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![[Post New]](/s/i/i.gif) 2017/08/10 16:26:45
Subject: Codex: Chaos Space Marines (Preorder: August 5th / Release: August 12th)
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Hellacious Havoc
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have to agree with the lasher tendrils. 10 S6 AP-2 attacks for a maximum of 20 dmg is kinda ridiculous. Good against MEQ/TEQ i'd argue.
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![[Post New]](/s/i/i.gif) 2017/08/10 16:41:06
Subject: Codex: Chaos Space Marines (Preorder: August 5th / Release: August 12th)
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Trollbert wrote: mrhappyface wrote:Trollbert wrote: mrhappyface wrote:Trollbert wrote:Is this a missprint in the german version or are lasher tendrils on maulerfiends really 6 attacks instead of D6?
No idea, none of the CSM codex reviews have mentioned Maulerfiends.
Then you heard it here first I guess.
Hmmm, is 6 extra S6 attacks enough to make up for the poor weapon skill?
For 1 CP you get the reroll all failed to hits and to wounds in either the melee or shooting phase.
That makes them pretty impressive. And the are 20 points cheaper than the magma cutters (on which the stratagem is wasted).
Well versus T7/8 vehicles with a 3+ you'd get 6.7 wounds with the fists and 3.3 damage from the tendrils for a total of 10 damage. That likely won't destroy quite a lot of vehicles and that damage done is only true if the Mauler isn't damaged before it gets into cc.
The Chaos Decimator on the other hand does an average of 11.9 damage in cc, has two Hellflamers to fire as well and does that whilst being cheaper and without a deteriorating movement, strength and attacks. Only down side on the Decimator is 4 less wounds.
I'm still gonna go to FW for my Daemon Engines.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2017/08/10 16:53:36
Subject: Codex: Chaos Space Marines (Preorder: August 5th / Release: August 12th)
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Pulsating Possessed Space Marine of Slaanesh
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The lasher tendril change is a good move they can actually compete with melee hellbutes to a degree now.
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![[Post New]](/s/i/i.gif) 2017/08/10 17:25:38
Subject: Codex: Chaos Space Marines (Preorder: August 5th / Release: August 12th)
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Regular Dakkanaut
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I like that the maulerfiend is much more versatile now.
It was bad against any unit with more than 3 models.
You could only charge tanks because even 5 of the shittiest infanterists could stall the fiend for two of your own turns.
Now, you can even kill 5 terminators until you can move again.
The only bad thing is it costs you 1 CP per turn.
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![[Post New]](/s/i/i.gif) 2017/08/10 17:43:41
Subject: Codex: Chaos Space Marines (Preorder: August 5th / Release: August 12th)
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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mrhappyface wrote:Trollbert wrote: mrhappyface wrote:Trollbert wrote: mrhappyface wrote:Trollbert wrote:Is this a missprint in the german version or are lasher tendrils on maulerfiends really 6 attacks instead of D6?
No idea, none of the CSM codex reviews have mentioned Maulerfiends.
Then you heard it here first I guess.
Hmmm, is 6 extra S6 attacks enough to make up for the poor weapon skill?
For 1 CP you get the reroll all failed to hits and to wounds in either the melee or shooting phase.
That makes them pretty impressive. And the are 20 points cheaper than the magma cutters (on which the stratagem is wasted).
Well versus T7/8 vehicles with a 3+ you'd get 6.7 wounds with the fists and 3.3 damage from the tendrils for a total of 10 damage. That likely won't destroy quite a lot of vehicles and that damage done is only true if the Mauler isn't damaged before it gets into cc.
The Chaos Decimator on the other hand does an average of 11.9 damage in cc, has two Hellflamers to fire as well and does that whilst being cheaper and without a deteriorating movement, strength and attacks. Only down side on the Decimator is 4 less wounds.
I'm still gonna go to FW for my Daemon Engines.
That speaks volumes about the nice FW balance.
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2017/08/10 18:19:11
Subject: Codex: Chaos Space Marines (Preorder: August 5th / Release: August 12th)
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Dakka Veteran
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Anyone got a round up of the twich? I missed it earlier.
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![[Post New]](/s/i/i.gif) 2017/08/10 18:24:54
Subject: Codex: Chaos Space Marines (Preorder: August 5th / Release: August 12th)
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Confirmed that cult units can't be taken as troops in the new codex, we can still take mounted Lords but no confirmation on whether they are supposed to get Legion tactics and that's about it. most of it was just talking about stuff that's already been leaked but they assumed we hadn't seen yet.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2017/08/10 18:28:27
Subject: Codex: Chaos Space Marines (Preorder: August 5th / Release: August 12th)
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Dakka Veteran
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Thanks. Now to wait a couple of days till i pick it up on saturday.
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![[Post New]](/s/i/i.gif) 2017/08/10 18:28:33
Subject: Codex: Chaos Space Marines (Preorder: August 5th / Release: August 12th)
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Pulsating Possessed Space Marine of Slaanesh
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mrhappyface wrote:
Confirmed that cult units can't be taken as troops in the new codex, we can still take mounted Lords but no confirmation on whether they are supposed to get Legion tactics and that's about it. most of it was just talking about stuff that's already been leaked but they assumed we hadn't seen yet.
What was the context of the question ? Because asking if they are troops in the codex and can you still take them as troops could provide different answers based on if the datasheet in the indexes are still legal.
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This message was edited 1 time. Last update was at 2017/08/10 18:29:26
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![[Post New]](/s/i/i.gif) 2017/08/10 18:30:57
Subject: Codex: Chaos Space Marines (Preorder: August 5th / Release: August 12th)
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Rydria wrote: mrhappyface wrote:
Confirmed that cult units can't be taken as troops in the new codex, we can still take mounted Lords but no confirmation on whether they are supposed to get Legion tactics and that's about it. most of it was just talking about stuff that's already been leaked but they assumed we hadn't seen yet.
What was the context of the question ? Are cult marines still troops in the codex or can they still be troops ?
All I remember was them saying that now cult units are elites, it was even asked why World Eaters couldn't take Zerkers as elites any more and they said it was because Zerkers are elite units. Split the chat quite a bit.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2017/08/10 23:33:11
Subject: Re:Codex: Chaos Space Marines (Preorder: August 5th / Release: August 12th)
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Regular Dakkanaut
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It seems like we know everything about the codex by now.
Almost every unit that was obviously bad got buffed somehow.
Which unit do you think did get the short end of the stick?
IMO it's the Warp Talons. They still have the same problems they had in 7th:
They are far too expensive for what they can do offensively and they are not really durable as well. The only thing the codex gives them over the index is a 1-point reduction because lightning claws are cheaper now.
But 5 of them are still 135 points for 11 attacks with lighting claws. As World Eaters they can get 16 attacks for 5 guys, but Terminators just seem to do the job better, as they have more base attacks, have better chances to make the charge from deepstriking (Termis can take the Khorne icon, Talons can't) and are much tougher.
For about 220 points, you get 5 terminators with pairs of lighting claws (16 attacks, 10 W, 2+/5++) or 8 warp talons (17 attacks , 8 W, 3+/5++).
The anti-overwatch ability is not that good either.
Did GW feth up or is there a way to use them effectively?
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![[Post New]](/s/i/i.gif) 2017/08/10 23:36:13
Subject: Codex: Chaos Space Marines (Preorder: August 5th / Release: August 12th)
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Enigmatic Chaos Sorcerer
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Daemon synergy is the best bet.
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2017/08/11 02:16:42
Subject: Codex: Chaos Space Marines (Preorder: August 5th / Release: August 12th)
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Regular Dakkanaut
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Someone who has the codex is it true that aspiring sorceror Aren't in the points section? Much like sergeants and aspiring champions aren't?
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![[Post New]](/s/i/i.gif) 2017/08/11 12:58:29
Subject: Codex: Chaos Space Marines (Preorder: August 5th / Release: August 12th)
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Longtime Dakkanaut
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demontalons wrote:Someone who has the codex is it true that aspiring sorceror Aren't in the points section? Much like sergeants and aspiring champions aren't?
Correct, but they were not in the index either. You don't pay special points for a squad sergeant, only possibly their items.
As a side note, Except Adaddon and Bile, every single other chaos unit in the table on contents if wrong. for example, Contents says Exalted champ is on page 125, turn to page 125 and its sorc and sorc in termie armor. Quality control at its best!
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![[Post New]](/s/i/i.gif) 2017/08/11 13:24:24
Subject: Codex: Chaos Space Marines (Preorder: August 5th / Release: August 12th)
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Commoragh-bound Peer
Coon Rapids, MN
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str00dles1 wrote:demontalons wrote:Someone who has the codex is it true that aspiring sorceror Aren't in the points section? Much like sergeants and aspiring champions aren't?
Correct, but they were not in the index either. You don't pay special points for a squad sergeant, only possibly their items.
Rubrics did pay special points for their aspiring sorcerer, they were listed in the index at a separate price point. Without wargear, it was 18 for a standard rubric 30 for the aspiring sorcerer. Same thing with scarab occult terminators, their scarab sorcerer cost more than the standard scarab termies.
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![[Post New]](/s/i/i.gif) 2017/08/11 14:03:52
Subject: Codex: Chaos Space Marines (Preorder: August 5th / Release: August 12th)
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Longtime Dakkanaut
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Jebus10000 wrote:str00dles1 wrote:demontalons wrote:Someone who has the codex is it true that aspiring sorceror Aren't in the points section? Much like sergeants and aspiring champions aren't?
Correct, but they were not in the index either. You don't pay special points for a squad sergeant, only possibly their items.
Rubrics did pay special points for their aspiring sorcerer, they were listed in the index at a separate price point. Without wargear, it was 18 for a standard rubric 30 for the aspiring sorcerer. Same thing with scarab occult terminators, their scarab sorcerer cost more than the standard scarab termies.
My bad, I missed them. You just have to use the index for the points for them and the codex for now for rubric points.
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![[Post New]](/s/i/i.gif) 2017/08/11 14:28:05
Subject: Codex: Chaos Space Marines (Preorder: August 5th / Release: August 12th)
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Commoragh-bound Peer
Coon Rapids, MN
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str00dles1 wrote:Jebus10000 wrote:str00dles1 wrote:demontalons wrote:Someone who has the codex is it true that aspiring sorceror Aren't in the points section? Much like sergeants and aspiring champions aren't?
Correct, but they were not in the index either. You don't pay special points for a squad sergeant, only possibly their items.
Rubrics did pay special points for their aspiring sorcerer, they were listed in the index at a separate price point. Without wargear, it was 18 for a standard rubric 30 for the aspiring sorcerer. Same thing with scarab occult terminators, their scarab sorcerer cost more than the standard scarab termies.
My bad, I missed them. You just have to use the index for the points for them and the codex for now for rubric points.
I wonder maybe if they changed it so that aspiring sorcerers are treated like every other squad sergeant now and cost the same as regular rubrics + wargear.
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![[Post New]](/s/i/i.gif) 2017/08/11 21:03:50
Subject: Re:Codex: Chaos Space Marines (Preorder: August 5th / Release: August 12th)
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Automated Rubric Marine of Tzeentch
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Trollbert wrote:It seems like we know everything about the codex by now.
Almost every unit that was obviously bad got buffed somehow.
Which unit do you think did get the short end of the stick?
IMO it's the Warp Talons. They still have the same problems they had in 7th:
They are far too expensive for what they can do offensively and they are not really durable as well. The only thing the codex gives them over the index is a 1-point reduction because lightning claws are cheaper now.
But 5 of them are still 135 points for 11 attacks with lighting claws. As World Eaters they can get 16 attacks for 5 guys, but Terminators just seem to do the job better, as they have more base attacks, have better chances to make the charge from deepstriking (Termis can take the Khorne icon, Talons can't) and are much tougher.
For about 220 points, you get 5 terminators with pairs of lighting claws (16 attacks, 10 W, 2+/5++) or 8 warp talons (17 attacks , 8 W, 3+/5++).
The anti-overwatch ability is not that good either.
Did GW feth up or is there a way to use them effectively?
Dont deep strike them use WT on them and get an easy turn 1 charge off
In a tzzentch army you could have 3+/4++
Automatically Appended Next Post:
Jebus10000 wrote:
I wonder maybe if they changed it so that aspiring sorcerers are treated like every other squad sergeant now and cost the same as regular rubrics + wargear.
I wish. There is no way they would do that. They expect our uber slow unit that pays a bunch of extra points for a CC orientated Sgt. To get within 7 inches in 2 turns and kill everything. Problem is everyone on the planet knows TS have an issue with movement. So they just back up out of 24" range and fire away.
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This message was edited 2 times. Last update was at 2017/08/11 22:29:50
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![[Post New]](/s/i/i.gif) 2017/08/12 01:45:07
Subject: Re:Codex: Chaos Space Marines (Preorder: August 5th / Release: August 12th)
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Ultramarine Librarian with Freaky Familiar
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The Limited Edition Chaos Space Marine Codex - what do you get with it over the standard Codex? Is it literally just the special cover, or is there extra artwork inside?
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![[Post New]](/s/i/i.gif) 2017/08/12 02:25:38
Subject: Re:Codex: Chaos Space Marines (Preorder: August 5th / Release: August 12th)
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Frightening Flamer of Tzeentch
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Shadow Captain Edithae wrote:The Limited Edition Chaos Space Marine Codex - what do you get with it over the standard Codex? Is it literally just the special cover, or is there extra artwork inside?
You pay more for a limited cover
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2000 6000 with Reaver Titan guard 2k
2500 (imperial force)
2500 (trimming down in 8th)
TS 30k at 5k points
Yes I have a problem
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![[Post New]](/s/i/i.gif) 2017/08/12 02:34:07
Subject: Re:Codex: Chaos Space Marines (Preorder: August 5th / Release: August 12th)
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Decrepit Dakkanaut
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Oldmike wrote: Shadow Captain Edithae wrote:The Limited Edition Chaos Space Marine Codex - what do you get with it over the standard Codex? Is it literally just the special cover, or is there extra artwork inside?
You pay more for a limited cover
And an attached bookmark!
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![[Post New]](/s/i/i.gif) 2017/08/12 04:08:49
Subject: Codex: Chaos Space Marines (Preorder: August 5th / Release: August 12th)
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Warp-Screaming Noise Marine
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They would make so much more money if they just stopped with the limited editiion crap…
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Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. -Kurt Vonnegut |
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![[Post New]](/s/i/i.gif) 2017/08/12 07:23:01
Subject: Codex: Chaos Space Marines (Preorder: August 5th / Release: August 12th)
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Battlewagon Driver with Charged Engine
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Indeed, seeing as the most broken things in the game were enabled by GW written units and models, FW is doing a damn good job. Stormraven spam, Guilliman + Razorbacks, Brimstone spam, Conscript spam, Basilisk/Manticore spam, Scion Plasma spam.
Yep, good job FW. Nothing you can do with their units comes even close of any of the above. No amount of counterarguments changes this as it has already been proven in practice in tournaments around the world, and that's the best evidence we got.
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![[Post New]](/s/i/i.gif) 2017/08/12 08:19:30
Subject: Re:Codex: Chaos Space Marines (Preorder: August 5th / Release: August 12th)
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Shadow Captain Edithae wrote:The Limited Edition Chaos Space Marine Codex - what do you get with it over the standard Codex? Is it literally just the special cover, or is there extra artwork inside?
Oh but it's shiny!
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2017/08/12 21:36:54
Subject: Codex: Chaos Space Marines (Preorder: August 5th / Release: August 12th)
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Commander of the Mysterious 2nd Legion
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macluvin wrote:They would make so much more money if they just stopped with the limited editiion crap…
no they wouldn't. unless they take a loss on producing the LE stuff the LE stuff is pure profit padding for them. most of us are quite happy to buy the standard codex I assume. the LE stuff is more aimed at collectors with money to burn. in cases like where they put out a LE of a book ages before the main book? yeah maybe. but... yeah I doubt it otherwise Automatically Appended Next Post: on review of the codex now that I have it. it's good. the Legions are very much at the forefront of this edition, whereas in 4th and 6th they basicly shared the stage with the renegades. critics of them will proably be happy to know crimson slaughter are pretty much "just another rengeade war band"
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This message was edited 1 time. Last update was at 2017/08/12 21:40:35
Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2017/08/12 22:49:26
Subject: Re:Codex: Chaos Space Marines (Preorder: August 5th / Release: August 12th)
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Ultramarine Librarian with Freaky Familiar
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I want to start a Night Lords army. I usually pick armies based on a cool gimmick or theme that you can do with them.
I picked my first 40K army, Raven Guard, because they had a cool gimmick: upgraded jump pack units, fleet, infiltrating special characters and Scouts and Outflanking. You could pull off Turn 1 Alpha Strikes, or attack from unexpected directions,
And Night Lords can do interesting things with Morale, stacking Morale debuffs using the Morale mechanics itself as a weapon. I'd use lots of Raptors, Bikers, Terminators, Rhinos, Heldrakes, Cultists, Vindicators etc. Anything fast or otherwise mobile.
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![[Post New]](/s/i/i.gif) 2017/08/12 22:58:09
Subject: Codex: Chaos Space Marines (Preorder: August 5th / Release: August 12th)
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Frightening Flamer of Tzeentch
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I still say LE should come with a free enhanced edition download coupon
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2000 6000 with Reaver Titan guard 2k
2500 (imperial force)
2500 (trimming down in 8th)
TS 30k at 5k points
Yes I have a problem
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![[Post New]](/s/i/i.gif) 2017/08/12 23:03:27
Subject: Codex: Chaos Space Marines (Preorder: August 5th / Release: August 12th)
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Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
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Welp, got my Codex.
Read through. Am still in shock at the disappearance of Cult Troops for WE and EC.
Also it seems that rather than allowing us to make 'successor' warbands GW's approach to Legion Traits is 'if you're not Legion X you must take Renegade by default.' Will be interesting to see how tournaments rule that - personally trying to decide whether my Death Guard will be sporting some IW Trait and Relic or possibly the Alpha Legion trait.....
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Now only a CSM player. |
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![[Post New]](/s/i/i.gif) 2017/08/12 23:06:47
Subject: Codex: Chaos Space Marines (Preorder: August 5th / Release: August 12th)
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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DarkStarSabre wrote:Welp, got my Codex.
Read through. Am still in shock at the disappearance of Cult Troops for WE and EC.
Also it seems that rather than allowing us to make 'successor' warbands GW's approach to Legion Traits is 'if you're not Legion X you must take Renegade by default.' Will be interesting to see how tournaments rule that - personally trying to decide whether my Death Guard will be sporting some IW Trait and Relic or possibly the Alpha Legion trait.....
What's to stop you using Legion tactics for your successors? Just call your army "The Warmaster's Comb Over" or whatever and give them all the BLACK LEGION keyword.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2017/08/12 23:07:23
Subject: Codex: Chaos Space Marines (Preorder: August 5th / Release: August 12th)
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Ultramarine Librarian with Freaky Familiar
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DarkStarSabre wrote:Welp, got my Codex.
Read through. Am still in shock at the disappearance of Cult Troops for WE and EC.
Also it seems that rather than allowing us to make 'successor' warbands GW's approach to Legion Traits is 'if you're not Legion X you must take Renegade by default.' Will be interesting to see how tournaments rule that - personally trying to decide whether my Death Guard will be sporting some IW Trait and Relic or possibly the Alpha Legion trait.....
That can't really be enforced though, can it? Just run them mechanically as say World Eaters, but give them a unique name and colour scheme. There is no rule that a World Eaters army must be painted in official World Eaters colours.
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