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2019/03/15 16:50:04
Subject: Necromunda Underhive - Ambots pg 196
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Calm Celestian
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BrotherGecko wrote:Religious zealots do something hilariously stupid is pretty much the Warhammer universes in a nutshell so glowing stealth bomb rats seems to fit.
All it would take is someone like St. Caul saying they dreamed about "a righteous victory over evil, lead by a rat bearing a spiritual light", and Cawdor would be making them that day.
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2019/03/15 17:07:40
Subject: Necromunda Underhive - Ambots pg 196
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Legendary Master of the Chapter
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Inquisitor Gideon wrote:Maybe. But if we're talking Cawdor and their general looks, I can't imagine them spending a lot of their spare time rat grooming.
Rats tend to groom them selves A LOT.
i think its the lack of stitchs, and pox you get with skaven type rats that make them look off. but i honestly think they are fine.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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2019/03/15 17:35:01
Subject: Necromunda Underhive - Ambots pg 196
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Aspirant Tech-Adept
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Bob Lorgar wrote:"Hey Fred, what's the best way we can get these rats with bombs on them to sneak up on our enemies without being seen?"
"I've got it George - we'll strap lit candles on the heads of the rats! Those bastards will never see 'em coming!"
They don't sneak, they run towards their 'goal'. And to 'guide' them from distance it's quite necessary for Fred and George to see their furry companions (and avoid their path if the trick doesn't work). And even with a candle they're too small for an easy target.
Bob Lorgar wrote:"Well, except, you know, the whole glowing candle bit, that the rats don't need to see with anyway."
"Yeah, and we'[ll have to find candles that stay lit for a long time, and somehow keep the rats from knocking them off any time they crawl through a tight space to do that sneaking up to our enemies."
Well, you could use the candles to habituate the rats to day... er... hivelight to avoid disappearing in the next hole. Or they remove the candle in the training after the rat has done it's job.
The fanatical hobos with their trained rats in your neighborhood will tell you otherwise.
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2019/03/15 18:05:29
Subject: Necromunda Underhive - Ambots pg 196
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Longtime Dakkanaut
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The rats with candles are like tracer rounds for the other 5 rats without.
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2019/03/15 19:15:29
Subject: Re:Necromunda Underhive - Ambots pg 196
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[MOD]
Otiose in a Niche
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So during the Great Patriotic War the Russian trained dogs with bombs to run under tanks and blow the tank (and themselves) up.
The only problem was they used Russian tanks to train the dogs. Which smell different from German tanks.
So the first time they released them...
https://en.wikipedia.org/wiki/Anti-tank_dog
Just one of the many amusing stories in the history of attempting to weaponize animals.
I still think the Bat Bomb would have worked.
https://en.wikipedia.org/wiki/Bat_bomb
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2019/03/15 19:19:45
Subject: Necromunda Underhive - Ambots pg 196
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Courageous Space Marine Captain
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Those rats are cool, but I'm not sure I could actually use them in a game. It makes me sad to think the little fellows blowing themselves up.
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2019/03/15 20:37:28
Subject: Re:Necromunda Underhive - Ambots pg 196
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Calm Celestian
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2019/03/16 04:16:37
Subject: Necromunda Underhive - Ambots pg 196
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I was intrigued when I found out that the Ambot sprues leave you with spare legs. Dunno what I can do with them, but I have lots of AdMech stuff, so who knows.
So I bought a box.
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2019/03/16 09:33:01
Subject: Necromunda Underhive - Ambots pg 196
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Leader of the Sept
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Walking platforms for your amazing monstrosity of a board?
Turn your games into platformer adventures.
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This message was edited 1 time. Last update was at 2019/03/16 09:34:04
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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2019/03/16 09:37:11
Subject: Necromunda Underhive - Ambots pg 196
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Calculating Commissar
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H.B.M.C. wrote:I was intrigued when I found out that the Ambot sprues leave you with spare legs. Dunno what I can do with them, but I have lots of AdMech stuff, so who knows.
So I bought a box.
Combine them with the galvanic servohaulers somehow? Could have walking servitor rigs that way.
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ChargerIIC wrote:If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is. |
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2019/03/16 09:55:28
Subject: Necromunda Underhive - Ambots pg 196
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I've also got 3 Helbrutes on the sprue, and three untouched boxes of Centurions. Something can be done here.
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2019/03/16 11:21:17
Subject: Necromunda Underhive - Ambots pg 196
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Leader of the Sept
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Isle of Man style legbot
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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2019/03/16 14:39:00
Subject: Necromunda Underhive - Ambots pg 196
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Veteran Inquisitor with Xenos Alliances
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Bob Lorgar wrote:"Hey Fred, what's the best way we can get these rats with bombs on them to sneak up on our enemies without being seen?"
"I've got it George - we'll strap lit candles on the heads of the rats! Those bastards will never see 'em coming!"
"Well, except, you know, the whole glowing candle bit, that the rats don't need to see with anyway."
"Yeah, and we'[ll have to find candles that stay lit for a long time, and somehow keep the rats from knocking them off any time they crawl through a tight space to do that sneaking up to our enemies."
"But it's really the best possible idea, Fred, nice work. Rats with glowing candles on them!"
So. Incredibly. Stupid.
More like "how do you know the rat isn't running back to you?" Automatically Appended Next Post: H.B.M.C. wrote:I was intrigued when I found out that the Ambot sprues leave you with spare legs. Dunno what I can do with them, but I have lots of AdMech stuff, so who knows.
So I bought a box.
I feel like they missed out on the opportunity to give the Ambot some 40k Admech rules... possibly GSC, since the Ambots are for mining. So I wrote them some: https://www.dakkadakka.com/dakkaforum/posts/list/772414.page
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This message was edited 1 time. Last update was at 2019/03/16 14:42:12
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2019/03/16 15:02:13
Subject: Necromunda Underhive - Ambots pg 196
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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No re-roll aura or ability to cause Mortal Wounds? 0/10. Would not spend a command point on them!
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2019/03/16 15:23:38
Subject: Necromunda Underhive - Ambots pg 196
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Veteran Inquisitor with Xenos Alliances
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H.B.M.C. wrote:No re-roll aura or ability to cause Mortal Wounds? 0/10. Would not spend a command point on them!
Note taken. I updated them for you.
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2019/03/16 15:36:08
Subject: Necromunda Underhive - Ambots pg 196
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Much better. 10/10 'It was ok.'
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2019/03/16 19:24:27
Subject: Re:Necromunda Underhive - Ambots pg 196
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Is 'Eavy Metal Calling?
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Extra legs are for scenic basing of a collapsed tunnel. Just chop up all your left over sprue and cover a base where the top part of the model would be and then attach the legs.
If all else fails, add a bomb rat .
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LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13
I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 |
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2019/03/18 08:33:35
Subject: Necromunda Underhive - Ambots pg 196
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Growlin' Guntrukk Driver with Killacannon
Scotland, but nowhere near my rulebook
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My Orlocks are so disappointed that Bombrats are Cawdor only. I can just see them, spending hours combing their rats with extra hair gel before turning them loose...
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2019/03/18 09:14:09
Subject: Necromunda Underhive - Ambots pg 196
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Graphite wrote:My Orlocks are so disappointed that Bombrats are Cawdor only. I can just see them, spending hours combing their rats with extra hair gel before turning them loose... Orlock rats?
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2019/03/18 09:40:22
Subject: Necromunda Underhive - Ambots pg 196
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Executing Exarch
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Graphite wrote:My Orlocks are so disappointed that Bombrats are Cawdor only. I can just see them, spending hours combing their rats with extra hair gel before turning them loose...
Just house rule that any gang can use any kind of pets. No reason why they couldn't really, and Necromunda is basically made for house ruling everything.
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2019/03/18 15:12:08
Subject: Necromunda Underhive - Ambots pg 196
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Growlin' Guntrukk Driver with Killacannon
Scotland, but nowhere near my rulebook
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2019/03/18 15:21:22
Subject: Necromunda Underhive - Ambots pg 196
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Raging Rat Ogre
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On the one hand the Cawdor rats with the candles on their heads. Which when removing the flame came be easily converted into tophats.
On the other hand the Anvil rat with the flight goggles can have its explosive sticks converted into a small jetpack..
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A hemophobic Khorne berzerker, a germophobic plague marine and a sexy Skaven walk in to a Games workshop.....
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We mark the lands with blood, in fire we prevail.
We are tremendous. We are the end of days.
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It ain't appropriate for anybody, baby. That's the siren call!
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2019/03/23 08:00:48
Subject: Necromunda Underhive - Ambots pg 196
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Lord of the Fleet
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Yodhrin wrote:Well, no, it isn't irrelevant. If it's explicitly set in proper-M41 rather than pseudo-M41-but-really-M42, that makes stuff from pseudo-M41 being added less likely, it means I don't have to read references to the events of pseudo-M41 when attempting to enjoy N17, and it means I have a leg to stand on when I'm running a campaign and have to run through the inevitable "No, you can't use your Primaris Kill Team as a gang" discussion with some new kid.
So using regular marines as a gang in your campaign is okay then?
Since you don't have a leg to stand on telling some kid no.
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This message was edited 1 time. Last update was at 2019/03/23 08:03:30
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2019/03/23 10:25:35
Subject: Necromunda Underhive - Ambots pg 196
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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Scott-S6 wrote: Yodhrin wrote:Well, no, it isn't irrelevant. If it's explicitly set in proper-M41 rather than pseudo-M41-but-really-M42, that makes stuff from pseudo-M41 being added less likely, it means I don't have to read references to the events of pseudo-M41 when attempting to enjoy N17, and it means I have a leg to stand on when I'm running a campaign and have to run through the inevitable "No, you can't use your Primaris Kill Team as a gang" discussion with some new kid.
So using regular marines as a gang in your campaign is okay then?
Since you don't have a leg to stand on telling some kid no.
Depends what they choose to include, I'd very much prefer they stuck with no Marines whatsoever, but at least if it's explicitly set pre-Gathering Storm I can be 100% certain I'll only ever have the prospect of dealing with proper Marines.
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I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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2019/03/23 13:37:07
Subject: Necromunda Underhive - Ambots pg 196
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Fixture of Dakka
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Why does the particular flavour of Marines matter? None of them are suitable for Necromunda anyway. The only way you'll use Space Marines with the Necromunda rules is if you're using the game printed in the Weekender programme from last month. If someone wants to use Primaris Marines in Necromunda, the answer's the same as it's always been since 1995; "sorry, no. There's no Space Marines in this game".
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This message was edited 1 time. Last update was at 2019/03/23 13:37:59
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2019/03/23 13:42:47
Subject: Necromunda Underhive - Ambots pg 196
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Posts with Authority
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AndrewGPaul wrote:Why does the particular flavour of Marines matter? None of them are suitable for Necromunda anyway. The only way you'll use Space Marines with the Necromunda rules is if you're using the game printed in the Weekender programme from last month. If someone wants to use Primaris Marines in Necromunda, the answer's the same as it's always been since 1995; "sorry, no. There's no Space Marines in this game".
I mean, you can do whatever you want with a Venator Kill-Team- provided your group agrees on that sort of open-play type scenario just for fun.
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Mob Rule is not a rule. |
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2019/03/23 14:24:23
Subject: Necromunda Underhive - Ambots pg 196
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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AndrewGPaul wrote:Why does the particular flavour of Marines matter? None of them are suitable for Necromunda anyway. The only way you'll use Space Marines with the Necromunda rules is if you're using the game printed in the Weekender programme from last month. If someone wants to use Primaris Marines in Necromunda, the answer's the same as it's always been since 1995; "sorry, no. There's no Space Marines in this game".
Err, I explained why it matters - I don't like the M42 fluff.
Think of it this way - I have three potential meals to choose from. One is my favourite, one isn't something I'd normally choose but it's perfectly edible, and one is literally a turd in a bread roll. Now, obviously I'd prefer to choose my favourite, but in the event that were ever not to be on offer, I would much prefer the edible thing to the actual turd. And if you think there's absolutely zero chance of that choice ever arising, well, just be glad you've not experienced the joys of having someone argue that Marines are totes cool beans in Necromunda 'cos of them getting a profile in a Journal article or something back in the day, and because of that ancient bit of Confrontation art of the Blood Angel.
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I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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2019/03/23 14:46:00
Subject: Necromunda Underhive - Ambots pg 196
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Fresh-Faced New User
uk
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AndrewGPaul wrote:The only way you'll use Space Marines with the Necromunda rules is if you're using the game printed in the Weekender programme from last month.
Do you have a link to that?
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2019/03/23 16:23:24
Subject: Necromunda Underhive - Ambots pg 196
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Fixture of Dakka
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Yodhrin wrote:And if you think there's absolutely zero chance of that choice ever arising, well, just be glad you've not experienced the joys of having someone argue that Marines are totes cool beans in Necromunda 'cos of them getting a profile in a Journal article or something back in the day, and because of that ancient bit of Confrontation art of the Blood Angel.
If someone insisted in trying to use a Space Marine gang in any Necromunda campaign I run, I've already told you my response. I f they insist on banging on about it, turn around and walk away. That's a problem with tedious idiots, not the setting.
Automatically Appended Next Post:
roddie wrote: AndrewGPaul wrote:The only way you'll use Space Marines with the Necromunda rules is if you're using the game printed in the Weekender programme from last month.
Do you have a link to that?
Not offhand, although I believe there's screenshots in the relevant thread here in News & Rumours.
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This message was edited 3 times. Last update was at 2019/03/23 16:24:57
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2019/03/24 04:26:18
Subject: Necromunda Underhive - Ambots pg 196
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Can Ambots be pinned?
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