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![[Post New]](/s/i/i.gif) 2017/10/06 12:13:38
Subject: Necromunda Underhive, new info & video released 8/30
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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What I'm most excited to see in the coming weeks and months...
1. The other gangs. Love the look of the Escher and Goliath, and I'm chuffed to bits their aesthetic hasn't been overhauled.
2. The expansion stuff. Hired Guns? Imagine Scum models that aren't a bit pants! Imagine weapon upgrade kits which don't involve me having to hack the original gun out the model's chest area first!
3. All of it, basically.
So hyped for this, and already got three or four peeps interested in a campaign at my flat. November I buy the terrain and the game, and from there on in we have at it!
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![[Post New]](/s/i/i.gif) 2017/10/06 12:16:42
Subject: Necromunda Underhive, new info & video released 8/30
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Mad Doc Grotsnik wrote:1. The other gangs. Love the look of the Escher and Goliath, and I'm chuffed to bits their aesthetic hasn't been overhauled.
I expect your first mission will be to lie/cheat/steal your way into a position that allows you to see upcoming Delaque models. This is a priority, over and above even your anti-scalper Facebook group.
The fact that Delaques are my fav gang is completely unrelated.
Mad Doc Grotsnik wrote:2. The expansion stuff. Hired Guns? Imagine Scum models that aren't a bit pants! Imagine weapon upgrade kits which don't involve me having to hack the original gun out the model's chest area first!
I'm hopding for Hired Guns that mature as a campaign does. Hired guns weren't worth it most of the time because you had no money in the early game when their skills'd be useful, and in the later stages of a campaign they're outclassed by your own gangers. If Hired Guns scaled and/or got experience, then maybe that'd be worth it.
Mad Doc Grotsnik wrote:So hyped for this, and already got three or four peeps interested in a campaign at my flat. November I buy the terrain and the game, and from there on in we have at it!
How many people live in your flat?
And yeah, I've started making terrain in preparation.
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This message was edited 1 time. Last update was at 2017/10/06 12:22:37
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![[Post New]](/s/i/i.gif) 2017/10/06 12:17:33
Subject: Re:Necromunda Underhive, new info & video released 8/30
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Liche Priest Hierophant
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It'll be interesting to see what they do with Orlock. The biker gang look strikes me as too generic for IP-obsessed GW of today.
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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![[Post New]](/s/i/i.gif) 2017/10/06 12:21:47
Subject: Necromunda Underhive, new info & video released 8/30
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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Just me in Grotsnik Towers :p
Spare room though, which will become a gaming dungeon in time.
Will definitely keep my peepers out for the new gangs on the 25th. Naturally I can only report on what's actually there.
And if there's exclusives, I'll have the readies to grab a few for Christmas distribution through the group.
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![[Post New]](/s/i/i.gif) 2017/10/06 12:26:22
Subject: Necromunda Underhive, new info & video released 8/30
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[MOD]
Making Stuff
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Given GW's design work of late, the idea of new Bounty Hunters and Pit Slaves is certainly exciting.
And I'd really like to see the Spyrers reworked with more variation and some less ridiculous rules
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![[Post New]](/s/i/i.gif) 2017/10/06 12:28:50
Subject: Necromunda Underhive, new info & video released 8/30
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Yeah but the ridiculous rules were tempered by the fact that there were, at most, 5 of them, and they couldn't get replacements.
If you reduce their individual power and allow for some way of replacing losses, then that'd be fine.
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![[Post New]](/s/i/i.gif) 2017/10/06 12:38:19
Subject: Necromunda Underhive, new info & video released 8/30
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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On reflection, it's Houses Delaque and Van Saar I'm most interested to see done anew.
To me, they were the least developed of the original Houses, particularly Van Saar - that was a House I just couldn't picture in the Underhive. Too far removed aesthetically from the cyberpunk nonsense on display everywhere else.
Delaque? I liked the aesthetic, I just feel it turned out a wee bit bland. Granted, that's quite possibly a very deliberate design choice rather than a casting limitation, but I'd like to see some more interesting, suitably sneaky poses.
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![[Post New]](/s/i/i.gif) 2017/10/06 12:47:53
Subject: Necromunda Underhive, new info & video released 8/30
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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insaniak wrote:SKR.HH wrote:Oh... my... god.
We had the scale discussion since page 2. Is there really anything left to say?
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Given that people are still claiming to not understand why some of us think it's a problem, yes, apparently.
Oh everyone understands perfectly well, we just think you're being totally unreasonable and your arguments are completely unconvincing.
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I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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![[Post New]](/s/i/i.gif) 2017/10/06 12:51:25
Subject: Necromunda Underhive, new info & video released 8/30
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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The scale is the scale is the scale.
Both sides of the fence on that one?
Now, let's talk froth!
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![[Post New]](/s/i/i.gif) 2017/10/06 12:59:21
Subject: Necromunda Underhive, new info & video released 8/30
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Longtime Dakkanaut
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H.B.M.C. wrote:Not to sound callous, but that doesn't matter.
If the miniatures are unsuited to something outside of their intended purpose, then that's more on you than on the miniatures. To put it simply, you cannot criticise an orange for not being an apple.
Insaniak said the different scale wouldn't bother anyone. It would bother me, so his assumptions are most likely incorrect. That's about it.
H.B.M.C. wrote:
So if the Newcromunda miniatures were scaled to Oldcromunda miniatures then the fact that they don't/won't work with a completely unrelated game isn't really an issue.
So it wouldn't be an issue if the Betrayal at Calth Marines were scaled down to match the venerable Beakies rather than modern Marine kits? Or Shadespire Stormcasts randomly being 45mm?
Do you genuinely believe the current GW customer base would be better off with Necromunda keeping the old scale over updating it to match the rest of the range?
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![[Post New]](/s/i/i.gif) 2017/10/06 13:11:37
Subject: Necromunda Underhive, new info & video released 8/30
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[MOD]
Making Stuff
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His Master's Voice wrote:
Insaniak said the different scale wouldn't bother anyone. It would bother me, so his assumptions are most likely incorrect. That's about it.
Sure, my statement failed to take into account people wanting the miniatures for something other than Necromunda. Because, frankly, I doubt that use outside the intended game system is a particularly big factor in their design.
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![[Post New]](/s/i/i.gif) 2017/10/06 13:13:28
Subject: Necromunda Underhive, new info & video released 8/30
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Stabbin' Skarboy
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Psychopomp wrote:
I'd like to see a Necromunda tie-in used as an excuse to finally give us a multi-part Chaos Cultist kit. But then, I'd just like to see a multi-part Chaos Cultist kit, and using it in Necromunda would be gravy.
Failing that, some alt heads for the Cawdor gang box might work. Cawdor were the gang I tried to play back in the day. Alas, their skills were all close combat focused, and the ganger models were all metal and clutching rifle-type weapons into their chest. Hopefully a plastic Cawdor box will finally allow me to have a proper pack of religious berzerker loonies on the side of the Emperor...
I don't think there is much appetite for a multi-part chaos cultist kit to make it to the top of the list of things 40k and it's associated games (in which I include Necromunda) really needs right now. There are loads of good quality plastic cultists available now from not too distant past releases. Plenty of plastics further up the need list I think! Ork buggies, nice SM scouts, even plastic sisters?? (Somewhere in GW a big countdown clock just noisily reset it's countdown to the plastic sisters release)
I'd really like to see a multi part plastic kit that could cover Enforcers, Arbites, Planetary Defence Force, Inquisitorial squad members etc... Heavy webbers and police dogs/cyber hounds that are significantly smaller than SW great wolves please.
I agree in principle with the comments that a lack of interchangeability between systems shouldn't be an issue, but I think GW is well aware that sales of models for any of these spin off games are hugely increased if there is conversion/crossover potential, whether they publicly acknowledge this or not. I think we can all be grateful that they see the advantages in this. If for example Newcromunda was to be released in a similar scale to the middle earth miniatures, I think the hype around it's release would be in the range of disappointment through to rage!
I don't think it should come as a surprise (unpleasant or otherwise) that GW doesn't really give a toss about backwards compatibility with model ranges beyond the last 5 years or so. As someone with a model collection that dates back to 2nd ed, I am pleased about this, as generally speaking* the model ranges are on an upward curve of quality and attractiveness to my tastes (if not wallet!). *Yes SM centurions, I'm looking at you!
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Nat, the Reactor Mek
Pariah Press wrote:Help! Jervis just jumped through my window, wearing a ninja costume! He's taking my 4th edition rule book! He's taking my 4th edition rule book!
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![[Post New]](/s/i/i.gif) 2017/10/06 13:14:06
Subject: Necromunda Underhive, new info & video released 8/30
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[MOD]
Making Stuff
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His Master's Voice wrote:
Do you genuinely believe the current GW customer base would be better off with Necromunda keeping the old scale over updating it to match the rest of the range?
I think the customer base would be better off if they had stuck to a consistent scale in the first place, but I can certainly see the appeal of bigger models that cam have more detail crammed onto them, even if I don't think it's entirely necessary.
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![[Post New]](/s/i/i.gif) 2017/10/06 13:20:38
Subject: Necromunda Underhive, new info & video released 8/30
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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Nuclear Mekanik wrote:
I'd really like to see a multi part plastic kit that could cover Enforcers, Arbites, Planetary Defence Force, Inquisitorial squad members etc... Heavy webbers and police dogs/cyber hounds that are significantly smaller than SW great wolves please.
Snip....
That....is a cracking idea. If we look to the Stormtroopers kit, we can get an idea of how that might be achieved. Two or three weapons options, layered armour, good selection of heads. Call it a vanilla 'Imperial Enforcers' type name. SUCCESS!
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This message was edited 1 time. Last update was at 2017/10/06 13:21:27
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![[Post New]](/s/i/i.gif) 2017/10/06 13:28:14
Subject: Necromunda Underhive, new info & video released 8/30
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Scouting Shadow Warrior
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insaniak wrote: His Master's Voice wrote:
Insaniak said the different scale wouldn't bother anyone. It would bother me, so his assumptions are most likely incorrect. That's about it.
Sure, my statement failed to take into account people wanting the miniatures for something other than Necromunda. Because, frankly, I doubt that use outside the intended game system is a particularly big factor in their design.
For me at least, I want Necromunda models to be in the same scale as other ranges so that I can use those other ranges to convert and customise my gang. That's a massive part of what Necromunda should be, in my opinion.
That said, it's a rather pointless argument, there are valid reasons for wanting the scale to be consistent with old ranges and new ranges. Can't please everyone!
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![[Post New]](/s/i/i.gif) 2017/10/06 13:34:36
Subject: Necromunda Underhive, new info & video released 8/30
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[MOD]
Making Stuff
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mould2k wrote:
That said, it's a rather pointless argument, there are valid reasons for wanting the scale to be consistent with old ranges and new ranges. Can't please everyone!
Indeed.
So... Shiny new Necromunda, eh?
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![[Post New]](/s/i/i.gif) 2017/10/06 13:41:26
Subject: Re:Necromunda Underhive, new info & video released 8/30
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Dakka Veteran
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I did not realize the sector mechanicus bases were actually pretty reasonably priced, obviously a good fit for necroumunda, anyone have experience with them? Thinking of tossing a box on with my necromunda box.
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![[Post New]](/s/i/i.gif) 2017/10/06 13:52:20
Subject: Necromunda Underhive, new info & video released 8/30
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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H.B.M.C. wrote: His Master's Voice wrote:It would most certainly bother me, as I plan to use those plastics for a variety of projects, from AoS to Blood Bowl. So yeah.
Not to sound callous, but that doesn't matter. If the miniatures are unsuited to something outside of their intended purpose, then that's more on you than on the miniatures. To put it simply, you cannot criticise an orange for not being an apple.
So if the Newcromunda miniatures were scaled to Oldcromunda miniatures then the fact that they don't/won't work with a completely unrelated game isn't really an issue.
You may be technically correct, but you know that is not the reality of GW policy about cross-compatibility between their games and model ranges. When they announce conversions mixing warhammer fantasy and warhammer 40k models is for a reason. Yeah, Age of Sigmar could be in 45mm and 40k in 32mm, but they aren't for a reason.
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This message was edited 1 time. Last update was at 2017/10/06 13:52:32
Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2017/10/06 13:55:17
Subject: Necromunda Underhive, new info & video released 8/30
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Been Around the Block
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I am using Sector Mechanicus bases on my er Mechanicus army. They are great, I am not a bad painter but I always struggle with bases, these just need a quick metalic dry brush and look awesome. Pretty decent price for the amount of bases you get. I was looking at the new necro minis and it looks like they have sculpted bases too, at first I thought they were Sector Mechanicus bases but now I am not so sure.
As for scale I am more than happy with the large scale. It means I will have a much easier time finding relevant bits for conversions. Plus my painting skills have improved a lot since the 90s so my existing Necro models look a bit rubbish these days.
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![[Post New]](/s/i/i.gif) 2017/10/06 14:13:46
Subject: Necromunda Underhive, new info & video released 8/30
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[MOD]
Solahma
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Also true of Sector Imperialis, although I do them with a drab concrete look rather than metal decking.
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![[Post New]](/s/i/i.gif) 2017/10/06 14:34:17
Subject: Necromunda Underhive, new info & video released 8/30
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Longtime Dakkanaut
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Question: Is it actually likely for arbiters/enforcers to get an official release, even if we assume that GW will expand beyond the original 6 gangs?
From what I understood they were a home brew thing, no models or rules at all. But people keep mentioning them in the thread so I thought I'd ask.
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This message was edited 1 time. Last update was at 2017/10/06 14:34:57
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![[Post New]](/s/i/i.gif) 2017/10/06 14:54:43
Subject: Necromunda Underhive, new info & video released 8/30
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Been Around the Block
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Enforcers had models at one point, very nice ones too. What with GW's new trend of reviving old fan favourites I would be highly surprised if Arbites/Enforcers aren't bundled up in the new necro release at some point. Plus the kits would fly off the shelves for conversion purposes alone.
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![[Post New]](/s/i/i.gif) 2017/10/06 15:00:20
Subject: Necromunda Underhive, new info & video released 8/30
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Missionary On A Mission
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SilverAlien wrote:Question: Is it actually likely for arbiters/enforcers to get an official release, even if we assume that GW will expand beyond the original 6 gangs?
From what I understood they were a home brew thing, no models or rules at all. But people keep mentioning them in the thread so I thought I'd ask.
Official models complete with fully official rules as well
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Anvils Hammer wrote:
@MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us..
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![[Post New]](/s/i/i.gif) 2017/10/06 15:43:47
Subject: Necromunda Underhive, new info & video released 8/30
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Thermo-Optical Hac Tao
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insaniak wrote:SKR.HH wrote:Oh... my... god.
We had the scale discussion since page 2. Is there really anything left to say?
.
Given that people are still claiming to not understand why some of us think it's a problem, yes, apparently.
Automatically Appended Next Post:
ImAGeek wrote:If people already have a Necromunda collection, they’ll most likely either just use their existing models, or buy the new ones anyway.
You may well be right. Time will tell. For me, I was quite excited about having new models to add to the collection... But that enthusiasm took a big hit because of the scale issue.
I totally get that it's not an issue for some... But that's kind of the thing... Making the new models in scale with the old would have kept those of who like things in scale happy, and wouldn't have bothered everyone else. Increasing the size to be more in line with the rather variable scale in play with more recent lines, by contrast, only satisfies the latter group.
Dismissing it as 'moaning' doesn't make it any less irritating. And, really, the topic would have died out on its own if people didn't keep dredging it up again to act all incredulous that modellers might want new models in scale with their existing collections.
Except then they wouldn’t be in scale with 40k and they’d lose the market for conversions and bits.
Edit: missed a page
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This message was edited 1 time. Last update was at 2017/10/06 15:45:05
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![[Post New]](/s/i/i.gif) 2017/10/06 15:51:34
Subject: Necromunda Underhive, new info & video released 8/30
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Longtime Dakkanaut
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MrFlutterPie wrote:SilverAlien wrote:Question: Is it actually likely for arbiters/enforcers to get an official release, even if we assume that GW will expand beyond the original 6 gangs?
From what I understood they were a home brew thing, no models or rules at all. But people keep mentioning them in the thread so I thought I'd ask.
Official models complete with fully official rules as well
Also in 1st Edition
http://www.solegends.com/citcat1991a/cat1991ap035impforces-00.htm
and 2nd Edition of 40k
http://www.solegends.com/citcat1993/cat1993p478-00.htm
Automatically Appended Next Post:
GW stopped selling the last Arbites model range about 4 or 5 years ago.
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This message was edited 3 times. Last update was at 2017/10/06 15:54:14
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![[Post New]](/s/i/i.gif) 2017/10/06 15:59:52
Subject: Necromunda Underhive, new info & video released 8/30
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Auspicious Aspiring Champion of Chaos
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SilverAlien wrote:Question: Is it actually likely for arbiters/enforcers to get an official release, even if we assume that GW will expand beyond the original 6 gangs?
From what I understood they were a home brew thing, no models or rules at all. But people keep mentioning them in the thread so I thought I'd ask.
A recent WD article (I think it was in the retro article. Can't remember the name) referenced the Adeptus Arbites and then coyly implied that if the GSC could come back, anything was possible.
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2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
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![[Post New]](/s/i/i.gif) 2017/10/06 16:20:54
Subject: Necromunda Underhive, new info & video released 8/30
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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Do you reckon the Gangs will be £20?
That's the price of a Bloodbowl team after all?
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![[Post New]](/s/i/i.gif) 2017/10/06 16:38:19
Subject: Necromunda Underhive, new info & video released 8/30
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Slashing Veteran Sword Bretheren
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Nah I reckon they will be more. These are gonna be proper multi part lots aren't they? Or did they just mention the kits are compatible with other ranges? I imagine the price would show that.
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Fury from faith
Faith in fury
Numquam solus ambulabis |
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![[Post New]](/s/i/i.gif) 2017/10/06 16:47:30
Subject: Necromunda Underhive, new info & video released 8/30
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Lead-Footed Trukkboy Driver
Olympia, WA
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My guess is that the gangs will be very similar to the GSC Neophyte Hybrids both in cost (£25) and design - two sprues building 8-12 models with a ton of options. I don't know how well those sold but I know they were very well received here.
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If I Had a Rocket Launcher, I'd Make Somebody Pay |
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![[Post New]](/s/i/i.gif) 2017/10/06 17:17:44
Subject: Re:Necromunda Underhive, new info & video released 8/30
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Dakka Veteran
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The funniest part of the scale creep argument is that GW minis have never been scale models. 25mm, 28mm, 30mm, 32mm... aren't scales. 1/64th, 1:50, 1/48th are scales. Made the new gangs for Necro are taller because of a sudden change in gravity...or maybe the original ones are just short.
And talking about the new models, they are designed for one game and one game only--the NEW Necromunda. Can I play Rogue Trader with Primaris Marines, sure. Can I whine that Beakies make poor Primaris proxies, sure. Can I understand that Rogue Trader and 8th Edition are very different games despite both being called 40K, sure. Can I understand that the new game called Necromunda might not be the same as the old one, sure. Which brings me to...
I'm wondering if the new Necro is more of a board game with miniatures...out of the box. You know like Space Hulk board game. Then the expansion turns it back into something more like what old-timers might expect. It might make me a bad person, but if the core box is more board gamey, I might be more interested in it than as Necromunda 2.0 or SWA 1.5.
I hope the points for gangs is just their 8th ed points times some multiplier.
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