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![[Post New]](/s/i/i.gif) 2018/11/22 17:27:04
Subject: Necromunda Underhive - pg 174 Collected Rules
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Regular Dakkanaut
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I think old rumour was a "cult uprising" book in future, which will likely be where chaos and genestealers go with their own brutes and more extended chaos mutations, along with maybe a special campaign type .
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![[Post New]](/s/i/i.gif) 2018/11/22 17:35:40
Subject: Necromunda Underhive - pg 174 Collected Rules
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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That all sounds extremely promising. Particularly excited to read the background stuff.
That said, if we're talking two big hardbacks...eesh, these will not be cheap.
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I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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![[Post New]](/s/i/i.gif) 2018/11/22 17:54:27
Subject: Necromunda Underhive - pg 174 Collected Rules
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Longtime Dakkanaut
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Good to know game is doing well. Looking forward to the next gang, hopefully someone with hair.
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This message was edited 1 time. Last update was at 2018/11/22 17:55:24
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![[Post New]](/s/i/i.gif) 2018/11/22 17:57:16
Subject: Necromunda Underhive - pg 174 Collected Rules
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Regular Dakkanaut
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Ey versatile got big buff, can now CC at long range, doesnt count as being engaged (means you can make a good charge with them now). And the armour vs blast weapons in cover is in, thankfully nerfing van saar plasma canons.
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![[Post New]](/s/i/i.gif) 2018/11/22 18:02:57
Subject: Necromunda Underhive - pg 174 Collected Rules
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Longtime Dakkanaut
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Plasma cannon with only AP -1 and -2 yeah. Multi-melta will still rip though (depending on how much cover affects armour against blasts).
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![[Post New]](/s/i/i.gif) 2018/11/22 18:08:07
Subject: Necromunda Underhive - pg 174 Collected Rules
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Regular Dakkanaut
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flak being 5+ vs blast, 3+ in full cover (4+ in partial) getting undersuit will give you 2+ vs blasts 6+ vs multi meltas
Mesh armour in cover+ undersuits also do similar, sure its expensive but you can atleast get a save, carapace and heavy carapace will also stand up pretty good now.
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![[Post New]](/s/i/i.gif) 2018/11/22 21:02:14
Subject: Necromunda Underhive - pg 174 Collected Rules
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Glad the Delaque rules will be released separately. Not happy the WD gangs aren't going to be in the compilation. Kinda defeats the purpose of a compilation if you ask me...
Delaque getting the psyker of the brutes isn't surprising. I expected that we'd get full psyker rules alongside Delaque in GW6. Of course, there is no GW6, but we're getting it anyway.
Either way, it's good to see Newcromunda coming out of Early Access. Shame that those of us who bought the Season Pass still have to buy the full game again, but Version 1.0 should be a big improvement over the buggy beta.
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![[Post New]](/s/i/i.gif) 2018/11/22 21:04:07
Subject: Re:Necromunda Underhive - pg 174 Collected Rules
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Longtime Dakkanaut
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Was probably gonna get the new books anyway, but more fluff seals the deal.
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![[Post New]](/s/i/i.gif) 2018/11/22 21:10:24
Subject: Necromunda Underhive - pg 174 Collected Rules
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Ship's Officer
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I'm pretty thrilled with what I saw and heard in the stream so I'll be getting the new books. I emailed gw a while back and asked them if they could put that map in a book along with paying slightly more attention to necromunda the planet as a setting. So I'm glad to see the map made it in. Only bummer is they didn't zoom in on the Delaque sprue or let us really see any detail of it. The dice look good too.
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![[Post New]](/s/i/i.gif) 2018/11/22 21:24:47
Subject: Necromunda Underhive - pg 174 Collected Rules
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Longtime Dakkanaut
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H.B.M.C. wrote:Not happy the WD gangs aren't going to be in the compilation. Kinda defeats the purpose of a compilation if you ask me...
It seems likely that there are more models coming out for GSC (we know of one for sure) and cultists (Chaos is getting new stuff soon, and I assume some of the Blackstone models could qualify), so I'm guessing the WD gangs will come later, in a more complete capacity.
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![[Post New]](/s/i/i.gif) 2018/11/22 21:26:32
Subject: Necromunda Underhive - pg 174 Collected Rules
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Regular Dakkanaut
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Hmm, shame Delaque don't get a unique heavy weapon (such as a really powerful sniper rifle as mooted earlier in this thread), but then... they do seem loaded for bear with webguns, throwing knives, psychic powers. Here's hoping they have a funky type of unique grenade at least.
Cannot wait to get my hands on them. Very glad to see that quarterly releases will continue (I just wish FW were as regular).
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![[Post New]](/s/i/i.gif) 2018/11/22 21:30:37
Subject: Necromunda Underhive - pg 174 Collected Rules
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Calculating Commissar
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Is the mentioned gunshroud just the 40k name for suppressors? Interesting to see what effect they have in game.
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ChargerIIC wrote:If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is. |
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![[Post New]](/s/i/i.gif) 2018/11/22 21:33:44
Subject: Necromunda Underhive - pg 174 Collected Rules
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Decrepit Dakkanaut
UK
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Phyrr cats being delayed is sad, but that they are reworking them is very interesting to hear so I'll look forward to seeing what they've changed around with the cats! Did they mention why they were changing them? Last we saw were resin or masters so its quite a surprise that they are reworking something that appeared near finished.
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This message was edited 1 time. Last update was at 2018/11/22 21:34:14
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![[Post New]](/s/i/i.gif) 2018/11/22 21:46:38
Subject: Necromunda Underhive - pg 174 Collected Rules
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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It may have been because the previous designs looked more like oversized rats than cats.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2018/11/22 21:50:48
Subject: Necromunda Underhive - pg 174 Collected Rules
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Decrepit Dakkanaut
UK
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BrookM wrote:It may have been because the previous designs looked more like oversized rats than cats.
To be fair the way the sump pools and general toxic air of the Underhive is I can well see that a feline would probably lose most of its fur down there. Though yes I do recall some pushback against the designs, I think probably caused by the fact that the cats only artwork up to that point was very traditional "tiger" style rather than skinless rattish
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![[Post New]](/s/i/i.gif) 2018/11/22 21:53:17
Subject: Necromunda Underhive - pg 174 Collected Rules
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Longtime Dakkanaut
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BrookM wrote:It may have been because the previous designs looked more like oversized rats than cats.
That´s good news. The Escher cat was the only model that I didn´t like so far from N17. Automatically Appended Next Post: BrookM wrote:It may have been because the previous designs looked more like oversized rats than cats.
That´s good news. The Escher cat was the only model that I didn´t like so far from N17.
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This message was edited 1 time. Last update was at 2018/11/22 21:53:44
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![[Post New]](/s/i/i.gif) 2018/11/22 22:22:14
Subject: Necromunda Underhive - pg 174 Collected Rules
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Ancient Space Wolves Venerable Dreadnought
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Overread wrote: BrookM wrote:It may have been because the previous designs looked more like oversized rats than cats.
To be fair the way the sump pools and general toxic air of the Underhive is I can well see that a feline would probably lose most of its fur down there. Though yes I do recall some pushback against the designs, I think probably caused by the fact that the cats only artwork up to that point was very traditional "tiger" style rather than skinless rattish
I was under the impression that the phyrr cats were imports, not native, so they wouldn’t necessarily be mutated. Though I bet the ones gangers can get their hands on are not exactly thoroughbred show champions…
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This message was edited 1 time. Last update was at 2018/11/22 22:22:39
"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
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![[Post New]](/s/i/i.gif) 2018/11/22 22:33:35
Subject: Necromunda Underhive - pg 174 Collected Rules
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Decrepit Dakkanaut
UK
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Mr_Rose wrote: Overread wrote: BrookM wrote:It may have been because the previous designs looked more like oversized rats than cats.
To be fair the way the sump pools and general toxic air of the Underhive is I can well see that a feline would probably lose most of its fur down there. Though yes I do recall some pushback against the designs, I think probably caused by the fact that the cats only artwork up to that point was very traditional "tiger" style rather than skinless rattish
I was under the impression that the phyrr cats were imports, not native, so they wouldn’t necessarily be mutated. Though I bet the ones gangers can get their hands on are not exactly thoroughbred show champions…
Even if they got top breeds, the toxic atmosphere and general hazards down there would likely have their impact on the cats. Plus if they are numerous enough to be obtainable then chances are there's some localised breeding going on down there.
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![[Post New]](/s/i/i.gif) 2018/11/23 00:13:35
Subject: Necromunda Underhive - pg 174 Collected Rules
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Longtime Dakkanaut
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Looking at the page for Gang Composition, Champions are unlimited after the first game and doesn't have the Reputation limitation from Turf War. This is inline with Dominion Campaign, but would completely break Turf War. They used similar wording for the cult pdfs, totally ignoring the necessary limitations for Turf War. If Turf War is still a thing in the compilation, they must write the champ rep limitation somewhere else (not shown) or change the income mechanics. Otherwise, Turf War is gone.
H.B.M.C. wrote:
Either way, it's good to see Newcromunda coming out of Early Access. Shame that those of us who bought the Season Pass still have to buy the full game again, but Version 1.0 should be a big improvement over the buggy beta.
Haha yes exactly. To be honest I'm gonna be happy spending money for the core rules one last time if they get it right this time. Looks very promising.
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This message was edited 2 times. Last update was at 2018/11/23 00:21:38
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![[Post New]](/s/i/i.gif) 2018/11/23 00:34:16
Subject: Necromunda Underhive - pg 174 Collected Rules
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Sqorgar wrote: H.B.M.C. wrote:Not happy the WD gangs aren't going to be in the compilation. Kinda defeats the purpose of a compilation if you ask me...
It seems likely that there are more models coming out for GSC (we know of one for sure) and cultists (Chaos is getting new stuff soon, and I assume some of the Blackstone models could qualify), so I'm guessing the WD gangs will come later, in a more complete capacity.
Ok, fair point on the Chaos Cultists.
GW's no model/no rule policy hits them the hardest as they have so few minis available, and they're pretty much only armed with autoguns or autopistols/ CCW. Sure, you can convert, but GW don't like people converting these days.
If Cultists are getting a proper kit, then that's good.
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![[Post New]](/s/i/i.gif) 2018/11/23 01:03:13
Subject: Necromunda Underhive - pg 174 Collected Rules
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Longtime Dakkanaut
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H.B.M.C. wrote:
GW's no model/no rule policy hits them the hardest as they have so few minis available, and they're pretty much only armed with autoguns or autopistols/ CCW. Sure, you can convert, but GW don't like people converting these days.
If Cultists are getting a proper kit, then that's good.
That's generally true in most cases and games, but I am surprised the amount of combinations you can do in N17 using official rules. You can have genestealer cults or chaos cults with multi-meltas, thunder hammers, plasmas, meltas, power swords and whatnot!?! I converted a bunch of genestealer cults and half of them are not even legal in kill team.
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![[Post New]](/s/i/i.gif) 2018/11/23 02:03:07
Subject: Necromunda Underhive - pg 174 Collected Rules
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Calculating Commissar
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H.B.M.C. wrote: Sqorgar wrote: H.B.M.C. wrote:Not happy the WD gangs aren't going to be in the compilation. Kinda defeats the purpose of a compilation if you ask me...
It seems likely that there are more models coming out for GSC (we know of one for sure) and cultists (Chaos is getting new stuff soon, and I assume some of the Blackstone models could qualify), so I'm guessing the WD gangs will come later, in a more complete capacity.
Ok, fair point on the Chaos Cultists.
GW's no model/no rule policy hits them the hardest as they have so few minis available, and they're pretty much only armed with autoguns or autopistols/ CCW. Sure, you can convert, but GW don't like people converting these days.
If Cultists are getting a proper kit, then that's good.
The kit is full of juicy shotguns, so I'd be surprised if they didn't get good access to those either.
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ChargerIIC wrote:If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is. |
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![[Post New]](/s/i/i.gif) 2018/11/23 02:16:47
Subject: Necromunda Underhive - pg 174 Collected Rules
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Baxx wrote:That's generally true in most cases and games, but I am surprised the amount of combinations you can do in N17 using official rules. You can have genestealer cults or chaos cults with multi-meltas, thunder hammers, plasmas, meltas, power swords and whatnot!?! I converted a bunch of genestealer cults and half of them are not even legal in kill team.
I get the options are there, but I'm more talking about the Chaos Cultists actually getting a proper kit. They were a one-and-done starter set release for the last edition of 40K, and have eked along with a tiny kit that has a few of the minis that were available in that starter kit. For a concept that's as old as Chaos itself, it's a shame that they've never had any real attention. I hope that changes, and that those changes are reflected in updated Chaos Cult rules.
Haighus wrote:
The kit is full of juicy shotguns, so I'd be surprised if they didn't get good access to those either.
I was talking about Chaos Cultists, not 'Stealer Hybrids.
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![[Post New]](/s/i/i.gif) 2018/11/23 02:32:25
Subject: Necromunda Underhive - pg 174 Collected Rules
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Nasty Nob
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H.B.M.C. wrote: Sqorgar wrote: H.B.M.C. wrote:Not happy the WD gangs aren't going to be in the compilation. Kinda defeats the purpose of a compilation if you ask me...
It seems likely that there are more models coming out for GSC (we know of one for sure) and cultists (Chaos is getting new stuff soon, and I assume some of the Blackstone models could qualify), so I'm guessing the WD gangs will come later, in a more complete capacity.
Ok, fair point on the Chaos Cultists.
GW's no model/no rule policy hits them the hardest as they have so few minis available, and they're pretty much only armed with autoguns or autopistols/ CCW. Sure, you can convert, but GW don't like people converting these days.
If Cultists are getting a proper kit, then that's good.
They would benefit a little even if the Blackstone Fortress Traitor Guardsmen were released in a box. You'd get some lasguns, laspistols, chainswords, and flamers, at least. Heck, since they EXIST, maybe GW will update the cultists options to take them into account.
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![[Post New]](/s/i/i.gif) 2018/11/23 02:50:31
Subject: Necromunda Underhive - pg 174 Collected Rules
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Longtime Dakkanaut
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Chaos Cult is one of those "(almost) anything goes" gangs, no clear depiction, the concept of a chaos worship cult also allow vast amount of models to be used. New kit would be great ofc.
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This message was edited 1 time. Last update was at 2018/11/23 02:50:40
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![[Post New]](/s/i/i.gif) 2018/11/23 09:08:01
Subject: Necromunda Underhive - pg 174 Collected Rules
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Regular Dakkanaut
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The fact that Delaque have an ability that lets them move the scenery around at the start of the game really isn't helping to diminish the Dark City vibe is it!
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![[Post New]](/s/i/i.gif) 2018/11/23 09:14:36
Subject: Necromunda Underhive - pg 174 Collected Rules
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Regular Dakkanaut
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Re: chaos cult, I would love to see a couple of unique weapons (grenades or ammo, really) available for each of the four gods - with the caveat that a cult could only go for one set at a time.
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This message was edited 1 time. Last update was at 2018/11/23 09:14:52
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![[Post New]](/s/i/i.gif) 2018/11/23 09:31:45
Subject: Necromunda Underhive - pg 174 Collected Rules
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Growlin' Guntrukk Driver with Killacannon
Scotland, but nowhere near my rulebook
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Tavis75 wrote:The fact that Delaque have an ability that lets them move the scenery around at the start of the game really isn't helping to diminish the Dark City vibe is it!
I hadn't even considered that. That's awesome.
Also - they don't have "normal" names. They use nicknames.
Yes, Mr Hand. Yes, Mr Book....
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![[Post New]](/s/i/i.gif) 2018/11/23 09:37:50
Subject: Necromunda Underhive - pg 174 Collected Rules
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Regular Dakkanaut
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Graphite wrote:Tavis75 wrote:The fact that Delaque have an ability that lets them move the scenery around at the start of the game really isn't helping to diminish the Dark City vibe is it!
I hadn't even considered that. That's awesome.
Also - they don't have "normal" names. They use nicknames.
Yes, Mr Hand. Yes, Mr Book....
And one of the models even has a walking cane!
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![[Post New]](/s/i/i.gif) 2018/11/23 18:04:14
Subject: Necromunda Underhive - pg 174 Collected Rules
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Lead-Footed Trukkboy Driver
Olympia, WA
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I really, really want a Mr Sleep juve...
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If I Had a Rocket Launcher, I'd Make Somebody Pay |
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