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2017/12/14 18:38:10
Subject: Genestealer Cult 8th Edition Tactics - The day of Ascension draws near.
Gremmer wrote: You need to answer one question: why is your list better than a pure AM list? It looks like you don’t plan to ambush much, and all those cult chimaeras could be rerolling ones or ignoring -1 ap, and the cultist could take orders. the magi don’t have a lot of spells that benefit you. Why not play a Armageddon guard with those models? You have 300 p left to 2k, I would go Primus and a bunch of genestealers
Hmm maybe your right and I should just play Guard... But I like the GSC fluff...
Maybe I'll get 2 squads of Acolytes or 11-man Genestealer unit instead of one of the double Mining Laser squad.
Sadly I don't have 300 points as here in Poland most tournaments are 1700 points.
2017/12/14 19:16:24
Subject: Genestealer Cult 8th Edition Tactics - The day of Ascension draws near.
Having but of an issue building a "CC Threat". Not sure if I want 1 unit if Genestealers and 2 units of Abberants or 1 unit of Abberants and 2 units of Genestealers.
Plan is the have the 2 units of 7 Abberants Cult Ambush w/ Primus for +1 to hit for fighting, Magus to have 7 anti-pysker rolls and Acolyte Iconward with the the relic for +1 Strength.
You
Then a unit of 18 Genestealers w/ a Primarch with the Might From Beyond power to give +1 Strength and Attack to the Genestealers as well as +1 to hit.
Having but of an issue building a "CC Threat". Not sure if I want 1 unit if Genestealers and 2 units of Abberants or 1 unit of Abberants and 2 units of Genestealers.
Plan is the have the 2 units of 7 Abberants Cult Ambush w/ Primus for +1 to hit for fighting, Magus to have 7 anti-pysker rolls and Acolyte Iconward with the the relic for +1 Strength.
You
Then a unit of 18 Genestealers w/ a Primarch with the Might From Beyond power to give +1 Strength and Attack to the Genestealers as well as +1 to hit.
Like the second option more. Though why Talon instead of Rending Claws?
Mind Control is subpar compared to Mass Hypnosis in your list.
They have access to the rending claws,I just made the info smaller on Battlescribe. Hmm, Hypnosis on the Abberants might be a good combo. Will need another Magus though to cast that ability.
I also have 1 Company Command and 2 Russe's with the Heavy 20 S5 0 D1 to produce 60-120 shots depending on what they move. I am starting to think that if I go list 2 then I will have LOTS of S5 weaponary in both shooting and attacking.
Gremmer wrote: You need to answer one question: why is your list better than a pure AM list? It looks like you don’t plan to ambush much, and all those cult chimaeras could be rerolling ones or ignoring -1 ap, and the cultist could take orders. the magi don’t have a lot of spells that benefit you. Why not play a Armageddon guard with those models? You have 300 p left to 2k, I would go Primus and a bunch of genestealers
Hmm maybe your right and I should just play Guard... But I like the GSC fluff...
Maybe I'll get 2 squads of Acolytes or 11-man Genestealer unit instead of one of the double Mining Laser squad.
Sadly I don't have 300 points as here in Poland most tournaments are 1700 points.
12 stealers in a chimaera is quite good. With the Goliath gang from Necromumda you can make some cool abberants. I just think you need some hard hitting CC stuff
Having but of an issue building a "CC Threat". Not sure if I want 1 unit if Genestealers and 2 units of Abberants or 1 unit of Abberants and 2 units of Genestealers.
Plan is the have the 2 units of 7 Abberants Cult Ambush w/ Primus for +1 to hit for fighting, Magus to have 7 anti-pysker rolls and Acolyte Iconward with the the relic for +1 Strength.
You
Then a unit of 18 Genestealers w/ a Primarch with the Might From Beyond power to give +1 Strength and Attack to the Genestealers as well as +1 to hit.
12 stealers in a chimaera is quite good. With the Goliath gang from Necromumda you can make some cool abberants. I just think you need some hard hitting CC stuff
Thanks for the tip! Got some Goliaths coming to me already and MkIII Power Hammers to make the conversion.
I just picked up some more IG. 5 Scount Sentinels, 1 hellhound, and a Lemun russ.
I was considering an outrider detachment to my Tyranids. Via a GSC patrol detachment.
The Hellhound is glued, but the Sentinels are magnetized and the lemun russ is unbuilt. I'm hoping they can provide some anti-tank, and maybe a few msu objective grabbers.
Am I nuts for thinking Las Cannon Scout sentinels might be the right choice?
For the russ I'm thinking about going plasmacutioner tank commander giving itself reroll 1's every turn (gunners kill on sight). Would I be better off BC / Muilti-Melta?
2017/12/18 15:11:26
Subject: Re:Genestealer Cult 8th Edition Tactics - The day of Ascension draws near.
tag8833 wrote: I just picked up some more IG. 5 Scount Sentinels, 1 hellhound, and a Lemun russ.
I was considering an outrider detachment to my Tyranids. Via a GSC patrol detachment.
The Hellhound is glued, but the Sentinels are magnetized and the lemun russ is unbuilt. I'm hoping they can provide some anti-tank, and maybe a few msu objective grabbers.
Am I nuts for thinking Las Cannon Scout sentinels might be the right choice?
For the russ I'm thinking about going plasmacutioner tank commander giving itself reroll 1's every turn (gunners kill on sight). Would I be better off BC / Muilti-Melta?
I don't think you want to split your force so much. If you're going to run a Hellhound I'd also run at least 2, better 3, of those Scout Sentinels as Heavy Flamer models. They can advance together or split the flanks. That Hellhound will just get blown out of the water without some more threats coming up with it. That will also help support a Plamsacutioner tank that needs to get a little closer to be effective. I'd run the remaining 2 sentinels as Armoured Sentinels if you're going to put Lascannons on them. They will mostly be static if you want to hit with them and the +1 toughness and +2 Save really make a difference.
Make your Tank Commander your warlord with the master strategist trait and the Kurov's Aquilla relic and you'll nearly double your CPs!
2017/12/18 16:32:30
Subject: Genestealer Cult 8th Edition Tactics - The day of Ascension draws near.
Hey guys, need help with a few things. Still new to mixing AM and GSClol. Anyway, if I bring an AM detachment with the GSC am i okay to pick a regiment like Cadian, Catachan etc or do they strictly have to be Regiment Imperial? Also, if we can take regiments what is the best one to take if using 2 Tank Commanders with Battle Cannons? Cheers guys.
Odrankt wrote: Hey guys, need help with a few things. Still new to mixing AM and GSClol. Anyway, if I bring an AM detachment with the GSC am i okay to pick a regiment like Cadian, Catachan etc or do they strictly have to be Regiment Imperial? Also, if we can take regiments what is the best one to take if using 2 Tank Commanders with Battle Cannons? Cheers guys.
You have to take the Brood Brothers regiment instead of Cadia etc. The rules for this are currently unknown and will be released with the codex, whenever that may be, so effectively we don’t get regiments for the time being.
2017/12/21 08:50:55
Subject: Genestealer Cult 8th Edition Tactics - The day of Ascension draws near.
HI, I bought the battleforce, and have a few bits and pieces spare (a leman russ, a rock grinder I picked up cheap, Overkill and about 20 imperial guard), I want to join my friend's 500pt escalation league, however not sure where to start.
Does anyone have any views on where to start with GSC? I'm pretty new to playing 8th (although been around for a while).
2017/12/21 09:06:57
Subject: Genestealer Cult 8th Edition Tactics - The day of Ascension draws near.
Thats a hefty army you’ve bought there! For 500 points I’d recommend a batallion using the Magus and Primus, 2 squads of Neophytes, and Acolyte squad, and a Chimera (I think theres one in the battle force? If not, use the goliath truck). This should give you decent damage and mobility for a 500 pt game
2017/12/21 09:34:14
Subject: Genestealer Cult 8th Edition Tactics - The day of Ascension draws near.
C4790M wrote: Thats a hefty army you’ve bought there! For 500 points I’d recommend a batallion using the Magus and Primus, 2 squads of Neophytes, and Acolyte squad, and a Chimera (I think theres one in the battle force? If not, use the goliath truck). This should give you decent damage and mobility for a 500 pt game
Battleforce has a goliath in
So far I think there's Primaris, Orks and possibly Imperial Guard in this escalation league. I have "must buy it all" syndrome so have a half painted start collecting craftworlds, and the nurgle stuff from Dark Imperium (plus nurgle deamons... and dark eldar start collecting... and space marines... ) but something about the idea of the cults rising up and taking over the planet gets me? Then they do all that, and get consumed as biomass.
How would you build the Neophytes/Acolytes? I think a post earlier on in here said the best way was what came in overkill, with no real special weapons barring mining laser, but not sure if that is still true.
2017/12/21 13:36:26
Subject: Re:Genestealer Cult 8th Edition Tactics - The day of Ascension draws near.
I then magnetized the non-Rock Saw Heavy Weapon Acolytes. I cut of the ends of the weapons, putting the magnet inside the body of the weapon, it's quite intuitive where to make your cut. I can swap out the ends of the heavy weapons to make more rock saws (via the Big Choppas) or the original Cutters and Drill. This will get you 3 Heavy Rock Saws out of each box of Acolytes without the loss of the other weapons. I have since ordered 1 more box of Acolytes so I can have 6 total heavy weapons in a 15 model squad.
I carved up a bunch of the DWO Acolytes to make Demolition Charge Acolytes as well as the Icon bearer.
I did the same magnet thing with the Neophyte DWO Mining Laser models, cutting off the barrel of the mining laser, placing the magnet in the gun's body. I can have a mining laser or I can have a Siesmic Cannon - I used the Goliath bit because they were a lot cheaper and multi-purpose compared to the Neophye cannon.
It's worth the little bit of extra time and effort because you'd not so tied to your models when points costs change, new rules come out or you just want to try something new.
Bonus: Genestealers.
2017/12/21 14:06:46
Subject: Genestealer Cult 8th Edition Tactics - The day of Ascension draws near.
Since you have Overkill I'd probably use the Acolyte box from the Battleforce to build special weapons (2x Demolition Charges, 1x Rock Cutter, 1x Rock Drill, 1x Rock Saw). The biggest problem you'll encounter with the battleforce Neophytes is that you get one box of each type, so it is impossible to double up on the heavy mining weaponry. Given that, I'd probably aim to build the one squad with a weapon team and build special weapons (each box should have 1x Flamer and 1x Grenade Launcher, for 2 of each), then pick up another "normal" Neophyte box for heavy mining weapons.
ritualnet wrote: I think a post earlier on in here said the best way was what came in overkill, with no real special weapons barring mining laser, but not sure if that is still true.
The Overkill configuration for Neophytes (2x Grenade Launcher/2x Mining Laser) is the most flexible option since it has a mix of anti-tank capability and anti-infantry firepower, though if you have sufficient anti-tank elsewhere Seismic Cannons at their new cost are decent for dedicated anti-infantry minded squads. In general Grenade Launchers are the best general purpose special weapon while Flamers have some utility with shotgun squads due to shared typing and similar range bands. Webbers unfortunately don't do much in 40k currently, but they do have some use in Shadow War:Armageddon.
Are there any particular restrictions for the escalation league?
2017/12/21 15:39:41
Subject: Genestealer Cult 8th Edition Tactics - The day of Ascension draws near.
Since you have Overkill I'd probably use the Acolyte box from the Battleforce to build special weapons (2x Demolition Charges, 1x Rock Cutter, 1x Rock Drill, 1x Rock Saw). The biggest problem you'll encounter with the battleforce Neophytes is that you get one box of each type, so it is impossible to double up on the heavy mining weaponry. Given that, I'd probably aim to build the one squad with a weapon team and build special weapons (each box should have 1x Flamer and 1x Grenade Launcher, for 2 of each), then pick up another "normal" Neophyte box for heavy mining weapons.
What about shotguns vs autoguns? I believe autoguns and lasguns are pretty much the same thing (barring the look), but is there a good reason to use shotguns unless cult ambush is used?
ritualnet wrote: I think a post earlier on in here said the best way was what came in overkill, with no real special weapons barring mining laser, but not sure if that is still true.
Strat_N8 wrote: The Overkill configuration for Neophytes (2x Grenade Launcher/2x Mining Laser) is the most flexible option since it has a mix of anti-tank capability and anti-infantry firepower, though if you have sufficient anti-tank elsewhere Seismic Cannons at their new cost are decent for dedicated anti-infantry minded squads. In general Grenade Launchers are the best general purpose special weapon while Flamers have some utility with shotgun squads due to shared typing and similar range bands. Webbers unfortunately don't do much in 40k currently, but they do have some use in Shadow War:Armageddon.
Are there any particular restrictions for the escalation league?
Not sure about restrictions.
Regarding weapons, the only anti-tank I would have would be a leman russ (hull built, no weapons attached yet), as I built the Rock Crusher with a clearance incinerator. It's a shame about Webbers, I always thought the idea of them were good (back in Rogue Trader days), but guessing they got hit hard.
I do wonder if the battleforce was a good purchase now, but yeah. If I need to, I can try and resell it for what I paid for it (£80), and then use that money to get 2x boxes of Neophytes, a chimera/Goliath, and use what I have in the Overkill boxed set. I could proxy the Rock Crusher as a Goliath too until I get a transport.
if I did not touch the Battleforce I have:
20x Imperial Guard (flamers/grenade launchers)
1 Leman Russ (not built weapons)
1 Rock Crusher (clearance incinerator)
contents of the Overkill game (Primus, Magus, Patriarch, 2x Familiars, 2 purestrain Genestealers, 4 aberrants, 16 Neophytes, 12 Acolytes).
2017/12/21 19:08:08
Subject: Genestealer Cult 8th Edition Tactics - The day of Ascension draws near.
What about shotguns vs autoguns? I believe autoguns and lasguns are pretty much the same thing (barring the look), but is there a good reason to use shotguns unless cult ambush is used?.
Shotguns do get a strength boost over the other two weapons when firing at 6'', so they are slightly better against T3, T4, and T6 models when that close. Getting them there basically requires ambush or a transport though. I don't have very many shotgun equipped Neophytes so my table time with them has been limited to smaller games, but I think they would make a good bodyguard for a Patriarch seeing as they are cheap (don't want heavy weapons, don't really need special weapons) and can still contribute offensively if they need to advance to block an opponent.
It's a shame about Webbers, I always thought the idea of them were good (back in Rogue Trader days), but guessing they got hit hard.
They were fairly good in the 7th edition book, just the changes to the AP system caused their old ability (target's strength = AP value) to not translate to the new edition. As is they are currently inferior to Grenade Launchers as a rate of fire special weapon despite sharing the same cost, though we will see what the codex itself brings.
I do wonder if the battleforce was a good purchase now, but yeah. If I need to, I can try and resell it for what I paid for it (£80), and then use that money to get 2x boxes of Neophytes, a chimera/Goliath, and use what I have in the Overkill boxed set.
I suppose it depends on how much of the IG aspect of the army one wants vs the more industrial/civilian mutant side. For what it is worth, the battleforce gives you special weapons for your Overkill Acolytes (which they really want) along with another Rockgrinder/Goliath chassis and extra HQ models. Patriarchs are a touch on the expensive side for spamming but the Magi and Primus are both worth taking multiples of. The neophytes are also not bad, just the sprues only have 1 of each heavy mining weapon so doubling up on the same weapon isn't possible without another box.
ritualnet wrote: I could proxy the Rock Crusher as a Goliath too until I get a transport.
You might not have to, depending on what you are running. The Rockgrinder can carry 6 models, so either your Acolytes or Aberrants can borrow it for a ride (helps that it is a melee minded vehicle - dropping off its cargo and then charging itself works nicely).
2017/12/21 20:22:49
Subject: Re:Genestealer Cult 8th Edition Tactics - The day of Ascension draws near.
Does anyone have any good examples of how to use Focus of Adoration (the new Chapter Approved Warlord Trait)? I'm struggling to figure out where we'd use it.
2017/12/21 20:52:59
Subject: Re:Genestealer Cult 8th Edition Tactics - The day of Ascension draws near.
Sorry, has this been addressed yet: Can you use the back to the shadows stratagem in turn 4 and then re-deploy in turn 5? The basic rules say that any unit not on the table by the end of turn 3 is considered destroyed. Does this mean I cannot take a unit back into ambush beginning of Turn 4?
2017/12/21 22:29:33
Subject: Re:Genestealer Cult 8th Edition Tactics - The day of Ascension draws near.
mugginns wrote:Does anyone have any good examples of how to use Focus of Adoration (the new Chapter Approved Warlord Trait)? I'm struggling to figure out where we'd use it.
It is a bit tricky to take full advantage of, since it activates on the opponent's turn and requires a unit end the charge phase within 3'' of an affected GSC infantry unit. The first application that comes to my mind is as a tool vs first turn charges (Tyranids or Chaos being the main offenders), since it allows friendly units to pile in and join the fight and per the assault rules the charger cannot allocate attacks to the models performing the intervention unless they were declared as targets during the charge phase. Most of my games since Chapter Approved dropped have been against shooting lists (Tau, Ultramarines, Renegades) so I haven't had a good opportunity to really play with it yet, sadly.
Rajah wrote:Sorry, has this been addressed yet: Can you use the back to the shadows stratagem in turn 4 and then re-deploy in turn 5? The basic rules say that any unit not on the table by the end of turn 3 is considered destroyed. Does this mean I cannot take a unit back into ambush beginning of Turn 4?
Might be something for YMDC, but my first inclination reading over the rules is that Return to Shadows should still work after turn 3. The introduction to the Tactical Reinforcements rule specifically refers to units that have been "set up" elsewhere during deployment while Return to Shadows doesn't "set up" a unit, it removes one from the table and returns it to the battlefield the following turn. Mawlocs and Swooping Hawks have similar redeployment rules so I'll skim the FAQs and see if they had any mentions for use as precedent.
This message was edited 2 times. Last update was at 2017/12/22 00:50:38
2017/12/22 01:39:58
Subject: Genestealer Cult 8th Edition Tactics - The day of Ascension draws near.
Ritualnet, keep the battleforce. The extra weapons for the aco/neophytes are really useful, and the duplicate magus/primus are almost essential. For neophyte loadouts, the DWOK are decent generalists, but I’d go shotguns for the battleforce neophytes to get some variety. Acolyte heavy weapons are all pretty fun/useful, but rock saws/democharges are the best
2017/12/22 10:00:03
Subject: Genestealer Cult 8th Edition Tactics - The day of Ascension draws near.
C4790M wrote: Ritualnet, keep the battleforce. The extra weapons for the aco/neophytes are really useful, and the duplicate magus/primus are almost essential. For neophyte loadouts, the DWOK are decent generalists, but I’d go shotguns for the battleforce neophytes to get some variety. Acolyte heavy weapons are all pretty fun/useful, but rock saws/democharges are the best
shotgun/flamer in a Goliath could be nice, especially against Orks.
My friend who's doing the league is thinking I should stick with one of the other armies I started (DG/Craftworld) but, come on. Gribblies in the pipes and ducts, a fanatical doomsday cult trying to call forth the destruction of the whole planet, and a group of genestealers going "oh. Erm. Yeah let's hide on the next ship out of here before we get eaten!".
I decided to try my hand at damaging my leman russ. My view is that their IG equipment such as the tanks are actually vehicles being scrapped, but they fudged the paperwork, stole the vehicles and repaired them. It went well until I decided to get the lighter out, now I'm not so sure melting a sponson was a good idea
2017/12/22 13:54:45
Subject: Genestealer Cult 8th Edition Tactics - The day of Ascension draws near.
With the Goliath gang from Necromumda you can make some cool abberants. I just think you need some hard hitting CC stuff
Indeed, Goliath gangers as Abberants is a nice idea. These gangers have unique weaponry anyway. You could mix with the GSC upgrade frame.
I think an AM detachment is a must-have in a competitive GSC army. For me, three LRBTs is the way to go.
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I think chapter approved may have had a bigger impact than I initially thought. I played a game against a very competitive Guard list and the new stratagem came up absolutely clutch and the points adjustments were very appreciated.
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
2017/12/23 13:16:11
Subject: Re:Genestealer Cult 8th Edition Tactics - The day of Ascension draws near.
My friend who's doing the league is thinking I should stick with one of the other armies I started (DG/Craftworld) but, come on. Gribblies in the pipes and ducts, a fanatical doomsday cult trying to call forth the destruction of the whole planet, and a group of genestealers going "oh. Erm. Yeah let's hide on the next ship out of here before we get eaten!".
The question lies in how competitively minded the league is intended to be. GSC might not be top tier competitive, but their alpha strike potential, threat overload, and general trickery can be very mean if the opponent doesn't have the right tools to deal with it. Death Guard and Craftworld Eldar also are both more shooting-oriented with a handful of close combat specialists, whereas GSC is innately more melee-oriented with a handful of shooting support (though having full access to the AM armory means they can be pretty shooty too if desired). You already mentioned Orks are present, so another assault army being represented probably won’t hurt.
Also on a more fluff related note, not all of the cults are doomsday fanatics. The Pauper Princes from the 7th edition codex for instance seem to be mostly comprised of ordinary humans looking towards their Patriarch as a source of (perhaps somewhat misguided) hope on an otherwise miserable planet, while those of the Rusted Claw apparently started out as freedom fighters against an especially cruel and corrupt Imperial/Ad Mech regime before ascending to a planetary scale genestealer cult.
I decided to try my hand at damaging my leman russ. My view is that their IG equipment such as the tanks are actually vehicles being scrapped, but they fudged the paperwork, stole the vehicles and repaired them. It went well until I decided to get the lighter out, now I'm not so sure melting a sponson was a good idea
I like that idea! As a source of military vehicles for industrial cults it works perfectly. For battle damage I'd probably stick with Clippers (for chunks that have blown off) and a small drill (for blast holes), though you could probably just go with some plasticard "patches" bolted on here and there to achieve a similar salvaged look.
the_scotsman wrote:I think chapter approved may have had a bigger impact than I initially thought. I played a game against a very competitive Guard list and the new stratagem came up absolutely clutch and the points adjustments were very appreciated.
Congratulations on the win! Liked the mission and justification for the fight as well, thematic yet effective. Very nice to see all of the elements of the army go to work for you as well, especially those heroic Aberrants!
Kandela wrote:I have a stupid question I noticed that I don't know the answer:
Can your Brood Brothers HQ be your Warlord? It would seem so, but I would like clear-cut response as I have doubts that my brain can interpret rules.
Technically any model may be nominated as the Warlord, just they only get a trait if they also happen to be a character (see pg.186 in the rulebook). If you really wanted to, you could have a liberated Baneblade be the warlord, though that would require forgoing a trait.
This message was edited 3 times. Last update was at 2017/12/23 19:09:04
2017/12/26 06:10:12
Subject: Genestealer Cult 8th Edition Tactics - The day of Ascension draws near.
Genestealers are the uncontested kings of infantry killing, right? I'm wondering about using acolytes for that role instead. If I were to do that how should I kit them out?
2017/12/26 14:00:19
Subject: Genestealer Cult 8th Edition Tactics - The day of Ascension draws near.
Arachnofiend wrote: Genestealers are the uncontested kings of infantry killing, right? I'm wondering about using acolytes for that role instead. If I were to do that how should I kit them out?
IMO, acolytes are optimally run as more "target agnostic" versions of purestrains with anti-tank weaponry on their special weapons. If you were gonna run them to fight infantry, use the advantage that they have over purestrains: Upgrades. Maybe run a big squad along with a primus (to get you that sweet 5/6 result almost guaranteed with Meticulous Uprising) and give them a few hand flamers to carve up light infantry. The heavy weapon that often gets overlooked for its cost is the rock drill, which I actually like because of how purely "doesn't give a toss about what it's targeting" it is. Obviously vs tanks the saw is the clear victor here, because it costs nearly half as much for almost the same average damage, but charge a squad of MEQs with the drills and them putting out 3-4 mortal wounds each on average really starts to shine because mortal wounds stack if you kill the model. A marine just gets insta-gibbed by the saw, meaning that despite its massive strength and damage it only kills about 1 marine average, while the drill kills a marine on the initial hit, then several more with the mortals it dishes out. It also makes daemons and characters with beefy invuln saves pretty sad for the same reason.
Anti-infantry acolytes are never going to be as efficient as anti-infantry purestrains, keep in mind, I'm just telling you the best way to use them for that role because you seem to want to.
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
2017/12/26 17:33:42
Subject: Re:Genestealer Cult 8th Edition Tactics - The day of Ascension draws near.
Hmm, after taking your advice into consideration and thinking about it some more I think I'm just gonna go with the genestealers for now. The unit that I really want to use is Aberrants and I'm starting off at 1000 points for this campaign I'm playing my first GSC army in so I don't think I can afford a target agnostic unit yet. Maybe once my army develops into higher point values I can grab some acolytes.
For now, this is what my 1000 point list looks like. The general idea is to ambush in the most target relevant unit turn one (genestealers if facing infantry screens and aberrants if trying to crack transports) and then to bring in the other unit turn two to finish off the opponent's army. The Magus and Neophytes stay in the back/mid-field and just try not to die while I'm bringing in my real threats.
Aberrants [14 PL, 231pts] . Aberrant: Power Hammer
. Aberrant: Power Hammer
. Aberrant: Power Hammer
. Aberrant: Power Hammer
. Aberrant: Power Hammer
. Aberrant: Power Hammer
. Aberrant: Power Hammer
It feels like a very "all in" army that will either win or lose on that second turn which I'm not sure if I'm comfortable with, though big ambushes are also a large part of why I was drawn to GSC so it's a bit of a give and take there.
2017/12/26 18:05:39
Subject: Genestealer Cult 8th Edition Tactics - The day of Ascension draws near.
the_scotsman wrote:A marine just gets insta-gibbed by the saw, meaning that despite its massive strength and damage it only kills about 1 marine average, while the drill kills a marine on the initial hit, then several more with the mortals it dishes out.
Unfortunately the Drill's ability shuts off after the target is slain. The wording is slightly ambiguous as to whether you get the first roll if the standard attack kills the target, but it is fairly clear that once the target dies you can't make any addition rolls. I goofed that up a week ago while playing with some new weapon configurations and earned quite a bit of scorn afterwards for it... That said, they are still really nice weapons by virtue of their ability to bypass most defenses and they don't really need to be used en-mass to inflict a lot of damage. I'm planning on incorporating 1 in my Demolition squads so they still have some bite once their charges are thrown.
Arachnofiend wrote:
It feels like a very "all in" army that will either win or lose on that second turn which I'm not sure if I'm comfortable with, though big ambushes are also a large part of why I was drawn to GSC so it's a bit of a give and take there.
With the new stratagems it should work out well enough (Return to Shadows a Neophyte squad turn 1 and 2 and by turn 3 everything will be in the opponent's face). You might want to swap a few of the Seismic Cannons for Mining Lasers to augment your anti-armor capabilities, as your anti-armor is a touch on the thin side otherwise. I'd probably do 2x Squads with Mining Lasers, 1x Siesmic Cannon for chaff clearing and swap back to all Siesmic Cannons as you add more anti-armor tools.
This message was edited 2 times. Last update was at 2017/12/27 04:07:34