(scoped).


Captain - store event exclusive model

Spoiler:
Mandragola wrote:
So, rather unlike the previous poster, I love me some fancy special marines. I got myself the store birthday primaris captain and thought you all might like to see inside the box.

He's nothing special rules-wise - just a captain with different equipment. They've kept him to a single sprue, like the chaplain, and the detail suffers very slightly as a result. It's a nice mini overall though.

I might run mine as a crimson fist to make use of their relic power fist. Haven't decided yet.





 Mad Doc Grotsnik wrote:
Just popped up on my Facebook - seemingly first available at the Milton Keynes Store 8th and 9th July





No word on the price as yet, but will confirm soon as I know more.




Chaplain

Spoiler:






 Ghaz wrote:
Most interesting for me...



Had we already heard about a Primaris Chaplain?




Hellblaster Squad - 10-models multipart kit

Spoiler:






Inceptors Squad - multipart kit

Spoiler:
asap




Intercessor Squad - Several 'monopose' variants and a multipart 10-models kit

Spoiler:


Ben2 wrote:
Warhams-77 wrote:
The Intro book comes with a single Intercessor Marine. Could it be the one for shop painting sessions?



Free with the all about 40k book, free one for painting tutorial in store, 3 in the £20 box, to give you a squad of 5 with 4 unique poses. Babby's first marine squad.

If people are curious I clean up and put one together on my youtube channel.

https://youtu.be/xyISnIBMweo

Warhams-77 wrote:
Via Angelvs on Warhammer-forum.com - closeup of one of the new Intercessor sculpts in First Strike





Librarian





Redemptor Dreadnought

Spoiler:
 Ghaz wrote:
Haven't seen this pic of the Redemptor posted here yet. From War of Sigmar:



Hello everyone !!

Sculptor's talk about the new dread:

- 8 months work
- Lots of tests with helmet/human looking/ sarcophagus ...
- Wanted a BIG and Heavy Dread.
- They even animated it to see articulation moving
- Arms can be locked without glue

- Rocket on top (turn + elevation, quite mobile and quick reacting gun, maybe anti air?)
- Chest plate opens up to show off painted sarcophagus+cables ^^
- Center weapon (Rocket or bolter + future upgrade could be stuff like a flamer for Salamanders)
- All armor plates are separate like the Imperial Knight (so you can build the exoskeleton and then add the plates)
- Anti infantry/tank option on hardpoints.

Lots of design talk

I love that model - I need an army of them!

/cheers.
bob.




















Chikout wrote:
A nice comparison shot.






Reivers

Spoiler:






 CthuluIsSpy wrote:
Preview of Reivers up as well.



 Crimson wrote:


So heavy bolt pistol, which is hand held version of the bolt rifle... So bolt rifle bolts and not heavy bolter bolts I presume. Melee weapon is still called combat knife, I doubt it will have particularly impressive rules.

Also, the background art shows a Reiver with a (regular, old style) bolter, and what is weirder still, it seems that on the pic is superimposed a picture of a Reiver model holding a bolt rifle.


 Crimson wrote:
https://regimental-standard.com/2017/06/28/dont-fear-the-reiver/

Oh, there's more! apparently they're howling banshee space marines!




Repulsor Tank

Spoiler:















Different guns or a variant?









* Organisation and Paint schemes *

Spoiler:


 Kanluwen wrote:

Have you seen the Primaris information from the rulebook?

Guilliman has given the various markings new meanings.

The Tactical marking(upward arrow) is now "Battleline".
The Devastator marking(upward facing chevron) is "Fire Support".
The Assault marking(diagonally crossed quad arrows) is now "Close Support".
The Crux remains as "Veteran"..

 Kanluwen wrote:
 warboss wrote:
I've seen folks mention here that the role (dev, assault, etc) markings have changed meaning somewhat in the 8e rulebook. Have there been any previews yet of other codex style markings changing with Primaris marines?

Not that I saw.

It's less that the "role markings have changed" and more "they've been made to be more generalized, similar to the old Legion markings".

 JohnnyHell wrote:


For those interested in the reclassifying of the traditional squad role symbols











* Artwork *

Spoiler:

This message was edited 163 times. Last update was at 2017/09/02 12:59:03


 
   
Made in us
[MOD]
Mallax Untain






Svalarheima, MA

Any way to tell if that Primaris Dread is around Leviathan Dread size?

Nil nos tremefacit.
 
   
Made in ca
Longtime Dakkanaut





Man the tau will be pissed when they find out prism marines stole some of their mobile suits.

I need to go to work every day.
Millions of people on welfare depend on me. 
   
Made in us
Never Forget Isstvan!





Santa Clara County

I am VERY Tempted to run all dread army with those new body styles...

I like it a lot and hope to see rules /options soon.

Do we know costs/release date for the new Dreads?

This message was edited 1 time. Last update was at 2017/06/17 01:31:09


No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in de
Longtime Dakkanaut





No product details yet, Hastings mentioned there should be at least four infantry kits, two clampack characters, a flyer, a Dreadnought and two vehicle kits.

I guess the Redemptor is around Leviathan size but people who were at Warhammer Fest should be better qualified to answer this



This message was edited 4 times. Last update was at 2017/06/17 02:07:27


 
   
Made in au
Cultist of Nurgle with Open Sores




Australia

Missed opportunity not having DG in the seventh month.

Interested in the codex for these guys, more than anything else. Hopefully full of character.

This message was edited 1 time. Last update was at 2017/06/17 02:44:57


Sons of Horus 29th Company 
   
Made in us
Never Forget Isstvan!





Santa Clara County

It looks like it should be able to go to ground in a "ball" shape and wreck face!

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in us
Regular Dakkanaut





the only way this will work is if primaris will engulf one section of july and DG the later half ... similar to ground marines and khorne fanatics back in 2015
   
Made in us
Revenant Pirate Crew






I like those pot bellied dreads.

 
   
Made in gb
Fighter Pilot




England

May want to change the thread title to say primaris to save confusion.

Due to the beer gut the primaris dread reminds me of leadfoot in the transformers films, but not in a good way.

it's the quiet ones you have to look out for. Their the ones that change the world, the loud ones just take the credit for it. 
   
Made in gb
Warning From Magnus? Not Listening!



UK

Are primaris marines not space marines then? Must've missed that memo.

The dreadnought is growing on me but I'm still not feeling the tank. I think I'd have preferred a bigger Rhino. I guess my tastes are fairly boring.

Dead account, no takesy-backsies 
   
Made in de
Longtime Dakkanaut





 Tamereth wrote:
May want to change the thread title to say primaris to save confusion.

It is currently unknown what kind of Codex will be accompanying the model releases. Based on the tactical roles of Primaris Marines we already have info about and those described in the Dark Imperium novel, an 8th edition Codex: Space Marines similiar to the last one updated with the new units is as likely as a seperate book focusing on Primaris only plus a Codex: SM. My personal opinion: although there will only be Primaris models in the next month or so the former will happen, a combined book, excluding DA/BA/SW/GK. But I try to keep my guesses out of N&R thread ops as much as possible and mostly collect what info we have. The 8th Edition thread ended, so we needed a new one. Until a reliable source chimes in or GW announces it I will keep the title neutral and update the op with new info at a daily rate.

This message was edited 5 times. Last update was at 2017/06/17 09:25:35


 
   
Made in gb
Sneaky Kommando






Love the new marine dreadnauts they are fantastic, thinking about looking one.

 
   
Made in de
Longtime Dakkanaut





Today's 24h live stream may bring some more information

https://www.warhammer-community.com/2017/06/17/24-hours-of-warhammer-40000-live-now/



This message was edited 2 times. Last update was at 2017/06/17 09:22:54


 
   
Made in jp
Longtime Dakkanaut





I'm just going to leave this here as I don't think it is thread worthy. Jeremy Vetock was on the live stream just now and he mentioned that new Slaanesh stuff is coming (not soon though) he also said that the developing story will involve necron stuff happening on mechanicus forgeworlds.

This message was edited 1 time. Last update was at 2017/06/17 10:18:33


 
   
Made in us
[DCM]
Evolved Spambot





Hyperspace

Hooray! Mechanicus is involved!
I like Necrons, Necrons are cool enough.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.
CragHack - The book hanging on his waist is actually 'Fires of Cyraxus', doomed to be lost and never released :(
Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
Kanluwen - The Prime is the equivalent of a radio which will devour you. 
   
Made in us
Executing Exarch






I've long thought that the Necrons should be of considerable interest to the Mechanicum...and it'd be neat to see some tie-ins there.

Has there been any more word on the "great dragon" or whatever which is based on Mars?

 
   
Made in gb
Arch Magos w/ 4 Meg of RAM




We'll find out soon enough eh.

Oh christ, no thanks. I don't trust GW's writers within ten miles of any kind of Mechanicus/Necrons intersection after the abysmal Dragon guff in Mechanicum. If I wanted to play C'Tan patsies I'd be playing Necrons.

I still can't get on board with that dread, the proportions don't do it for me at all.

The actual Marines OTOH, crikey they're something. Got my Dark Imperium this morning and I sorely wish the Nurgle stuff and the Flying Lobsters were going to be more popular, 'cos I'd love to swap them for more of the basic Restartes - making truescale Proper Marines is going to be a breeze compared to prior methods.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in jp
Longtime Dakkanaut





A nice comparison shot.
[Thumb - IMG_20170617_201845.jpg]

   
Made in us
Fixture of Dakka






I can't unsee the similarity to the Dragon Battlemech:


"The Omnissiah is my Moderati" 
   
Made in fr
Omnipotent Necron Overlord





From the most twisted corners of your psyche

 Verviedi wrote:
Hooray! Mechanicus is involved!
I like Necrons, Necrons are cool enough.


Going to need some context here, because I don't see anything about that in the thread.

What I have
LM
What I like stomping


Westwood lives in death!
Peace through power!


 
   
Made in gb
Multispectral Hsien





Gosport, UK

 CthuluIsSpy wrote:
 Verviedi wrote:
Hooray! Mechanicus is involved!
I like Necrons, Necrons are cool enough.


Going to need some context here, because I don't see anything about that in the thread.


The post above the one you quoted.
   
Made in au
The Marine Standing Behind Marneus Calgar






Versteckt in den Schatten deines Geistes.

 Nostromodamus wrote:
I can't unsee the similarity to the Dragon Battlemech:



Damn it now I can't either...

   
Made in fr
Omnipotent Necron Overlord





From the most twisted corners of your psyche

 ImAGeek wrote:
 CthuluIsSpy wrote:
 Verviedi wrote:
Hooray! Mechanicus is involved!
I like Necrons, Necrons are cool enough.


Going to need some context here, because I don't see anything about that in the thread.


The post above the one you quoted.


Oh woops, I missed that. Cheers.
That's cool. We might get Pariahs back, as in the 3rd ed codex there was a bit of fluff about people being made into Pariahs on mars.

This message was edited 1 time. Last update was at 2017/06/17 12:08:18


What I have
LM
What I like stomping


Westwood lives in death!
Peace through power!


 
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

I hate to be a pessimist, but I wonder if GW is planning​ on completely doing away with the designations of Assault, Devastator, and Tactical in favor of Close Support, Fire Support, and Battleline, in their quest for renaming/rebranding everything, even when it's just semantics. Because, really....why? Having the old designations would be an easy way to see how Primaris forces fit into standard Companies when they arrive.

This message was edited 2 times. Last update was at 2017/06/17 12:13:00




"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in us
Executing Exarch






I would not put it beyond them...at all. I can see almost everything in the game being re-named/modified. They seem to be on a huge high doing that.

Why in the flying feth does a standard bearer have to be an "Ancient" all of a sudden? (a name oddly applied to a brand new baby space marine...) Sadly with this kind of stuff they're doing more damage to the lore/fluff than good.

 
   
Made in us
Near Golden Daemon Caliber





Affton, MO. USA

Are the knuckle pads on the dreadnought the same size as marine shoulder pads? That would be cool if they were interchangeable. Just think of having the molded pads with the ultramarine symbol on each knuckle, then it punching someone and leaving the symbol dented into their face .

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

I like the lines of the new Repulsor tank, but the Leviathan is miles better than the new 'Kegger"-class dreadnought. Based on the Primaris fluff being tech and personnel that was held in stasis since the end of the Heresy, they could have just brought back the Contemptor with a sweet multi-option plastic kit instead of the monopose Calth model. Would have looked better alongside the Primaris forces, too.

Dunno why a genious techpriest from 10,000 years ago would base a design on a less sophisticated model than all the great designs of his day.

This message was edited 2 times. Last update was at 2017/06/17 12:24:50




"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in gb
[DCM]
Legendary Master of the Chapter





UK

 Elbows wrote:

Why in the flying feth does a standard bearer have to be an "Ancient" all of a sudden? (a name oddly applied to a brand new baby space marine...) Sadly with this kind of stuff they're doing more damage to the lore/fluff than good.


To be fair, referring to Standard Bearers as Ancients isn't anything new, except in the actual unit name. So far as I remember, the UM company layout in the 5th Ed Space Marines codex specifically mentioned the Command Squad's standard as the Ancient.

From the Warhammer 40k Wiki:
http://warhammer40k.wikia.com/wiki/Standard_Bearer_(Space_Marine)
The title of "Ancient" is reserved for the standard bearers of the Codex Astartes-compliant Chapters and is considered one of the most prestigious and senior ranks within most Space Marine Chapters


Not a huge fan of the new dread, its size is impressive but aesthetically, the Leviathan has it beat all round.

Paradigm's Hobby Blog: last update: 22/09: Black Templars!

Available for Commission Work. Click the banner for details.
Minis painted in 2017: 92
Minis bought in 2017: 47 
   
Made in es
Krazed Killa Kan




Barcelona, Spain

 Elbows wrote:
I would not put it beyond them...at all. I can see almost everything in the game being re-named/modified. They seem to be on a huge high doing that.

Why in the flying feth does a standard bearer have to be an "Ancient" all of a sudden? (a name oddly applied to a brand new baby space marine...) Sadly with this kind of stuff they're doing more damage to the lore/fluff than good.


Because that's the name they've always had in the lore (the standardbearer) but not in the tabletop! Simple as that.


Automatically Appended Next Post:
Chikout wrote:
I'm just going to leave this here as I don't think it is thread worthy. Jeremy Vetock was on the live stream just now and he mentioned that new Slaanesh stuff is coming (not soon though) he also said that the developing story will involve necron stuff happening on mechanicus forgeworlds.


And they added anything more? Slaanesh for just 40k or AoS too?

This message was edited 1 time. Last update was at 2017/06/17 12:36:08


 
   
 
Forum Index » News & Rumors
Go to: