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Made in us
Infiltrating Broodlord






Caspian89 wrote:

Is there a logic there of more units to take down as well as potentially 'wasting' the points your opponent paid for higher caliber weapons?


Kinda. The main idea with such skew lists is to overwhelm the opponent's ability to deal with whatever defensive profile you are focusing on. Ideally they won't have enough specialized firepower to destroy more than a handful of such units a turn, so the rest can survive to do what they need to do. Any inefficiencies that arise from weaponry not having a good target is an added benefit, but your main goal is to force your opponent to make difficult choices as to what they really want dead and try to capitalize on it with the survivors.

Caspian89 wrote:

What errata are you referring to that would impact this strategy? Do you mean the one that incentivizes us to be more ambush centric?


It was in the main rulebook errata/FAQ. In the event organizing section they added a new cap on the number of duplicate datasheets can be included in an army to the table that provided guidelines for how many detachments per point level and the size of the playing area for a given point value. The new limit restricts non-troop/dedicated transport unit based on how many points one is playing (under 1000 allows two duplicates, 1001 to 2000 allows three, 2001 to 3000 allows four, and so on). While the table is intended as guidelines rather than a strict rule per the introductory paragraph, most people take it as required, so in practice it limits most units to a maximum of 3 in average games.
   
Made in ca
Been Around the Block





 Strat_N8 wrote:

Kinda. The main idea with such skew lists is to overwhelm the opponent's ability to deal with whatever defensive profile you are focusing on. Ideally they won't have enough specialized firepower to destroy more than a handful of such units a turn, so the rest can survive to do what they need to do. Any inefficiencies that arise from weaponry not having a good target is an added benefit, but your main goal is to force your opponent to make difficult choices as to what they really want dead and try to capitalize on it with the survivors.


It was in the main rulebook errata/FAQ. In the event organizing section they added a new cap on the number of duplicate datasheets can be included in an army to the table that provided guidelines for how many detachments per point level and the size of the playing area for a given point value. The new limit restricts non-troop/dedicated transport unit based on how many points one is playing (under 1000 allows two duplicates, 1001 to 2000 allows three, 2001 to 3000 allows four, and so on). While the table is intended as guidelines rather than a strict rule per the introductory paragraph, most people take it as required, so in practice it limits most units to a maximum of 3 in average games.


That's clear and helpful, thank-you. Luckily for us Leman Russes and Sentinels have the squadron rules so we can deploy 3 models as a single datasheet entry right? So if I was crazy enough I could run 9 Armoured sentinels and still be within the limit.

We can still take 3 Rockgrinders and infinite Goliath's since they are transports, which I believe dodge the rule of three. So it looks like I can still make the dream of the mechanised list work. And given that the Sentinels had deepstrike rules in the last Codex I suspect (hope!) that this will be the case in the new one as well. But I doubt this will extend to the Sentinel variant I most want to have deepstrike, Sentinel Power Lifters.
   
Made in ee
Regular Dakkanaut





Im going share here also the GSC Abberant conversion that i completed, big thanks to Mellon for the idea

https://www.dakkadakka.com/dakkaforum/posts/list/756595.page
   
Made in se
Slaanesh Chosen Marine Riding a Fiend




Uppsala, Sweden

Araablane wrote:
Im going share here also the GSC Abberant conversion that i completed, big thanks to Mellon for the idea

https://www.dakkadakka.com/dakkaforum/posts/list/756595.page


So glad i could inspire you to make those! They look better than mine :-)
   
Made in ee
Regular Dakkanaut





Im thinking about a 1550 of GSC, how does this list seem like.

Most will be in cult ambush and drop in.
Patriach, Primus, Magus, Purestrain and Abberants will all come via Cult Ambush.
Primus will buff the Genestealers to get the best change of rolling and Magus will try to buff something when on the board.
At the moment im thinking of putting Acolyte iconward with 5 acolyte hybrids in Goliath rockgrinder and the other 5 in to the Chimera to give more targets to shoot at.
Im not sure about the Magus, may be a second Primus would be better?




++ Battalion Detachment +5CP (Tyranids - Genestealer Cults) [45 PL, 815pts] ++

+ HQ +

Acolyte Iconward [3 PL, 53pts]: Icon of the Cult Ascendant, Warlord, Warlord Trait: Tenacious Survivor

Magus [4 PL, 73pts]: Power: Might From Beyond

Primus [4 PL, 76pts]: Bonesword

+ Troops +

Acolyte Hybrids [5 PL, 101pts]
. 2x Acolyte Hybrid
. Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Cutter
. Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Cutter
. Acolyte Leader: Autopistol, Cultist Knife

Acolyte Hybrids [5 PL, 101pts]
. 2x Acolyte Hybrid
. Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Cutter
. Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Cutter
. Acolyte Leader: Autopistol, Cultist Knife

Neophyte Hybrids [5 PL, 60pts]
. 7x Neophyte Hybrid
. Neophyte Hybrid (Special Weapon): Grenade Launcher
. Neophyte Hybrid (Special Weapon): Grenade Launcher
. Neophyte Leader: Autogun, Autopistol

+ Fast Attack +

Cult Scout Sentinels [2 PL, 54pts]
. Cult Scout Sentinel: Heavy Flamer

+ Heavy Support +

Cult Leman Russ [11 PL, 173pts]: Battle Cannon, Heavy Flamer

Goliath Rockgrinder [6 PL, 124pts]: Clearance Incinerator, Heavy Stubber

++ Vanguard Detachment +1CP (Tyranids - Genestealer Cults) [42 PL, 734pts] ++

+ HQ +

Patriarch [7 PL, 150pts]: Power: Mass Hypnosis

+ Elites +

Aberrants [7 PL, 108pts]
. Aberrant: Power Pick
. Aberrant: Power Pick
. Aberrant: Power Pick
. Aberrant: Power Pick

Aberrants [7 PL, 132pts]
. Aberrant: Power Hammer
. Aberrant: Power Hammer
. Aberrant: Power Hammer
. Aberrant: Power Hammer

Purestrain Genestealers [16 PL, 240pts]: 16x Purestrain Genestealer, 16x Purestrain Talons

+ Dedicated Transport +

Cult Chimera [5 PL, 104pts]: Heavy Flamer, Multi-laser

++ Total: [87 PL, 1549pts] ++

Created with BattleScribe

This message was edited 1 time. Last update was at 2018/05/12 19:54:06


 
   
Made in us
Infiltrating Broodlord






Araablane wrote:Im going share here also the GSC Abberant conversion that i completed, big thanks to Mellon for the idea

https://www.dakkadakka.com/dakkaforum/posts/list/756595.page


Very nice work!

Araablane wrote:Im thinking about a 1550 of GSC, how does this list seem like.


I think you have too many ambushers for the new matched play rules (45 power in reserves, 43 on the table) unfortunately. I'd probably consider swapping out the Patriarch for a second Rockgrinder for the other Acolyte unit to ride in and give the Chimera to the Aberrants. That frees up the Primus to lead the Genestealer bomb and frees up a big chunk of power level for your other ambushers. Alternatively, you could use the left-over points from the Rockgrinder swap to add another Acolyte to each squad for a net +10 power level which would pay for the Aberrants as ambushers (in this case have the Iconward ride in the Chimera with the Neophytes).

This message was edited 1 time. Last update was at 2018/05/14 13:55:04


 
   
Made in ie
Deranged Necron Destroyer





So I played a 1250pt game vs Necrons. 1 unit of Genestealers Cult back by Might from Beyond killed a unit of 9 Tomb Blades, Canoptek Sentinel, Canoptek Wraiths and a Catacomb Command Barge. it was outrageous.

This message was edited 1 time. Last update was at 2018/05/14 19:15:13


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in ee
Regular Dakkanaut





Okay, i made some changes but now i have a few questions.
Should both squads of Abberants ride with Chimera or should i try to Ambush 1 or both of them in and but the Neophytes to the Chimera?
Im thinking that i should add the Magus to one of the Goliaths so he realibly gets near Purestrains or Abberants to buff them or worse case buffs Acolyte Hybrids.

Spoiler:
++ Battalion Detachment +5CP (Tyranids - Genestealer Cults) [47 PL, 866pts] ++

+ HQ +

Acolyte Iconward [3 PL, 53pts]: Icon of the Cult Ascendant, Warlord, Warlord Trait: Tenacious Survivor

Magus [4 PL, 73pts]: Power: Might From Beyond

+ Troops +

Acolyte Hybrids [5 PL, 101pts]
. 2x Acolyte Hybrid
. Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Cutter
. Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Cutter
. Acolyte Leader: Autopistol, Cultist Knife

Acolyte Hybrids [5 PL, 101pts]
. 2x Acolyte Hybrid
. Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Cutter
. Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Cutter
. Acolyte Leader: Autopistol, Cultist Knife

Neophyte Hybrids [5 PL, 60pts]
. 7x Neophyte Hybrid
. Neophyte Hybrid (Special Weapon): Grenade Launcher
. Neophyte Hybrid (Special Weapon): Grenade Launcher
. Neophyte Leader: Autogun, Autopistol

+ Fast Attack +

Cult Scout Sentinels [2 PL, 54pts]
. Cult Scout Sentinel: Heavy Flamer

+ Heavy Support +

Cult Leman Russ [11 PL, 173pts]: Battle Cannon, Heavy Flamer

Goliath Rockgrinder [6 PL, 124pts]: Clearance Incinerator, Heavy Stubber

Goliath Rockgrinder [6 PL, 127pts]: Heavy Mining Laser, Heavy Stubber

++ Vanguard Detachment +1CP (Tyranids - Genestealer Cults) [39 PL, 684pts] ++

+ HQ +

Primus [4 PL, 76pts]: Bonesword

+ Elites +

Aberrants [7 PL, 108pts]
. Aberrant: Power Pick
. Aberrant: Power Pick
. Aberrant: Power Pick
. Aberrant: Power Pick

Aberrants [7 PL, 132pts]
. Aberrant: Power Hammer
. Aberrant: Power Hammer
. Aberrant: Power Hammer
. Aberrant: Power Hammer

Purestrain Genestealers [16 PL, 255pts]: 17x Purestrain Genestealer, 17x Purestrain Talons

+ Dedicated Transport +

Cult Chimera [5 PL, 113pts]: Heavy Flamer, Heavy Flamer

++ Total: [86 PL, 1550pts] ++
   
Made in us
Infiltrating Broodlord






Odrankt wrote:So I played a 1250pt game vs Necrons. 1 unit of Genestealers backed by Might from Beyond killed a unit of 9 Tomb Blades, Canoptek Sentinel, Canoptek Wraiths and a Catacomb Command Barge. it was outrageous.


Genestealers in general are rather good against Necrons. Most Necron Vehicles require volume of attacks over quality attacks to disable (with relatively low toughness, this is fairly easy with Might from Beyond or the Icon) and the Genestealer's 5+ Invul isn't affected by the extra AP Gauss weapons tend to have. On the downside, Tesla chews them up rather bad, but Mass Hypnosis can mitigate that to a small degree (-1 to hit means no extra Telsa hits unless they use My Will Be Done to make up the difference).

Araablane wrote:Okay, i made some changes but now i have a few questions.
Should both squads of Abberants ride with Chimera or should i try to Ambush 1 or both of them in and but the Neophytes to the Chimera?


That is probably something to be decided on a game-by-game basis. Against a gunline for instance you may be better served by ambushing while against a more mid-field or assault minded opponent the Chimera will suffice. Putting one or both squads in the Chimera does have the advantage of fewer drops which makes it more likely you will get the +1 to go first, which is helpful.

Araablane wrote:
Im thinking that i should add the Magus to one of the Goliaths so he realibly gets near Purestrains or Abberants to buff them or worse case buffs Acolyte Hybrids.


It is a fairly good place for him to go if they are not ambushing. Might be wise to have him go with the Neophytes in the Chimera if the Aberrants choose to ambush, as they offer the best protection for the points and like his bubble ability.

This message was edited 1 time. Last update was at 2018/05/17 11:18:58


 
   
Made in gb
Scuttling Genestealer





Okay fellow cultists.

What are our top takes for Brood Brother allies?

Armies:
Necrons: 3500pts
Genestealer Cult: 5000pts
Grey Knights: 2500pts
Daemons: 250pts
Orks: 500pts Dark Eldar: 400pts
 
   
Made in se
Slaanesh Chosen Marine Riding a Fiend




Uppsala, Sweden

 CaptainBetts wrote:
Okay fellow cultists.

What are our top takes for Brood Brother allies?


IMHO: Leman Russes. Heavy weapon teams with mortars. Basilisks or manticores. Infantry squads and commanders. Possibly ogryns and crusaders (with a priest and/or an astropath ofc) as they have more staying power than the melee units in our army.
   
Made in us
Infiltrating Broodlord






More or less what Mellon said (I'd add tank commanders and the Hellhound variants - nice with Rockgrinders). The main thing to look for from Brood Brothers is durability to counteract the fragile nature of GSC, followed by chaff clearing tools to allow melee units to do their job. I'm not sure if they are quite as good at enabling ambushes as they used to be due to the new PL requirements (Guard units tend to be fairly cheap), but they do provide a good firebase to build upon regardless.

This message was edited 1 time. Last update was at 2018/05/22 03:11:27


 
   
Made in gb
Scuttling Genestealer





To pass some of the time between now and the eventual Codex: Genestealer Cults release:

What sort of things are you expecting in the codex? What sort of stratagems? Any subfaction traits? How will they adapt previous relics, psychic powers and warlord traits (from 7e) to 8th edition, as has happened with all other codexes?

What sort of things are you expecting not to happen in the codex?

Where do you expect we might stand on the 'tier list' after a codex? Are there certain aspects of "what it is to be Genestealer Cults" that make it difficult to be really good/really bad?

This message was edited 2 times. Last update was at 2018/05/25 10:49:31


Armies:
Necrons: 3500pts
Genestealer Cult: 5000pts
Grey Knights: 2500pts
Daemons: 250pts
Orks: 500pts Dark Eldar: 400pts
 
   
Made in gb
Regular Dakkanaut




Points reductions on acolytes and matamorphs is almost a certainty.

We will have subfaction traits (I was chatting to a rules writer at warhammer fest who more or less said as such)

I'm expecting more movement shenanigans, some sort of -1 to hit or something for units arriving from the shadows would be nice. An element of surprise type thing.

Would be good to see Imperial Guard allies 'brood brothers' actually get some kind of trait instead of just being worse guard.

   
Made in gb
Scuttling Genestealer





Sneggy wrote:
Points reductions on acolytes and matamorphs is almost a certainty.

We will have subfaction traits (I was chatting to a rules writer at warhammer fest who more or less said as such)

I'm expecting more movement shenanigans, some sort of -1 to hit or something for units arriving from the shadows would be nice. An element of surprise type thing.

Would be good to see Imperial Guard allies 'brood brothers' actually get some kind of trait instead of just being worse guard.


Did you hear anything about other rules? The reason I thought that we wouldn't get subfaction traits is because we don't have a <REGIMENT>, <DYNASTY>, <MASQUE>, <LEGION> etc. equivalent keyword (despite having subfactions referenced in the fluff). That's really good to hear though if true!

I wonder if we'll get an equivalent to the Dark Eldar stratagem "Agents of Vect". I mean, look at this Genestealer Cult description, from here: https://warhammer40000.com/setting/explore-the-factions/#xenos-forces:

On this darkly glorious day of war, the cult’s warriors are already ten steps ahead of the enemy. Saboteurs have shattered the supply lines of those who would oppose them, hidden agents have assassinated key commanders, and routes of escape have been cut off by demolition crews and blast teams. Every eventuality the cult’s masters could foresee is accounted for, every advantage stacked in their favour. The enemy find their ammunition crates empty, their fuel reserves dry, their transport craft hijacked and their supporting fleet holed and listing in orbit. When the cult attacks, the enemy is already surrounded, stranded and half-beaten, ripe for a slaughter long planned.


Just for reference, here's the Agents of Vect flavour text:

"The Supreme Overlord of Commorragh develops countermeasures for every concievable course of events, and he teaches his Kabalites to bring the enemy's best-laid plans to ruin."


It would seem fitting to have this sort of "trickery based stratagem".


Armies:
Necrons: 3500pts
Genestealer Cult: 5000pts
Grey Knights: 2500pts
Daemons: 250pts
Orks: 500pts Dark Eldar: 400pts
 
   
Made in gb
Regular Dakkanaut




Only other thing they mentioned was that the codex might be "sooner than I expected".

I mean nothings announced after Knights right?

   
Made in gb
Scuttling Genestealer





Sneggy wrote:
Only other thing they mentioned was that the codex might be "sooner than I expected".

I mean nothings announced after Knights right?


Nothing is announced after Knights. Furthermore, Genestealer Cults are an army that will likely fit into a 1 week schedule (maybe 2 if they release ""new"" kits, like separately boxed HQs and Aberrants. I'd love to see them in June, but maybe they'll see a July release?

I'm very excited.

Armies:
Necrons: 3500pts
Genestealer Cult: 5000pts
Grey Knights: 2500pts
Daemons: 250pts
Orks: 500pts Dark Eldar: 400pts
 
   
Made in gb
Regular Dakkanaut




hopefully a 2 week with individually packaged characters and abberrants outside the main box. I wouldnt be surprised to see them in the next wave of 3 codices.

   
Made in gb
Scuttling Genestealer





I wonder what sorts of subfaction traits we'd get. Going from the 7e codex, we have the following subfactions:

Cult of the Four-Armed Emperor
Spoiler:

"The Cult of the Four-armed Emperor was originally incepted by the Trysst Dynasty of Ghosar Quintus. It spread its dire influence far and wide before coming under attack from the Deathwatch of the Adeptus Astartes. A dozen new infections have since grown in its image – the Genestealers the original Tryssts sent to other planets under the guise of industrial shipments have sired new generations and variant cults in their turn"


Cult of the Rusted Claw
Spoiler:

"The Cult of the Rusted Claw came to prominence on the planet of Newseam. The oppressive regime of the planet’s overseers saw the cult spread its creed throughout the bitter and resentful citizen-workers with shocking speed. The hybrids of the cult believe that an eternally hungry beast called the metallophagic wyrm will devour not only the flesh of the unbeliever, but also his creations."

"The worldwide minecorps that toil beneath Newseam unearth hundreds of tons of precious metal from the planet’s crust each day. The sickeningly rich upworlders forbid the downtrodden miners from keeping the metal they dig out from the seams, let alone spending it, but much is smuggled away nonetheless. Known as the Cult of the Rusted Claw, this embittered brotherhood believes that the all-consuming emptiness of the void devours all, even metal. They see the tarnish of every coin and the rust that eats away at every vehicle as divine entropy brought to their world by their Patriarch, and they welcome its spread. Only when the oppression of the upworlders is gnawed away completely will they be truly free. Their symbol shows the cog of industry being consumed by the wyrm-form that represents the Patriarch’s great hunger."



The Hive Cult
Spoiler:

"Perhaps unwittingly inspired by the coming of Hive Fleet Leviathan, the brotherhood of the Hivecult wear regalia of bone-white and purple. There are those in the Imperium aware of the cult’s infection of New Gidlam and their infiltration of the Astra Militarum defenders. However, each hive’s populace numbers in the billions, and the cult is well versed in the arts of secrecy, revealing its true numbers only when sure of victory."

"The Hivecult is a prime example of a Genestealer infection that has spread like wildfire across a densely populated Imperial world. The planet of New Gidlam has thirteen hives upon its pollution-blasted surface, each harbouring tens of billions of souls. All bar one is besieged from below by the same cult. Though the cult’s emergence began in each hive with a spate of ritual killings, the violence soon blossomed into all-out war. The icon of the bladed wyrm-form is carried by all the dynasty’s members, whether they be the brood brothers of New Gidlam’s Astra Militarum regiments, or the hive gangs themselves. So militarised is the cult that the icons themselves are weaponised, appearing in stylised form as knuckle dusters, throwing stars or daggers. They are often used to slay those who stand in the cult’s way, an act rich in symbolism originally started by the cult’s Magus."



The Bladed Cog
Spoiler:
"Infesting the forge-clades of Feinminster Gamma is the cult of the Bladed Cog. The code-brands and electoos with which the planet’s Tech-Priest overseers mark their citizen workers are often altered in illicit inker-dens. The Omnissiah’s Cog is changed and adapted to better resemble the jag-spined emblem with which the creed marks out its faithful. Slogan-tattoos are also common, worn across the collarbones or spine."

The slave revolt of the planet Feinminster Gamma eventually proved more powerful than the Cult Mechanicus crusade that surged across its surface. The army of Tech-Priest Dominus Ovid Thrensiom had arrived in force seeking a rich harvest of bio-electricty from the planet’s living population. The atmosphere of oppression and paranoia that resulted was fertile ground for the spread of an underground religion. When a Purestrain Genestealer was unwittingly borne to the planet’s surface by the freighter Redspark , a widespread cult was soon to follow. The xenoform was seen as proof that there were other worlds beyond the clouds and that salvation could be found in its worship. When Thrensiom was overthrown, the broodkin of the Bladed Cog swapped one set of cruel masters for another, though the latter brotherhood are infinitely worse."


Infestations Beyond Number
Spoiler:
"Upon the fringes of Ultramar operate the Behemoid Undercult. This hidden organisation is of such cunning it has infested several worlds, despite continued attacks from the Tyrannic War Veterans trained by Ortan Cassius. There are rumours the cult’s founders once worshipped a battle-scarred Tyranid monstrosity trapped in ice, and that they still revere that great beast alongside their own Patriarch as the saints of a new order."


The Innerwyrm
Spoiler:
"The Innerwyrm Cult infests the abattoir world of Fleishgate. A lynchpin planet that provides the meat of grox, grontock and bovian to the Mawdlin System, Fleishgate has long been taken over by a Genestealer Cult. They take their inspiration from the arm-length intestinal parasites they find within the guts of their livestock, just as their hidden cult grows strong within the fat-bodied mass of Humanity’s ignorant herd. The use of the saw-spined wyrm-symbol, inspired in part by the meatslasher machines the Innerwyrm cultists use in their daily slaughter, is not confined to Fleishgate. Many cults have elements that use ripping circular saws, whether to grind rock, cut through steelwood roots or salvage the parts of industrial machines – it is common for such broods to echo this sigil upon their own standards."


The Pauper Princes
Spoiler:
"The Pauper Princes have all but taken over the slum world of Chancer’s Vale. Most of the populace lives in the squalid shanty towns that pepper the coasts, their skin badly desiccated by the constant salt-mining of minerals from its barren seas. Such is the deprivation and abject poverty of this world that many of its people turned to worship of the cult – not because they were forced to by coercion or the Genestealer’s Kiss, but because they are desperate for a way off-planet. The promises of Magus Marovitch Tenndarc saw swathes of the world’s populace united in their devotions to the Star Saviour. Every Emperor’s Day the Magus sermonised to rapturous crowds about the glories to come. Magus Tenndarc died saving the Star Saviour himself – the cult’s Patriarch – by diving in front of a Ratling sniper’s bullet. The abhuman assassin was torn to pieces within the hour, Tenndarc attained the status of saint, and the cult’s flock quadrupled in size"


The Twisted Helix
Spoiler:
"Hailing from the macro-alchemical distilleries that provide the medicae-class civilised world of Vejovium III with its exported medicines, the cult of the Twisted Helix has spread far and wide. The cult’s broodkin skulk in enormous medifactoria that appear from the aristocracy’s spires like the laboratory of some godly sage, all spiral glass pipelines and chimneys that belch strangely coloured smoke. At a high cost in volunteers’ lives, the magisters of the industrial cult have learned how to extract the germ-seed of the Genestealer and incorporate it into the curative syringe-phials that form a major part of Vejovium’s medical exports. Though the imperfections of this bio-alchemical breakthrough have resulted in a great many aberrations and metamorphs, the process has seen the Twisted Helix swiftly spread its curse with across the Vejovium System and beyond"



From these, there are a lot of potential types of subfaction bonuses we could potentially have.

Usually subfaction bonuses have similar duplicates seen in previous codexes. I wonder what sort of things we'll get.

Cult of the Four-Armed Emperor: Maybe something generic and Cult Ambush related, to give us more control over the table? Like the ability to do +/- 1 to the roll after rolling.

Cult of the Rusted Claw: Maybe something anti-vehicle, like re-roll wounds/damage?

The Hive Cult: Something to do with Brood Brothers? Maybe the option to give some Cult Ambush, or allowing you to take them in a Genestealer Cults detachment without preventing Cult Ambush?

The Bladed Cog: Not too sure, maybe something vehicle related.

Infestations Beyond Number: The fluff definitely refers to Old One Eye, I don't know how that could be worked in - maybe something similar to what I suggested for the Hive Cult, but with Tyranid allies?

The Innerwyrm: Something that increases the effectiveness of combat, particularly with mining weapons?

The Pauper Princes: Not sure, maybe some better form of Undying Loyalty (could be a Warlord trait).

The Twisted Helix: Something that benefits Metamorphs and Aberrants in particular?

Obviously we wouldn't get all of these, but there's a lot of potential. What do people think for subfaction traits?

Armies:
Necrons: 3500pts
Genestealer Cult: 5000pts
Grey Knights: 2500pts
Daemons: 250pts
Orks: 500pts Dark Eldar: 400pts
 
   
Made in ca
Been Around the Block





I didn't play in 7th edition but I'm happy that this 'educated speculation' is happening....It's a long wait! The good news is that I should have my 2000 points fully painted by the time the codex comes out.
   
Made in us
Longtime Dakkanaut



Cheyenne WY

It's likely too much, but I would Love if the Cult of the rusted claw could take Mechanicus as Brood Brothers.

The will of the hive is always the same: HUNGER 
   
Made in gb
Scuttling Genestealer





Okay, so here's what I know about the Codex: Genestealer Cults, compiled from rumours I've seen.

Explicitly about Genestealer Cults:
  • "I spoke to one of the rules guys upstairs [at Warhammer Fest] and he did basically confirm that Orks, Wolves and Genestealer Cults were the next three codexes after the current batch (Deathwatch, Harlequins and Knights)." Source: https://www.reddit.com/r/SpaceWolves/comments/8iuukp/warhammer_fest/dyw85rf/

  • "We will have subfaction traits (I was chatting to a rules writer at warhammer fest who more or less said as such)." Source: https://www.dakkadakka.com/dakkaforum/posts/list/540/738007.page#9993803

  • "Only other thing they mentioned was that the codex might be "sooner than I expected"" Source: https://www.dakkadakka.com/dakkaforum/posts/list/540/738007.page#9993803

  • Codex: Genestealer Cults in Q4 2017. Source: https://spikeybits.com/2018/04/rumors-gws-2018-new-release-road-map.html

  • Directly from GW themselves: "Full rules for using Brood Brothers detachments will be described in Codex: Genestealer Cults." Source: https://whc-cdn.games-workshop.com/wp-content/uploads/2017/11/warhammer_40000_astra_militarum_en-1.pdf

  • "I don't know anything about the Genestealer Cult Codex. [...] Genestealer Cults are coming out this year though, but I have no idea when.". Source: https://gaming.youtube.com/watch?v=TGP55-eks4Y Note that this source seems to know a lot about codexes before release.

  • "The [Ynnari] Codex will come [before the end of 2018], after all the previous codex 8th Edition versions have been released (Knights Wolves, GS Cult, Orks )". Source: http://www.belloflostsouls.net/2018/05/40k-rumors-a-new-aeldari-codex-by-years-end.html

  • From uberbeast9000 on the 3++ chatroom (April 22nd 2018): "I got a hint from [Frontline Gaming] that GSC might be the last Codex out of [Orks, Space Wolves and Genestealer Cults]." Source (will require heavy scrolling): http://www.3plusplus.net

  • From uberbeast9000 on the 3++ chatroom (April 22nd 2018): "So I am friends with Reece and Frankie and every time I play them with my GSC the only thing they constantly tell me is: "Your army is going to be amazing soon." So I think they aren't getting worse. However, they could just mean...your 11 point guardsmen might cost less points soon. They haven't made any explicit references to rules that might be changed that I've picked up on." Source (will require heavy scrolling): http://www.3plusplus.net


  • Inferences we can make from other rumours/areas:
  • Not a link or sourced point, but as we've seen this with every codex with an update in Chapter Approved previously, the Stratagems, Warlord Trait, and Relics from Chapter Approved 2017 will be found in the codex.

  • As we can assume Genestealer Cults to be coming in the same wave as Space Wolves/Orks, if we know Space Wolves/Orks are coming around December, we can be fairly sure Genestealer Cults will be released around then. This source (which was deleted from the French forums it was posted on, but is still quoted on dakkadakka at the link provided. According to this, Space Wolves are coming out around the "end [of] August", and Orks are coming in "November - December", after a Slaanesh release (as it looks like the releases are organised chronologically). Might we expect Genestealer Cults to come between the two, in around September/October? The actual source is quoted on dakkadakka here: https://www.dakkadakka.com/dakkaforum/posts/list/1590/748328.page

  • "According to Games Workshop, all codex books should be “done in less than a year, [which means before 26th of January 2019]”. As this was said at LVO 2018 (26th January 2018), this has many sources. Here's one: https://spikeybits.com/2018/01/latest-on-40ks-3-new-xenos-codex-books.html

  • "I was informed that summer is massive for 40k and AoS. 30% of product from either side being sent back to GW HQ and replaced with new product. I was told by a store manager." Source: The Wargaming Discord server 24/05/2018, 19:29 UK time.


  • Things I've been told by someone with what appears to be good authority, but I don't think I can share my source for:
  • As of the 25th of May 2018, the Genestealer Cults codex has not yet been initialised (i.e. it is not yet ready to be printed).

  • As they'll be in the same release wave as Orks (which are apparently December 2018), the Genestealer Cult codex will likely be much later in the year.


  • Information I saw, but now I'm trying to re-find the sources for:
  • Genestealer Cults are coming last week of September 2018


  • Interesting things I've seen with regards to playtesting as a whole:
  • From uberbeast9000 on the 3++ chatroom (April 22nd 2018): "They also don't test the books in the order they are released. So they could have tested GSC a year ago, but GW didn't want to release it then. The release schedule is not the design schedule." Source (will require heavy scrolling): http://www.3plusplus.net

  • From my (CaptainBetts') conversations with certain people, they don't have the same playtesting team for the codexes. For example, a playtester might work on the AdMech and Dark Eldar Codexes, but not on the Grey Knights or Tau codex.


  • That's all I have. Does anyone have any rumours themselves that they can contribute?


    Automatically Appended Next Post:
    Caspian89 wrote:
    I didn't play in 7th edition but I'm happy that this 'educated speculation' is happening....It's a long wait! The good news is that I should have my 2000 points fully painted by the time the codex comes out.


    I feel like we should have a Discord server or something, for real-time Genestealer Cults discussion. I made this one not long ago:

    https://discord.gg/8SfvSMb




    Automatically Appended Next Post:
    We might see a mention of Codex: Genestealer Cults at the UK Games Expo (1st - 3rd June 2018). Games Workshop are doing a Q&A session on the 1st. Source: http://www.ukgamesexpo.co.uk/game.php?id=SEM3955.

    Join us as we take an exclusive first look at just what’s in store for Warhammer 40,000, Warhammer Age of Sigmar and beyond for the next few months. You’ll be among the first in the world to know what the future holds and see some MAJOR reveals…

    This message was edited 54 times. Last update was at 2018/05/26 09:52:26


    Armies:
    Necrons: 3500pts
    Genestealer Cult: 5000pts
    Grey Knights: 2500pts
    Daemons: 250pts
    Orks: 500pts Dark Eldar: 400pts
     
       
    Made in ca
    Been Around the Block





    Captain Betts, you got bitten hard. Thanks for putting that list together. I'm expecting Q4....and trying to hold off spending $1 more on models until that Codex comes out.
       
    Made in us
    Longtime Dakkanaut




    Spoiler:
     CaptainBetts wrote:
    Okay, so here's what I know about the Codex: Genestealer Cults, compiled from rumours I've seen.

    Explicitly about Genestealer Cults:
  • "I spoke to one of the rules guys upstairs [at Warhammer Fest] and he did basically confirm that Orks, Wolves and Genestealer Cults were the next three codexes after the current batch (Deathwatch, Harlequins and Knights)." Source: https://www.reddit.com/r/SpaceWolves/comments/8iuukp/warhammer_fest/dyw85rf/

  • "We will have subfaction traits (I was chatting to a rules writer at warhammer fest who more or less said as such)." Source: https://www.dakkadakka.com/dakkaforum/posts/list/540/738007.page#9993803

  • "Only other thing they mentioned was that the codex might be "sooner than I expected"" Source: https://www.dakkadakka.com/dakkaforum/posts/list/540/738007.page#9993803

  • Codex: Genestealer Cults in Q4 2017. Source: https://spikeybits.com/2018/04/rumors-gws-2018-new-release-road-map.html

  • Directly from GW themselves: "Full rules for using Brood Brothers detachments will be described in Codex: Genestealer Cults." Source: https://whc-cdn.games-workshop.com/wp-content/uploads/2017/11/warhammer_40000_astra_militarum_en-1.pdf

  • "I don't know anything about the Genestealer Cult Codex. [...] Genestealer Cults are coming out this year though, but I have no idea when.". Source: https://gaming.youtube.com/watch?v=TGP55-eks4Y Note that this source seems to know a lot about codexes before release.

  • "The [Ynnari] Codex will come [before the end of 2018], after all the previous codex 8th Edition versions have been released (Knights Wolves, GS Cult, Orks )". Source: http://www.belloflostsouls.net/2018/05/40k-rumors-a-new-aeldari-codex-by-years-end.html

  • From uberbeast9000 on the 3++ chatroom (April 22nd 2018): "I got a hint from [Frontline Gaming] that GSC might be the last Codex out of [Orks, Space Wolves and Genestealer Cults]." Source (will require heavy scrolling): http://www.3plusplus.net

  • From uberbeast9000 on the 3++ chatroom (April 22nd 2018): "So I am friends with Reece and Frankie and every time I play them with my GSC the only thing they constantly tell me is: "Your army is going to be amazing soon." So I think they aren't getting worse. However, they could just mean...your 11 point guardsmen might cost less points soon. They haven't made any explicit references to rules that might be changed that I've picked up on." Source (will require heavy scrolling): http://www.3plusplus.net


  • Inferences we can make from other rumours/areas:
  • Not a link or sourced point, but as we've seen this with every codex with an update in Chapter Approved previously, the Stratagems, Warlord Trait, and Relics from Chapter Approved 2017 will be found in the codex.

  • As we can assume Genestealer Cults to be coming in the same wave as Space Wolves/Orks, if we know Space Wolves/Orks are coming around December, we can be fairly sure Genestealer Cults will be released around then. This source (which was deleted from the French forums it was posted on, but is still quoted on dakkadakka at the link provided. According to this, Space Wolves are coming out around the "end [of] August", and Orks are coming in "November - December", after a Slaanesh release (as it looks like the releases are organised chronologically). Might we expect Genestealer Cults to come between the two, in around September/October? The actual source is quoted on dakkadakka here: https://www.dakkadakka.com/dakkaforum/posts/list/1590/748328.page

  • "According to Games Workshop, all codex books should be “done in less than a year, [which means before 26th of January 2019]”. As this was said at LVO 2018 (26th January 2018), this has many sources. Here's one: https://spikeybits.com/2018/01/latest-on-40ks-3-new-xenos-codex-books.html

  • "I was informed that summer is massive for 40k and AoS. 30% of product from either side being sent back to GW HQ and replaced with new product. I was told by a store manager." Source: The Wargaming Discord server 24/05/2018, 19:29 UK time.


  • Things I've been told by someone with what appears to be good authority, but I don't think I can share my source for:
  • As of the 25th of May 2018, the Genestealer Cults codex has not yet been initialised (i.e. it is not yet ready to be printed).

  • As they'll be in the same release wave as Orks (which are apparently December 2018), the Genestealer Cult codex will likely be much later in the year.


  • Information I saw, but now I'm trying to re-find the sources for:
  • Genestealer Cults are coming last week of September 2018


  • Interesting things I've seen with regards to playtesting as a whole:
  • From uberbeast9000 on the 3++ chatroom (April 22nd 2018): "They also don't test the books in the order they are released. So they could have tested GSC a year ago, but GW didn't want to release it then. The release schedule is not the design schedule." Source (will require heavy scrolling): http://www.3plusplus.net

  • From my (CaptainBetts') conversations with certain people, they don't have the same playtesting team for the codexes. For example, a playtester might work on the AdMech and Dark Eldar Codexes, but not on the Grey Knights or Tau codex.


  • That's all I have. Does anyone have any rumours themselves that they can contribute?


    Automatically Appended Next Post:
    Caspian89 wrote:
    I didn't play in 7th edition but I'm happy that this 'educated speculation' is happening....It's a long wait! The good news is that I should have my 2000 points fully painted by the time the codex comes out.


    I feel like we should have a Discord server or something, for real-time Genestealer Cults discussion. I made this one not long ago:

    https://discord.gg/8SfvSMb




    Automatically Appended Next Post:
    We might see a mention of Codex: Genestealer Cults at the UK Games Expo (1st - 3rd June 2018). Games Workshop are doing a Q&A session on the 1st. Source: http://www.ukgamesexpo.co.uk/game.php?id=SEM3955.

    Join us as we take an exclusive first look at just what’s in store for Warhammer 40,000, Warhammer Age of Sigmar and beyond for the next few months. You’ll be among the first in the world to know what the future holds and see some MAJOR reveals…


    CaptianBetts, can you take this to a rumor thread, this is for tactics.
       
    Made in gb
    Regular Dakkanaut




    I’m a collector as well as painter so I’m working on genestealer cult units now to have more options the day the codex drops

       
    Made in gb
    Scuttling Genestealer





    Apologies, I won't post further comments here about rumours!

    Armies:
    Necrons: 3500pts
    Genestealer Cult: 5000pts
    Grey Knights: 2500pts
    Daemons: 250pts
    Orks: 500pts Dark Eldar: 400pts
     
       
    Made in us
    Infiltrating Broodlord






     CaptainBetts wrote:


    Infestations Beyond Number: The fluff definitely refers to Old One Eye, I don't know how that could be worked in - maybe something similar to what I suggested for the Hive Cult, but with Tyranid allies?


    Minor nitpick, but Infestations Beyond Number actually is a header for the section introducing multiple cults. The Behemoid Undercult is the one inspired by Old One Eye and Hive Fleet Behemoth. Incidentally, Hive Cult is said to be inspired by Hive Fleet Leviathan and there are Sons of Jormungandr and Cult Hydraic entries based on Jormungandr and Hydra respectively. I had my thoughts regarding sub-factions on the previous page, though as a minor adjustment I could see the Bladed Cog getting access to the -1 to hit trait as Overkill has a Gambit involving haywire machine spirits being unleashed by the cult to mess up targeting information and the Bladed Cog is in control of a forge world so presumably would have more knowledge of the machine cult that normal.


    On a tactics related note, anyone else excited for the new Imperial Knights? I've generally found the Cult does very well against armies with heavy force concentration like the Knights and most of their new guns aren't especially scary for GSC (still get Unquestioning Loyalty against the new character-sniping missiles for example). Furthermore, Mind Control makes any Knight a huge liability for the opponent and most GSC armor cracking is melee oriented which bypasses the Ion Shields.

    This message was edited 1 time. Last update was at 2018/05/30 16:28:28


     
       
    Made in us
    Fixture of Dakka





    TN/AL/MS state line.

    If I were to take an allied Bullgryn squad, what’s the preferred loadout and delivery method? Mauls and slabshields? 3 with a priest in a chimera, or 5-6 advancing up the board?

    Black Bases and Grey Plastic Forever:My quaint little hobby blog.

    40k- The Kumunga Swarm (more)
    Count Mortimer’s Private Security Force/Excavation Team (building)
    Kabal of the Grieving Widow (less)

    Plus other games- miniature and cardboard both. 
       
    Made in ca
    Sneaky Lictor



    oromocto

     Sinful Hero wrote:
    If I were to take an allied Bullgryn squad, what’s the preferred loadout and delivery method? Mauls and slabshields? 3 with a priest in a chimera, or 5-6 advancing up the board?


    I really dont see the point of Bullgryn in GSC as Aberrants do the job better except as maby a stationary body guard for your company commander/artillery blob.
       
    Made in ca
    Fixture of Dakka





    TN/AL/MS state line.

    Timeshadow wrote:
     Sinful Hero wrote:
    If I were to take an allied Bullgryn squad, what’s the preferred loadout and delivery method? Mauls and slabshields? 3 with a priest in a chimera, or 5-6 advancing up the board?


    I really dont see the point of Bullgryn in GSC as Aberrants do the job better except as maby a stationary body guard for your company commander/artillery blob.

    Mostly it’s as a modeling opportunity I want to try, with the Bullgryn as thinly disguised Abberants. With T5 and a 2+(Slabshield) I assumed they’d be more of a defensive unit/tarpit than the Abberants. I’d just like to know if I need to bother with 5-6 Bullgryn if the general tactic was to use them as a screening unit, or keep them at three with a Chimera to get them closer to where I want them.

    This message was edited 1 time. Last update was at 2018/06/01 05:40:33


    Black Bases and Grey Plastic Forever:My quaint little hobby blog.

    40k- The Kumunga Swarm (more)
    Count Mortimer’s Private Security Force/Excavation Team (building)
    Kabal of the Grieving Widow (less)

    Plus other games- miniature and cardboard both. 
       
     
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