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2017/11/24 13:36:15
Subject: Re:Necromunda Underhive - release November 24th
My local GW store does a Necromunda demo today. I wanted to get my painted vintage Escher gang there to get a feel for the game.
Luckily my leader wields an autopistol & power sword. The other leader lies unpainted with her bolter in a box and will stay there unless the bolter (D:1) does as much damage as the bolt pistol (D:2). One ganger wields a chainsword (D:1) which profile is at first glance a bit underwhelming when compared to a fighting knife (D:1) AND needs Goatboy´s PDF to function. And my last gripe is the heavy stubber with Rapid Fire (1). Does this mean it will fire twice under some special condiitons? If so it will not shoot more bullets than an autogun or boltgun which is counterintuitive.
2017/11/24 14:13:11
Subject: Necromunda Underhive - release November 24th
Just a couple of questions on my part:
1. Why is there a range distinction for hand to hand weapons? They are close combat weapons after all and you would only need base to base contact anyway or am I wrong here?
2. What does "E" mean in Range (L)?
Just reading through the rules I can take that one.
The Melee weapons all still have the range stat because some melee weapons can be used on people further away, such as the whip. E means engaged, so when this is in the L slot it appears to mean that this is as far away as you can get. the rules say that if there is an E in the stats, it will be in the long range position unless they are special. This is the case for swords, knives etc. On the whip it has E in the short range, but 3" in the long range column, so you can make a ranged attack with it; which makes sense.
The accuracy stats are bonuses for using that weapon for that range slot, so for some close combat weapons you get a positive modifier in the L band because this is also where E sits. So the chainsword is only for Engaged, but gives you +1
This message was edited 1 time. Last update was at 2017/11/24 14:16:52
Vorian wrote: Chainsword on Gor has the same stats as a legacy Sword.
But Escher and Goliath can't get those.
Unless common sense is applied and you just let Escher and Goliath buy from the legacy weapons. If there's any difference in cost use the house specific value (lasgun for Escher).
2017/11/24 14:52:18
Subject: Necromunda Underhive - release November 24th
Unless common sense is applied and you just let Escher and Goliath buy from the legacy weapons. If there's any difference in cost use the house specific value (lasgun for Escher).
I wish that the writers of these rules would have applied that common sense. This game will be played in all sorts of clubs and it is tiresome if you have to negotiate every time to use your legacy models.
Just a couple of questions on my part:
1. Why is there a range distinction for hand to hand weapons? They are close combat weapons after all and you would only need base to base contact anyway or am I wrong here?
2. What does "E" mean in Range (L)?
Just reading through the rules I can take that one.
The Melee weapons all still have the range stat because some melee weapons can be used on people further away, such as the whip. E means engaged, so when this is in the L slot it appears to mean that this is as far away as you can get. the rules say that if there is an E in the stats, it will be in the long range position unless they are special. This is the case for swords, knives etc. On the whip it has E in the short range, but 3" in the long range column, so you can make a ranged attack with it; which makes sense.
The accuracy stats are bonuses for using that weapon for that range slot, so for some close combat weapons you get a positive modifier in the L band because this is also where E sits. So the chainsword is only for Engaged, but gives you +1
Thanks for the info. So the chainsword in Necromunda is basically a precise (Acc+1) fencing weapon like a rapier. D'Artagnan, Athos, Aramis and Porthos would be eager to get their hands on this one. I expected it to be more brutal like a chainsaw for cutting up those pesky plague zombies. But this would be rather the expertise of the eviscerator which rules hasn´t been published, yet.
2017/11/24 15:00:39
Subject: Necromunda Underhive - release November 24th
Just a couple of questions on my part:
1. Why is there a range distinction for hand to hand weapons? They are close combat weapons after all and you would only need base to base contact anyway or am I wrong here?
2. What does "E" mean in Range (L)?
Just reading through the rules I can take that one.
The Melee weapons all still have the range stat because some melee weapons can be used on people further away, such as the whip. E means engaged, so when this is in the L slot it appears to mean that this is as far away as you can get. the rules say that if there is an E in the stats, it will be in the long range position unless they are special. This is the case for swords, knives etc. On the whip it has E in the short range, but 3" in the long range column, so you can make a ranged attack with it; which makes sense.
The accuracy stats are bonuses for using that weapon for that range slot, so for some close combat weapons you get a positive modifier in the L band because this is also where E sits. So the chainsword is only for Engaged, but gives you +1
Thanks for the info. So the chainsword in Necromunda is basically a precise (Acc+1) fencing weapon like a rapier. D'Artagnan, Athos, Aramis and Porthos would be eager to get their hands on this one. I expected it to be more brutal like a chainsaw for cutting up those pesky plague zombies. But this would be rather the expertise of the eviscerator which rules hasn´t been published, yet.
IIRC it is often described in the Cain novels as a formal duelling weapon and somewhat of a precision blade.
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"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
Thanks for the info. So the chainsword in Necromunda is basically a precise (Acc+1) fencing weapon like a rapier. D'Artagnan, Athos, Aramis and Porthos would be eager to get their hands on this one. I expected it to be more brutal like a chainsaw for cutting up those pesky plague zombies. But this would be rather the expertise of the eviscerator which rules hasn´t been published, yet.
Your swinging about a big bunch of sharp whirling teeth, you dont need to get that slash well timed or jab under their guard to hurt them, literally anything it touches will be torn apart or pulled away. I think that covers it.
2017/11/24 17:06:55
Subject: Re:Necromunda Underhive - release November 24th
It's frustrating to see all this when GW literally had a winning template to follow. Literally. Just follow it and update a few things and add some new stuff for modern flavor.
Sometimes I wonder if the Newcromunda team only has secondhand knowledge of the old Necromunda? How hard would it have been to give each starting gang a traditional heavy (or even special) weapon? Instead of the oddball new unique weapons?
This message was edited 3 times. Last update was at 2017/11/24 19:02:55
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."
2017/11/24 19:31:38
Subject: Necromunda Underhive - release November 24th
AegisGrimm wrote: It's frustrating to see all this when GW literally had a winning template to follow. Literally. Just follow it and update a few things and add some new stuff for modern flavor.
Sometimes I wonder if the Newcromunda team only has secondhand knowledge of the old Necromunda? How hard would it have been to give each starting gang a traditional heavy (or even special) weapon? Instead of the oddball new unique weapons?
q
Andy Hoare, the lead for the game, says he has been playing Necro almost weekly for the last twenty years. So yeah, he knows his stuff better than anyone.
This message was edited 1 time. Last update was at 2017/11/24 19:42:30
2017/11/24 20:47:58
Subject: Necromunda Underhive - release November 24th
My copy arrived unsealed, after a quick glance I appear to have everything but there are two empty baggies at the bottom of the box. Did anyone else have these?
2017/11/24 21:19:17
Subject: Necromunda Underhive - release November 24th
Aeneades wrote: My copy arrived unsealed, after a quick glance I appear to have everything but there are two empty baggies at the bottom of the box. Did anyone else have these?
Yeah they have started putting spare ziplock bags in boxed games, shadespire had some too.
2017/11/24 21:20:21
Subject: Necromunda Underhive - release November 24th
Aeneades wrote: My copy arrived unsealed, after a quick glance I appear to have everything but there are two empty baggies at the bottom of the box. Did anyone else have these?
Yes - it's been common since at least as far back as Calth. It's for counters etc. In my experience there's always 1 less than I want - but still better than nothing.
2017/11/24 21:23:11
Subject: Necromunda Underhive - release November 24th
Thanks, I thought that would be the case but wanted to double check as the contents page was not that helpful. Will give it a proper check tomorrow when I have more time.
2017/11/24 21:25:11
Subject: Re:Necromunda Underhive - release November 24th
I sent an E-mail to someone at GW about Ray Dranfield's twitter account, the terrain tips he puts up on his feed, and how it'd be cool if they did something like that.
Dryaktylus wrote: Got a Christmas card from GW today with a special tactic card (Unterwelt-Beben - I suppose the translation is something like (Under)Hive Quake).
Doesn't seem too great
2017/11/25 00:16:34
Subject: Necromunda Underhive - release November 24th
Huh, will ya look at that, even with the platform heels and a more upright pose, the Escher is only the same size as the plastic Marine. Whodathunkit eh *sarcastic eyebrow waggle orkmoticon goes here*
Seriously though, yeah, Goliaths are pretty HUEG, the models are brilliant though despite the really sodding annoying equipment issues. I've decided I'm basically going to build & convert the first set of models based on what *should* be available, and I'll actually bother to play the game in a year or so once GW have released enough dripfed rules content that the game begins to approach something like completeness. I just hope other folk are still playing by then.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal
2017/11/25 01:28:52
Subject: Necromunda Underhive - release November 24th
One small thing I found to quibble over is the graphic design. I found the rule/gang war books decision to use black text on a grey/ brown background not only ugly, but hard to read sometimes.
2017/11/25 02:13:54
Subject: Necromunda Underhive - release November 24th
Aeneades wrote: Thanks, I thought that would be the case but wanted to double check as the contents page was not that helpful. Will give it a proper check tomorrow when I have more time.
Did you seriously do an inventory against the box contents to see if two ziplock bags were listed?
2017/11/25 02:53:51
Subject: Necromunda Underhive - release November 24th
Just got the dice in the mail, these ones might be my favorite special dice GW has done. They are a tad busy looking but definitely good quality. Gonna be really cool to see the ones they make for the other upcoming gangs.
2017/11/25 03:08:31
Subject: Necromunda Underhive - release November 24th
totalfailure wrote: One small thing I found to quibble over is the graphic design. I found the rule/gang war books decision to use black text on a grey/ brown background not only ugly, but hard to read sometimes.
A few years ago I returned to College to get my BA in Graphic arts... Now I can not look at anything published without seeing bad fonts and poor color selections..
But it is good to know that its just not me that noticed problems with the book...
2017/11/25 04:41:01
Subject: Necromunda Underhive - release November 24th
Aeneades wrote: Thanks, I thought that would be the case but wanted to double check as the contents page was not that helpful. Will give it a proper check tomorrow when I have more time.
Did you seriously do an inventory against the box contents to see if two ziplock bags were listed?
I think it was more to see if, considering the copy was unsealed, the empty ziplock bags should have contained something.
While I am busy complaining, the instructions included in the sold separately Escher and Goliath gang boxes are sad, bordering on pathetic. Especially compared to what has been done in kits the last few years. The gang boxes are a single sheet of paper folded into 4 pages. 1 page is the usual warnings not to eat the plastic. The other three pages are just a copy of the big sheet in the base game box.
No warnings on what parts have to go together, or shouldn’t be used together, weapon ids, or much of anything, really. You’ll have to rely on the Internet, White Dwarf, or the YouTube videos they made. I had wondered why the ‘how to assemble’ videos were needed. Wonder no more....the instructions are a fail in these sets.