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2017/07/13 01:10:14
Subject: Hand of Glory: Modular Magnetic Gaming Miniatures KS
"Since the figures and items are cast separately, we can create unique character poses and highly ornate accessories that are not always possible with traditional miniature castings. The separated items also allow for easier painting."
A little harsh maybe Pete, but I have to agree. These do not look very good, and I am having a hard time trying to justify the price and even the purpose.
Most games have their own miniatures, and the standard these days is so high. I don't think any board game or miniature game I've seen in the past years have had minis this mediocre.
Also, magnetizing is not a hard thing to do, so if a mini comes with multiple choices, you could get hundreds of magnets for the price of this Kickstarter.
Alpharius? Never heard of him.
2017/07/13 09:12:03
Subject: Hand of Glory: Modular Magnetic Gaming Miniatures KS
The idea is awesome, but yeah, the execution is a little lacking. The giant hands would have been fine if the miniatures are a little more stylised, but as is they just look a little odd.
I can see them being popular for RPGers, though, where the versatility is worth more than sculpting quality.
2017/07/13 11:35:02
Subject: Hand of Glory: Modular Magnetic Gaming Miniatures KS
I'm picking up these mini's for WYSIWYG gaming and boardgames. GW games since forever have had or suggested you match the equipment on the mini with what they were statted with. I've had games of HeroQuest where a figure would have one weapon for several quests, then wield a different one for several others. I also guess it kinda bugs me in an RPG where everyone in the tavern is readying their sword!
EDIT: OMG Frying pan unlocked!
This message was edited 2 times. Last update was at 2017/07/13 13:20:59
Yeah -- some backers want gnomes and halflings. Mebbe those hands will work with the women's!
Anyway, I figure these figures will save me time painting for an RPG group. The next time a player changes his mind at the last minute and says, "Oh, I think I'll have my fighter WITH a shield, instead of WITHOUT", I can do a hot swap, instead of punching him in the face.
EDIT: "The female sculpts will be tweaked to be more proportional for the final production molds."
This message was edited 1 time. Last update was at 2017/07/13 21:56:29
Not really my thing, I wish them luck. I am a bit amazed how well it is going but people like gimmicky things.
That said I have done and experimented with things like that (Puppets War and 40K). Puppets War miniatures majority of joints are magnetic so swapped out arms, vs just hands. Although interesting, it ends up being more fiddly and annoying than anything. Because of varied weights and the magnets don't' always hold them in the right positions, bumping the table causes them to rotate or just fall off. Moving miniatures around can cause them to fall off (even if you do a magnet in the arm/wrist and one in the hand).
I would have preferred to see them simply doing arms that came off or on vs just hands, it would have been more pleasing to the eyes (no large funny hands) and allowed them to do more dynamic posing.
I think they will work out for RPG dungeons and groups but not so much for miniature wargaming. That is my opinion though, your mileage may vary.
2017/07/13 22:25:13
Subject: Hand of Glory: Modular Magnetic Gaming Miniatures KS
I do this for some of my 40k models. The hands for them are big, and all the same.
This, maybe using longer magnets in the hands might have shrunk them down a bit.
For Mordheim or something, much more useful.
This message was edited 1 time. Last update was at 2017/07/14 10:52:42
I'm also astonished by the success of this and that it's currently trending towards 70k.
While the concept is good, it's nothing new. I also find the miniatures lacking.
But I guess they did their homework and created a product a specific group of customers want.
So... good for them.
2017/07/14 10:45:46
Subject: Hand of Glory: Modular Magnetic Gaming Miniatures KS
Every time I start a new army, I'm always like "yeah, I'm gonna magnetize everything and it'll be so cool and everyone will tell me I have the awesomest army" then it turns into work and I end up with like 2 magnetized minis out of 100.
2017/07/16 01:55:35
Subject: Re:Hand of Glory: Modular Magnetic Gaming Miniatures KS
Yep. Hand of Glory does all the magnetizing work for you. Frying pan, Flaming Hand Set, and Demon skull unlocked!
Also: "We’ve decided to extend the $135 early bird to last through the weekend, so if you’re in the $140 group and feel like switching, go for it, and if you have friends you think might be interested in HoG let them know about this super secret extended early bird! Now through tomorrow (Sunday, 7/16, 11:59 ET)
EDIT: These miniatures can be used in boardgames whose characters equip different weapons during the game. Of course, the Hand of Glory sculpts aren't as good as the boardgame ones. Like these.
Spoiler:
Well, okay. You'll never find a boardgame miniature like that wizard on the left.
Spoiler:
What? Guys dressed in yellow pajama tops holding copper pipes and showing off their family jewels (the ring on their boxer glove hand) isn't your thing? Well, how about boardgame miniatures as beautiful as any illustration.
Spoiler:
For boardgames, most boardgames prefer to match the illustration with a miniature -- which almost never happens. Close enough is fine when the characters are significantly different, but not when they're similar (eg. Magician vs. Illusionist). So, one way to distinguish one miniature from another is by their equipment.
Oh, and then there's Magic Realm. See if you can spot the miniature.
Spoiler:
This message was edited 2 times. Last update was at 2017/07/16 05:04:29
Yep. Hand of Glory does all the magnetizing work for you. Frying pan, Flaming Hand Set, and Demon skull unlocked!
Also: "We’ve decided to extend the $135 early bird to last through the weekend, so if you’re in the $140 group and feel like switching, go for it, and if you have friends you think might be interested in HoG let them know about this super secret extended early bird! Now through tomorrow (Sunday, 7/16, 11:59 ET)
EDIT: These miniatures can be used in boardgames whose characters equip different weapons during the game. Of course, the Hand of Glory sculpts aren't as good as the boardgame ones. Like these.
[spoiler]
Well, okay. You'll never find a boardgame miniature like that wizard on the left.
Spoiler:
What? Guys dressed in yellow pajama tops holding copper pipes and showing off their family jewels (the ring on their boxer glove hand) isn't your thing? Well, how about boardgame miniatures as beautiful as any illustration.
Spoiler:
For boardgames, most boardgames prefer to match the illustration with a miniature -- which almost never happens. Close enough is fine when the characters are significantly different, but not when they're similar (eg. Magician vs. Illusionist). So, one way to distinguish one miniature from another is by their equipment.
Oh, and then there's Magic Realm. See if you can spot the miniature.
Spoiler:
[/spoiler]
Wow, someone's salty.
2017/07/17 11:06:57
Subject: Hand of Glory: Modular Magnetic Gaming Miniatures KS
Really not a bad deal at all, and except for the giant hands the sculpts really aren't as bad as people are suggesting - bit bland and dull but not disasters. I can see these being a success with the kind of RPGers that buy all those expensive dungeon tiles and the like. building and magnetizing models isn't as central to that hobby as it is to wargaming.
This message was edited 1 time. Last update was at 2017/07/17 11:07:40
Dead account, no takesy-backsies
2017/07/19 22:09:37
Subject: Hand of Glory: Modular Magnetic Gaming Miniatures KS
Neat idea, but the ham hands kills it for me. Also, I've given up on such fiddliness. Even for an RPG the dude in armor is Bob's character, whether or not he actually has the shield equipped. A little abstraction is acceptable. Switching bits on and off painted figures has it's own costs....
Also, comparing them to other crummy figures or decades old figures just makes you look bad. I mean you could just as easily hold them to KD or Conan minis, which are far superior sculpts. They are what they are and will appeal to some for function, but not top line aesthetics.
-James
2017/07/19 05:14:07
Subject: Hand of Glory: Modular Magnetic Gaming Miniatures KS
I know a lot of people have posted similarly to the below, but it might not be too late for the creators to adjust since these are metal casts.
The only thing that needs tweaking is the hands, specifically the size of the fingers. Otherwise, the sculpts are pretty nice and the idea is cool. Just resculpt the fingers and job's a good one
2017/07/20 17:33:25
Subject: Hand of Glory: Modular Magnetic Gaming Miniatures KS
RiTides wrote: I know a lot of people have posted similarly to the below, but it might not be too late for the creators to adjust since these are metal casts.
The only thing that needs tweaking is the hands, specifically the size of the fingers. Otherwise, the sculpts are pretty nice and the idea is cool. Just resculpt the fingers and job's a good one
They kinda need meat fingers otherwise it might not be enough material for magnets to fit in.
otherwise they could of made them thick gloves. though it would be odd for the majority of a fantasy setting running around with asbestos welding gloves
The Hand of Glory creators posted a pic of a Hand of Glory miniature against another fantasy miniature.
The hands are large, but I don't think players will really notice during tabletop play.
GeekDad: "The hands are slightly overlarge. This doesn’t notice too much on the hands holding weapons, but the empty hand I have is slightly out of proportion. If you look at the pictures on the Kickstarter page, you can see this is the case, but I would have to say with the miniatures I’ve been sent, the hands, though slightly on the large side, are in better proportion than the Kickstarter pictures suggest."
This message was edited 2 times. Last update was at 2017/07/28 21:37:50
ADDITIONAL ADD-ONS
We've decided to offer some additional optional add-ons that will be available through the pledge manager after the campaign. These are based on suggestion from backers and we're able to do these in time because we actually have many of these things already designed! If you don't see your suggested idea below, don't worry, we'll continue to make tons of additional items for the future. The list so far is:
Empty Hands Set
Extra empty hands in different poses. Fist, grasping, pointing, etc.
Mostly existing poses, some new.
8 total (4 left & 4 right) - $5
Spell Effects Set
Energy bolt, energy shield, energy ball, wand, etc.
These will be mostly new models to go along with the Flaming Hands set that was unlocked as free for the Legendary tier and as a $3 add-on for everyone else.
6 total (3 left & 3 right) - $6
Musical Instruments Set
Lyre, horn, lute, and flute.
These will be new models to go along with the pan flute from Series 3.
4 total (2 left & 2 right) - $5
OTHER A LA CARTE
We are also going to make each individual figure, individual accessories series, and extra magnet and steel plug sets available as a la carte add-ons through the pledge manager. Price estimates will be:
Hero Figures - $10 each
Series 1 Weapons & Items - $15
Series 2 Weapons & Items - $25
Series 3 Weapons & Items - $50
Goblin 3 Pack - $25
25 extra magnets - $3
25 extra steel plugs -$3