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Made in be
Mysterious Techpriest





Belgium

https://www.warhammer-community.com/2017/07/02/warhammer-40000-faq-now-available-july2gw-homepage-post-1/

Including erratas, for each Index and book they released.

EDIT: Already posted in General Discussions, lock or delete as you wish, admins

This message was edited 1 time. Last update was at 2017/07/02 18:40:35


40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in ca
Fixture of Dakka




Thanks for the link. I would have missed it.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in se
Regular Dakkanaut





Ah, so the split rule for Horrors and Curse of the walking Pox for Poxwalkers that add models to the unit, do not cost you points for those models. Only new units cost reinforcement points. (Page 3 - Rulebook FAQ)

This message was edited 1 time. Last update was at 2017/07/02 18:55:04


 
   
Made in us
Dakka Veteran




It's laughable that the spell to kill a character and turn them into a spawn requires me to have a spawn in reserve. To hell with that.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Sigh...my Blood Angels Assault Squad is still not legal. Give me my Inferno Pistols instead of Flamers!

On the bright side, I might give one of my other ones the really cool Blood Angels Plasmagun now that it is legal again.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Thrall Wizard of Tzeentch





Messiah wrote:
Ah, so the split rule for Horrors and Curse of the walking Pox for Poxwalkers that add models to the unit, do not cost you points for those models. Only new units cost reinforcement points. (Page 3 - Rulebook FAQ)

You still have to pay for Horrors as their Split rule explicitly states it (see the Matched Play note).
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





Nvs wrote:
It's laughable that the spell to kill a character and turn them into a spawn requires me to have a spawn in reserve. To hell with that.

You only need to have sufficient points to pay for it if you actually want to place it. Manifesting the power and killing their dude (aka the important parts imho, unless you really need that one extra model on an objective) do not require any reserved points.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in us
Dakka Veteran




Colorado Springs

Hope you didn't go all in on Acolytes.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

If I'm reading this right the Rhino Primaris still blows itself up on a 1.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Long-Range Ultramarine Land Speeder Pilot




Rohnert Park

Shield drones just got absolutely crushed with the change to Saviour Protocols.

I suppose they are still decent since if the enemy focuses them they are a bit tougher but changing the wound-transfer for Saviour Protocols to a mortal wound all but renders them useless in comparison to Gun Drones.

Sell me your painted Arkanaut Ironclad!
https://www.dakkadakka.com/dakkaforum/posts/list/781097.page 
   
Made in us
Rampaging Carnifex





South Florida

Not understanding all the teeth gnashing about the Shield Drones. They are brought in line with everything else in the game that lets you transfer wounds. 8 pts for an extra wound on a unit that you want to protect is still a steal. They still get their Invuln when protecting characters, too, as you can't target characters unless they are closest - so you have to target the Drone.

Tyranids pay 12.5 points per wound for Tyrant Guard, who have the same bodyguard function - except restricted to only Hive Tyrants.

   
Made in us
Nasty Nob on a Boar





Galveston County

Do we know if the digital versions have already been updated with the changes?

This is one of the main reasons I went for digital versions vs paperback.

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in us
Longtime Dakkanaut






 Uriels_Flame wrote:
Do we know if the digital versions have already been updated with the changes?

This is one of the main reasons I went for digital versions vs paperback.
this

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in ca
Commander of the Mysterious 2nd Legion





 H.B.M.C. wrote:
If I'm reading this right the Rhino Primaris still blows itself up on a 1.


can it transport Primaris Marines now?

Opinions are not facts please don't confuse the two 
   
Made in us
Calm Celestian





Kansas

 JohnU wrote:
Hope you didn't go all in on Acolytes.


Did some people actually think that acolytes were supposed to have 3 wounds and played them that way?

   
Made in gb
Ork-Hunting Inquisitorial Xenokiller




 Dr Mathias wrote:
Did some people actually think that acolytes were supposed to have 3 wounds and played them that way?


Based on the amount of inane bickering that totally eskews logic in favour of bleating on about RAW?

Yes.

But only because thats what the rules explicitly said, for once.
   
Made in gb
Stone Bonkers Fabricator General




We'll find out soon enough eh.

 Dr Mathias wrote:
 JohnU wrote:
Hope you didn't go all in on Acolytes.


Did some people actually think that acolytes were supposed to have 3 wounds and played them that way?


They stripped away almost everything unique & interesting about Inquisitorial retinues to pad out other minifactions, so yeah I'd wager plenty of folk might have thought making the bland bullet-catchers that remained actually good at catching bullets was a little pity-trade so people could keep their often lovingly converted models on the table for a bit longer.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Yeah, but, why do Plasma Guns explode more at night?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Fully-charged Electropriest



UK

 H.B.M.C. wrote:
Yeah, but, why do Plasma Guns explode more at night?


Clearly the numbers on the power dials are hard to see in the dark so they keep setting it to 11 by accident instead of 10.

 
   
Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

 rollawaythestone wrote:
Not understanding all the teeth gnashing about the Shield Drones. They are brought in line with everything else in the game that lets you transfer wounds.

I just now realized how much of a strange argument that is. The armies various wargear rely on being different in order to function as equipment for that army otherwise you run the risk of ill-fitting rules.

As another example: Kustom Mega Blastas (and their divergences). despite their differences, they are ork plasma guns, if you could only fire one shot, can't choose to not overcharge it, fired by a BS5+ ork, and has random damage. It's one saving grace is that on a 1 it only does one mortal wound rather than slaying the wielder outright. But lets say it was changed to ""On a 1 the wielder is slain". It would make it all but useless, because the benefit is completely out weighted by the drawback. But now it's "more in line" with other plasma guns.

Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
Made in se
Hungry Little Ripper



Skåne

Ok, so from the FAQ:

Q. Do units that are not Infantry (Vehicles, Monsters
etc.) gain the benefit of cover from woods, ruins etc. if they are at
least 50% obscured by that piece of terrain but are not actually
on or within it?
A. No. Unless they are Infantry, such a unit must meet
the two following conditions to gain the benefit of cover:
• All of its models must be either on or within the terrain.
• The unit must be at least 50% obscured from the point
of view of the firer (note that it doesn’t matter what is
obscuring the target, only that it is obscured).

As I read this, they answer no and then go on to describe excatly the same circumstances as those listed in the question. Very odd...

Also, does this mean that models (like vehicles) obscures and therefore gives cover?

/ Fredrik
   
Made in gb
Ork-Hunting Inquisitorial Xenokiller




Crazy_swede wrote:
As I read this, they answer no and then go on to describe excatly the same circumstances as those listed in the question. Very odd...


They dont. The question and example are different, but only just.

Question is do the non-infantry units benefit from cover if they are at least 50% obscured but not on or within the terrain.

Example states that they do, but they must be on or within the terrain, namely that they are not obscured if the terrain is just between the shooter and the target.

So, a tank must have driven entirely into a copse or crater to be obscured, it cant have part of it sticking out.
   
Made in gb
Longtime Dakkanaut




Crazy_swede wrote:
Ok, so from the FAQ:

Q. Do units that are not Infantry (Vehicles, Monsters
etc.) gain the benefit of cover from woods, ruins etc. if they are at
least 50% obscured by that piece of terrain but are not actually
on or within it?
A. No. Unless they are Infantry, such a unit must meet
the two following conditions to gain the benefit of cover:
• All of its models must be either on or within the terrain.
• The unit must be at least 50% obscured from the point
of view of the firer (note that it doesn’t matter what is
obscuring the target, only that it is obscured).

As I read this, they answer no and then go on to describe excatly the same circumstances as those listed in the question. Very odd...

Also, does this mean that models (like vehicles) obscures and therefore gives cover?

/ Fredrik


They do this a couple of times in both this FAQ and in prior FAQs.

"Simple Question?"

"No, however lengthy pedantry boiling down to yes."
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

changemod wrote:
Crazy_swede wrote:
Ok, so from the FAQ:

Q. Do units that are not Infantry (Vehicles, Monsters
etc.) gain the benefit of cover from woods, ruins etc. if they are at
least 50% obscured by that piece of terrain but are not actually
on or within it?
A. No. Unless they are Infantry, such a unit must meet
the two following conditions to gain the benefit of cover:
• All of its models must be either on or within the terrain.
• The unit must be at least 50% obscured from the point
of view of the firer (note that it doesn’t matter what is
obscuring the target, only that it is obscured).

As I read this, they answer no and then go on to describe excatly the same circumstances as those listed in the question. Very odd...

Also, does this mean that models (like vehicles) obscures and therefore gives cover?

/ Fredrik


They do this a couple of times in both this FAQ and in prior FAQs.

"Simple Question?"

"No, however lengthy pedantry boiling down to yes."


No, they say the unit has to be on/in the terrain AND obscured 50% by it to get cover.

The question was asking if a unit not in terrain could still benefit from that cover if obscured by it, and that answer is no.


This message was edited 1 time. Last update was at 2017/07/03 11:51:17


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
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yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
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Made in gb
Longtime Dakkanaut




 yakface wrote:
changemod wrote:
Crazy_swede wrote:
Ok, so from the FAQ:

Q. Do units that are not Infantry (Vehicles, Monsters
etc.) gain the benefit of cover from woods, ruins etc. if they are at
least 50% obscured by that piece of terrain but are not actually
on or within it?
A. No. Unless they are Infantry, such a unit must meet
the two following conditions to gain the benefit of cover:
• All of its models must be either on or within the terrain.
• The unit must be at least 50% obscured from the point
of view of the firer (note that it doesn’t matter what is
obscuring the target, only that it is obscured).

As I read this, they answer no and then go on to describe excatly the same circumstances as those listed in the question. Very odd...

Also, does this mean that models (like vehicles) obscures and therefore gives cover?

/ Fredrik


They do this a couple of times in both this FAQ and in prior FAQs.

"Simple Question?"

"No, however lengthy pedantry boiling down to yes."


No, they say the unit has to be on/in the terrain AND obscured 50% by it to get cover.

The question was asking if a unit not in terrain could still benefit from that cover if obscured by it, and that answer is no.




Exactly. No, but if you split hairs yes.

Simpler if you want to do that: Reword the question to spell out the correct interpretation, saves space and sounds less pedantic. It's not an interview, the FAQ writer decides the final wording of the question.
   
Made in us
Lurking Gaunt





Has anyone noticed the huge changes for Genestealer Cult?

Purestrain Genestealers got a massive buff!!! They are 8pts cheaper base and get free Purestrain talons that were 3pts each. The talons are almost useless (in my opinion), but still a slight buff.

Heavy Rock Cutter got -1 to hit. I find this interesting because the other heavy rock weapons didn't receive this.

Cult Icon that was previously free because points were listed in the index now cost 20pts.
   
Made in au
Liche Priest Hierophant







changemod wrote:
 yakface wrote:
Spoiler:
changemod wrote:
Crazy_swede wrote:
Ok, so from the FAQ:

Q. Do units that are not Infantry (Vehicles, Monsters
etc.) gain the benefit of cover from woods, ruins etc. if they are at
least 50% obscured by that piece of terrain but are not actually
on or within it?
A. No. Unless they are Infantry, such a unit must meet
the two following conditions to gain the benefit of cover:
• All of its models must be either on or within the terrain.
• The unit must be at least 50% obscured from the point
of view of the firer (note that it doesn’t matter what is
obscuring the target, only that it is obscured).

As I read this, they answer no and then go on to describe excatly the same circumstances as those listed in the question. Very odd...

Also, does this mean that models (like vehicles) obscures and therefore gives cover?

/ Fredrik


They do this a couple of times in both this FAQ and in prior FAQs.

"Simple Question?"

"No, however lengthy pedantry boiling down to yes."


No, they say the unit has to be on/in the terrain AND obscured 50% by it to get cover.

The question was asking if a unit not in terrain could still benefit from that cover if obscured by it, and that answer is no.




Exactly. No, but if you split hairs yes.

Simpler if you want to do that: Reword the question to spell out the correct interpretation, saves space and sounds less pedantic. It's not an interview, the FAQ writer decides the final wording of the question.

No, their response was "No. <Explanation of why it's no>."
They aren't splitting hairs at all, they are explaining why the answer is no, so people can understand WHY it's no (likely because many people who've played previous editions assume that being obscured = in cover, so they are making it clear why it's no and not just some nebulous 'because we say no, go find the rules reason why yourself').


Unless of course you somehow think it's possible for a model to both be standing on/within terrain while also completely not being on/within terrain.

This message was edited 2 times. Last update was at 2017/07/03 13:02:14


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

So just being behind the terrain isn't enough?

Going back to my big rock example from the LOS debacle, is this Baneblade in cover?


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in au
Liche Priest Hierophant







By the rules & by the FaQ, it is not.

Not saying I don't find it stupid myself, mind you - but dem the rules.
   
Made in us
[DCM]
Secret Squirrel






Leerstetten, Germany

It can shoot with everything, it can be shot by everything.

Simple stuff really.
   
 
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