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![[Post New]](/s/i/i.gif) 2017/10/31 06:29:52
Subject: Necromunda Underhive - website is live, new videos and info, preorder nov 11th (OP has all info)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Yeah there are. They're in the Gang War book.
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![[Post New]](/s/i/i.gif) 2017/10/31 06:43:17
Subject: Necromunda Underhive - website is live, new videos and info, preorder nov 11th (OP has all info)
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Regular Dakkanaut
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Do we know the size of area the tiles can cover yet please?
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![[Post New]](/s/i/i.gif) 2017/10/31 06:50:45
Subject: Necromunda Underhive - website is live, new videos and info, preorder nov 11th (OP has all info)
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Dipping With Wood Stain
Sheep Loveland
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Hmm. With all this info, we're certainly getting spoilt here! Not a bad thing, but my hype levels have reached critical mass...
But I'm wondering what the theme/traits of each gang will be. Now, this is purely speculation and going off the old Necromunda, so if anyone wants to chip in with their ideas, go right ahead!
Escher - chemical weapons, plasma weaponry, speed.
Goliath - strength, brutish weapons, melee.
Orlock - industry, materials, equipment.
Van Saar - technology, energy weapons, rare gear.
Delaque - stealth, subterfuge, silent weaponry.
Cawdor - zealotry, flame weaponry, religious fanatics.
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40k: Thousand Sons World Eaters
30k: Imperial Fists 405th Company |
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![[Post New]](/s/i/i.gif) 2017/10/31 06:57:18
Subject: Necromunda Underhive - website is live, new videos and info, preorder nov 11th (OP has all info)
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Longtime Dakkanaut
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They still existed in the lore, that's literally the very first sentence they greet you in the Necromunda website.
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![[Post New]](/s/i/i.gif) 2017/10/31 08:03:58
Subject: Necromunda Underhive - website is live, new videos and info, preorder nov 11th (OP has all info)
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Fresh-Faced New User
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The white dwarf confirms the gang war supplement adds rules for juves and specialists which are the new heavies.
Why would skills be done at start of the battle? That doesn't make sense to me.
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This message was edited 1 time. Last update was at 2017/10/31 08:09:52
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![[Post New]](/s/i/i.gif) 2017/10/31 08:13:44
Subject: Necromunda Underhive - website is live, new videos and info, preorder nov 11th (OP has all info)
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Most Glorious Grey Seer
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Chopstick wrote:
They still existed in the lore, that's literally the very first sentence they greet you in the Necromunda website.
Um...
necromunda.com wrote:An underworld of corrosion.
Humor aside, the section you're actually referring to is calling you, the reader, a juve, not stating that there are juves available as a choice for fielding your gang.
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This message was edited 4 times. Last update was at 2017/10/31 08:19:22
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![[Post New]](/s/i/i.gif) 2017/10/31 08:16:48
Subject: Necromunda Underhive - website is live, new videos and info, preorder nov 11th (OP has all info)
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Locked in the Tower of Amareo
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Breotan wrote:More to the point, the section you're actually referring to is calling you, the reader, a juve, not stating that there are juves available as a choice for fielding your gang.
Well "rules for Juves appear in Gang War while heavies have been subsumed by the Champion and Specialist roles." this confirms there will be juves as choices anyway
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2017/10/31 08:21:11
Subject: Necromunda Underhive - website is live, new videos and info, preorder nov 11th (OP has all info)
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Fresh-Faced New User
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That is in the image I just posted.
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![[Post New]](/s/i/i.gif) 2017/10/31 08:26:59
Subject: Necromunda Underhive - website is live, new videos and info, preorder nov 11th (OP has all info)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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The skills at the start of the game thing seems weird. I mean the injury thing is neither here nor there - you could roll that whenever and it wouldn't make any real difference (Out of Action is Out of Action), but getting skills not after a game?
I really hope the advance system is good in this. Original Necromunda wasn't perfect, and SWA was waaaaaay too streamlined.
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![[Post New]](/s/i/i.gif) 2017/10/31 08:37:23
Subject: Necromunda Underhive - website is live, new videos and info, preorder nov 11th (OP has all info)
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Ancient Space Wolves Venerable Dreadnought
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Dr. Mills wrote:Hmm. With all this info, we're certainly getting spoilt here! Not a bad thing, but my hype levels have reached critical mass...
But I'm wondering what the theme/traits of each gang will be. Now, this is purely speculation and going off the old Necromunda, so if anyone wants to chip in with their ideas, go right ahead!
Escher - chemical weapons, plasma weaponry, speed.
Goliath - strength, brutish weapons, melee.
Orlock - industry, materials, equipment.
Van Saar - technology, energy weapons, rare gear.
Delaque - stealth, subterfuge, silent weaponry.
Cawdor - zealotry, flame weaponry, religious fanatics.
There is a big piece on the background of Necromunda in White Dwarf, no guessing required. And the Van Sara have a secret. One hellof a secret. It’s why they wear the suits all the time.
Anyway enough of that; the Van Saar are the richest due to the quality of the gear they make, the Escher are probably a close se second or third due to their expertise with chemicals and alchemy. Cawdor are the poorest and most populous and run the biggest recycling operation on the backs of fanatic labour. Delaque are still Delaque and definitely not the Alpha Legion in disguise. Goliaths run the forges and hate the Escher while being entirely dependent on them for their meds, and the Orlocks run all the mines and operate vast convoys out in the wastes, including entire gangs of scouts and outriders.
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"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
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![[Post New]](/s/i/i.gif) 2017/10/31 08:40:07
Subject: Re:Necromunda Underhive - website is live, new videos and info, preorder nov 11th (OP has all info)
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Longtime Dakkanaut
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I need to see other gangs models!!
Maybe this Friday GW show another gang?
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This message was edited 1 time. Last update was at 2017/10/31 08:41:47
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![[Post New]](/s/i/i.gif) 2017/10/31 08:42:42
Subject: Re:Necromunda Underhive - website is live, new videos and info, preorder nov 11th (OP has all info)
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Locked in the Tower of Amareo
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zamerion wrote:I need to see other gangs models!!
Maybe this Friday GW show another gang?
Seeing they are coming on next year doubtful.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2017/10/31 08:43:40
Subject: Necromunda Underhive - website is live, new videos and info, preorder nov 11th (OP has all info)
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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I'd love to say 'hell yeah', but I suspect we won't get glimpses of those until at least the 40k Open Day. Because at that point, everything we've seen so far will be available for Necromunda.
Which I'm going to.
And by glimpse and 'I'm going to', I of course mean I've got tickets to both days, already know where the studio is, and roughly how many doors I need to get past to get inside and start snapping.
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This message was edited 1 time. Last update was at 2017/10/31 08:44:38
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![[Post New]](/s/i/i.gif) 2017/10/31 09:05:50
Subject: Necromunda Underhive - website is live, new videos and info, preorder nov 11th (OP has all info)
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Ancient Space Wolves Venerable Dreadnought
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H.B.M.C. wrote:The skills at the start of the game thing seems weird. I mean the injury thing is neither here nor there - you could roll that whenever and it wouldn't make any real difference (Out of Action is Out of Action), but getting skills not after a game?.
I think it’s so that you’re more likely to remember to use the new skills and also encourage you to rethink your strategy based on the changes. Additionally, depending on how the skills are selected, if you get any degree of choice it might affect which skills you choose based on your opponent.
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"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
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![[Post New]](/s/i/i.gif) 2017/10/31 09:09:36
Subject: Necromunda Underhive - website is live, new videos and info, preorder nov 11th (OP has all info)
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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Skills will take some getting used to. But I like having 'up to the minute' injuries dished out.
Far more fun to know I just kneecapped some poor sod, rather than just knocked him out with unspecified ouchies and boo-boos.
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![[Post New]](/s/i/i.gif) 2017/10/31 09:10:39
Subject: Necromunda Underhive - website is live, new videos and info, preorder nov 11th (OP has all info)
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Locked in the Tower of Amareo
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Mr_Rose wrote: H.B.M.C. wrote:The skills at the start of the game thing seems weird. I mean the injury thing is neither here nor there - you could roll that whenever and it wouldn't make any real difference (Out of Action is Out of Action), but getting skills not after a game?.
I think it’s so that you’re more likely to remember to use the new skills and also encourage you to rethink your strategy based on the changes. Additionally, depending on how the skills are selected, if you get any degree of choice it might affect which skills you choose based on your opponent.
I think this does opposite of encourating to rethink your strategy. You don't have much of time to do that...
What about gear? New skills could affect that. If my ganger gets good CC skill I might want to give him a weapon!
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2017/10/31 09:14:27
Subject: Necromunda Underhive - website is live, new videos and info, preorder nov 11th (OP has all info)
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Fresh-Faced New User
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I think it adds pointless midgame rulebook flicking and just more to keep track of for extra rules like Docs.
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This message was edited 1 time. Last update was at 2017/10/31 09:52:22
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![[Post New]](/s/i/i.gif) 2017/10/31 09:17:17
Subject: Necromunda Underhive - website is live, new videos and info, preorder nov 11th (OP has all info)
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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All offset by the 'hahahah.....give that man a hand....too soon?' type bantery nonsense. Automatically Appended Next Post: rtb02 wrote:Do we know the size of area the tiles can cover yet please?
2x3 by the look of it, but don't quote me on that.
Wonder how well board sections from other games will slot in? Like Deathwatch Overkill (you do not want to get knocked off those gantries...) Calth etc. Ignore the hexes and they could add variety.
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This message was edited 1 time. Last update was at 2017/10/31 09:21:35
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![[Post New]](/s/i/i.gif) 2017/10/31 09:49:06
Subject: Necromunda Underhive - website is live, new videos and info, preorder nov 11th (OP has all info)
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[MOD]
Otiose in a Niche
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Mr_Rose wrote:
There is a big piece on the background of Necromunda in White Dwarf, no guessing required. And the Van Sara have a secret. One hellof a secret. It’s why they wear the suits all the time.
???
What is it?
It's Psoriasis isn't it? Icky yucky psoriasis. Really hard to paint too. Better they wear stillsuits.
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![[Post New]](/s/i/i.gif) 2017/10/31 09:54:35
Subject: Necromunda Underhive - website is live, new videos and info, preorder nov 11th (OP has all info)
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Foxy Wildborne
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Might be 3x3? Various pictures of the starter set show 6, 7 or 9 tiles.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2017/10/31 09:58:33
Subject: Necromunda Underhive - website is live, new videos and info, preorder nov 11th (OP has all info)
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Fresh-Faced New User
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Van Saar have STC which is poisoning them.
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![[Post New]](/s/i/i.gif) 2017/10/31 10:10:26
Subject: Necromunda Underhive - website is live, new videos and info, preorder nov 11th (OP has all info)
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Hubcap
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It also raises the question of how they still have hold of it. As shouldn't the Ad-Mec would be all over a functioning STC even if it had a flaw. The Delaque are implied to use the Chem’s, I guess Spook, produced by the Escher to produce psykers, which even with the suspicion they are doing it would bring the Inq down on them both. Is the new Necromunda introducing some new fluff for the Imperium where something are allowed or tolerated more than they used to be.
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![[Post New]](/s/i/i.gif) 2017/10/31 10:19:24
Subject: Necromunda Underhive - website is live, new videos and info, preorder nov 11th (OP has all info)
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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Ad-Mech would have to be made aware of it first.
I feel such shenanigans going on in a major Hive show the many flaws of the Imperium. It's nice to have laws and that. But if people ignore them....whatcha gonna realistically do about it?
First, you need to know they're flouting it. And given House Helmawr does very well out the illicits, why rattle that cage and upset that applecart? So long as the tithes are paid on time, and you don't try to obstruct the Inquisition or Administratum, it must be very hard for anyone to really care what goes on beyond the veil. There's too many planets to police effectively.
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This message was edited 1 time. Last update was at 2017/10/31 10:22:40
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![[Post New]](/s/i/i.gif) 2017/10/31 10:32:39
Subject: Necromunda Underhive - website is live, new videos and info, preorder nov 11th (OP has all info)
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Fresh-Faced New User
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Any one of the other Houses will love to get one over on there rivals. It is in their interests to know Houses dark secrets.
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![[Post New]](/s/i/i.gif) 2017/10/31 10:36:15
Subject: Necromunda Underhive - website is live, new videos and info, preorder nov 11th (OP has all info)
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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Not when its the Van Saar producing the tech you rely upon.
They've shifted the background a little bit.
Van Saar and Goliath rely on Escher. First for purgatives, second for growth elixirs and stuff.
Orlock and Delaque rely on Van Saar. One for drilling and mining equipment, the other for sneakysneak equipment.
Cawdor provide the raw labour force, keeping prices down - everyone benefits.
It's basically your standard political hierarchy, where everyone supports everyone else at some point along the line. Pull out one card, the rest are at serious risk of falling down.
Rat on Van Saar to the Ad Mech, and you not only lose their tech, but will be solely limited to using Ad Mech approved equipment. Chances are, the STC Van Saar use produces stuff unseen and unheard of anywhere else in the Galaxy.
And so on and so forth.
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![[Post New]](/s/i/i.gif) 2017/10/31 10:37:00
Subject: Necromunda Underhive - website is live, new videos and info, preorder nov 11th (OP has all info)
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Hubcap
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Maybe the Ad-Mec is aware tbh, as I was always under the impression they licenced the tech out. A well I'm sure we'll find out more when the book drops. Also, if Spyers reappear I wonder if they'll be out and out Tau tech rather than implied.
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![[Post New]](/s/i/i.gif) 2017/10/31 10:46:28
Subject: Necromunda Underhive - website is live, new videos and info, preorder nov 11th (OP has all info)
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Fresh-Faced New User
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A self sufficient House would have a significant advantage.
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![[Post New]](/s/i/i.gif) 2017/10/31 10:48:22
Subject: Necromunda Underhive - website is live, new videos and info, preorder nov 11th (OP has all info)
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Unstoppable Bloodthirster of Khorne
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H.B.M.C. wrote:AUD$150?
One fifty?
That's cheaper than Blood Bowl!!! Clearly whoever typed in those numbers transposed the Australian ones by accident and it should, in fact, say $510.
$150 is... kinda amazing. Now I just need to find a local supplier with a discount.
Yeah, that. Unless it gets errata'd with a big price bump before actual release (remember the ROB board's initial release?)
LMK if you find a local place with a better-than-pathetic discount (and I'll do the same), else I'll probably still have to ship mine in from the UK regardless. Automatically Appended Next Post: otcs wrote:Christ this is gonna turn into a freakshow circus.
Maybe it's just not for you? Automatically Appended Next Post: otcs wrote:
Ruin_In_The_Dark wrote:I hope it turns into the freakiest of freakshows. This is the underhive we are talking about here, home to the lowest of the low and bizarre creatures that defy description. Necromunda has always been a mashup of western posses, B-Movie sci-fi and advanced urban decay, taking heavy inspiration from Judge Dredd and Mega City One. There are all sorts of weird and wonderful characters that could make somewhere so remote and dangerous home.
This is exactly what I hope it doesn't become. Necromunda was about exploring the humans of the Imperium, not shoving every freak in the 40k lore in there.
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This message was edited 2 times. Last update was at 2017/10/31 10:53:25
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![[Post New]](/s/i/i.gif) 2017/10/31 11:00:04
Subject: Necromunda Underhive - website is live, new videos and info, preorder nov 11th (OP has all info)
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Rampaging Reaver Titan Princeps
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Nultaar wrote:Maybe the Ad-Mec is aware tbh, as I was always under the impression they licenced the tech out. A well I'm sure we'll find out more when the book drops. Also, if Spyers reappear I wonder if they'll be out and out Tau tech rather than implied.
There's no way the AdMech would "licence" out anything. If they found out they'd wade in there, kill or lobotomise everyone and then take the STC themselves.
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![[Post New]](/s/i/i.gif) 2017/10/31 11:09:01
Subject: Necromunda Underhive - website is live, new videos and info, preorder nov 11th (OP has all info)
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Fresh-Faced New User
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1 scaly does not a circus make.
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