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Made in us
Swamp Troll




San Diego

 MajorWesJanson wrote:
BrianDavion wrote:
at a casual glance of my redemptor dread sprue, it LOOKS like it uses the same sarcophagus lid


Same width, but primaris dread has a taller sarcophagus.


That's not terrible really.. as long as one dimension lines up, it's just a bit of work to space it a bit. I've seen people do this with entire Battlewagons so a little sarcophagus shouldn't be too bad
My worry on the doors on the Repulsor is that they will be different completely from either existing set of doors.. so only the flat detail pieces will carry over without a lot of work.

I ordered a Contemptor Dreadnought for like $30 shipped on ebay thinking.. "eh, it's probably pretty close to the Redemptor" .. then I looked again at size comparison pics.. holy crap man.. that thing is a beast..
Spoiler:

This message was edited 2 times. Last update was at 2017/07/31 00:43:57


   
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Anyone want to help out someone too lazy to read through tons of stuff?

Does the Codex invalidate the Index or just expand it? In other words are there changes to the rules/statlines, or is it just new units and (I gather) new point costs?
   
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Pittsburgh, PA

 kestral wrote:
Anyone want to help out someone too lazy to read through tons of stuff?

Does the Codex invalidate the Index or just expand it? In other words are there changes to the rules/statlines, or is it just new units and (I gather) new point costs?


It's adds Chapter tactics, Strategems, relics, has points changes, a few old units that lack models have been removed, and some reduced loadout options for some units (although according to GW, you can use the legacy options and units provided in the index, just use the updated codex points costs where applicable) in addition to the rules for all the Primaris guys, and it adds in a non-Primaris Lieutenant as well.

So it both expands and partially invalidates the index

This message was edited 2 times. Last update was at 2017/07/31 04:05:54


 
   
Made in gb
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 Bi'ios wrote:
 kestral wrote:
Anyone want to help out someone too lazy to read through tons of stuff?

Does the Codex invalidate the Index or just expand it? In other words are there changes to the rules/statlines, or is it just new units and (I gather) new point costs?


It's adds Chapter tactics, Strategems, relics, has points changes, a few old units that lack models have been removed, and some reduced loadout options for some units (although according to GW, you can use the legacy options and units provided in the index, just use the updated codex points costs where applicable) in addition to the rules for all the Primaris guys, and it adds in a non-Primaris Lieutenant as well.

So it both expands and partially invalidates the index


I'd heard that combi weapons were gone for sergeants


Automatically Appended Next Post:
What were the other options? I'd just spent ages re- configuring my ultramarines when the index dropped

This message was edited 1 time. Last update was at 2017/07/31 07:46:33


 
   
Made in au
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Versteckt in den Schatten deines Geistes.

BrianDavion wrote:
"here's a chaos codex.. and some new space marines" LOL ouch, just ouch


Chaos players are used to it by now.

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 H.B.M.C. wrote:
BrianDavion wrote:
"here's a chaos codex.. and some new space marines" LOL ouch, just ouch


Chaos players are used to it by now.


I play both chaos and loyalists. so I've got mixed feelings to a degree, on one hand it's "new toys awesome" on the other hand it's "new toys...why can't chaos marines use cataphracti terminators?

Opinions are not facts please don't confuse the two 
   
Made in de
Longtime Dakkanaut





WarCom posted an interesting article featuring a making of of the SM weapon props they had with them on events. Worth a read

Prop Making 101, with Sarah Kaiser – Part 1

At Warhammer Fest this year, attendees could get their photos taken carrying full-size replicas of a Primaris Space Marine bolt rifle and plasma incinerator. These amazing props were built for us by Sarah Kaiser, a prop maker from the United States. We invited Sarah to tell us about the work that went into crafting them, and – as always – she did not disappoint. As some of you will know well, there’s quite a lot that goes into even simple props, and over the course of these two articles, Sarah explains her process from start to finish. Here’s what she had to say:

https://www.warhammer-community.com/2017/07/30/prop-making-101-with-sarah-kaiser-part-1/






This message was edited 4 times. Last update was at 2017/07/31 08:43:27


 
   
Made in gb
Slashing Veteran Sword Bretheren






Liverpool

Damn this WD is an amazing issue. The Eavy Metal showcase of Space Marines is spectacular.

And I think people will like the skull basing set. They show a Slaughterpriest on a mound of different skulls, Im talking small skulls, skulls with horns, some orc/ogre? looking skulls and one big skull that looks like a Tyranid. I'll try post a pic after when I got me phone on me.

Super hyped for the Braken, about to start my Kvaldir force and was planning to green stuff some seaweed but the bracken stuff looks like a nice addition.

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If this thread's still open can we talk about how great the Repulsor is? Just the Fly keyword makes it better than a Land Raider, almost as tough, for cheaper.
[Thumb - IMG_20170730_123003.jpg]


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 axisofentropy wrote:
If this thread's still open can we talk about how great the Repulsor is? Just the Fly keyword makes it better than a Land Raider, almost as tough, for cheaper.


Well, its not great by any stretch. It isn't horrible either. This describes most Primaris stuff.



That said, you can kit it out to 269 pts

That gives you 24 HB shots, 5d6 Bolter shots and 3 STR 4 -1 shots. Average of 18 shots so in total, 45 shots. Good for mulching infantry up. Las cannons pushes more to land raider cost. Hellblasters are better for that role IMO.

and yea, fly is good. Again, not horrible, and while I bought 2, I highly doubt id ever run more then 1 of these in 2k.
   
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 axisofentropy wrote:
If this thread's still open can we talk about how great the Repulsor is? Just the Fly keyword makes it better than a Land Raider, almost as tough, for cheaper.


It makes it good in very specific situations and makes it worse in other very specific situations.

its a pricey model

its fine.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
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Sioux Falls, SD

I think the big issue is that it costs so damn much for a dedicated transport. I know other armies do have problems with this, but Space Marines are notorious for having cheap transports. Nevermind the fact that Primaris Marines don't exactly need a transport due to their increased durability and range. A 36" effective range is pretty darn good for basic infantry.

On a side note, the Assault Hellblasters are numerically better than the Heavy Hellblasters, despite the lower strength.

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 casvalremdeikun wrote:
I think the big issue is that it costs so damn much for a dedicated transport. I know other armies do have problems with this, but Space Marines are notorious for having cheap transports. Nevermind the fact that Primaris Marines don't exactly need a transport due to their increased durability and range. A 36" effective range is pretty darn good for basic infantry.

On a side note, the Assault Hellblasters are numerically better than the Heavy Hellblasters, despite the lower strength.


If you use them for anti tank, they are not better then heavy
   
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Sioux Falls, SD

str00dles1 wrote:
 casvalremdeikun wrote:
I think the big issue is that it costs so damn much for a dedicated transport. I know other armies do have problems with this, but Space Marines are notorious for having cheap transports. Nevermind the fact that Primaris Marines don't exactly need a transport due to their increased durability and range. A 36" effective range is pretty darn good for basic infantry.

On a side note, the Assault Hellblasters are numerically better than the Heavy Hellblasters, despite the lower strength.


If you use them for anti tank, they are not better then heavy
Not really, the added shots keep the A2 as better than the HQ against every toughness value except T7, where they do numerically the same number of wounds.

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Can anyone tell me what the points costs is for an auxiliary grenade launcher that the Intercessors can take? I must be blind. I don't see it.

This message was edited 1 time. Last update was at 2017/07/31 17:55:37


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No wolves on Fenris wrote:


I'd heard that combi weapons were gone for sergeants


Where do people keep getting that? The Wargear list says that a Sgt may take "Two of [Pistols and Close Combat varients] or one of [Weapon list including Combi-Weapons]"

This message was edited 1 time. Last update was at 2017/07/31 17:55:28


 
   
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 axisofentropy wrote:
If this thread's still open can we talk about how great the Repulsor is? Just the Fly keyword makes it better than a Land Raider, almost as tough, for cheaper.


Base cost puts it at 287 which is crazy. I love the model, don't get me wrong, but there is nothing in the Primaris line that I want to put in it. I'm sticking with Land Raiders for now.

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Sioux Falls, SD

 VictorVonTzeentch wrote:
No wolves on Fenris wrote:


I'd heard that combi weapons were gone for sergeants


Where do people keep getting that? The Wargear list says that a Sgt may take "Two of [Pistols and Close Combat varients] or one of [Weapon list including Combi-Weapons]"

People are exaggerating based on the fact the Sergeant list doesn't list the Combi-Grav. Despite this being an obvious mistake and the fact every other Combi-Weapon is there, people act like Sergeants lost Combi-Weapons altogether.

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30K 2500 pts 
   
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 casvalremdeikun wrote:
 VictorVonTzeentch wrote:
No wolves on Fenris wrote:


I'd heard that combi weapons were gone for sergeants


Where do people keep getting that? The Wargear list says that a Sgt may take "Two of [Pistols and Close Combat varients] or one of [Weapon list including Combi-Weapons]"

People are exaggerating based on the fact the Sergeant list doesn't list the Combi-Grav. Despite this being an obvious mistake and the fact every other Combi-Weapon is there, people act like Sergeants lost Combi-Weapons altogether.


Ah I see.
   
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one thing about the repulsor tank no one has commented on is the auto launchers. they could be pretty useful under the right circumstances

Opinions are not facts please don't confuse the two 
   
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BrianDavion wrote:
one thing about the repulsor tank no one has commented on is the auto launchers. they could be pretty useful under the right circumstances


What's useful about a -1 to hit for not being allowed to shoot? If I have a Repulsor on the field I am firing everything every turn. I wouldn't ever want to use the auto launchers.

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theharrower wrote:Can anyone tell me what the points costs is for an auxiliary grenade launcher that the Intercessors can take? I must be blind. I don't see it.


According to FB, its going to be in the Marine Codex FAQ, as is was written wrong. Though other language translations are saying it matches the 4 points launcher

BrianDavion wrote:one thing about the repulsor tank no one has commented on is the auto launchers. they could be pretty useful under the right circumstances


Auto launchers are totally useless. I will easily pay 12 points to have 2 fragstorm launchers. -1 to be hit but not shoot is garbage
   
Made in ca
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 theharrower wrote:
BrianDavion wrote:
one thing about the repulsor tank no one has commented on is the auto launchers. they could be pretty useful under the right circumstances


What's useful about a -1 to hit for not being allowed to shoot? If I have a Repulsor on the field I am firing everything every turn. I wouldn't ever want to use the auto launchers.


if you're kitting for anti infantry work you might be in a situation where your not in range of sufficant targets that can be worth taking the shot vs the increase to surviviability.

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San Diego

Aren't auto-launchers available for the Redemptor too? Maybe it's just a standard upgrade for Primaris model vehicles like smoke launchers or extra armor for normal vehicles. (edit: next post says no.. they're not)
For some the upgrade makes sense and in other cases it doesn't.
Another situation.. is if most of your opponent's forces are off the board in reserves. I dunno.. I think it looks bad on paper but would be mediocre to decent/situational in game. I could see it being better on a dreadnought easily though.
EDIT: Another situation.. if it's one of the last things you've got left and it's holding an objective.. and your opponent just has too much left to kill off with shooting.. so you want to increase your odds at surviving long enough to hold the objective.. Against someone like Orcs or IG where the shooting isn't really stellar but there might be buckets of it, this could win you the game.

This message was edited 2 times. Last update was at 2017/07/31 19:12:09


   
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The Redemptor Dreadnought does not have auto-launchers by default and cannot take them. Interestingly, it doesn't have normal smoke launchers either.
   
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Pittsburgh, PA

BrianDavion wrote:
one thing about the repulsor tank no one has commented on is the auto launchers. they could be pretty useful under the right circumstances


You're buying over 100 points of guns when you take a Repulsor. Auto Launchers are useless. You're shooting all those big expensive guns every turn.
   
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I charted out the weaponry on the Repulsor. It ends up being within 20 points of a standard 4x las, 1x MM, 1x HvyBolter landraider if the Repulsor has the best weaponry, 4x las, 1x gatling, and tons of the str 4 guns. Repulsor ends up having very similar but shorter range anti tank firepower to a landraider but much more str 4 shots, like 20 more. And the Repulsor can 'fly' out of combat and resist charges, yet it is strangely the same 10" speed as a land raider. I think it is fairly costed relative to the tougher land raider.

My personal beef with the Repulsor is that it at a minimum requires 5 different weapon rolls during the shooting phase and can easily get up to 8 with 6 of the rolls being little pisser guns that usually don't wound anything. The Repulsor will be annoying to play.
   
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Portland

 casvalremdeikun wrote:
People are exaggerating based on the fact the Sergeant list doesn't list the Combi-Grav. Despite this being an obvious mistake and the fact every other Combi-Weapon is there, people act like Sergeants lost Combi-Weapons altogether.
I believe it's more reacting to early misinformation than it is exaggeration.


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San Diego

I didn't see this posted in this thread and a user with a 1 post count posted it in a thread that already got shot down for being a duplicate topic.. so..here is this.. It's basically White Dwarf content.. I think..
https://www.brokendicegods.com/single-post/2017/07/31/New-Primaris-Marine-goodies

Some really interesting pictures.. I'll repost them.. If they were already here.. sorry.. the thread moved fast for a while then slowed down so i think I missed some things.
Spoiler:









This message was edited 1 time. Last update was at 2017/07/31 23:42:00


   
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 MLaw wrote:
I didn't see this posted in this thread and a user with a 1 post count posted it in a thread that already got shot down for being a duplicate topic.. so..here is this.. It's basically White Dwarf content.. I think.

Spoiler:


https://www.brokendicegods.com/single-post/2017/07/31/New-Primaris-Marine-goodies

Some really interesting pictures.. I'll repost them.. If they were already here.. sorry.. the thread moved fast for a while then slowed down so i think I missed some things.
[spoiler]










I saw that thread got nuked. Definitely didn't see this info anywhere else. I follow this thread pretty closely. There is more in the link.

Here's a video review of the new WD.


This message was edited 1 time. Last update was at 2017/07/31 23:49:24


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