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Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Pandabeer wrote:
 casvalremdeikun wrote:
Tank destroyer Repulsor has fewer tank destroying weapons than the regular one. Good job, GW.


That's just one possible loadout. I'm assuming you can go whole hog AT with the lastalon, heavy laser destroyer and twin lascannon. Macro plasma incinerator, twin HB and heavy onslaught gatling cannon is the anti-infantry option. Anyway, definitely going to convert my vanilla one for my space puppies because I don't really have much use for it's transport capacity and would rather have a proper MBT to provide covering fire and be a distraction carnifex for my choppy units.


No. The sprue images are available. No lascannons. No las-talons.
[Thumb - received_673333906430975.jpeg]


5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Rules and points will make/break it. With GW’s no model no rules philosophy, don’t expect the same options to carry over from the normal repulsor. If it’s not on the new sprue, you (Probably) won’t be able to take it. No pictures show any las, and I didn’t see it on the one sprue pic I saw floating around.

It looks like it’s going to have some bigger, longer range guns, but still suffer from a mixed bag of extras bolted on that raise its price and water down its role. There is one pic where all the extras were left off the turret, so hopefully some are now optional. Or they screwed up.

I suspect this is going to do the same job as the normal repuslor. You will just roll different dice. Might be better vs. some niche targets, but I don’t think it’s a tactical breakthrough.


Does look nice though...

   
Made in us
Stalwart Space Marine




Any idea if the kit is dual-build with the base repulsor?
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

momerathe wrote:
Any idea if the kit is dual-build with the base repulsor?
No. The above sprue replaces the third sprue of the Repulsor.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

momerathe wrote:
Any idea if the kit is dual-build with the base repulsor?


It looks like the sprue is a replacement. So I’d guess separate. Like the base LR and LRR/LRC. That said, they sometimes just give you both options in the same box, like the stormtalon/hawk and the deathwatch LR. So there is room for optimism if you roll that way.

   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Nevelon wrote:
momerathe wrote:
Any idea if the kit is dual-build with the base repulsor?


It looks like the sprue is a replacement. So I’d guess separate. Like the base LR and LRR/LRC. That said, they sometimes just give you both options in the same box, like the stormtalon/hawk and the deathwatch LR. So there is room for optimism if you roll that way.
The sprue above has several redundant weapon options with the regular Repulsor (Heavy Onslaught Gatling Cannon is in the top left) that basically removes any and all possibility of there being a fourth sprue, since the model can only use one.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in nl
Crazed Spirit of the Defiler




 casvalremdeikun wrote:
Pandabeer wrote:
 casvalremdeikun wrote:
Tank destroyer Repulsor has fewer tank destroying weapons than the regular one. Good job, GW.


That's just one possible loadout. I'm assuming you can go whole hog AT with the lastalon, heavy laser destroyer and twin lascannon. Macro plasma incinerator, twin HB and heavy onslaught gatling cannon is the anti-infantry option. Anyway, definitely going to convert my vanilla one for my space puppies because I don't really have much use for it's transport capacity and would rather have a proper MBT to provide covering fire and be a distraction carnifex for my choppy units.


No. The sprue images are available. No lascannons. No las-talons.


Hmm, well that sucks. Looks like it's going to be a dedicated heavy infantry hunter then, unless the heavy laser destroyer is getting some monstrous stats like the main gun on the Sicaran Venator, then it could perform both roles decently (for a rather steep price I'm sure). For now it looks to me like a dakka Repulsor that trades some transport capacity for an added macro plasma incinerator though.
   
Made in us
Esteemed Veteran Space Marine



Ottawa

 casvalremdeikun wrote:
momerathe wrote:
Any idea if the kit is dual-build with the base repulsor?
No. The above sprue replaces the third sprue of the Repulsor.


Was this confirmed at Warhammer Fest, or just a highly educated guess?
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Lemondish wrote:
 casvalremdeikun wrote:
momerathe wrote:
Any idea if the kit is dual-build with the base repulsor?
No. The above sprue replaces the third sprue of the Repulsor.


Was this confirmed at Warhammer Fest, or just a highly educated guess?
They wouldn't put another Heavy Onslaught Gatling Cannon on another sprue if the model couldn't use it.

This message was edited 1 time. Last update was at 2019/05/13 12:33:38


5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Longtime Dakkanaut





Gig Harbor, WA

 casvalremdeikun wrote:
Tank destroyer Repulsor has fewer tank destroying weapons than the regular one. Good job, GW.


One of my main visual complaints about the repulsor has always been it has a stupid quantity of weapons on it, rather than one or two powerful ones. While that does carry a slight in game advantage in that you can target more units, it can be a bit annoying in game play to keep track of them all, and it makes the vehicle look a bit goofy.

I just love that big cannon on this one. Thats what a battle tank should have!


Automatically Appended Next Post:
 casvalremdeikun wrote:
Lemondish wrote:
 casvalremdeikun wrote:
momerathe wrote:
Any idea if the kit is dual-build with the base repulsor?
No. The above sprue replaces the third sprue of the Repulsor.


Was this confirmed at Warhammer Fest, or just a highly educated guess?
They wouldn't put another Heavy Onslaught Gatling Cannon on another sprue if the model couldn't use it.


Good point and incredibly disappointing from a design perspective. This should have been an optional build in the original kit, along with a no-turret option. Really sucks that GW is splitting it into two kits instead of doing it like they do Knights.

This message was edited 2 times. Last update was at 2019/05/13 13:50:50


 
   
Made in us
Been Around the Block




I really like the look of the new tank destroyer repulsor, and will probably get one just for the aesthetic, but as someone mentioned, my sicaran tank destroyer will probably still be better in the role. Well under 200 points, moves fast and shoots without penalty, reasonably tough and gets 3 strong AT shots, while not being too "eggs in one basket".
   
Made in au
Battlewagon Driver with Charged Engine





Maybe we'll get lucky and the suppressors will come out with the repulsor and give us some more proper anti tank options.
   
Made in us
Regular Dakkanaut




So now that some time has passed what are everyone's opinion of the new Primaris?

Haven't really seen a lot of success through running them personally. Really want them to work, but I might be doing it wrong. Intercessors seem flat out better by far as a troop choice.

Eliminators don't seem to be eliminating much either.

Suppressors seem like the most decent addition. They will usually cripple something before they die.

   
Made in au
Battlewagon Driver with Charged Engine





They have a few gaps in their line, proper assault unit and anti tank weapons. Besides that I've found them fun enough to play, some decent combos.
   
Made in us
Esteemed Veteran Space Marine



Ottawa

Keramory wrote:
So now that some time has passed what are everyone's opinion of the new Primaris?

Haven't really seen a lot of success through running them personally. Really want them to work, but I might be doing it wrong. Intercessors seem flat out better by far as a troop choice.

Eliminators don't seem to be eliminating much either.

Suppressors seem like the most decent addition. They will usually cripple something before they die.



Been having success with everything, Infiltrators primarily.

For me, I never really expect a lot from sniper units. Peeling a couple wounds off something before I could normally touch it has been enough for me.

Phobos Lib is fun and powerful.

Suppressors are the ones I would label easiest to use well.
   
Made in be
Speedy Swiftclaw Biker



Somewhere around fenris

The only unit that is viable in any way shape or form (from shadowspear) are the infiltrators if your meta is rampant with GSC and other glascannon deepstrike armies casually denying charge posibilities is worth the points otherwise it isnt all to special
   
Made in us
Crazed Spirit of the Defiler






I have had luck with eliminators, myself. I don't play in the most competitive meta, but they have done a good job of taking characters off the field for me. At the least they tend to draw fire from people who don't want their psycher popped. I find they are very useful against wierdboys who only have 4 wounds and no save.

"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion

DR:80SGMB--I--Pw40k01#-D++++A+/fWD-R++T(T)DM+
 
   
Made in us
Dakka Veteran




Illinois

Keramory wrote:
So now that some time has passed what are everyone's opinion of the new Primaris?

Haven't really seen a lot of success through running them personally. Really want them to work, but I might be doing it wrong. Intercessors seem flat out better by far as a troop choice.

Eliminators don't seem to be eliminating much either.

Suppressors seem like the most decent addition. They will usually cripple something before they die.

The only new primaris from shadowspear that I don't like is the lieutenant. I have found the infiltrators and the captain to be useful. The deep strike denial has helped me in games. The new libby is good especially with the tome. Eliminators can be excellent in some match ups and in others they just serve as durable objective holders.

Edit: I don't use the supressors as much but I do like them.

This message was edited 1 time. Last update was at 2019/05/16 21:35:35


 
   
Made in us
Been Around the Block




Indianapolis, IN

I am building an all Primaris army mostly from starter sets. I am making them into Death Spectres (Shapeways icons). What should I pick up next?

I have:
2x ShadowSpear Primaris sets (only one set of characters)
1x Dark Imperium set
5x Hellblasters (Assault weapon version)
3x Aggressors (not flamers)
5x Intercessors

I was thinking of perhaps the following:
Primaris Librarian (better powers?)
Venerable Dreadnought (x2?) (AT guns)
Redemptor Dreadnought (cool model!)
3x Aggressors (not flamers) (redundancy for the ones I have?)

Thoughts?

   
Made in us
Longtime Dakkanaut





Has there been any news on that Iron Hand model previewed a while back? Any name or rules?

 
   
Made in gb
Dakka Veteran





Very interested to see the new tank and would also love if the redemptor could take the same weapon as well to beef up our hard hitting firepower.
   
Made in us
Been Around the Block




Just an update,
My ultramarines primaris brigade has performed quite well, I have over 80% win rate vs wide variety of armies / players

since the shadowspear, I have modified it

HQ: phobos captain, phobos lieutenant, phobos librarian
Troops: 2x infiltrators(5), 4x intercessors(5)
Elites: primaris ancient, primaris apothecary, reaver squad(5)
FA: 2x suppressors(3), 1x inceptor
HS: 2x eliminators, 2x devestators

I did have hellblasters, as mentioned in previous posts, the hellblasters lack the range and damage output to support my play style.. replaced them with devestator squad with lascannonsx2, heavy bolter, missile launcher

while the rules for suppressors would suggest that they would support a close combat army, I have had quite good success with them, just shooting at the more elite infantry and lighter vehicles.

Eliminators, for me, have not done all that much damage, but they do provide a very significant psychological aspect to the game that has made my opponents make critical tactical mistakes in order to protect their characters. mostly I use them to shoot at enemy infantry

the single biggest tactical advantage I have gained with the infiltrators and phobos captain, that 12" anti-deepstrike bubble is incredibly useful

DISCLAIMER: all my comments are based on games in local meta and NOT in any major competitive type of play. we play 2000pt, and use missions from most recent chapter approved, and NOTHING from any of those alternative tourney formats like ITC/ETC
   
Made in us
Longtime Dakkanaut





Gig Harbor, WA

Gunrunner1775 wrote:
Just an update,
My ultramarines primaris brigade has performed quite well, I have over 80% win rate vs wide variety of armies / players

since the shadowspear, I have modified it

HQ: phobos captain, phobos lieutenant, phobos librarian
Troops: 2x infiltrators(5), 4x intercessors(5)
Elites: primaris ancient, primaris apothecary, reaver squad(5)
FA: 2x suppressors(3), 1x inceptor
HS: 2x eliminators, 2x devestators

I did have hellblasters, as mentioned in previous posts, the hellblasters lack the range and damage output to support my play style.. replaced them with devestator squad with lascannonsx2, heavy bolter, missile launcher

while the rules for suppressors would suggest that they would support a close combat army, I have had quite good success with them, just shooting at the more elite infantry and lighter vehicles.

Eliminators, for me, have not done all that much damage, but they do provide a very significant psychological aspect to the game that has made my opponents make critical tactical mistakes in order to protect their characters. mostly I use them to shoot at enemy infantry

the single biggest tactical advantage I have gained with the infiltrators and phobos captain, that 12" anti-deepstrike bubble is incredibly useful

DISCLAIMER: all my comments are based on games in local meta and NOT in any major competitive type of play. we play 2000pt, and use missions from most recent chapter approved, and NOTHING from any of those alternative tourney formats like ITC/ETC


Nice to hear infiltrators are doing good work. I've put off buying shadowspear so far (too much painting backlog) but I'm getting really tempted to pick it up.
   
Made in us
Lone Wolf Sentinel Pilot






Iowa

Due to having multiple wounds and the threat of two damage weapons, the Iron Hands trait actually has some use when doing a primaris list.

Besides something centered around Ultramarines, would you ever consider taking this trait in a list over the other core codex chapter tactics? Why or why not?

If the truth can destroy it, then it deserves to be destroyed. 
   
Made in us
Regular Dakkanaut





Warhammer community posted new Repulsor Executioner rules! Heavy laser Destroyer is 2 shots str 10 ap -4 D6 damage, and any roll of a 1 or 2 for damage counts as 3! And it can fire twice in your shooting phase at the same target if it doesnt move or moves less than half of its movement! Holy @##$%$#^%$%^!!!

This message was edited 1 time. Last update was at 2019/06/21 16:13:23


 
   
Made in gb
Ship's Officer



London

It's a decent gun - basically a better twin lascannon. The rest of the tank brings a lot of dakka to shoot up infantry. Overall I can see it being a pretty useful tank.

I've had a fair bit of success with my normal repulsors so far. I had two of them at heat 1 of the UKGT, plus a Krastsader. Good enough to qualify, though I lost game 5 to Mani Cheeda. The repulsors are great against all the infantry we're seeing. Three of my opponents (including Mani) had 60 guard infantry.

I'm not actually convinced the new version will be an improvement. It comes down to what it costs. I did a bit of math hammer and found that the plasma incinerator actually does nearly the same damage as the laser against anything T8 or lower, while obviously being better against infantry - and awesome vs MEQs. I can see myself using that instead of the laser.

Neither gun is all that great in a meta full of hordes and tough things with invulnerable saves. But the tank could be good overall, thanks to the amount of dakka it brings. the Heavy Onslaught, twin heavy bolter and twin ironhail stubber add up to 24 ap-1 shots, before you start firing fragstorm grenade launchers or sticking another stubber on the cupola.

It doesn't look as if twin lascannons for the hull are an option - or at least none of the three they've pictured so far have these, or the cupola gatling gun. That's a bit of a shame but it leaves you with a tank that's got very serious firepower at 30", against most types of enemy you might face. Let's just see if the cost makes it worth taking instead of a normal repulsor.

This message was edited 1 time. Last update was at 2019/06/21 16:30:03


 
   
Made in us
Esteemed Veteran Space Marine



Ottawa

Mandragola wrote:
It's a decent gun - basically a better twin lascannon. The rest of the tank brings a lot of dakka to shoot up infantry. Overall I can see it being a pretty useful tank.

I've had a fair bit of success with my normal repulsors so far. I had two of them at heat 1 of the UKGT, plus a Krastsader. Good enough to qualify, though I lost game 5 to Mani Cheeda. The repulsors are great against all the infantry we're seeing. Three of my opponents (including Mani) had 60 guard infantry.

I'm not actually convinced the new version will be an improvement. It comes down to what it costs. I did a bit of math hammer and found that the plasma incinerator actually does nearly the same damage as the laser against anything T8 or lower, while obviously being better against infantry - and awesome vs MEQs. I can see myself using that instead of the laser.

Neither gun is all that great in a meta full of hordes and tough things with invulnerable saves. But the tank could be good overall, thanks to the amount of dakka it brings. the Heavy Onslaught, twin heavy bolter and twin ironhail stubber add up to 24 ap-1 shots, before you start firing fragstorm grenade launchers or sticking another stubber on the cupola.

It doesn't look as if twin lascannons for the hull are an option - or at least none of the three they've pictured so far have these, or the cupola gatling gun. That's a bit of a shame but it leaves you with a tank that's got very serious firepower at 30", against most types of enemy you might face. Let's just see if the cost makes it worth taking instead of a normal repulsor.


I ran the laser destroyer through MathHammer and saw it outperform the plasma against T8 3+ armour. Every wound automatically meaning at least 3 damage against 3+ was pretty powerful.

But the plasma looking to be about 20+ points cheaper might make it viable. It's finally on a platform that doesn't take a penalty for moving nor is it really encouraged to do so.

I'm definitely going to magnetize this. Or maybe it'll just be hot swappable like the Repulsor.
   
Made in gb
Ship's Officer



London

My thinking is that the plasma undies only slightly less damage vs tanks, but nearly twice as much vs 1-2 wound infantry. It’s a trade-off, but I think a worthwhile one - unless you really need a tank killer.
   
Made in us
Esteemed Veteran Space Marine



Ottawa

Mandragola wrote:
My thinking is that the plasma undies only slightly less damage vs tanks, but nearly twice as much vs 1-2 wound infantry. It’s a trade-off, but I think a worthwhile one - unless you really need a tank killer.


The plasma also better matches the effective ranges of the other weapons. The real strength of the laser destroyer is the range allowing one to reach every part of a traditional 4 x 6 table.

I'm eager to try a more aggressive approach with the macro plasma, especially if the point spread ends up that wide.
   
Made in ca
Commander of the Mysterious 2nd Legion





I'm just trying to figure out how best to use this thing, you've got 1 long range anti-tank and a bunch of shorter range anti-infantry. protection for your long range firebase?

Opinions are not facts please don't confuse the two 
   
 
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