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Made in de
Beast of Nurgle





Maybe denying overwatch if they hit an Infantry or biker unit. Or the hit unit always fights last in the next fight phase. Or the hit unit has -1 to-hit until the next turn (-1 in melee and shooting).
   
Made in us
Infiltrating Broodlord






 Causalis wrote:
I took inspiration from the Delaque conversions and started to convert some of my Tempestus Scions:


Nice! I'm a bit surprised the Acolyte/Metamorph heads fit on scions, but it looks good.

 Causalis wrote:

And since I gave some of them Webbers (I like the look of the weapon) I wanted to ask how you would "fix" them in the codex. They are a unique weapon so I hate to see them simply go down in cost. Changing up their rules would be neat.


If we wanted to keep to what they did in the 7th edition book, I'd probably have them start at AP-6 and add the target's strength characteristic to the AP modifier (so S3 would mean AP-3, S4 would mean AP-2, S6+ would be AP-, etc.). Also possibly make them auto-hit like the Necromunda version of the gun to compensate for the lower rate of fire.

I'm not sure what they are going to do with it in the actual book. It really is hard to represent the effects of webbing an enemy down at the scale regular 40k plays at. In Necromunda they automatically hit (using the old flamer template) and send the target into an injured state immediately if they hit and "wound" (no wound is actually suffered) without taking into account remaining wounds or saves which makes them supremely deadly. While "webbed" the victim can only crawl around at half speed and try to free themselves, either going out of action in the process or suffering a flesh wound (-1 to hit and -1 toughness) for their troubles.

Danny slag wrote:
Looks like instead of a codex or even an faq to fix our broken army we're getting more campaign books. And before someone says it, sorry pictures of unreleased miniatures and a video aren't a codex.


In all likelihood we'll get our codex before the second half of the Vigilus campaign drops (still 40 days to go). The aforementioned video had the codex + obligatory cards and dice along with a note that it would be out "early 2019" which in all likelihood means February or March at the latest.
   
Made in us
Utilizing Careful Highlighting





Augusta GA

Webbers are essentially flamers that shoot Spider-Man webs. Like hand flamers they need to go to D6 hits for a start, and auto-hitting wouldn’t hurt either. Differentiating then from flamers, they could go to str 3 but have some debilitating effect that synergizes with a melee oriented neophyte squad. I’d lean away from making them especially powerful, Cult aren’t exactly known for their nasty ranged weapons. Keep it a cheap, medium threat weapon with a mean gimmick.
   
Made in gb
Hardened Veteran Guardsman




Warrington

Ok crazy idea but what about having web tokens, kinda like markerlight tokens. The more a target gets webbed, the more debilitated they become.


6000 pts of Foot Guard

"I once gave the order to one of my platoons to fix bayonets and charge a squad of genestealers. If they believed in the emperor hard enough they could win... I don't think they believed enough..." 
   
Made in de
Beast of Nurgle





Nice! I'm a bit surprised the Acolyte/Metamorph heads fit on scions, but it looks good.


Thanks! They don't fit naturally. I cut off the spherical thingy under the Acolyte head. Makes them fit quite well.

About the webbers getting a flamer profile:

They really remind me of the Dark Eldar shredders. Those were D3 S6 AP- shots in the index and got boosted to D6 S6 AP-1 shots with re-roll to wound against infantry in the codex. This makes me hopefull that the Webbers may actually get a good buff instead of simply getting cheaper.


It is also highly likely that our Hand Flamers get cheaper (and get D6 shots). So I think about running two 5 "men" squads of Acolytes with 2 demo charges and 3 hand flamers each in a Goliath Truck with Demo Charges. I play against Orks a lot and that squad is a godsend against Evil Sunz. The Truck can drive up the field, bomb a unit of bikers, transports or some of their new buggies into oblivion and the hand flamers can roast screens or soften up melee targets etc.

By the way, do we know when the Genestealer Cowboy and his Kill Team box will be available for pre-order?
   
Made in gb
Longtime Dakkanaut






HATE Club, East London

 Causalis wrote:
Maybe denying overwatch if they hit an Infantry or biker unit. Or the hit unit always fights last in the next fight phase. Or the hit unit has -1 to-hit until the next turn (-1 in melee and shooting).


I was going to suggest no overwatch and can't advance or charge next turn.

Though guards may sleep and ships may lay at anchor, our foes know full well that big guns never tire.

Posting as Fifty_Painting on Instagram.

My blog - almost 40 pages of Badab War, Eldar, undead and other assorted projects 
   
Made in us
Longtime Dakkanaut




Or maybe fights last in melee
   
Made in ca
Sneaky Lictor



oromocto

I'd like to see webbrrs do d6 shots auto hit at s2 with a -1 rend and have a debilitating effect if they successfully wound like 1/2 move no adv or charge. That would be great for neophytes. Make the pistol d3 auto hits.
   
Made in us
Fresh-Faced New User




I think using the No Escape rule (Webber pistol) / Shardnet & Impaler rule (Webber) on a hit would fit well.


Giving the Acolyte hybrids a way to get into combat and stay locked in would help make up for the smaller unit size as compared to the genestealers.
   
Made in us
Tunneling Trygon





NJ

Bluflash wrote:
I think using the No Escape rule (Webber pistol) / Shardnet & Impaler rule (Webber) on a hit would fit well.


Giving the Acolyte hybrids a way to get into combat and stay locked in would help make up for the smaller unit size as compared to the genestealers.


That’s my hope. Would be thematic and very good
   
Made in de
Beast of Nurgle





But wouldn't that be (almost) only good against vehicles?

People run Acolytes as small 5 man squads with double saws. What do they sent them in against? Most often the big tanks or elite units.

The No Escape rule works only against Infantry (IIRC). That's nice against your odd tac marine squad but you aren't throwing your valuable saw acolytes at those.

And if the Acolytes crash into elite infantry and tie them down, chances are that they will get wiped anyway because those elite units tend to be competent in melee.

I don't think the idea is bad, I just think other rules like denying overwatch would be more useful.
   
Made in us
Fresh-Faced New User




Ill agree that deny overwatch is better, but its for that reason I doubt it will be on the pistols every Sgt can take. Most armies have one or two very specific ways to deny overwatch. And we do have one very awesome psychic power that does that and so much more.

I often have to throw Acolytes into chump screen either because I botch the CA roll, or (more rarely) a competent opponent understands screening. One of my big problems with Acolytes is that they drop in, kill a thing and then get pasted in return. Giving them a way to stay locked in would help mitigate the shooting phase from a lot of armies.

If acolytes come down in points (please!) they become more viable as a close combat harassment unit rather than just a suicide squad with saws. I already call them my Cheap-stealers.
   
Made in us
Longtime Dakkanaut





Connecticut

Absolutely in love with the Biophagus.

Easiest addition to my throng i've ever seen.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in au
Towering Hierophant Bio-Titan





he's literally Phagius Bile

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Longtime Dakkanaut





Connecticut

A unit of 10 w/ 8 Picks/Claws and 2 Improvised with +1 Attack vs Knight Statlines + The Anointed Throng strat to reroll wounds, does 32ish Wounds (before exploding 6s) to a Knight.

Same unit with +1 STR does around 18, before exploding 6s.

Basically means that with either of those 2 buffs (made more likely by the familiar) you can one shot basic Knights, and if you get +1 Attack you can chunk Dominus knights as well.

You can go real hambone and also calculate for having both +1 Attack and Might From Beyond and end up doing 40 Wounds to anything T8/3+, meaning if you can split the squad one unit could nearly kill two poorly positioned Knights.

Those are some fun numbers.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in ca
Sneaky Lictor



oromocto

The only thing missing is a boost to their fnp but considering everything else he will be a great addition.
   
Made in de
Beast of Nurgle





Oh sweet star gods! They just went and made one of our best units even BETTER.

As far as ambushing is concerned, I'm not that worried. I run 5 "man" squads of Aberrants anyway and deliver them in a Rockgrinder or Chimera etc so the Doc can catch a ride with his "patients".

And I have the feeling we will get some other way to buff FNP in the Codex. Either via a Stratagem, a psychic power ala "give a unit a 5+ FNP or improve such ability by 1 until next turn" or have that ability as a Cult trait akin to Black Heart but also improving existing FNPs by 1.
   
Made in gb
Hardened Veteran Guardsman




Warrington

I only have 1 issue with all these new awesome GSC characters: how man I supposed to fit them all in my list!

I am hoping that they are all quite cheap points wise so I can take at least 1 of each

6000 pts of Foot Guard

"I once gave the order to one of my platoons to fix bayonets and charge a squad of genestealers. If they believed in the emperor hard enough they could win... I don't think they believed enough..." 
   
Made in fi
Locked in the Tower of Amareo





Danny slag wrote:
Looks like instead of a codex or even an faq to fix our broken army we're getting more campaign books. And before someone says it, sorry pictures of unreleased miniatures and a video aren't a codex.


Except of course GW having already announced GSC codex is upcoming. But yeah ignore that if you wish.

2024 painted/bought: 109/109 
   
Made in us
Dakka Veteran





tneva82 wrote:
Danny slag wrote:
Looks like instead of a codex or even an faq to fix our broken army we're getting more campaign books. And before someone says it, sorry pictures of unreleased miniatures and a video aren't a codex.


Except of course GW having already announced GSC codex is upcoming. But yeah ignore that if you wish.


<REMOVED> It's sad that i have to explain this, but an announcement isn't a codex, a codex is a codex. Now if i said no GSC codex had been announced to be coming at some point, then maybe your comment would make sense.

I said we're getting yet another campaign book instead, which....we did.

Removed - BrookM

This message was edited 2 times. Last update was at 2019/01/19 21:00:50


 
   
Made in au
Towering Hierophant Bio-Titan





nothing about your post makes any sense. Vigilus Defiant was already released weeks before your post. What exactly are you even complaining about?

This message was edited 1 time. Last update was at 2019/01/19 22:09:25


P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

I mean, I can agree that it's a little annoying to have so much teasing and no actual codex yet.

But there's no need to moan about it-just work with what you've got now, and look forward to the future.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Longtime Dakkanaut





Connecticut

Please stop ruining the threads you post in.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in ca
Sneaky Lictor



oromocto

GW!!!!! Just preview the gunslinger already....
   
Made in gb
Hardened Veteran Guardsman




Warrington

I was just wondering, what Neophyte models do my fellow Dakkanoughts prefer? Do you prefer the civilian mining style or the cadian/PDF trooper style? Do you mix and match or stick to one type? Anyone got any good examples of neos they have kit bashed?

Is there a financial or tactical reason to pick 1 kit over the other (such as the weapon options in each kit)?

When I first got into the cult I loved the Civilian Mining Style Neos, but I found the models so detailed that it burnt me out painting so many of them I had to switch to the Cadian style, as they were easier to put together. Also I was pretty much just running autogun/lasguns in my neo blobs so I didnt care about weapon options, plus the 2 extra dudes in the cadian neos made building up my horde quicker

6000 pts of Foot Guard

"I once gave the order to one of my platoons to fix bayonets and charge a squad of genestealers. If they believed in the emperor hard enough they could win... I don't think they believed enough..." 
   
Made in us
Utilizing Careful Highlighting





Augusta GA

The Miners are superior sculpts in every way, Cadians have those 90’s off kilter proportions.

When painting cultists you can’t get hung up on all the details, there’s just too many models to spend forever on tubings and little doodads. Take a big brush and wash those suckers, then wash the bits, then call it done. You can get nice looking guys to tabletop in no time with minimal paints.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Kelermorph preview for Kill Team:

Spoiler:






A lot of stuff like "Blaze of Glory" is normal traits a model has, just given a Command Point requirement.
   
Made in us
Longtime Dakkanaut





Connecticut

I mean, he definitely could be efficient at killing enemy mortar teams, depending on how Cult Ambush works.

Currently kinda meh on it otherwise.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Haemonculi Flesh Apprentice






 Cephalobeard wrote:
I mean, he definitely could be efficient at killing enemy mortar teams, depending on how Cult Ambush works.

Currently kinda meh on it otherwise.


Expect none of the characters to be amazing on their own in a vacuum. I mean, we know from the wounds profile he isn't a primus equivalent. I imagine all these guys will have one specific little buff and another personal rule or unique gear and be dirt cheap. I am OK with that too. I actually like his buff (reroll 1's to hit shooting) more then the biophagus. The biophagus makes an already insanely good unit better, I don't need to waste points on that. What we need most is a way to remove 30-40 point cheap screens in the early rounds with shooting without relying on allies. I am guessing the bikes will be one answer, this guy and some neos may be another. He will need a way to get in range fast however so we shall see.

   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Red Corsair wrote:

Expect none of the characters to be amazing on their own in a vacuum. I mean, we know from the wounds profile he isn't a primus equivalent. I imagine all these guys will have one specific little buff and another personal rule or unique gear and be dirt cheap. I am OK with that too. I actually like his buff (reroll 1's to hit shooting) more then the biophagus. The biophagus makes an already insanely good unit better, I don't need to waste points on that. What we need most is a way to remove 30-40 point cheap screens in the early rounds with shooting without relying on allies. I am guessing the bikes will be one answer, this guy and some neos may be another. He will need a way to get in range fast however so we shall see.

I think that with GSC, screens are going to have a bit of an issue unless they're also outside of terrain. The big drill scenery piece seems to very much be aimed at making some of the 'quake' rules into normal play.

With regards to this guy, I don't think he'll have a huge issue getting into range as they seem to imply that yes he gets the whole "Look Out Sir!" esque bit.

This message was edited 1 time. Last update was at 2019/01/23 16:52:19


 
   
 
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