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2017/09/09 16:42:30
Subject: Death Guard + Nurgle Daemons [News: First reviews p.60 onwards / Preorder September 9th]
First, a 5 man unit of BlightLord terminators all with Flails of Corruption, DG Termie Lord and a DG Termie Sorcerer.
Second, any CSM Termie Sorcerer.
Turn 1: Drop these guys in, Warptime the BlightLords, throw on Blades of Putrification and Prescience if you're feeling spicy. Charge in and throw down VotLW. Now you have a tasty 11d3 attacks, hitting on 2s, re-rolling 1s to hit, S6 with +1 to wound, AP-2 going to AP-3 on a 6 and doing mortal wounds on a 5+. That's an average of 7 mortal wounds on top of any regular damage done.
(Wanna go extra cheaky? Throw Skarbrand in for another 5d3 attacks! Do we have any other ways of getting more attacks with these guys?)
We have to see if all of them can use flails though. But yeah, it sounds like a ton of damage in CC. In practise though, nowadays, good players all guard against deep strike by having proper bubble wrap, so you have to clear away the bubble wrap before you can use this strategy.
2017/09/09 16:45:35
Subject: Death Guard + Nurgle Daemons [News: First reviews p.60 onwards / Preorder September 9th]
Eldenfirefly wrote: @Silveralien, I think the apothecary is ok. Its quite cheap, and giving a reroll 1 to DR saves isn't bad. Over time, this might add up to quite a few wounds saved on infantry close to it. So, if your plague marine squad is near to a plague surgeon as well as a Blight hauler will now have a 2+ armor save as well as reroll 1s on its DR. Said plague marine squad is now gonna be really tough!
Again, 5% increase in durability, costs 80(?) (I refuse to double check in that video) points, and is going to struggle to boost many squads. It's not nothing, and maybe I just expected too much, but I just don't see myself using them. Not when haulers are actually similar in price (I think?) before we include their (more useful) weapons and have a more impactful aura.
2017/09/09 16:47:50
Subject: Death Guard + Nurgle Daemons [News: First reviews p.60 onwards / Preorder September 9th]
So glad that those dice have not sold out instantly, they look great. Seems like a pretty strong release overall. As for the strength of DG as a faction they certainly seem to have a place as a playable faction, let's hope they can keep this up with subsequent codex releases.
ListenToMeWarriors wrote: So glad that those dice have not sold out instantly, they look great. Seems like a pretty strong release overall. As for the strength of DG as a faction they certainly seem to have a place as a playable faction, let's hope they can keep this up with subsequent codex releases.
Well I left one extra set for ya. I was about the pull the trigger on the Collectors gaming set with dice and data cards, and just decided against the dice because the center is squishy. I feel they won't actually roll fairly without even weight to them, and also if they were solid plastic I was considering painting the dice with nurgley grossness on the boils. Can't do that if they're squishy though.
Also bought the limited edition models even though the price was crazy. The Blanche art cards sold me on it more than the models. Considering getting the cards matted and framed. Would be cool to have in my hobby desk.
This message was edited 1 time. Last update was at 2017/09/09 17:40:00
You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games
2017/09/09 17:35:34
Subject: Death Guard + Nurgle Daemons [News: First reviews p.60 onwards / Preorder September 9th]
Man, the stratagems are off the chain! The pox Walker one is outstanding and that one that lets all your dudes chuck a grenade in a unit, instead of just one, mixed with the guy that grants +1 to Blight grenade S and dmg is insane!
EDIT: Imagine a unit of 14 plague marines next to the grenade buff dude using that stratagem... 14d6 potential hits, S4, 2dmg...
This message was edited 1 time. Last update was at 2017/09/09 17:37:54
2017/09/09 17:38:07
Subject: Death Guard + Nurgle Daemons [News: First reviews p.60 onwards / Preorder September 9th]
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
2017/09/09 18:15:37
Subject: Re:Death Guard + Nurgle Daemons [News: First reviews p.60 onwards / Preorder September 9th]