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Made in vn
Longtime Dakkanaut




I wonder if the Orlock arm will fit on Escher torso.
   
Made in gb
Fixture of Dakka






I wonder if Gang War II will only have the Orlocks because there'll be all the hired guns as well? Or have they just not announced the Delaques next?

Good to see how much of the background is straight from Confrontation - including the sidebar about Caryatids. Hopefully we'll get a pack of 'em from Forge World.
   
Made in se
Executing Exarch






Underwhelmed by those Orlock, they are... very boring, especially compared to the very nice Goliath and the fantastic Escher. The Scum, however, are incredible! Need those, stat.
   
Made in us
Decrepit Dakkanaut






Omadon's Realm

Of all the gangs of the original, it was the Orlocks that did nothing for me, zero interest.

I am staggered by how good these models are and now seriously considering a gang of them, because now I love the lack of 'gimmick' about them, they are just excellent detailed sculpts and the autoguns look sweet.

...and those scum... so good. really wondering now what I won't be getting instead of what I will.



 
   
Made in at
Tail-spinning Tomb Blade Pilot





I agree, the Orlocks, while somewhat cool, certainly dont have the flair of the Goliaths or Eschers... Shame, but oh well.

... and I really hope they dont go for one gangwar per gang...
   
Made in gb
Slashing Veteran Sword Bretheren






Liverpool

Wow the Orlock's are outstanding, extra plus heretic points for being miners. And those Hive Scum! Soon there will be enough models to have an army of cultists and each one is unique. So good....

Fury from faith
Faith in fury

Numquam solus ambulabis 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 MeanGreenStompa wrote:

...and those scum... so good. really wondering now what I won't be getting instead of what I will.

Arbites, since apparently they don't want to do them!

   
Made in fi
Courageous Space Marine Captain






The Orlocks are obviously great models, though I have to say I like the completely crazy styles of Escher and Goliath more. Compared to them the Orlock look awfully generic, but on the other hand that makes them excellent for conversions. I think I'd like them more with a different kind of paintjob, I think they'd get a nice western vibe if they'd be painted with all sorts of subdues browns.

   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Kanluwen wrote:
 MeanGreenStompa wrote:

...and those scum... so good. really wondering now what I won't be getting instead of what I will.

Arbites, since apparently they don't want to do them!
Where did you hear that?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in de
Longtime Dakkanaut





 Mad Doc Grotsnik wrote:
Just had a chat with one of the designers.

They’re focusing on the Gangs, but don’t expect Arbites or Enforcers.

Concept there is nobody cares enough about the Underhive to police it. That’s the Gang’s Turf, and as such, their job.


Interesting, thanks for asking, MDG

This - and I'm dead serious here - may still mean such models could be released by GW instead. Plastic. As a 40k Arbites force like in 2 Ed 40k. This would still coincide with WD's Temporal Distort article.

Remember the podcast with James Hewitt linked earlier in this thread? The FW/Specialist team did not know much about SWA, these were two teams developing independently from each other. SWA came from the GW rules development team. James was surprised when he heard of that project. Very few communication between these parallel projects.

We are also waiting for another board game. Maybe Arbites will be part of that and it is a GW product like Overkill and Execution Force.

I still consider the Arbites rumors plausible.

GSC were not part of the gangfights back in the early phase of Necromunda in the mid to late 90s. Also Adeptus Arbites were not a playable faction similiar to gangs in the original Necromunda if I remember correctly. We could see these added to the game via WD and not FW Maybe in special scenarios.



This message was edited 4 times. Last update was at 2017/11/25 14:25:57


 
   
Made in ch
Boom! Leman Russ Commander





 Mymearan wrote:
Underwhelmed by those Orlock, they are... very boring, especially compared to the very nice Goliath and the fantastic Escher. The Scum, however, are incredible! Need those, stat.

Orlocks were always 'boring' though. That was their schick, if anything.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 H.B.M.C. wrote:
 Kanluwen wrote:
 MeanGreenStompa wrote:

...and those scum... so good. really wondering now what I won't be getting instead of what I will.

Arbites, since apparently they don't want to do them!
Where did you hear that?

Mad Dok Grotsnik posted a bit earlier in the thread about talking with the devs and apparently they don't want Enforcers/Arbites to show that this is the bad side of town where even the coppers won't go.

That last part is paraphrasing but it works.
   
Made in vn
Longtime Dakkanaut




Release plan (according to BattleBunnies)

Q1 : Orlock

Q2 : Van Saar

Q3: Cawdor (new model look sensational??!?) lol wat?

Q4: Delaque.


soooo....no dual gangs release. :(
   
Made in ch
Boom! Leman Russ Commander





 Kanluwen wrote:
 H.B.M.C. wrote:
 Kanluwen wrote:
 MeanGreenStompa wrote:

...and those scum... so good. really wondering now what I won't be getting instead of what I will.

Arbites, since apparently they don't want to do them!
Where did you hear that?

Mad Dok Grotsnik posted a bit earlier in the thread about talking with the devs and apparently they don't want Enforcers/Arbites to show that this is the bad side of town where even the coppers won't go.

That last part is paraphrasing but it works.

It makes sense they'd want to release all the vanilla gangs first before getting into the unique 'technically not a gang but playable' groups.

I think if Necromunda remains popular we'll see them, if only so GW can sell 40k rules of Arbites to Imperial Soup armies. Previous remarks from the studio not withstanding.

This message was edited 1 time. Last update was at 2017/11/25 14:54:45


 
   
Made in jp
Longtime Dakkanaut





Chopstick wrote:
Release plan (according to BattleBunnies)

Q1 : Orlock

Q2 : Van Saar

Q3: Cawdor (new model look sensational??!?) lol wat?

Q4: Delaque.


soooo....no dual gangs release. :(

I believe it was said on the live stream that all the Gangs were already sculpted but are in various stages of production. The designers are now doing resin stuff which has a much shorter production time.
   
Made in us
Longtime Dakkanaut





Those are some sweet, sweet mustaches. There's a full beard, soul patch, van dyke, handlebar, muttonchops, friendly muttonchops, and a goatee. Anybody who plays these guys without constantly saying "I mustache you a question" or "where's my quarter? Because I just took you on a mustache ride", or naming their characters "Soup Strainer", "Nose Bro", "Flavor Saver", and "Cookie Duster" is a better man than I.
   
Made in vn
Longtime Dakkanaut




Chikout wrote:


I believe it was said on the live stream that all the Gangs were already sculpted but are in various stages of production. The designers are now doing resin stuff which has a much shorter production time.


I'm just curious what did they do to the model that lead them to that remark
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Well hello Heavy Stubber:

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

I really hope it’s not one gang a quarter. That’ll suck.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Yeah. I see how Escher and Goliath are more crazy, but this guys right here are beautifull. Theres always need to be one "generic" group so the rest can be compared to them and think "Yeah they are crazy". Orlocks are the "generic" gang, but as others have said, being generic makes them special.

The Scum in the other hand? I love it. That woman with the mask? Is just... one of the better sculpts FW has ever done.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Loving the Orlock look, boring and mundane, unlike the Escher and Goliath, which fits their description nicely.

Also loving the new tiles, top one has a grisly looking grinder on it, that's just screaming for people to be thrown into!



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

A year to release the six old House gangs seems crazy.

Making Necromunda a boxed game needing multiple supplements to field your old favourite Gang on the 3D board you remember seems crazy.

Leading with a Beastman standalone seems crazy.

Tapping Confrontation/Rogue Trader-era fluff yet skipping Arbites and not considering Brat Gangs etc. seems crazy.

I can't see how this game will retain any momentum? On the plus side the minis are delicious.

This message was edited 1 time. Last update was at 2017/11/25 15:31:48


 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in de
Longtime Dakkanaut





Necromunda Demo Game[u]

Just wanted to share my impression of the new Necromunda game with you all. GW shopkeeper told me eight days ago that she would do a demo game on the 24th of November. So I wanted to be prepared for the most exciting tabletop experience in this year:
The rerelease of GW´s epic game, NECROMUNDA!
I printed the PDFs of Goatboy (Chainsword-Info), Legacy rules and the two page quick starter rules. My vintage Escher were also ready for a nice shoot-out and begged me to take them along. And who can say no to a bunch of pretty girls with guns?
Upon my immediate arrival at the shop, I felt something was amiss. Six guys were huddled around the centre table and gazed down with rapt attention at the unfolding actions. I went passed them and stole a quick glance at the scenery placed upon the furniture. To my dismay not one roided out mohawk or combat stiletto was in sight. My heart sank low at this moment. Why is nobody praising the divine Emperor for bestowing upon us the glory of Necromunda?
Anyway, just three steps more and I was standing in front of the shopkeeper. Her hair was dyed in turquoise and adhered therefore faithfully to this year´s Escher hairstyle trend. But what was that thing on her head? Deer antlers? I was overjoyed at her sight because this unhealthy mutation was a true sign that Necromunda finally found it´s place in this locale and the radiation of the sump had already taken it´s toll upon it´s unfortunate inhabitants.
She greeted me with enthusiastic joy akin to a true Underhiver and showed me some painted roided out mohawks after all. Was this a lucky turn of events? We shall see. But she quickly crushed these naïve notions of mine as she explained in an apologetic tone that the gals were not ready for action because they lacked colour. Escher lacking colour? Such blasphemy! This also meant indirectly: NO demo game.
She then went into the store room and fetched the glorious Necromunda box, went passed the six dudes who not even batted an eyelash at the contents of this package and dumped them unceremoniously on a chair because all other tables were littered with useless clutter that had no connection to Necromunda in one way or the other. What was I doing here?
I tried to dissuade her from her false conception of “NO demo game” because in my backpack was a vintage Escher gang and a simple intro game was still possible. Unfortunately my proposal fell on deaf ears because she was not a fan of the “vintage” concept which I also witnessed during my three Blood Bowl demo games that were held by myself in her shop several months ago. What was the result of these two demos? Two sold boxes of Blood Bowl and then it faded slowly back into oblivion akin to GW´s specialist games.
During our conversation a new customer entered the shop, took place upon a chair and started to paint after greeting the shopkeeper. He displayed no interest in Necromunda at all as I rummaged disheartened in the box contents. Meanwhile the six guys at the centre table were still held captive at the going ons and displayed a disturbing lack of interest to anything else than power armoured goons battling it out on this board with an unchanging scenery week after week.
Then I suddenly realized that my intention to help advertise Necromunda here was a sisyphean endeavour as was the case with Blood Bowl and left the locale. Necromunda died at the day of it´s birth in this shop. Quite pathetic.
Anyway, I have already preordered the box weeks ago in a not so local shop and will start to assemble & paint the stuff as soon as the corresponding gang cards also arrive.

What were your experiences with the rerelease of Necromunda in your FLGS or GW store?


   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Strg Alt wrote:
Necromunda died at the day of it´s birth in this shop. Quite pathetic.
GW should absolutely capitalise on situations like this by doing something clever, like releasing 1 gang a quarter over the course of a fething year...

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Powerful Phoenix Lord





Well, I was rather happy to see the new Orlocks teased...and then immediately dumped my interest in the new Necromunda when it was revealed that basically each gang will need an additional $30 book to play. That's garbage. These aren't 40K armies, and I simply won't buy all of these books to field a couple of different gangs. That's a complete gak way to do this game.

I'll pick up some Cawdor on discount in the far future and play old Necromunda, but the new one can more or less get stuffed. Now if they want to prove me wrong by releasing hefty and stellar content in each Gang War book, by all means go for it --- as it stands now, not buying into that model.
   
Made in vn
Longtime Dakkanaut




I see no problem playing a demo game with unpainted models. especially it's launch day.

Necromunda is definitely not a game for everyone, I'm the only one order the box game at my GW store (i think) lol. Hopefully it arrived tomorrow tho.
   
Made in de
Longtime Dakkanaut





 H.B.M.C. wrote:
 Strg Alt wrote:
Necromunda died at the day of it´s birth in this shop. Quite pathetic.
GW should absolutely capitalise on situations like this by doing something clever, like releasing 1 gang a quarter over the course of a fething year...


Yes, this would be great. There is also another reason apart from an unsound release schedule that specialist games like Necromunda & Blood Bowl suffer from:

Lack of a good advertisement.

When a new edition of 40K comes around, customers are often greeted by a huge SM made of cardboard at the local GW store or other fancy stuff. This generates interest immediately. Why don´t they do these kind of things for Necromunda? Perhaps they think that brutal, roided out Goliaths and high-heeled amazons from a post-apocalyptic setting are not suitable for twelve year-olds and therefore not worth the effort. I had a good look at the new Death Guard style. Nurglings wearing helmets and the myphitic blight hauler definetely scream "chibi" at me.
There was no hype about Necromunda at all in the shop. Even Gorechosen & Shadespire sparked more interest. Idk, apparently Necromunda is only good for vets who enjoyed it immensely twenty years ago.

This message was edited 2 times. Last update was at 2017/11/25 16:26:10


 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

If that's their audience then aiiieee... we already have the models and twenty years worth of rules available for free. They must broaden its appeal beyond nostalgia or its D.O.A.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in jp
Longtime Dakkanaut





 Strg Alt wrote:
 H.B.M.C. wrote:
 Strg Alt wrote:
Necromunda died at the day of it´s birth in this shop. Quite pathetic.
GW should absolutely capitalise on situations like this by doing something clever, like releasing 1 gang a quarter over the course of a fething year...


Yes, this would be great. There is also another reason apart from an unsound release schedule that specialist games like Necromunda & Blood Bowl suffer from:

Lack of a good advertisement.

When a new edition of 40K comes around, customers are often greeted by a huge SM made of cardboard at the local GW store or other fancy stuff. This generates interest immediately. Why don´t they do these kind of things for Necromunda? Perhaps they think that brutal, roided out Goliaths and high-heeled amazons from a post-apocalyptic setting are not suitable for twelve year-olds and therefore not worth the effort. I had a good look at the new Death Guard style. Nurglings wearing helmets and the myphitic blight hauler definetely scream "chibi" at me.
There was no hype about Necromunda at all in the shop. Even Gorechosen & Shadespire sparked more interest. Idk, apparently Necromunda is only good for vets who enjoyed it immensely twenty years ago.

You mean like this?
[Thumb - image.jpeg]

   
Made in de
Longtime Dakkanaut





Chopstick wrote:
I see no problem playing a demo game with unpainted models. especially it's launch day.

Necromunda is definitely not a game for everyone, I'm the only one order the box game at my GW store (i think) lol. Hopefully it arrived tomorrow tho.


The shopkeeper is either ordered to display painted figures for a demo game or she knew that Necromunda was an abortion right away and decided on the spot not to do a demo game. There was also actually no room left to do an intro game. 40K and AOS occupied all the tables. Anyway, I had brought painted figures as a substitute but them being vintage held no appeal for the shopkeeper.


Automatically Appended Next Post:
Chikout wrote:
 Strg Alt wrote:
 H.B.M.C. wrote:
 Strg Alt wrote:
Necromunda died at the day of it´s birth in this shop. Quite pathetic.
GW should absolutely capitalise on situations like this by doing something clever, like releasing 1 gang a quarter over the course of a fething year...


Yes, this would be great. There is also another reason apart from an unsound release schedule that specialist games like Necromunda & Blood Bowl suffer from:

Lack of a good advertisement.

When a new edition of 40K comes around, customers are often greeted by a huge SM made of cardboard at the local GW store or other fancy stuff. This generates interest immediately. Why don´t they do these kind of things for Necromunda? Perhaps they think that brutal, roided out Goliaths and high-heeled amazons from a post-apocalyptic setting are not suitable for twelve year-olds and therefore not worth the effort. I had a good look at the new Death Guard style. Nurglings wearing helmets and the myphitic blight hauler definetely scream "chibi" at me.
There was no hype about Necromunda at all in the shop. Even Gorechosen & Shadespire sparked more interest. Idk, apparently Necromunda is only good for vets who enjoyed it immensely twenty years ago.

You mean like this?


Yes, something like this would have been really great and helpful for the long term success of Necromunda. But it won´t happen in this god forsaken place which I went to yesterday. Better to sweep a brand new release under a rug and wonder later why the sales of the product are so low.

This message was edited 1 time. Last update was at 2017/11/25 16:40:04


 
   
 
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