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2018/08/27 17:34:15
Subject: Genestealer Cult 8th Edition Index Tactics - The day of Ascension draws near.
Kanluwen wrote:As a heads up, it looks like "City of Traps" might be more than just an Echoes of War/Mission Specific thing.
It modifies the Cult Ambush table for two of its results.
I don't think so. If you look at the fluff text before the rules regarding how to use the table it mentions the setting of Tooth and Claw specifically along with the Cult of the Thirsting Wyrm and Space Wolves specifically. If it were something intended for wider use I'd assume they would use something more generic (like the descriptions for Cult Ambush results).
That said, there is nothing preventing the use of the rules if both players agree. I think they would be great for Stronghold Assault missions with GSC defenders.
Ehh...the rules are more talking about how the Stratagems for Tooth & Claw's missions are specific to the narrative missions.
I don't have the little rules bit(I was splitting it to get a Redemptor), but the glanceover I had was pointing more towards City of Traps being a thing that would be present for the narrative missions and the scenery involved.
It might be a cityfight specific rule that GSC are getting though.
2018/08/27 18:28:53
Subject: Genestealer Cult 8th Edition Index Tactics - The day of Ascension draws near.
Genestealer cult provide much better cheap screens than Tyranids, are overall better against alpha strikes. Tyranids can screen with multiple large blobs that go straight forwards, but are prone to going second and getting shot up, meaning you're out of screens by turn 2-3 and then you get Deep struck on. GSC screens are amazing because you can space out cheap 10 man Neophyte squads to prevent deepstrike, starting on turn 1 if needed, and they will get at least one turn of use because they weren't there to be shot turn 1.
Purestrains also hit much harder than normal genestealers, as you usually are +1 to hit, and its very easy to get them to S5, often to S6, and they can get extra attacks. Their main strength is that they can do this from reserves fairly reliably, so they are not at risk of dying turn 1 like kraken stealers are. But, they are not as versatile as KRaken stealers. If someone tags you with a vehicle on the far side of the unit where you cant kill it in one round, you aren't falling back and charging.
2018/08/27 21:02:59
Subject: Genestealer Cult 8th Edition Index Tactics - The day of Ascension draws near.
Strat_N8 wrote:Welcome! Could you provide your list and what models you have available? It is hard to give specific advice without knowing what you have to work with.
One thing that might help a bit on the psyker side of things, the Magus' Spiritual Leader ability allows friendly GSC units (including vehicles) within range to deny the witch as though they were psykers if they are directly targeted by an enemy psychic power. With careful positioning you should be able to insure that the majority of your units have the potential to deny powers which will take some of the burden off the Magus. They can still focus spells against a single unit, but the first deny attempt is basically free.
Hello!
For now I have:
Magus
Primus
Patriarch
30 Neophyte hybrids, some special weapons
25 Acolyte Hybrids, 2 x saw, 2 x drill, 2 x icons, some with demo charges
Chimera
Goliath Truck/Rockgrider magnestised
20 Purestrains
I can proxy one Leman Russ
I'm waiting for codex to buy new stuff, mostly. Maybe I will split Tooth and Claw with someone....
I'm still new to GSC and having some troubles to decide when to Cult Ambush... And when I go for it, sometimes I rely too much on one turn deepstrike charge. And when it fails, my unit gets shredded Maybe more careful ambushes behind scenery? Some tips on good ambush targets, combos?
This message was edited 1 time. Last update was at 2018/08/27 21:33:38
2018/08/27 21:39:40
Subject: Genestealer Cult 8th Edition Index Tactics - The day of Ascension draws near.
Get tooth and claw, the abominant and the aberrants are so worth it. I’d also get a couple more neophytes, I don’t like to leave home without at least 50 of them
2018/08/27 22:06:44
Subject: Genestealer Cult 8th Edition Index Tactics - The day of Ascension draws near.
In a pure 1500+ GSC army I like to have 2 broods of 20 genestealers and 2 Primus as a base then I build from there. Sometimes if I am hard up on a few points I will drop the genestealers to as low as 15 per brood. I like to include at least 1 Magus for mass hypno. I just got the GSC half of Tooth and claw so I will likely be including a full Aberrant brood and the Abominant so I may consider dropping one genestealer brood completly but we will see.
2018/08/28 03:51:44
Subject: Genestealer Cult 8th Edition Index Tactics - The day of Ascension draws near.
I can't wait to get all my units built, however I think I should wait until the codex drops. I've been busy acquiring models, and I have roughly 20 built acolytes with 2 saws, 10 unbuilt acolytes with tons of extra weapon bits, 30 neophytes, one of each of the hqs, 23 genestealers and a rock grinder, plus 10 of the new abberants! A nice start to a GSC army!
Plus I have my thousands upon thousands of points of guard to back them up!
I think I'm going to go ahead and build the aberrants, but I think I'm going to wait to build up the acolytes in case some of the weapon options change. Anybody think the heavy weapons that the acolytes can take will be nerfed or changed?
2018/08/28 07:53:46
Subject: Genestealer Cult 8th Edition Index Tactics - The day of Ascension draws near.
Company Commander [2 PL, 38pts]: Display Astra Militarum Orders, Kurov's Aquila, Laspistol, Power fist
Primaris Psyker [2 PL, 46pts]: Force Stave, Nightshroud, Psychic Barrier
Primaris Psyker [2 PL, 46pts]: Force Stave, Psychic Barrier, Gaze of the Emperor
+ Lord of War +
Shadowsword [26 PL, 404pts]: Twin heavy bolter
++ Total: [110 PL, 2000pts] ++
So Here's what I would do with this list:
Swarmlord very expensive I would try to fill out your genestealers to 20 (so you can bomb them up the field). I would add spore cysts to your carnifex so they are -1 to be hit. Your primus has no decisive unit to cult ambush in with. I'd consider consolidating your Acolytes into one big mob or getting more genestealers. The trucks are a bit lack luster they usually only see play in fun games for me (usually when I want to show off the cool trucks lol) Most GSC are better off using bult in cult ambush (and you have tons of stuff on the table to cover the half in req). I want to like/love the clearance incinerator but it's just not effective go with the Seismic cannon. I'd also drop the demo charges they seem cool but you need someone in the truck to use them and likely they have jumped out to assault. It looks like a fun pick up game list and if that's what you are going for great but competitively it's all over the place :-)
PS: My shadowsword never leaves home without 4 sponsons I prefer the heavy flamers but the bolters are great too.
PSS: You can take an engenseer as a hq insted of a Company commander so he can help fix the shadow sword :-)
PSSS: Do not make swarmy your warlord he is gonna die 100% make it your magus he will hopefully be able to hide not giving up warlord so easily.
This message was edited 1 time. Last update was at 2018/08/30 02:33:36
2018/08/30 15:40:42
Subject: Genestealer Cult 8th Edition Index Tactics - The day of Ascension draws near.
Tech priest enginseers can NOT be HQs in an IG detachment. The Skitarii version is an HQ choice but lacks the keyword astra militarum, so he can't be taken in a Brood Brothers detachment.
2018/08/30 20:45:32
Subject: Genestealer Cult 8th Edition Index Tactics - The day of Ascension draws near.
The only good sentinel IMO is the scout, and with infiltrate being less important, they aren’t too useful. I used to use them with autocannons and used as stationary turrets whilst denying early deep strikes. Now I run them with flamers push forward aggressively to cap unguarded objectives. They will often be ignored which is nice, but they never do much
2018/08/31 04:23:11
Subject: Genestealer Cult 8th Edition Index Tactics - The day of Ascension draws near.
jifel wrote: Tech priest enginseers can NOT be HQs in an IG detachment. The Skitarii version is an HQ choice but lacks the keyword astra militarum, so he can't be taken in a Brood Brothers detachment.
Thx for this I did not know. So I guess an extra psyker or company commander is needed for the sup commander detachment and the engenseer can be the elite.
2018/08/31 06:46:17
Subject: Genestealer Cult 8th Edition Index Tactics - The day of Ascension draws near.
C4790M wrote: Acolyte weapons should have their points adjusted, as rock saws are far superior to all the other options
To be fair, Rock Saws did have their cost adjusted in chapter approved which is why they are the "default" option. I imagine the other two will see adjustments with the codex (as is, the Rock Saw is a chainfist variant so they already had a baseline for the adjustments, the other two are more unique).
Why is the Acolyte Iconward an HQ? I also just noticed the Abominant is ALSO an HQ. HQ overload.
Fluff-wise Iconwards lead the brood cycles while the Magus attends directly to the Patriarch and the Primus controls the entire wartime organization. Basically Iconwards can be thought of like space marine captains while the Primus is more like a chapter master.
Having a lot of HQ options is arguably good with the so-called "rule of 3" in effect.
weaver9 wrote: What do you all think about this? Kind of just using models I have. Is it horrible?
I think it has some promise. Lots of T6-T7 threat saturation and relatively few infantry bodies for the enemy to shoot on the early turns. I'll go section by section for more specific thoughts:
Tyranids:
I don't think Swarmlord is going to do much for you here. He is useful for pure Tyranid detachments but as an ally I think he is mostly being a big points sink given the size of the detachment. Since you already have a fair amount of Carnifexes, I'd consider Old One Eye instead for his +1 to hit bubble and maybe a Neurothrope if you are concerned about synapse (I don't think it should be a problem with the Carnifexes as configured, but worth remembering). Also probably should look at adding Spore Cysts if points allow, as they are a huge boon to the survivability of the Carnifex against low rate of fire weaponry.
GSC:
I think with 5-strong units of Acolytes and the Goliath Trucks as transports I'd favor Demolition Charges over the other weapons since they synergize better and are cheap. At 5-strong the squads need to be treated as disposable since they don't really have enough ablative bodies to protect more sizable investments. I also don't really like the Demolition Cache on Goliath Trucks that aren't being used with Demolition Squads, since the range conflicts with that of the other weapons and by design it wants to play a stand-off game rather than an aggressive one (Chimera is better in that regard).
Barring a weapon swap, I'd probably drop the charges from two of the trucks and condense the two Rock Cutter squads into one 10-strong squad, drop the Rock Drill squad, and add a pair of Neophyte squads (add weapons as points allow) This will give you a few more bodies and will take better advantage of the Goliath's capabilities and will better protect the Rock Cutters so they can do their work. The 10-strong Acolyte unit will make a good unit to accompany a Primus in ambush or can ride in a Goliath while one of the Neophyte squads ambushes.
AM:
Fairly standard High Command. The only thing I'd be cautious about is a Shadow Sword in an environment dominated by Knight Castellans. If you don't get the alpha it will probably end up scrap on the first turn, at which point you probably would have been better served with a squadron of Leman Russ tanks or more GSC ambushers. Still a strong weapon mind you, just also a very high priority target.
This message was edited 1 time. Last update was at 2018/08/31 07:01:11
2018/09/01 14:46:05
Subject: Genestealer Cult 8th Edition Index Tactics - The day of Ascension draws near.
Causalis wrote: I ordered two Sentinels. Which version do you play and with what weapon?
In the Forgeworld Index there are rules for the AM Power Lifter Sentinel. They are my favourite with infiltrate, good move, decent assault stats and decent survivability.
In a GSC-detachment I'd say scout sentinels with heavy flamers. They are less important now with the turn one deepstrike changes, but they still have some value. I only bring them if I have a lot of other vehicles in the list, because they benefit from a bit of target saturation.
2018/09/02 12:56:14
Subject: Re:Genestealer Cult 8th Edition Index Tactics - The day of Ascension draws near.
Cult Leman Russ: 2x Heavy Bolter, Battle Cannon, Heavy Bolter
Cult Leman Russ: 2x Heavy Bolter, Battle Cannon, Lascannon
This comes out to about 1300 points. My goal is to get a solid 2000 points and after add additional models for more varietyand options.
My plan is to get the following:
A second Magus and Primus
2x5 Acolytes w/2x2 Demo Charges
2x Sentinels
2x Goliath Truck/Rockgrinder
1x Chimera w/ 2x Heavy Flamers
10x Neophytes w/ 2x Heavy Stubber, 2x Grenade Launcher
What do you think? Should I add/change anything?
The gameplan is to put my Aberrants with their Abominant in the Rockgrinder and rush them forwards alongside the Chimera which will transport the 2x5 Acolytes, a Magus and the Iconward. The Rockgrinder + passengers will smash into the meanest looking tank/MC/elite infantry. The Chimera will help to clean screening units and the Acolytes will throw their Demo Charges at whatever needs to die and afterwards I want to use them as a nuisance to trap units in CC or help clear screens.
The Neophytes with their 2x Heavy Stubbers will simply camp on a backfield objective and thin out hordes. The other two Neophyte squads will split up: One goes into ambush with a Magus to grab objectives or shoot at stuff if they roll that sweet 5 on the table and the other will catch a ride in the Goliath Truck, moving forward to the midfield and give fire support.
My Primus will go into ambush with the big 10x Acolytes squad. With his re-roll on the table and the stratagem I hope to get them pretty reliably into a juicy target or rampage them through my opponent's backline.
The Leman Russes are on AT duty. They'll stay in my backfield and lay the hurt on tanks/MCs/elites etc.
I don't know how I'll equip the sentinels. Maybe Scouts w/ Heavy Flamers to be an annoyance.
In general my army has a lot of units that can take on monsters and tanks. Those units will be supportet by the Neophytes which will clean screens and shoot at infantry. The problems I can see are more inherent to the army as a whole rather than my list. GSC hit pretty hard but have very bad armour. Shooty armies shouldn't be that much of a problem since Cult Ambush allows to get to those units quite fast. But CC oriented armies like Orks etc. could be tough since they can just counter-charge our units and will most likely wipe them out in one go.
I would love some C&C on my army idea.
2018/09/02 18:49:03
Subject: Genestealer Cult 8th Edition Index Tactics - The day of Ascension draws near.
SHUPPET wrote: Any suggestions for a dope Primus conversion? Something any of you guys were even considering?
I converted one from a Death jester. Turned out pretty good. Pic is spoilered below.
Spoiler:
The legs and base are from the DJ. Cape is from the Deathwatch kill team sprue. The needle pistol is made from a spare autopistol with the barrel cut off and replaced with the pointy end of a Harlequin’s kiss, with a sight added on, again from the kill team box. The backpack and sword arm are spare bits from the neophyte and acolyte sprues.
This message was edited 1 time. Last update was at 2018/09/02 18:52:52
2018/09/03 04:06:39
Subject: Genestealer Cult 8th Edition Index Tactics - The day of Ascension draws near.
SHUPPET wrote: Any suggestions for a dope Primus conversion? Something any of you guys were even considering?
I converted one from a Death jester. Turned out pretty good. Pic is spoilered below.
Spoiler:
The legs and base are from the DJ. Cape is from the Deathwatch kill team sprue. The needle pistol is made from a spare autopistol with the barrel cut off and replaced with the pointy end of a Harlequin’s kiss, with a sight added on, again from the kill team box. The backpack and sword arm are spare bits from the neophyte and acolyte sprues.
That is outstanding work!!
The will of the hive is always the same: HUNGER
2018/09/03 14:00:24
Subject: Genestealer Cult 8th Edition Index Tactics - The day of Ascension draws near.
Arkengate wrote: Whats a good number of each model (count basically) before i start running gsc?
1 of each HQ, 30 Neophytes, 30 acolytes, 5 metamorphs, and 10 aberrrants, 20 purestrain?
I would prefer to stay away from IG and their vehicles, and lean more towards GSC running alone or GSC+Nids
Generally speaking, a big unit of genestealers ambushing with a primus and the stratagem is our best bet. So 2x primus and 40x purestrains, then you can do it both turn 1 and turn 2.
The new abominant seems to be worth it's weight in gold. So maybe have multiples of that.
You don't really need any metamorphs. They are expensive and fragile and are never best in their slot.
I think 30 acolytes is overkill, 20 should do it. The standard way to run them is units of 10 with multiple rocksaws. And it is rare to see more than one or two such units in an army.
You might eventually want more than 30 neophytes, depends on how you use them. Units of 20 with few upgrades seems popular. (tip: Units of 11 neophytes give you 10 power levels to deploy on the table, if you want to ambush many other units.) 30 is definitely enough to start.
PS: Any of this might change with the codex, and we really don't know how far away it is...
2018/09/05 14:20:45
Subject: Re:Genestealer Cult 8th Edition Index Tactics - The day of Ascension draws near.
Yesterday I had my first game with the GSC against none other than the Deathwatch. How fitting!
We played 1500 points. He had two Stalker Squads, two Intercessor Squads and two Vet Squads with SS and the dreaded Frag Canons in a Corvus. He also had 3 Captains, the Watch Master and a Vindicare Assassin.
I had a Magus, Primus, Iconward and Abominant for HQs. I also had 2x10 Neophytes w/ 2x GL, 2xSC, 1x10 Neophytes w/ 2x GL, 2xHS. 1x10 Acolytes w/ Banner, 3x Saws and 1x Drill. 5x Aberrants w/ 2x Hammers, 2x Picks and Hypermorph w/ Improv Weapon and Tail. I also brought 2x Leman Russes w/ BCs and 3x Heavy Bolters. And for transports I had a Rockgrinder and a Truck.
We played "Big Guns never tire".
The Heavy Stubber Neophyte Squad camped on a backfield objective and harassed some Marines. However, even in cover and with the Iconward nearby two Frag Canons just annihilated them.
The other Neophytes rode in the Truck and ambushed with the Magus respectively. The Truckers did quite well and survived the whole game, thanks to their ride passing a good chunk of 6+++. They were pretty much just an annoyance but they were useful to grab a midfield objective and ruin the black paintjob on the Marines' power armour. I must say that theit Seismic Cannons performed better than I had anticipated. The rending 6s are nasty against Marines. And one has to keep in mind that the squads only cost about 84 poinst each so by killing just 3-4 Marines they have made their points back.
My Neophytes ambushed with the Primus, using the respective stratagem. They got the lovely 6 and killed a Captain, 5x Intercessors and eventually 5x Stalker Dudes. While they do pack quite the punch (and I LOOOOVE the drill. Not because it is particularly strong but because its rule is so creative and fun) they also die to simple Bolter fire etc. Heck, the Intercessor Sarge with his Chainsword killed 3 in close combat himself since a T3 5+ isn't exactly something that holds up against any kind of damage. The answer here seems to be target saturation and simply bringing a few more Acolytes. I plan on playing 1x10 and 2x5 squads. Love the Primus btw. His +1 to-hit was so incredibly useful! With some good manouvering I got him near the Abominant, Aberrants and their Rockgrinder.
Speaking of which, our murder Truck is hilarious. I found both Goliath variants to be more resilient than a normal Rhino since most AT weapons are S8+ anyway and have AP-2/-3 most of the time so their 4+ compared to a 5+ doesn't matter that much. But that 6+++ matters!
The Rockgrinder didn't do all that much damage since there were mostly Marines. Thus he couldn't charge at any monster or vehicle to grind it down.
The Aberrants. My god, the Aberrants! These guys rock. They are actually ~50p cheaper than the Acolyte Squad I ran but much more survivable and they pack a really mean punch. The Power Picks are really good thanks to those additional rending claw attacks. And the Hypermorph can kill a small squad on his own. The Abominant is also really terrifying for... well actually anything he can smash his hammer into.
In the end I won and almost tabled my opponent. It was a very fun game and I learned a lot.
2018/09/05 16:54:19
Subject: Genestealer Cult 8th Edition Index Tactics - The day of Ascension draws near.
Arkengate wrote: Whats a good number of each model (count basically) before i start running gsc?
1 of each HQ, 30 Neophytes, 30 acolytes, 5 metamorphs, and 10 aberrrants, 20 purestrain?
I would prefer to stay away from IG and their vehicles, and lean more towards GSC running alone or GSC+Nids
Generally speaking, a big unit of genestealers ambushing with a primus and the stratagem is our best bet. So 2x primus and 40x purestrains, then you can do it both turn 1 and turn 2.
The new abominant seems to be worth it's weight in gold. So maybe have multiples of that.
You don't really need any metamorphs. They are expensive and fragile and are never best in their slot.
I think 30 acolytes is overkill, 20 should do it. The standard way to run them is units of 10 with multiple rocksaws. And it is rare to see more than one or two such units in an army.
You might eventually want more than 30 neophytes, depends on how you use them. Units of 20 with few upgrades seems popular. (tip: Units of 11 neophytes give you 10 power levels to deploy on the table, if you want to ambush many other units.) 30 is definitely enough to start.
PS: Any of this might change with the codex, and we really don't know how far away it is...
I'd wager that with the buffs aberrants received that they've actually surpassed purestrains as the go to hammer in your ambush toolbox. They're fairly equal when it comes to durability(in most cases, the aberrants are more durable) and the offensive outpout of the aberrants far outstrips the 'stealers.
Not to say purestrains do not have their place. Movement is very important and after the initial blow they do have a much bigger threat range compared to the aberrants.
2018/09/05 19:07:18
Subject: Genestealer Cult 8th Edition Index Tactics - The day of Ascension draws near.
Arkengate wrote: Whats a good number of each model (count basically) before i start running gsc?
1 of each HQ, 30 Neophytes, 30 acolytes, 5 metamorphs, and 10 aberrrants, 20 purestrain?
I would prefer to stay away from IG and their vehicles, and lean more towards GSC running alone or GSC+Nids
Generally speaking, a big unit of genestealers ambushing with a primus and the stratagem is our best bet. So 2x primus and 40x purestrains, then you can do it both turn 1 and turn 2.
The new abominant seems to be worth it's weight in gold. So maybe have multiples of that.
You don't really need any metamorphs. They are expensive and fragile and are never best in their slot.
I think 30 acolytes is overkill, 20 should do it. The standard way to run them is units of 10 with multiple rocksaws. And it is rare to see more than one or two such units in an army.
You might eventually want more than 30 neophytes, depends on how you use them. Units of 20 with few upgrades seems popular. (tip: Units of 11 neophytes give you 10 power levels to deploy on the table, if you want to ambush many other units.) 30 is definitely enough to start.
PS: Any of this might change with the codex, and we really don't know how far away it is...
I'd wager that with the buffs aberrants received that they've actually surpassed purestrains as the go to hammer in your ambush toolbox. They're fairly equal when it comes to durability(in most cases, the aberrants are more durable) and the offensive outpout of the aberrants far outstrips the 'stealers.
Not to say purestrains do not have their place. Movement is very important and after the initial blow they do have a much bigger threat range compared to the aberrants.
So on that note...
I ran a bunch of mathhammer comparing the new Abberants against Genestealers.
Focus was on their offensive abilities vs a series of defensive statlines:
Abberant (203) gear was:
1 Hypermorph, Improvised Weapon
2 Abberants with a Hammer
4 Abberamts with a Pick
Being compared to
14 Genestealers (210)
Overall offensive ability was more or less equal, with abberants pulling ahead vs higher toughness targets.
I then added in various leadership auras/spells and their respective lords (Patriarch, and Abominant).
Only thing I didn't account for was the abominant's exploding dice aura. Which leads me to think Abberants are winning out in the dmg department.
Of course Stealers are killing more MEQ with 1 wound than Abberants but, both are wiping 16+ models off the field, so it's kind of academic at that point, unless you're fighting fearless blobs.
Also defensively I would argue they are also superior due to the updated bestial vigor.
Tl;dr I'd take them over stealers against anything but blobs.
2018/09/05 23:01:31
Subject: Genestealer Cult 8th Edition Index Tactics - The day of Ascension draws near.
Causalis wrote: I ordered two Sentinels. Which version do you play and with what weapon?
In the Forgeworld Index there are rules for the AM Power Lifter Sentinel. They are my favourite with infiltrate, good move, decent assault stats and decent survivability.
In a GSC-detachment I'd say scout sentinels with heavy flamers. They are less important now with the turn one deepstrike changes, but they still have some value. I only bring them if I have a lot of other vehicles in the list, because they benefit from a bit of target saturation.
One consequential detail was brought to my attention with the Sentinel Power Lifters: they are not a Squadron unit. A unit of 3 deploys as a single unit and remains as a unit! I think this is amazing because it means that if you use the "Crush Them!" stratagem you get to apply it to 3 Power Lifters per turn, not just one. The strategem clearly states "select an AM Vehicle UNIT". This Strategem is insane with Power Lifters as it allows them to move, advance AND charge. That is roughly a 19" threat range with average rolls. Add in their scouting move and if you get first turn you can try to blow up some big target the opponent thoughts was safe with 9 attacks hitting on 2+, S10, AP-2, Dd3.
I like these over Scout Sentinels as they synergize better with the rest of the army but they serve different roles. Also they are SUPER cheap, point wise, 45 each. Oh and they get smoke launchers.
They don't sell the model anymore. I used bits from Killa-Kans to make the Scout Sentinel suitably drilly/cutty/stabby.
2018/09/06 01:25:08
Subject: Genestealer Cult 8th Edition Index Tactics - The day of Ascension draws near.
Caspian89 wrote: They don't sell the model anymore. I used bits from Killa-Kans to make the Scout Sentinel suitably drilly/cutty/stabby.
Could also possibly use left over weapon arms from the Goliath Truck kit as lift arms. Then just need a suitable "fork lift/claw" to go on the end. Alternatively, the Servohauler terrain kit has some nice grapples that should fit on a Sentinel.
Nice find with the stratagem as well. I'm going to have to build some myself...
weaver9 wrote:
Only thing I didn't account for was the abominant's exploding dice aura. Which leads me to think Abberants are winning out in the dmg department.
My brother showed me how to calculate it. Basically you need to figure out how many of your hit rolls will be a 6 (generally multiply Attacks Times 0.16) and then calculate how many hits will be 1-5 (subtract the 1/6th result from the attacks and then multiply as normal). Multiply the first result by 2 (since each 6 inflicts 2 hits) and add it to the second value.
And lastly the Abominant itself (it has the Aberrant keyword so is affected by its own aura): - Step 1: 3 * 0.16 = 0.48 | 0.48 *2 = 0.96 hits from - Step 2: 3 - 0.48 = 2.52 - Step 3: 2.52 * 0.66 (assuming WS 3+) = 1.66 hits - Step 4: 1.66 hits + 0.96 hits = 2.62 expected hits.
I do think Aberrants are very solid at the moment. I ran a pair of 6-strong units with a 50/50 mix of weapons (no Hypermorphs) at our gaming night to see how they would do and they smashed everything. The new Bestial Vigor is a really nice defense against big targets with both features working together to mitigate high powered hits. I started with 12 Aberrants and ended the game with 9 still standing.
Abominant is pretty nice as well, I think they are a great option for warlord since they are absurdly hard to kill. Mine took a solid 6 damage hit from a Soul Grinder and he knocked it down to just 3 after all his defensive tricks (and I rolled poorly...). Next turn he regenerated 2 and continued on his merry way.
This message was edited 1 time. Last update was at 2018/09/06 01:36:02
2018/09/09 06:51:12
Subject: Re:Genestealer Cult 8th Edition Index Tactics - The day of Ascension draws near.
This math is incorrect. You're adding in additional hits by multiplying by 2/3 the second time. Which means you're counting extra 6's. Also, the rounding is making the values even more invalid.
Exploding sixes would be (6 attacks/6 x 2) + (6 attacks/2) = 5 pick hits on average. With rending claw attacks, it would be 10 total hits for three aberrants within range of an abominant.
The first part accounts for the 6's rolled multiplied by the exploding amount (2), and the second part gives the remaining 3's, 4's, and 5's.