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Made in us
Gargantuan Gargant





New Bedford, MA USA

Because in 8th edition you can't have a thread about another army without someone complaining about how they would like Space Marines buffed to some new broken level.

Red Terror is $41.25 US. Double it's cost from back in the day, but more in line with the plastic kits now. Can't say I'm surprised. I won't be buying one at that price point.

   
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






Pretty sure my Bro has one, and he's selling everything.

Keep an eye on Wargaming Trading on FB. Should be going up in the next few days.

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Jealous that Horus is Warmaster





All this sounds really, really nice! I kind of regret selling my rather large Tyranid force a few years ago now. It was a tough time being a Tyranid player, so I decided to go with a different army, which I've also sold now in favour of starting my own Space Marine chapter with Primaris.

'Nids definitely look interesting now though. Oh well, that's the life of a wargamer, you always want everything..

Alpharius? Never heard of him.  
   
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Grim Dark Angels Interrogator-Chaplain





Earth

 adamsouza wrote:
Because in 8th edition you can't have a thread about another army without someone complaining about how they would like Space Marines buffed to some new broken level.

Red Terror is $41.25 US. Double it's cost from back in the day, but more in line with the plastic kits now. Can't say I'm surprised. I won't be buying one at that price point.


Who was complaining?

I was just commenting that the Bolter needs a buff, and it's pertinent to the thread as nids are one of the reason for this, lack of oomf against the big ones, not enough shots for the little ones.

But back on topic, I'm liking a lot of these changes but not liking the new instinctive behaviour or synapse, I think complete immunity to morale is a bit much in this ed for large units, and IB is just .... pointless? Again it just seems to lack the feel of what happens when you destroy all the synapse ?
   
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Longtime Dakkanaut




Red terror is probably a really easy conversion honestly. I have my eye on a spare hive tyrant flying tail, and the torso of a broodlord I hacked up for conversions. Add on some appropriate scything talons and I only really need to come up with a head.
   
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Fresh-Faced New User




I've always identified as a nid player. So im very happy to feel like the army has it's teeth back. And I love that we tend to be introspective enough to want a Nerf to our IB. (I played back in the fearless days of the 3rd and 5th Ed books.) But, as far as IB back then you had to roll a LD4 or auto move 6 towards the nearest synapse, or board edge. We made it work, back then, and IB was still fun, and a good point of Counter Play when, your synapse couldn't hide.

I'll buy a red terror. All of the ones I've seen on eBay, are caked in choppy black primer.

Bolters are the worst MEQ gun. Not sure why people are talking about last guns. (Traditionally the only gun Gaunts had t-shirt saves against)

   
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Dakka Veteran




 Mad Doc Grotsnik wrote:
Pretty sure my Bro has one, and he's selling everything.

Keep an eye on Wargaming Trading on FB. Should be going up in the next few days.


Why do people use anything other than Bartertown?
   
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Bloodthirsty Bloodletter





Because we're not all based in the US?

 
   
Made in us
Lieutenant General





Florence, KY

Crazy_swede wrote:


I think this is the first time I ever complain on GW pricing on a forum.
Generally, my time is more worth than the price of the plastic/metall/resin, but:
$81 for the Red Terror

I know it's resin, but still. I think the old metal Red Terror (who is still languishing in my tyranid cabinet) was $16 or maybe $18...

/ Best regards, Fredrik

You're on the New Zealand website dude.


Automatically Appended Next Post:


https://www.warhammer-community.com/2017/11/02/codex-tyranids-preview-stratagems/

This message was edited 3 times. Last update was at 2017/11/02 15:09:54


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

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Barpharanges






Limbo

These strats are pretty solid overall.

Feeder Tendrils is essentially a 'must use' since you pretty much are giving yourself 67% chance of gaining CPs if you hit the pre-reqs.

The Psychic Barrage, while amusing, seems a pain in the ass to try to pull off. Not to mention that it apparently also affects friendlies (easy to mitigate, but still).

Pathogenic Slime is gonna be really good. I'm expecting my Exocrines/Tfexes to make good use of it.

Hyper-Toxicity will make Gorgon stealers w/ toxin sacs nastier.

Deepest Shadow will be nice against psyker spam.

Caustic Blood will be nice to use when someone is trying to (and likely going to) slice through Horms or Termas.

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Dakka Veteran




 Jin wrote:
These strats are pretty solid overall.

Feeder Tendrils is essentially a 'must use' since you pretty much are giving yourself 67% chance of gaining CPs if you hit the pre-reqs.

The Psychic Barrage, while amusing, seems a pain in the ass to try to pull off. Not to mention that it apparently also affects friendlies (easy to mitigate, but still).

Pathogenic Slime is gonna be really good. I'm expecting my Exocrines/Tfexes to make good use of it.

Hyper-Toxicity will make Gorgon stealers w/ toxin sacs nastier.

Deepest Shadow will be nice against psyker spam.

Caustic Blood will be nice to use when someone is trying to (and likely going to) slice through Horms or Termas.


Tendrils is kind of silly since it's 'must use'.

Barrage is way too many hoops to jump through (like most of the other full unit shooting stratagems for other armies).

Slime is great. As is Hyper-Toxicity.

Deepest Shadow is almost worthless against psyker spam. It's great against armies with a low number of powerful psykers. If your opponent has 10 guys casting Smite, possibly stopping one of them isn't that great.

Caustic Blood is crazy cause you can use it on your fight phase and the opponent can't opt not to fight back.

This message was edited 3 times. Last update was at 2017/11/02 15:34:40


 
   
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Decrepit Dakkanaut




UK

Psychic Barrage if I'm reading it right requires 3 units of 3 zoanthropes in each group. That's 9zoanthropes to work?

That sounds like the kind of ability that is only going to work in the first turn or two before you take any losses and also sounds like a big points investment for just one ability.

Like someone else said sounds like a lot of eggs in one basket to pull off.

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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






Indeed. Just their version of the Whirlwind, Predator and Vindicator one though. They have the same weakness.

Not sure it's one I'd overly bother with - but of course, if it suits your army, it absolutely has it's uses.

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Dakka Veteran






Deepest Shadow is really great with the Warlord Trait of Kronos, where a Psyker in 18 inch with your WL gets D3 mortal wounds, if he fails the test. Also SitW gives a -1 to cast.
This can be brutal, cause it can potentially kill a psyker.
   
Made in de
Longtime Dakkanaut




A Carnifex with four devourers with brainleech worms using this ability will be pumping out 24 Strength 6 shots, each dealing 2 damage – perfect for overwhelming Terminators, Primaris Space Marines and other tough targets.


Ok. Damage 2 is from the strategem. But how do I get a Carnifex with 24 shots? Did I miss something? Are devourers with brainleech going up to Assault 6? Can Carnifex do a Leman-Russ-style double shot now?
   
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Dakka Veteran




Wonderwolf wrote:
A Carnifex with four devourers with brainleech worms using this ability will be pumping out 24 Strength 6 shots, each dealing 2 damage – perfect for overwhelming Terminators, Primaris Space Marines and other tough targets.


Ok. Damage 2 is from the strategem. But how do I get a Carnifex with 24 shots? Did I miss something? Are devourers with brainleech going up to Assault 6? Can Carnifex do a Leman-Russ-style double shot now?


Rumors say the shots on it have doubled.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 Overread wrote:
Psychic Barrage if I'm reading it right requires 3 units of 3 zoanthropes in each group. That's 9zoanthropes to work?

That sounds like the kind of ability that is only going to work in the first turn or two before you take any losses and also sounds like a big points investment for just one ability.

Like someone else said sounds like a lot of eggs in one basket to pull off.


But just... imagine that you use it. Is like Exodia. Is not a trick you try to use in a tournament, but is the kind of thing that is only gonna work 1 of every 10 games, but when it works is beautifull.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
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Barpharanges






Limbo

 Galas wrote:
 Overread wrote:
Psychic Barrage if I'm reading it right requires 3 units of 3 zoanthropes in each group. That's 9zoanthropes to work?

That sounds like the kind of ability that is only going to work in the first turn or two before you take any losses and also sounds like a big points investment for just one ability.

Like someone else said sounds like a lot of eggs in one basket to pull off.


But just... imagine that you use it. Is like Exodia. Is not a trick you try to use in a tournament, but is the kind of thing that is only gonna work 1 of every 10 games, but when it works is beautifull.



Definitely the kind of Strategem that I'll muck around with for a couple of games just to say I did, and then never deal with again until I feel like having some lulz.

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Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

We all need Lulz sometimes.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
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Humming Great Unclean One of Nurgle






Wonderwolf wrote:
Are devourers with brainleech going up to Assault 6?
Yes, one of the previous GW community articles confirmed it.

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 Formosa wrote:
tneva82 wrote:
If you start counting imperial guard orders as boost for weapons then you should count chapter tactic boosts as well. And assault 2 is stat of a weapon. Like STR4 in bolter. So there. Bolter speciality is rapid fire and S4.


I don't count the chapter tactics as only some get the bonus, where as all guard (for example) get access to there specific bonus/use.

We all know that the Bolter has been a bit lackluster for nearly every edition so far, through a combination of expensive (relatively) platform and fairly meh stats, but mostly for me, it just doesn't "feel" right and never has done, str4 ap5 (-) rapid fire (2) 24" and that's it, that doesn't look or feel like a mass reactive rapid fire grenade launcher, I just think it needs a slight buff/shuffle to get the feel right, same with all bolt weapons.

Probably the incorrect thread for this, but my thoughts for Bolt Weapons was for them to force a reroll of successful saves if it wounded on a 6. Not very game breaking, and gives them Bladestorm lite. Then the basic Necron weapon has better piercing in general, Orks have Assault so they can advance (and had the bonus last edition of being able to charge, but this is a new edition so), Tau have basic guns that are good, and the swarm armies like Orks, Guard, and Tyranids have cheap guns to keep them cheap.

That's about all I got to say.


Automatically Appended Next Post:
On topic, loving these previews. Strategems are pretty damn fluffy and neato as a whole.

My only concern is Imperial Fists and Iron Warriors being a hard counter to that one Hive Fleet. It makes the two former attractive, but I dunno. Just wish the Hive Fleet had a differing bonus of some kind.

This message was edited 1 time. Last update was at 2017/11/02 17:59:06


CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Norn Queen






Tau have a 30" rapid fire 1 str 5 dmg 1
Bolters are 24" rapid fire 1 str 4 dmg 1
Fleshborers are 12" assault 1 str 4 dmg 1
Lasguns are 24 rapid fire 1 str 3 dmg 1
Shoota are 18" assault 2 str 4 dmg 1


Lasguns are weaker, come on cheaper platforms and those platforms die a lot faster

Shootas and fleshborers loose some to a lot on range to gain assault with shootas getting an extra shot to have categorically worse chance to hit.

Tau are clearly the best but come on less durable platforms with a 4+ BS, no chances for any of the special or heavy weapons, and they crumple instantly in melee.

Across the board. Those guns on their platforms seem balanced to me. You have space marines with good (for infantry) toughness and (for anyone) saves running around with a 0 point rapid fire gun with a range that is second only to the tau and the higher end of the str spectrum for free infantry guns that tips them over the critical point of wounding on 3+ against GEQ and 4+ against MEQ and only wounding on a 6 against T8+.

I honestly believe what SM players are seeing is a hold over from 7th. Your used to having ap6 from 7th meaning all those gribbly hordes lost all their saves. But str 4 over 3 is a big deal. And it's even bigger on a 3+ BS platform with a 3+ save that can fair decently enough in melee whether geared for it or not.

Any buff to a bolter would be insanity.




Automatically Appended Next Post:
Slayer-Fan123 wrote:

On topic, loving these previews. Strategems are pretty damn fluffy and neato as a whole.

My only concern is Imperial Fists and Iron Warriors being a hard counter to that one Hive Fleet. It makes the two former attractive, but I dunno. Just wish the Hive Fleet had a differing bonus of some kind.


Its only a hard counter to the adaptation. Jormungdr's rumored stratagem is going to make for some very diverse and incredible tactics on the table. I wouldn't even care if I lost my cover fighting them with what I intend to pull off with the stratagem.

This message was edited 1 time. Last update was at 2017/11/02 18:19:51



These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
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Badass "Sister Sin"






Camas, WA

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Texas

For the Pathogenic slime, do you use that before you roll to hit, to wound, or after you know your wound results?

So if you get a really good result of wounds, say you get 20 out of 24 dice or something, then you can use it to double, rather than chance it on the attack, roll crap and only get like 5 wounds.

Causatic blood on a unit of suicide hormies into a big nasty unit would be hilarious.

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Pathogenic Slime does not stipulate when. You can use it after saves have been rolled if you want to.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
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Do Index Carnifexes have the ability to get BS 3+? Because... that's pretty good.
   
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Never Forget Isstvan!






Acid maw is pretty nice. Wonder how many points


Also yes to the above. Then heightened senses upgrade for +1 BS. I think its one of the head upgrades, which you can only take 1 of.

This message was edited 1 time. Last update was at 2017/11/02 18:37:21


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 Lance845 wrote:
Pathogenic Slime does not stipulate when. You can use it after saves have been rolled if you want to.


You could possibly argue that the weapons stats are locked in at step 3 when you choose the weapon you're using.
   
 
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