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2017/12/02 04:17:31
Subject: Beyond the Gates of 40K
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Fresh-Faced New User
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Lance845 wrote:How many pin markers are you guys finding is a good amount for your 40k sized games?
Hard to say as it varies quite a bit with the amounts and types of units in play. Larger units and those with high leadership, can take quite a bit of punishment while smaller, weaker units may take one or two pins before being shot off the table by some concentrated fire. I bought a huge bag of cheap red beads/markers from a craft store so I'll never run out mid-game, at least.
How goes your work with this conversion? My group has been getting closer to stock 8th rules, especially melee-wise compared to what we had going earlier with the mix of Antares and 5th ed 40K assault rules. The conversion has now become almost fully 8th ed with the Antares activation/reaction and terrain rules.
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2017/12/03 05:07:57
Subject: Beyond the Gates of 40K
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Norn Queen
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Mithras001 wrote: Lance845 wrote:How many pin markers are you guys finding is a good amount for your 40k sized games?
Hard to say as it varies quite a bit with the amounts and types of units in play. Larger units and those with high leadership, can take quite a bit of punishment while smaller, weaker units may take one or two pins before being shot off the table by some concentrated fire. I bought a huge bag of cheap red beads/markers from a craft store so I'll never run out mid-game, at least.
How goes your work with this conversion? My group has been getting closer to stock 8th rules, especially melee-wise compared to what we had going earlier with the mix of Antares and 5th ed 40K assault rules. The conversion has now become almost fully 8th ed with the Antares activation/reaction and terrain rules.
I just ordered 4 sets of these.
https://www.ebay.com/itm/Pyrkol-Blast-Markers-Marker-set-for-6mm-10mm-15mm-Epic-40k-Dropzone-Commander/112632191488?ssPageName=STRK%3AMEBIDX%3AIT&_trksid=p2060353.m2749.l2649
to use as pin markers. so 20 single pins and 8 3-pin markers. I am hoping that covers a good mix of armies for anyone I might play. (also they are really tiny, largest base being just about an inch wide).
I have a few people I get to play this version with occasionally and others that I have been teaching regular 40k to. I wanna get them used to the normal game before Im like "And now! House rules!".
It's mostly stuck to what I posted before with slight adjustments. The -2s did have to be adjusted into -1s. With pins and such it's too possible for things to stack too quickly. But I think your group has the right of it. 8th is actually a pretty solid game for the most part. It's just the turn structure thats so outdated and balls.
So is your group still using the pins?
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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2017/12/03 15:16:34
Subject: Beyond the Gates of 40K
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Fresh-Faced New User
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Those are some nice markers. Looks like an order is in my near future.
Pins are still in, for sure. That command friction system of pins and leadership tests is a big element that we enjoy.
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2017/12/29 02:31:47
Subject: Beyond the Gates of 40K
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Norn Queen
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I managed to convince my flgs to order in 100 sets of mini dice and let me buy the d12s out of them. Orders in. Il have them in a week or 2. Itll cost me about .78 a die but il have a good pile of them.
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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2018/01/14 05:24:03
Subject: Re:Beyond the Gates of 40K
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Norn Queen
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Okay, so I got a hold of an actual BtGoA rule book and I studied it a bunch. Here is an update on how I think the Terrain should work to adapt it to this project. Some of this will be similar/the same as what you have already Mithras but let me know what you think. Also, I pulled the background images from the CA document. So I am going to organize this into an actual PDF full rules document soon with proper formatting and making it real easy to read. It will take me a bit to do but it will be much easier to read and share when done. Also, I propose that Character Targeting is changed to make it so a character cannot be targeted with shooting if the character is not the closest unit and within 3" of another friendly unit. This way they need to maintain a semi unit coherency to keep their protection. Any unit with Sniper Weapon/rules will also ignore intervening units when tracing LoS. Thoughts?
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This message was edited 2 times. Last update was at 2018/01/14 18:54:35
These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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2018/01/14 13:22:35
Subject: Beyond the Gates of 40K
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Fresh-Faced New User
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Excellent work, Lance. Clear and concise. I like it. I'm on board with the character targetting rules, as well.
In our new quest to keep this conversion as similar as possible, break tests are out and the morale rules of 8th are in. Added to the end of turn as normal.
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2018/01/14 18:03:36
Subject: Beyond the Gates of 40K
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Norn Queen
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Mithras001 wrote:Excellent work, Lance. Clear and concise. I like it. I'm on board with the character targetting rules, as well.
In our new quest to keep this conversion as similar as possible, break tests are out and the morale rules of 8th are in. Added to the end of turn as normal.
I assume thats so you cannot just pile pins onto a unit and wipe it out without killing a single model? heh
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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2018/01/19 20:51:52
Subject: Beyond the Gates of 40K
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Norn Queen
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I got these dice the other day. I am now all set on dice. The one thing I didn't like was rolling big d12s. I fixed it. 50 with white 25 with red 25 with green. Enough for everyone. I can even roll my 90 shot devilgaunt unit with one big handfull (or dice cup full. I got a dice cup while I was at it). Also, I found this online shop. https://www.thepracticeshoppe.com/products/polyhedral-blank-dice-mini-12-mm that will sell you mini d12s at .29 a piece. Random colors, but try contacting them to see if they will pick out colors for a large order.
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This message was edited 1 time. Last update was at 2018/01/19 21:13:52
These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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2018/01/20 03:48:53
Subject: Beyond the Gates of 40K
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Fresh-Faced New User
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Thanks for the dice link. They're going to let me know next week if their supplier can send a single colour or not.
The removal of break tests only applies to melee results and casualties from shooting in a single action. Put more pins on a unit than their Leadership stat and they're still kaput.
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2018/01/21 02:15:40
Subject: Beyond the Gates of 40K
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Norn Queen
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Mithras001 wrote:Thanks for the dice link. They're going to let me know next week if their supplier can send a single colour or not.
The removal of break tests only applies to melee results and casualties from shooting in a single action. Put more pins on a unit than their Leadership stat and they're still kaput.
Could you post how you are currently playing under which conditions a unit gains a pin, when they take moral tests, etc etc....
I want to make sure the doc im making is up to date.
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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2018/01/31 02:48:08
Subject: Beyond the Gates of 40K
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Fresh-Faced New User
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Could you post how you are currently playing under which conditions a unit gains a pin, when they take moral tests, etc etc....
I want to make sure the doc im making is up to date.
Pins are still gained as in the latest version posted.
The morale phase is done the same as in 8th, at the end of the turn, for all units that have suffered casualties.
As an aside, I wasn't able to order mini d12s in a single colour. Rats.
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2020/06/27 14:18:00
Subject: Re:Beyond the Gates of 40K
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Fresh-Faced New User
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I can actually enjoy playing WH40K with my son thanks to the basic rules posted here.
The basic WH40k system is a flashback to an old Avalon Hill game where one side did all their movement, firing and what not to then be followed by the other side. Even the army organisations look to be inspired by this old game.
The problem was that I hated that system, but liked everything else associated with the series from scenarios to OOBs to stats.
Drawing dice from a bag along the lines of games like Bolt Action, which I enjoy, has made WH40 a lot of fun for me and I am grateful to the author for having taken the time to post it.
I've toned it down a little bit to minimise the differences and have been trying charges as a separate phase that follows emptying the bag, with overwatch, which has helped my lad get his Ork Boyz into the mix.
So, again, thanks to the author.
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