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![[Post New]](/s/i/i.gif) 2017/08/28 20:42:52
Subject: Ork boyz in 8th
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Fresh-Faced New User
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How are you all running them in 8th? I used to run in squads of twenty but sounds like I should be doing 30 for extra attacks or if I want to dump one in back line of enemy with weird boy. Despite how cheap boyz are 3 squads of thirty will add up to a lot. And I assume all rockets now in a boyz squad
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![[Post New]](/s/i/i.gif) 2017/08/28 21:02:01
Subject: Ork boyz in 8th
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Longtime Dakkanaut
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BigChalupa wrote:How are you all running them in 8th? I used to run in squads of twenty but sounds like I should be doing 30 for extra attacks or if I want to dump one in back line of enemy with weird boy. Despite how cheap boyz are 3 squads of thirty will add up to a lot. And I assume all rockets now in a boyz squad
30 boyz squad size, nob with big choppa. Take a few squads of shootas + big shootas, the rest sluggas. No rokkits. In a 2000 point list you should have six squads or so. Regards
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![[Post New]](/s/i/i.gif) 2017/08/29 06:17:50
Subject: Ork boyz in 8th
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!!Goffik Rocker!!
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You can now mix shootas and sluggas. So, i prefer 10 shootas+19 sluggas and a shoota bk/bc nob. Rokkits are a niche weapon for orks. You'll be spending half of the game advancing them which makes 36 pts a horribly overpriced investment for just a couple rokkits hitting on 6-s. However, they're gona live longer than tankbustas. So, it's hard to tell if rokkits are really worth it or not. You should try and see for yourself.
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This message was edited 2 times. Last update was at 2017/08/29 06:18:16
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![[Post New]](/s/i/i.gif) 2017/08/29 06:58:11
Subject: Re:Ork boyz in 8th
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Norn Queen
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If you aren't running 150 boyz you're doing it wrong.
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![[Post New]](/s/i/i.gif) 2017/08/29 07:16:42
Subject: Ork boyz in 8th
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Waaagh! Ork Warboss
Italy
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30 boyz on foot, 20 on battlewagons. Unfortunately in trukks they're not viable anymore since the transports are too expensive for a unit like this one.
No upgrades for the boyz, big choppa or power klaw for the nob. But if you want a full green tide 3 rokkits in each squad could be handy since you won't have anything but boyz and buffing characters on the board.
I prefer 3 units of boyz in BWs with ghaz in one of those transports, footslogging hordes are terribly boring to play.
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![[Post New]](/s/i/i.gif) 2017/08/29 11:52:17
Subject: Ork boyz in 8th
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Land Raider Pilot on Cruise Control
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Yup. 30 on foot or 20 in Battlewagons. And as many as you have.
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![[Post New]](/s/i/i.gif) 2017/09/01 14:07:50
Subject: Ork boyz in 8th
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Longtime Dakkanaut
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I am running straight chopa boyz but there is some tactical consideration for giving 10 or so Shootas. I always have a nob with a BC ( PK is stupidly over priced) And I never take heavy weapons. I am usually advancing so hitting on 6s isn't worth the investment in points. And if you take Rokkitz in 4 squads of boyz you are investing almost another 30 boyz in Rokkitz that will get you on average 2 hits a turn while advancing or 4 when not advancing.
I also am going to try out a crazy list this weekend, i'll let you guys know how it turns out
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![[Post New]](/s/i/i.gif) 2017/09/01 14:54:48
Subject: Re:Ork boyz in 8th
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Krazy Grot Kutta Driva
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I always go for full 30 boys with 3 rokkits.
We orks desperately need antitank and they do at least flat 3 damage, which is nice. Especially since the PC just does only D3 and the BC has a hard time vs T8.
They wrecked / weakened a lot of T7 / T8 stuff for me and at least 2 of my mobs stay a bit more defensive to screen and shield my expensive shooty units so they rarely advance.
Still expensive and i hope with chapter approved they drop to 8-10 points and make the PC D6 damage.
Taking 5 shootas per mob as well to get some extra shooting and you can still kill them with overwatch / first losses.
Tried mobs of 10 for fun to get Brigade detachment easier but turned out to be crap. (No real surprise though.)
Mobs of 20 also performed not that good for me, maybe an option if the battle waggon drops in point costs, for the moment all the BW`s i get in my list carry other stuff.
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![[Post New]](/s/i/i.gif) 2017/09/01 15:18:46
Subject: Ork boyz in 8th
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Krazed Killa Kan
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I also found that 20 boyz in 7th was a pretty nice spot, but in 8th, definitely max squads are the best.
I haven't gotten around to mixing shootas and choppas, it's an interesting tactic, though.
I'm right on the cusp of dropping all my heavy weapon boyz, though. When it comes down to it, I think I'd prefer a nob with a kombi skorcha to 3x big shootas. About the same price, but the skorcha can actually damage stuff.
Maybe it's just me, though, but I really don't like totally spamming boyz (150+). It's a bit on the dull side.
That being said, though, boyz are more vulnerable than ever. Cover basically doesn't exist, and anyone can fall back at will, and seems like a lot of ranged weapons got upgunned for no particular reason (assault cannons, storm bolters, etc).
So while boyz are good, it's important to bring a KFF, waaaagh banners are great, and painboyz are decent.
As far as wagons......eh. I'd prefer to walk or jump them than pay ~200 points for a wagon. They seem worse than ever. Their only real utility is to ensure your buffer units (waaagh banner, painboy, warboss) don't get left behind, or maybe to transport mega/nobz.
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This message was edited 1 time. Last update was at 2017/09/01 15:20:50
"Hope is the first step on the road to disappointment." Words to live by. |
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![[Post New]](/s/i/i.gif) 2017/09/01 17:04:00
Subject: Ork boyz in 8th
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Fixture of Dakka
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I am going with 30 Boyz, Nob with Power Klaw, started with Shoota or Sluga and Big Shootas for the special weapons. Now I have switched to Rokkits (despite their poor chances to hit on the advance) because my Tankbustas are always a prime target and almost never get off any shots. Also going to try the mixed squad now at a 50/50 ratio as that is how my figures break down.
Cheers,
CB
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![[Post New]](/s/i/i.gif) 2017/09/07 04:05:34
Subject: Ork boyz in 8th
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Fresh-Faced New User
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Yeah I was thinking about tank busters and never thought much about them with how many rockets you can actually get on the board. I think you need rockets more than ever as klaws had a chance of taking out some bigger vehicles but will now just tickle them at 3 wounds at the most
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![[Post New]](/s/i/i.gif) 2017/09/07 09:37:33
Subject: Ork boyz in 8th
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!!Goffik Rocker!!
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For me it's usually like this: klaw wiffs with 4-5 attacks as it misses, fails to wound on a 3+ and gets saved with 6+ armor. Than the boyz destroy the vehicle with their 100+ attacks and i wonder if i should just get more boyz instead of klaws.
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This message was edited 1 time. Last update was at 2017/09/07 09:38:10
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![[Post New]](/s/i/i.gif) 2017/09/07 11:22:44
Subject: Ork boyz in 8th
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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wtwlf123 wrote:Yup. 30 on foot or 20 in Battlewagons. And as many as you have.
20 boyz in battlewagons don't really work for me anymore. They simply don't pack enough of a punch and when the wagon gets popped, they often fight without buffs as the banner nob or Thrakka are either still inside their transport or too far ahead/behind, not to mention that the explosion usually removes the +1 attack.
I also can't really justify spending 300+ points on boyz. Next time I field BWs, all of them will be transporting tankbustaz or nobz.
On foot, mobs of 30 are awesome. In past editions you would usually field mobs of 20 to get more klaws and better maneuverability.
Klaws are no longer good at killing vehicles, so there is little need for additional boss nobz
Blast and templates have gone away, so you can easily put 30 boyz where you used to but 20, so there is no downside in this case either.
koooaei wrote:For me it's usually like this: klaw wiffs with 4-5 attacks as it misses, fails to wound on a 3+ and gets saved with 6+ armor. Than the boyz destroy the vehicle with their 100+ attacks and i wonder if i should just get more boyz instead of klaws.
Join the dark side, we've got big choppas
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2017/09/07 11:48:55
Subject: Ork boyz in 8th
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Potent Possessed Daemonvessel
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Jidmah wrote: wtwlf123 wrote:Yup. 30 on foot or 20 in Battlewagons. And as many as you have.
20 boyz in battlewagons don't really work for me anymore. They simply don't pack enough of a punch and when the wagon gets popped, they often fight without buffs as the banner nob or Thrakka are either still inside their transport or too far ahead/behind, not to mention that the explosion usually removes the +1 attack.
I also can't really justify spending 300+ points on boyz. Next time I field BWs, all of them will be transporting tankbustaz or nobz.
On foot, mobs of 30 are awesome. In past editions you would usually field mobs of 20 to get more klaws and better maneuverability.
Klaws are no longer good at killing vehicles, so there is little need for additional boss nobz
Blast and templates have gone away, so you can easily put 30 boyz where you used to but 20, so there is no downside in this case either.
koooaei wrote:For me it's usually like this: klaw wiffs with 4-5 attacks as it misses, fails to wound on a 3+ and gets saved with 6+ armor. Than the boyz destroy the vehicle with their 100+ attacks and i wonder if i should just get more boyz instead of klaws.
Join the dark side, we've got big choppas 
I've had good success with shoota boyz in BWs, I think they are probably the best choice for its occupants (unless you want it for other purposes and don't care about not filling it), for things like Tankbustas or Nobz, I think Trukks are the better choice because of the cost savings and being multiple targets. if you put say 20 tank bustas in a wagon, that is a huge target.
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![[Post New]](/s/i/i.gif) 2017/09/07 12:12:04
Subject: Ork boyz in 8th
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Waaagh! Ork Warboss
Italy
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Breng77 wrote:
...if you put say 20 tank bustas in a wagon, that is a huge target.
And it also cannot be T8 if you want to shoot with the bustas embarked.
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![[Post New]](/s/i/i.gif) 2017/09/07 12:25:39
Subject: Ork boyz in 8th
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Potent Possessed Daemonvessel
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Blackie wrote:Breng77 wrote:
...if you put say 20 tank bustas in a wagon, that is a huge target.
And it also cannot be T8 if you want to shoot with the bustas embarked.
True, I moved away from the Ard case as I think open topped is a nice advantage, and most of the stuff that shot at me was S9 anyway.
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![[Post New]](/s/i/i.gif) 2017/09/07 15:54:28
Subject: Ork boyz in 8th
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Breng77 wrote:I've had good success with shoota boyz in BWs, I think they are probably the best choice for its occupants (unless you want it for other purposes and don't care about not filling it), for things like Tankbustas or Nobz, I think Trukks are the better choice because of the cost savings and being multiple targets. if you put say 20 tank bustas in a wagon, that is a huge target.
Most shooting fired at my battlewagons tends to be either S8 (missiles, plasma, lances) or S4 (bolters and shurikens with nothing else to shoot at) so the upgrade to S8 actually makes a huge difference in my games. I also don't see the need to buy shoota boyz a wagon when I can just buy 30 and a warphead for less points and have them jump across the board.
The battlewagon is no longer just a mobile bunker. It's basically very fast monstrous creatures with 6 S8 AP-2 attacks that hit on 2+ unless degraded, and a point cost to match. You will only field two or three of these, plus you want to get the wagons themselves into combat.
Due to that you simply cannot afford fielding one filled with chaff - if only one wagon reaches the enemy gunline, a unit of 20 shoota boyz will do very little. Whatever battlewagons reach the enemy need to hit them as hard as possible.
For the same reason, the fantasy of driving around and gunning stuff down is not working. You are paying for that MC profile (even if you don't buy a deff rolla), so if you are not charging anything you're not making the most of your points.
As for nobz in trukks. You can get something like 6 Nobz with 6 BigChoppas (or 2 PK) and ammo runts for 180 points which is 18 wounds and comparable, if not better close combat ability. In addition you have room for 5 tank bustaz and a character or two. The only answer to the high BW tax is cramming as much green death into each one of them as possible.
Of course, this makes them big targets, but as long as any wagon is transporting Thrakka, a Banner Nob or Mad Doc Grotznik, no one is going to point their anti-tank at koptaz. Heck, even an emty battlewagon with deff rolla will draw fire because it can easily crush a unit of MEQ under its tracks.
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This message was edited 3 times. Last update was at 2017/09/07 15:56:13
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2017/09/07 16:27:43
Subject: Ork boyz in 8th
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Potent Possessed Daemonvessel
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Jidmah wrote:Breng77 wrote:I've had good success with shoota boyz in BWs, I think they are probably the best choice for its occupants (unless you want it for other purposes and don't care about not filling it), for things like Tankbustas or Nobz, I think Trukks are the better choice because of the cost savings and being multiple targets. if you put say 20 tank bustas in a wagon, that is a huge target.
Most shooting fired at my battlewagons tends to be either S8 (missiles, plasma, lances) or S4 (bolters and shurikens with nothing else to shoot at) so the upgrade to S8 actually makes a huge difference in my games. I also don't see the need to buy shoota boyz a wagon when I can just buy 30 and a warphead for less points and have them jump across the board.
The battlewagon is no longer just a mobile bunker. It's basically very fast monstrous creatures with 6 S8 AP-2 attacks that hit on 2+ unless degraded, and a point cost to match. You will only field two or three of these, plus you want to get the wagons themselves into combat.
Due to that you simply cannot afford fielding one filled with chaff - if only one wagon reaches the enemy gunline, a unit of 20 shoota boyz will do very little. Whatever battlewagons reach the enemy need to hit them as hard as possible.
For the same reason, the fantasy of driving around and gunning stuff down is not working. You are paying for that MC profile (even if you don't buy a deff rolla), so if you are not charging anything you're not making the most of your points.
As for nobz in trukks. You can get something like 6 Nobz with 6 BigChoppas (or 2 PK) and ammo runts for 180 points which is 18 wounds and comparable, if not better close combat ability. In addition you have room for 5 tank bustaz and a character or two. The only answer to the high BW tax is cramming as much green death into each one of them as possible.
Of course, this makes them big targets, but as long as any wagon is transporting Thrakka, a Banner Nob or Mad Doc Grotznik, no one is going to point their anti-tank at koptaz. Heck, even an emty battlewagon with deff rolla will draw fire because it can easily crush a unit of MEQ under its tracks.
I run one wagon and 2 Gorkanauts so it is largely ignored by the high strength stuff which all goes into the nauts. That said most people are shooting it with lascannons, so I have not found T8 to be as necessary. Having the 20 shoota boyz in side lets me hit units behind my opponents chaff, or soften some chaff units. I use Da Jump for Slugga Boyz so saying there is not reason to use a wagon for Boyz because Da Jump is only 1 unit a turn. Your load out makes that wagon over 445 points (if you put characters in it) and the bustas cannot do anything unless they are exposed to enemy fire so they live a single turn. I'm running mine at 300. In my list it just isn't scary enough to draw much fire early, so it lets the boyz do some work from inside.
TO me your 6 man nob squad is better in a trukk, but then I don't run a bunch of buffing characters as I don't find them worth the points.
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This message was edited 1 time. Last update was at 2017/09/07 16:29:05
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