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2017/07/18 12:52:36
Subject: We've seen the ITC results, but what about Dakkas results so far?
Thanks! It wasnt so that we wouldn't have to search for them, but because I didnt know if it was a living chart and/or being kept up to date, or if it was static and only showing the latest update to your data entry.
This message was edited 1 time. Last update was at 2017/07/18 12:58:18
After the next update they will be produced, and can then be quoted and added to the front
Automatically Appended Next Post:
nintura wrote: Thanks! It wasnt so that we wouldn't have to search for them, but because I didnt know if it was a living chart and/or being kept up to date, or if it was static and only showing the latest update to your data entry.
T'was latest-update based. I think.
This message was edited 1 time. Last update was at 2017/07/18 13:03:16
2017/07/18 13:06:17
Subject: We've seen the ITC results, but what about Dakkas results so far?
Yeah, I think I gather that now. I didnt understand the score system. Saw that some armies had hundreds of games, but I read the chart wrong thinking the score reflected the amount of games played. Interesting to see a lot of the previous editions lower tier armies doing very well.
Might as well chime in my 8E Experience so far playing Dark Angels:
Dark Angels vs Admech - Won
Dark Angels vs Chaos Marines (Tzeentch) - Won
Dark Angels vs Chaos Marines (Tzeentch) - Won
Dark Angels vs Chaos Daemons (Slaanesh) - Won
Dark Angels vs Chaos Marines (Nurgle) - Won
All these were "pure" lists with the exception of my occasional use of a Vindicare Assassin.
2017/07/18 15:19:07
Subject: Re:We've seen the ITC results, but what about Dakkas results so far?
Oh cool... Didn't realize people were posting results they witnessed or from a tournament... *pulls up BCP app*
This isn't everything from the tournament... just the lists I know.
IG vs. Thousand Sons with Magnus.... IG win
Orkz vs. Chaos Space Marines... Orkz win
Dark Eldar vs. Death Guard/Chaos mix.. Dark Eldar win
Tau vs. Cult Mechanicus... Tau win
Dark Angels vs. Adeptus Sorirtas/Imperium... Dark Angels win
Ultramarines vs Tau... Ultramarines win
Ynarri vs. Adeptus Ministorum... Adeptus Ministorum win
Eldar bike spam w/ Scorpion vs. Tau Supremacy.... Tau Supremacy win
Dark Eldar vs Ynarri... Dark Eldar won
IG vs. Dark Angels... IG won
Tau vs. Adeptus Ministorum... Adeptus Ministorum win
Thousand Sons with Magnus vs Ultramarines... Ultramarines win
Orkz vs. Death Guard/Chaos mix... Orkz win
Blood Angels vs. Adeptus Sorirtas/Imperium.... Adeptus Sorirtas/Imperium
Tau vs. Eldar bike spam w/ Scorpion... Eldar bike spam w/ Scorpion
Ynarri vs. Tau... Tau win
Ultramarines vs. Blood Angels.. Ultramarines win
Death Guard/Chaos mix vs. Dark Angels... Dark Angels win
Chaos Knights vs Chaos Space Marines... Chaos Knights win
Orkz vs. Adeptus Ministorum... Orkz win
Cult Mechanicus vs Blood Angels... Cult Mechanicus win
2017/07/18 15:21:11
Subject: We've seen the ITC results, but what about Dakkas results so far?
koooaei wrote: Is there a possibility different people will post results from same games?
I would say this is pretty unlikely. But, it is possible, since major tournaments are coming up. I would imagine a couple people here are going to the BAO.
Galas wrote: I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you
Bharring wrote: He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
2017/07/18 16:00:33
Subject: Re:We've seen the ITC results, but what about Dakkas results so far?
I've only played two games so far of 8th but my god are guard nasty. The guard vs ork game I played yesterday was a one sided slaughterfest and I didn't even bring that much of an optimized list. We ended bottom of turn 2 since he was close to being tabled by the next turn.
2017/07/18 16:43:56
Subject: We've seen the ITC results, but what about Dakkas results so far?
Resin Glazed Guardsman wrote: I've only played two games so far of 8th but my god are guard nasty. The guard vs ork game I played yesterday was a one sided slaughterfest and I didn't even bring that much of an optimized list. We ended bottom of turn 2 since he was close to being tabled by the next turn.
Can you post a battle report somewhere?
Every time I hear something like this, I can't help but wonder what happened. I have not seen many games nearly that one sided for as much as I hear about them, and I always really want to hear more about the lists and how they were played.
I've played 4 games with tau, all on 4x4 tables at 50 power levels.
First two were medium amounts of terrain against not good/not bad opponent's lists, easy victories but I had accidentally cheated because they were my first games and I just wanted to play and didn't properly add up power levels
Lost the next two a few days ago playing the same y'nari list twice, it was the swirly god, the sword dude, two farseer thingies on bikes, three bike dudes and 6-8 wraithguard with s10 ap-4 flamers. Both times there was lots of LOS blocking terrain, both times he wiped the floor with me, second time round I managed to get to turn 4 though. The wraithguard did most of the work, they wiped out everything that was near them (which everything had to be to shoot given the terrain) and my crisis suits whiffed their rolls, meaning they got obliterated the next turn.
Not surprised that we're considered garbage tier now. it seems very hard to actually combat the other heavy hitters in the game with what should be our own.
iGuy91 wrote: You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
Elbows wrote: You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures...
the_scotsman wrote: Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming?
2017/07/18 17:05:35
Subject: We've seen the ITC results, but what about Dakkas results so far?
Resin Glazed Guardsman wrote: I've only played two games so far of 8th but my god are guard nasty. The guard vs ork game I played yesterday was a one sided slaughterfest and I didn't even bring that much of an optimized list. We ended bottom of turn 2 since he was close to being tabled by the next turn.
Can you post a battle report somewhere?
Every time I hear something like this, I can't help but wonder what happened. I have not seen many games nearly that one sided for as much as I hear about them, and I always really want to hear more about the lists and how they were played.
I will report my games tonight if you desire.
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades!
2017/07/18 17:25:22
Subject: We've seen the ITC results, but what about Dakkas results so far?
That's fine. I'm not even wanting anything crazy here. If anything, a couple sentence turn by turn summary is perfect and a general rundown of list comp for both sides. All I see anymore is giant 2 hour long videos, and I haven't got the patience to listen to people talk their way through the game to try to figure out what went right/wrong.
It's not that I doubt this stuff is happening, but more that I'm trying to figure out WHY exactly it's happening.
That's fine. I'm not even wanting anything crazy here. If anything, a couple sentence turn by turn summary is perfect and a general rundown of list comp for both sides. All I see anymore is giant 2 hour long videos, and I haven't got the patience to listen to people talk their way through the game to try to figure out what went right/wrong.
It's not that I doubt this stuff is happening, but more that I'm trying to figure out WHY exactly it's happening.
I dislike video battle report too, I prefer to read rather than watch when it comes to these things.
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades!
2017/07/18 18:05:26
Subject: We've seen the ITC results, but what about Dakkas results so far?
Resin Glazed Guardsman wrote: I've only played two games so far of 8th but my god are guard nasty. The guard vs ork game I played yesterday was a one sided slaughterfest and I didn't even bring that much of an optimized list. We ended bottom of turn 2 since he was close to being tabled by the next turn.
Can you post a battle report somewhere?
Every time I hear something like this, I can't help but wonder what happened. I have not seen many games nearly that one sided for as much as I hear about them, and I always really want to hear more about the lists and how they were played.
My IG consisted of Yarrick, Pask in a punisher, Command Executioner, Creed, scion tempestus, 2 units of 25 conscripts, a commissar, 4 squads of guardsmen, 1 scion command squad w/ plasma, 1 lascannon team, 2 hellhounds and 1 chem cannon hellhound, 2 wyverns, and one of each assassin except the culexus.
Orks had 2 weird boys with the teleport power, a megaboss or whatever it was he used for his warlord, 4 units of grots with some kind of ork commissar, 3 units of 15-20 boys, 1 big unit of stormboys, a few killakans and a deffdread, a dakka jet, and 40 or so lootaz parked on his deployment objective. Might be missing a few things but he had well over 120+ models on the board.
Spearhead deployment and the mission was secure and control. Probably not the best mission for the orks right off the bat. First turn I ended up seizing the initiative thanks to one of my 14 command points. Didn't move much except to spread out my conscript line a bit more into the middle of the board, my vidicare deployed in from reserves on high ground to take shots at the enemy warlord. Focused most of the artillery and tank shots into his lootaz holding the objective in his deployment. The eversor and callidus both failed their charges. First round was pretty meh overall for me, but I did manage to get first blood.
Start of his turn he warps a group of boys right behind the vindicare but fails to wound him due to him being in cover and fails the charge, starts moving the rest of his army towards my objective on the far left side of the board. His stormboys and slugga boys rip the two assassins apart before they can ever do anything. He only manages to charge my lascannon team in my deployment zone and wipes them out, consolidating in on top of my objective.
Turn 2 my scions deepstrike in the back line killing his weird boy. Vindicare kills his warlord for the point. Pask and the hellhounds clear off most of the units he has on his backline objective with ease, and the wyverns clear off the rest. At this point at least 50% of his army is gone and hes only managed to wipe out my eversor and callidus, the lascannon squad and one squad of guardsmen while wounding Pask once.
Since he was already behind on points and his only hope was to hold both objectives, he conceded as he probably would have been tabled in the next turn or two. Was our first real game too so I'm sure we made mistakes along the way.
This message was edited 2 times. Last update was at 2017/07/18 18:10:09
2017/07/18 18:16:57
Subject: We've seen the ITC results, but what about Dakkas results so far?
I saw the end of a 2v2 double Guard vs Orks + Eldar at 4000pts and while the Guard team did table the Ork and Eldar player it was quite close up until the end of turn 3 AND it turned out the Eldar player (who was very new) hadn't brought enough points so the xenos side was actually down about 500pts.
I also played one of the guard players after the battle in a 3500pt game and beat him 9 - 4 (I held two objectives, contested another plus I had first blood, slay the warlord and line breaker whilst he only had one objective, contested another and had line breaker). That game was a slaughter and was very fun, I was left at the end with 2 Chaos Lords, 3 units of Berzerkers (all 5 man) and a Heldrake whilst he only had an Enginseer, a Leman Russ, an Immolator and a Drop pod.
Ghorros wrote: The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote: All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
2017/07/18 18:35:51
Subject: We've seen the ITC results, but what about Dakkas results so far?
Every time I hear something like this, I can't help but wonder what happened. I have not seen many games nearly that one sided for as much as I hear about them, and I always really want to hear more about the lists and how they were played.
That's before the slight scion comsquad nerf. However, it wouldn't have changed the outcome.
This was a close relic game that I think was largely won due to the Eldar player's ignorance of how bad snipers are. He had like 300 points worth of them that if he had invested in the heavy weapons teams that were shredding my rubrics he would have beaten me fairly easily.
2017/07/18 19:49:08
Subject: Re:We've seen the ITC results, but what about Dakkas results so far?
Tyranids vs Necrons
Tyranids vs Grey Knights
Tyranids vs Grey Knights
Tyranids vs Tyranids
Tyranids vs Orks
Tyranids vs Tyranids
Tyranids vs Astra Militarum
2017/07/18 20:36:29
Subject: Re:We've seen the ITC results, but what about Dakkas results so far?
Gamgee wrote: Good to see Tau wins. If you can get some more details on opponents or key units they took that would be great.
Drones, Fire Warriors, Cadre Fireblade and Pathfinders. Those are the core of their armies.
Those are the only things that I'm 100% sure are in common between the 2 armies at this stage, though one also uses Stealth Suits, a Coldstar, a single unit on Manta-striking Crisis and for the time being (while he waits to get some more stealth suits or his Ghostkeels built) a Burstide with SMS, ATS & Target Lock. He's also just bought Shadowsun but she hasn't seen the table yet.
The other one I haven't seen fight a full-sized game yet myself, but I know the core of his list is the same and he has a Ghostkeel & Commander (he was talking about getting a new one eventually so it has the wargear loadout he now tends to run... but for the life of me I can't remember his loadout). I'd imagine he's also got a single unit of Manta-Striking Crisis Suits, but not 100% sure.
One of them basically castles with his Fire Warriors & Pathfinders around his Fireblade all in range of both him and Pulse Drones to extend their range, and keep his Riptide and Coldstar nearby for the first 1-2 turns (ready to call Mont'Ka/Kay'oun (?) if need be) while his Crisis Suits drop in to take out an immediate threat and his stealth suits harrass the flank with support from 1 FW unit and 1 Pathfinder squad (he deploys them on the weakest flank if possible) if he thinks he can get away with it.
Edit:Also I know the games I posted aren't dupes because I asked the guys asked me to post the results for them (none of them have DakkaDakka accounts afaik).
This message was edited 1 time. Last update was at 2017/07/18 23:39:07
2017/07/19 07:13:53
Subject: We've seen the ITC results, but what about Dakkas results so far?
Spoletta wrote: I really don't get this, on paper boyz are the most OP unit in the game. I should really follow some battle reports to understand what is going on.
Well, from my experience, Ork players I have played against haven't made the most tactically sound decisions. Yes Boyz hit like a trukk but I've always been able to avoid them and/or lure them into a trap.
Not trying to say anything about the Ork player community (saying more about my local Ork players), just reporting my findings.
Yeah, we have one ork player in our area... and to say he's not the most tactically sound person would be giving him praise.
So Ork players are bad and AM players are good. Is that it?
Not just that but in my experience AM players have been far more tactical and generally more intelligent people. To put into context, the two people I play against the most are an AM player, who is currently studying Nuclear Engineering at a rather good university, and an Ork player, who made it into university but not to the level that the Guard player is at. I've seen this reflected a lot when I meet Ork or Guard players, maybe it's that AM attracts the more tactical, regimented intellectuals whilst Orks attract a more outgoing, 'lad' kind of character. Not all AM/Ork players I've met fall into these categories but enough to make me think there might be a correlation.
First i wanted to argue this l2p statement about ork players being stupid but than i went stupid and posted a couple random smiles
Back on track. Ork index is really lacking right now - atm there's 1 good build (footslogging horde). There 'might' be some use for full mech with wagon+nob spam but it's definitely not top tier. The bulk of the units is just too overpriced to be effective. Like 60% units are mainly ranged support ones. And yet they're pretty bad at shooting and even worse at surviving return fire. Even within our own book. It gets worse if you start comparing with good stuff from other indexes.
Saying that "well, ork units are ok - it's just the player's fault" is like saying this exact stuff about 7-th nid players that lost >80% games if they decided to not bring flyrants. That's basically what orks are right now. 7-th nids.
This message was edited 4 times. Last update was at 2017/07/19 07:27:01
2017/07/19 07:31:02
Subject: We've seen the ITC results, but what about Dakkas results so far?
That's fine. I'm not even wanting anything crazy here. If anything, a couple sentence turn by turn summary is perfect and a general rundown of list comp for both sides. All I see anymore is giant 2 hour long videos, and I haven't got the patience to listen to people talk their way through the game to try to figure out what went right/wrong.
It's not that I doubt this stuff is happening, but more that I'm trying to figure out WHY exactly it's happening.
1 more win for Inquisitor Lord Katherine's Sisters of Battle at league tonight:
Sisters of Battle vs. Space Marines
Spoiler:
75PL. Why the league is using Power Level beats me, because we use Points for casual games.
My memory may be a bit fuzzy, it's really late and I finished the match 5 hours ago, but I still mostly remember what happened.
Iron Hands, Spearhead Detach
Company Captain
Land Raider
Land Raider
Land Raider Crusader
Razorback, Twin Lascannons
Razorback, Twin Assault Cannons
Razorback, Twin Assault Cannons
Mission Scenario was Eternal War 5, using Dawn of War deployment.
He ended up setting up all his tanks in the center of his zone, where his objective was, clustered up behind a big building. I set up my melta teams near the edges of the board, the flamer and storm bolters near the center, and Celestine dead center. The sisters ordinary and the Imagifier set up on my right flank behind a large, multistory building in the no-man's land, so they could move to it on turn one. and the Penitent Engine set up near them. The Exorcist sets up on the left flank, behind a church.
I scout my stuff before the game starts, moving the 4 Dominion squads in their transports forward 12" into the no-man's land. One squad of Meltaguns is sheltered from the Land Raiders by a big building, but the left flank one is in the open, and the ones in the center are really in the open.
Iron Hands 1:
He pull out the Crusader, one Land Raider, the Lasback, and an Assault Cannon Razorback around my left side of the big building he was hiding behind, and his other two tanks around my right side. The Razorbacks are positioned directly in front of the Land Raiders. He does a number on me with his Lascannons and Multimeltas, blowing up my Heavy Bolter and Immolation Flamer Immolators and sending both the Penitent Engine and the left-flank Multimelta Immolator to one wound.
Argent Shroud 1:
I respond by moving up Celestine with Hand of the Emperor, right up the middle of the board onto the big building his tanks are clustered around, and move my Battle Sisters into the big multistory building in front of them. Then, I unload all my meltaguns, and plod them up right next to his Land Raiders. The girls who bailed out of the destroyed tanks also move forward. I fire the Exorcist at the right-flank Razorback, dealing moderate damage to it. I fire the right-flank meltagun Dominions at the Land Raider near them, and send it to 4 wounds. I use their Immolator on the Razorback, then finish it with massed fire from my Battle Sisters. On the left flank, I do 6 wounds to the other Land Raider with my Meltaguns, and a few to an Assault Cannon Razorback. In my assault phase, I charge Celestine into the Crusader and the Lasback, charge the left-side Assault Cannon Razorback with the Storm Bolter Dominions, and charge his right-side Land Raider with my Immolator. I try to charge the left-side Land Raider with the 1-wound Immolator, but get killed in overwatch. Oh well. For the entire combat phase, just about nothing of significance happens. Celestine is good, but she can't solo Land Raiders in melee.
Iron Hands 2:
He falls out of combat with his Crusader and Lasback, but leaves the 4-wound Land Raider and the Assault Cannon Razorback in melee. He fires the active Land Raider at Celestine, but isn't super successful. That's his turn.
Argent Shroud 2:
Celestine regenerates back up to full using Spirit of the Martyr, and I use Diving Guidance to blow up the Lasback. Then I blow up the full-health Land Raider with my Dominions and the Exorcist, and charge the other one with the Penitent Engine. The Penitent Engine blows it up, and it detonates, killing off a melta team, the flamer team, the Penitent Engine, and dealing 4 wounds to the Immolator that was still in melee with it. Celestine charges the Captain and the Crusader, and sends the Captain to 2 wounds, but loses a bunch of her own. The Storm Bolter squad in combat with the Razorback continue to do nothing.
Iron Hands 3:
He has nothing to do but fight in melee, because there's nowhere to fall back to. The captain kills off Celestine, but her ressurects next to the Melta-Dominions, only 9" away from where she fell.
Argent Shroud 3:
Celestine closes with the Captain, and the Meltaguns close with the Crusader, and deal some damage to it, but don't kill it. Celestine charges it and the Captain, and kills the Captain.
Iron Hands 4:
He does nothing, and fights in melee, doing a wound to Celestine with the Crusader.
Argent Shroud 4:
Celestine falls back into the big building again, and the Dominions finish off the Crusader. It blows up, and detonates, killing them, dealing heavy damage to Celestine, heavily damaging the Razorback, and killing the girls in close-combat with it. At this point, I've lost quite a bit more to his tanks exploding than I have to his shooting.
Iron Hands 5:
His last razorback empties it's assault cannon into the Exorcist in a last act of defiance, doing nothing.
Argent Shroud 5:
The Exorcist takes a chunk off the Razorback, and it's finished with massed fire from the Battle Sisters Squad. That concludes the game, as there are no Space Marine models remaining.
It felt closer than it was, because I lost so many models to those exploding tanks. Otherwise, he was basically locked in combat all game.
Other games around the store: [Winner vs. Loser]
Orks vs. Blood Angels
Tyranids vs. Primaris Space Marines
Harlequins vs. Imperial Guard
Harlequins vs. Tyranids
Thousand Sons vs. Tyranids
This message was edited 5 times. Last update was at 2017/07/19 07:43:24
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades!