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2018/03/26 20:35:28
Subject: Conquest! The new fantasy wargame from Para Bellum and Alessio Cavatore
I had some expectations about these two faction but consider them blown out of the water... And you can tell thy are still holding so much back from just how deep this rabbit hole goes.
Enjoy. (recommended watching the spire/100kingdom one as it references the fall, rage of dragons and other bits)
I like the lore for the Dweghom. Its like the 5th ed necrons, except it actually makes sense as they covered the obedience protocol and how it got broken.
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2018/04/04 22:02:49
Subject: Conquest! The new fantasy wargame from Para Bellum and Alessio Cavatore
auticus wrote: Yes the models were on par with GW models in quality. Thats a huge thing for me as I am half hobbyist as well as player, and what has killed Kings of War for me were the models coupled with the overly generic rules.
This I think is my replacement finally for WHFB.
Ditto. I'm loving the lore. It reminds me a lot of WHFB, on how a lot of it was based on real events and history, and how you can actually relate to whats happening. Yeah, there was some extreme stuff, but for the most part it was pretty grounded and you get a good sense of scale. AoS is just too fantastical, and 40k already fills that need. KoW doesn't really do anything for me. I don't like how it handles casualties and Mantic's designs aren't great. Still waiting on the other factions though. Apparently they have more factions coming up.
This message was edited 3 times. Last update was at 2018/04/06 20:33:00
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2018/04/07 00:39:41
Subject: Conquest! The new fantasy wargame from Para Bellum and Alessio Cavatore
Watching the lore video it is clear that these guys care a lot about the background and that a lot of thought has gone into the background. Those are both good things. I also appreciate their attempts to make the world feel lived in. While it was full of fantasy elements, the old whfb world felt this way to me.
I am anxious to get this on the tabletop. The Spire elf designs don't really grab me, but I'm always up some sturdy humans facing down terrors with steel and determination. The basic Nord guys also look great and really interesting to me.
2018/04/07 10:52:18
Subject: Conquest! The new fantasy wargame from Para Bellum and Alessio Cavatore
I'm personally waiting for the supposed Oriental Army to show up. You don't really see such concepts in games such as this. Even WHFB didn't have one, even though it was in the background.
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2018/04/11 09:13:54
Subject: Conquest! The new fantasy wargame from Para Bellum and Alessio Cavatore
I like that paint scheme. I think it looks better than the studio version. It's a lot darker and it fits the theme of them being wretched cannon fodder more.
How well do they rank up? One of the problems with WHFB is that the models tended to spill out over the base, which made getting them organized into nice little ranks rather frustrating.
This message was edited 1 time. Last update was at 2018/04/11 10:21:22
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2018/04/11 10:26:29
Subject: Conquest! The new fantasy wargame from Para Bellum and Alessio Cavatore
CthuluIsSpy wrote: I like that paint scheme. I think it looks better than the studio version. It's a lot darker and it fits the theme of them being wretched cannon fodder more.
How well do they rank up? One of the problems with WHFB is that the models tended to spill out over the base, which made getting them organized into nice little ranks rather frustrating.
Playing through the demo at Adepticon, the round bases in movement trays seem to have solved the rank up issue. You can just pivot a model slightly and it goes right where it needs to. It's pretty cool!
This message was edited 1 time. Last update was at 2018/04/11 10:27:04
One of them filthy casuals...
2018/04/11 10:30:00
Subject: Conquest! The new fantasy wargame from Para Bellum and Alessio Cavatore
The factions so far are:
The Hundred Kingdoms
The Spires (With a sub-faction of the artisans and religious class moving out)
The Nords
The Dewghom
The City States
The Orcs
Is this right so far?
2018/04/11 15:38:04
Subject: Conquest! The new fantasy wargame from Para Bellum and Alessio Cavatore
I think that's a neck. You can make out something that looks like a howdah right behind it, and the curve and shape isn't anything like a leg's.
Which means they are riding what is basically a brachiosaurus.
Which means that its a faction of orcs riding dinosaurs. That's fething awesome.
Automatically Appended Next Post:
Zatsuku wrote: I love what I have seen of this game, but how do you stay up to date with news on it? Their website has nothing and their Facebook page seems behind.
Beasts of War. And...that's about it atm.
A pity, because I want to know everything now. And for my local group to pick up an army.
This message was edited 3 times. Last update was at 2018/04/11 17:16:45
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2018/04/11 18:05:32
Subject: Conquest! The new fantasy wargame from Para Bellum and Alessio Cavatore
Davidian wrote: Stay tuned here hehe. I have limited access to the PB team and share everything they put out here in this thread (and in many other foruns)
Also extracted. Para Bellum's take on the classic Orc trope are The tribes of the Wadüm.
More info in the previous video...
Automatically Appended Next Post:
Is that a leg? :O
Thanks for posting the images.
2018/04/11 19:31:33
Subject: Conquest! The new fantasy wargame from Para Bellum and Alessio Cavatore
CthuluIsSpy wrote: I like that paint scheme. I think it looks better than the studio version. It's a lot darker and it fits the theme of them being wretched cannon fodder more.
Thank you so very much. I'm a rediculous fan of Markus Stroh and I don't even compare to his level of detail and technique so I take this as a massive complement!
I studied the artwork in detail before starting on the Spire. Not just for colour choice but for tone and contrasts to get the right feel. I wanted them to look like wretched creatures that were fresh from the growing vat so your comment pleases me all the more.
:bows head:
This message was edited 2 times. Last update was at 2018/04/11 19:32:29
There are other continents in the world. The one with the 100 kingdoms and City States isn't the only continent with humanity.
City States -
Basically the Greeks, with some minor greek inspired fantasy stuff. Three styles of army - Spartan style, with a focus on classical phalanx infantry, Tech style, with warmachines inspired by Archimedes and Hero's inventions Demogogue style, which uses a mix of the two.
Lore wise, the city states were founded by individuals who recognized the decline of the Dominion and formed their own little civilisation in secret. As such they still have most of the knowledge that was lost by the other human civilizations after the Dominion's fall. The City States government is based off of Plato's Republic, but the first ruler was an arrogant tyrant who believed that only he has the wisdom to rule, so he cloned himself, resulting in a council of arrogant, self serving tyrants. This caused dissent in the populace, and some cities declared autonomy, thus causing a breakdown in their sophisticated society.
Orcs (they are called something else, Wadrum I think, but they are basically orcs) -
Former experimental creations of the Spire. Unlike the more recent creatures, these guys can actually reproduce. The idea is that it would be cheaper if the slave soldiers were self sufficient. This backfired on the Spire, as the Wadrum didn't have to rely on their masters, and could fight for their independence. Have a strong connection with the Horsemen of the Apocalypse. Lead by Conquest, and members of their society are part of cults dedicated to the Horsemen corrupted in the same way as the Dweghom. Blacksmiths/ Heavy Warriors are dedicated to War, storytellers/pyromancers are dedicated to famine, surgeons/blademasters are dedicated to Death. Unlike the Dweghome, they really hate this, and try to balance out the negative aspects with a creative, positive aspect. Conquest tries to help them in this way, and his cult is dedicated to his Vision and progress. Highly aggressive race, which is why these creative outlets are needed to keep a stable society. Have absurdly good hearing. Also really hungry. Will eat anything. Think Ogres from WHFB, but they are not stupid savages. Gameplay wise, they do not need an activation deck. They have complete freedom of what to activate. This is to represent the fact that they have good hearing, and can hear orders from their commander from long distances away.
Weavers - Offshoot of the Spire. Basically Woodelves. Practices a form of biomancy called life binding Spires and Weavers are human terms. This is to give the idea that these races are alien and incomprehensible to human minds. Weavers have 4 courts, based on the season and the 3 primordial gods. Summer is Creation, Winter is Destruction, Autumn and Spring are Balance. All work together to weave something amazing. Interested in various species of flora and fauna. On better terms with humans than Spires. Will trade with them, especially if it involves a plant or animal they don't have much of. No info on gameplay.
They wrote the lore as if it were a RPG to get into the right mindset for a fleshed out, immersive setting. As they are a fledging company, logistics are a problem. They might end up doing print on demand.
This message was edited 3 times. Last update was at 2018/04/11 20:28:04
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2018/04/11 22:00:48
Subject: Conquest! The new fantasy wargame from Para Bellum and Alessio Cavatore
As they are a fledging company, logistics are a problem. They might end up doing print on demand.
Spot on with everything there. That last point was with regards to faction army books. I personally find that sheduling faction army books is a bad thing and that updating the world at regular intervals is far more constructive (in the way Gates of Antares has shown).
Would be really cool if they did offer them as collectors items or limited run things. Heck, I just want an Art Book XD
Davidian wrote: Stay tuned here hehe. I have limited access to the PB team and share everything they put out here in this thread (and in many other foruns)
O
Wait a minute. You don't work for them? Are you basically their unpaid PR department then?
2018/04/12 09:44:22
Subject: Conquest! The new fantasy wargame from Para Bellum and Alessio Cavatore
Davidian wrote: Stay tuned here hehe. I have limited access to the PB team and share everything they put out here in this thread (and in many other foruns)
O
Wait a minute. You don't work for them? Are you basically their unpaid PR department then?
Haha, I think you do PR a disservice with that one. I just copy and paste a few links and no I don't work for them. I just researched a few new games for a blog. Found this little diamond in the rough last year, spoke to them and was in awe of the scale of what they are doing... Or maybe I should join a union or something :?