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![[Post New]](/s/i/i.gif) 2018/12/19 15:52:43
Subject: Necromunda Underhive - pg 184 new faqs
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Longtime Dakkanaut
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After having studied the new rulebook in detail, I must say it is great and messy at the same time. There are minor tweaks here and there, almost impossible to notice. At the same time, there's countless sloppy mistakes and copy-paste errors (for example forgetting to remove references to retracted Turf War campaign elements). The book also includes some great fixes (probably already mentioned here or otherwise).
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![[Post New]](/s/i/i.gif) 2018/12/19 19:31:46
Subject: Necromunda Underhive - pg 184 new faqs
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Battle Tested Karist Trooper
Central Coast, California
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Were the Bad Zone tile rules left out of the new books? And has Turf War been removed as a campaign option? It's just the dominion campaign now? I wish I had grabbed those territory cards when they came out....really bummed they didnt keep those in print.
Also, dice. Themed dice are a nice novelty, but I actually prefer the high contrast of the black and yellow dice that came with the main starter. I almost want to grab another box just to get another set.
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![[Post New]](/s/i/i.gif) 2018/12/19 19:48:23
Subject: Necromunda Underhive - pg 184 new faqs
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Longtime Dakkanaut
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The Bad Zone rules are not in the new books no. Rumours say they will be available as a free pdf in the future. Turf War campaign is gone. Only Dominion campaign in the current rules.
If you have trouble getting the cards, you could probably make them yourself.
I want more of the black and yellow dice too!
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![[Post New]](/s/i/i.gif) 2018/12/19 20:58:06
Subject: Necromunda Underhive - pg 184 new faqs
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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GW confirmed that they'd be up on the Bad Zone store page. They'll be adding a 'download' bits.
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![[Post New]](/s/i/i.gif) 2018/12/20 19:43:04
Subject: Necromunda Underhive - pg 184 new faqs
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Battle Tested Karist Trooper
Central Coast, California
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H.B.M.C. wrote:GW confirmed that they'd be up on the Bad Zone store page. They'll be adding a 'download' bits.
I mean, that's great they will be putting the PDF up for free, but leaving them out of the book was a bad move...our one-stop solution just turned into 'I need the books and a printed PDF (or tablet/phone, or Gang War 2) to have all of the rules'...
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![[Post New]](/s/i/i.gif) 2018/12/20 22:20:07
Subject: Necromunda Underhive - pg 184 new faqs
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Executing Exarch
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I'd bet 10 bucks it's just a page count thing. Put in the badzone stuff, book has to be 16 pages or whatever longer and cost that much more. I've heard similar things before. Look at General's Handbook for AoS, they even used the inside back cover for rules just to avoid upping the page count.
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![[Post New]](/s/i/i.gif) 2018/12/20 23:51:54
Subject: Necromunda Underhive - pg 184 new faqs
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Sword-Bearing Inquisitorial Crusader
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Even a single page adds up in printing costs when you're making a gajillion copies.
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![[Post New]](/s/i/i.gif) 2018/12/21 01:57:06
Subject: Necromunda Underhive - pg 184 new faqs
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Yeah but you can't just add a page or 2. As was said, you have to add them in batches (multiples of 8, because publishing!).
That said, this would be a problem if those rules took up 9 pages, or 20 pages, or something like that. I'm sure they could have found a way.
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![[Post New]](/s/i/i.gif) 2018/12/21 19:08:30
Subject: Necromunda Underhive - pg 184 new faqs
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Longtime Dakkanaut
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If they wanted, they could fit everything (and that's 100% everything) into a single book. There's always a lot of empty space and filler text. Scenarios for example, almost always on 2 pages instead of 1.
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![[Post New]](/s/i/i.gif) 2018/12/31 14:41:13
Subject: Re:Necromunda Underhive - pg 184 new faqs
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Longtime Dakkanaut
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This message was edited 1 time. Last update was at 2018/12/31 14:42:41
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![[Post New]](/s/i/i.gif) 2018/12/31 14:51:56
Subject: Necromunda Underhive - pg 184 new faqs
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Mekboy Hammerin' Somethin'
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oh...well...they're a bit nice...
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...it's good to be green! |
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![[Post New]](/s/i/i.gif) 2018/12/31 14:59:56
Subject: Necromunda Underhive - pg 184 new faqs
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Courageous Space Marine Captain
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These are cool!
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![[Post New]](/s/i/i.gif) 2018/12/31 15:00:47
Subject: Re:Necromunda Underhive - pg 184 new faqs
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Crazed Bloodkine
Baltimore, Maryland
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Nice! Pleasant surprise.
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"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
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![[Post New]](/s/i/i.gif) 2018/12/31 15:16:35
Subject: Necromunda Underhive - pg 184 new faqs
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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The Van Saar and Orlock ones are so so, the Escher ones are nice, and I really like the Goliath and Cawdor ones.
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![[Post New]](/s/i/i.gif) 2018/12/31 15:37:32
Subject: Re:Necromunda Underhive - pg 184 new faqs
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Calm Celestian
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Wise move GW. They look great overall.
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![[Post New]](/s/i/i.gif) 2018/12/31 17:20:04
Subject: Necromunda Underhive - pg 184 new faqs
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Longtime Dakkanaut
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Goliath look best, Van Saar lack female heads ( or at least more feminine one).And Escher lack heads with mask.
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![[Post New]](/s/i/i.gif) 2018/12/31 17:36:22
Subject: Necromunda Underhive - pg 184 new faqs
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Executing Exarch
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Oh those heads will be SUPER useful for all sorts of stuff...
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![[Post New]](/s/i/i.gif) 2018/12/31 17:58:53
Subject: Necromunda Underhive - pg 184 new faqs
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Decrepit Dakkanaut
UK
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Really liking those heads! They'll be great at giving even more diversity and they've got some neat personality to the choices of design!
Look forward to getting a set and putting them into use!
Shame we've not seen the revised design on the Escher beasty, though the heads will be a good stand in whilst waiting.
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![[Post New]](/s/i/i.gif) 2018/12/31 18:16:05
Subject: Necromunda Underhive - pg 184 new faqs
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Lord Commander in a Plush Chair
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The hooded heads lend Cawdor more towards redemptionists. Are there any rumours as to whether they’ll get a release?
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![[Post New]](/s/i/i.gif) 2018/12/31 18:21:30
Subject: Necromunda Underhive - pg 184 new faqs
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Dakka Veteran
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Glad they fixed the one female Van Saar head with these resin ones...
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![[Post New]](/s/i/i.gif) 2018/12/31 18:25:44
Subject: Necromunda Underhive - pg 184 new faqs
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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The Goliath heads in particular look ace, as do the Escher heads with the goggles, but alas, for me this is all about a year too late.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2018/12/31 18:37:37
Subject: Necromunda Underhive - pg 184 new faqs
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Pulsating Possessed Chaos Marine
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There are at least two in the resin pack that could be female.
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![[Post New]](/s/i/i.gif) 2018/12/31 19:24:50
Subject: Necromunda Underhive - pg 184 new faqs
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Decrepit Dakkanaut
UK
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If the Van Saar are struggling with radiation poisoning from their STC it could well be that fertility issues mean they really can't spare their females to run around being gang members unless they're certain they're sterile
hence the have female gangers but not too many of them
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![[Post New]](/s/i/i.gif) 2018/12/31 21:01:03
Subject: Re:Necromunda Underhive - pg 184 new faqs
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Longtime Dakkanaut
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These are nice and all, but i am curious where the upper hive bounter hunter and the mechanical ambull are considering they're pictures of them in the new rule and gangs books.
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![[Post New]](/s/i/i.gif) 2018/12/31 21:07:52
Subject: Necromunda Underhive - pg 184 new faqs
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Ship's Officer
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These are all great but they need to get cracking on the brutes and unique gang specific stuff like the spyker, stig shambler, etc.
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![[Post New]](/s/i/i.gif) 2018/12/31 21:28:54
Subject: Necromunda Underhive - pg 184 new faqs
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Longtime Dakkanaut
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There are three female heads in the Van Saar collection. Pay attention.
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![[Post New]](/s/i/i.gif) 2018/12/31 21:51:11
Subject: Necromunda Underhive - pg 184 new faqs
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Fireknife Shas'el
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This a great idea by GW/FW; in a game where you want to develop individual characters over the course of a campaign, you really don't want to have any duplicates.
Also, a return to their roots for FW; i.e. using low volume resin production to produce cool, characterful, upgrades for the plastic kits. Stuff that you don't need, but makes your collection just that bit special. Fingers crossed this is a sign of things to come.
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This message was edited 1 time. Last update was at 2018/12/31 21:51:44
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![[Post New]](/s/i/i.gif) 2018/12/31 22:27:11
Subject: Necromunda Underhive - pg 184 new faqs
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Veteran Inquisitor with Xenos Alliances
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These heads are great... however I'm not sure if releasing these sorts of bits as long after the kits will drive sales of those kits as I'm sure they hope they will. I think these will end up getting more use to do conversions for IG and the like, more than for their immediate intended purpose.
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![[Post New]](/s/i/i.gif) 2018/12/31 23:13:14
Subject: Re:Necromunda Underhive - pg 184 new faqs
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Beautiful and Deadly Keeper of Secrets
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The bottom left Cawdor head looks like he's trying to look like Doomguy (upper right)
These heads are great... however I'm not sure if releasing these sorts of bits as long after the kits will drive sales of those kits as I'm sure they hope they will. I think these will end up getting more use to do conversions for IG and the like, more than for their immediate intended purpose.
For GW as long as your buying them they'll be happy with it.
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![[Post New]](/s/i/i.gif) 2018/12/31 23:25:19
Subject: Necromunda Underhive - pg 184 new faqs
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Longtime Dakkanaut
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aka_mythos wrote:These heads are great... however I'm not sure if releasing these sorts of bits as long after the kits will drive sales of those kits as I'm sure they hope they will. I think these will end up getting more use to do conversions for IG and the like, more than for their immediate intended purpose.
Yeah, I'd love to have used these, but I already have 20+ Van Saar/Goliath/Orlocks and 10 Cawdor/Delaque built (with my own converted heads on many models.
I would have definitely picked up the FW heads if they'd been revealed prior to me building all that. As it stands, I can't really use these unless I expand some gangs (which I might!). My Escher aren't built yet, so I could use them there, too.
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