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Made in gb
Sneaky Sniper Drone




Rules question: When making a Charge action its says make a standard move, adding D3 to the move distance. If you move within 1" of an enemy you must move into base contact. Now I think this could be interpreted in 2 different ways, and I wanted to get other's opinions on it.

1) Your total move must be able to bring you into base contact, or you have to stop outside of an inch.
2) By bringing you within 1" the rules allow you to move the extra to place you in base contact - ie a charge to be successful only has to bring you to within 1".

Any thoughts/opinions? There may have been examples that clarify this that I have missed.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Baxx wrote:
SWA was a joke in comparison. It was a complete failure in terms of campaign and what worked for it was just copy-paste from old Necromunda. The only good thing about it was the vastly different races so you could have a lot more variation than old Necromunda.
I don't think it was a joke as such, but more a victim of a lack of forethought. The demand clearly caught them by surprise, but they didn't really follow-up on any momentum. So the release itself (other than the lack of stock) was fine, it was what came after that left us so disappointed.

I mean clearly we and a lot of people wanted more of it. It sold out everywhere... but then nothing happened. Which is sad. And shortsighted. But mostly sad.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

 lord_blackfang wrote:
 BrookM wrote:
Also, be ware that some cards may feature a poorly done copy-paste bit. The Deadlock card, which interacts with doors, states that it cannot be used on Zone Mortalis boards and must be discarded when drawn for such a game, derp.


That one and Good Day are unplayable out of the box, yes. I mean, you could play Good Day, but why would you.
I may be interpreting the rules wrong, but this one gives your opponent a +2 on bottle test right? This may be a bastard card to play on a foe who needs to bottle out, but you want to keep them around a bit longer, so you can potentially put more of his fighters out of commission.

 EmberlordofFire8 wrote:
Chopstick wrote:


So far my favorite Escher weapon bit is the Shotgun, it's a double barrel, mag-fed shotgun. very cool


I know, right? I’m really disappointed that the Goliath shotguns look they way they do. I mean, why does it have a brace ON TOP of the gun?
The stock is folded up and out of the way. None of the Goliath weapons have stocks, those are for the weak!



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in no
Longtime Dakkanaut





 H.B.M.C. wrote:
Baxx wrote:
SWA was a joke in comparison. It was a complete failure in terms of campaign and what worked for it was just copy-paste from old Necromunda. The only good thing about it was the vastly different races so you could have a lot more variation than old Necromunda.
I don't think it was a joke as such, but more a victim of a lack of forethought. The demand clearly caught them by surprise, but they didn't really follow-up on any momentum. So the release itself (other than the lack of stock) was fine, it was what came after that left us so disappointed.

I mean clearly we and a lot of people wanted more of it. It sold out everywhere... but then nothing happened. Which is sad. And shortsighted. But mostly sad.

The rules just didn't work. You could lose your leader in the first game. You can't buy back anyone who costs more than 200. Now you're playing with useless grunts the rest of the campaign without any underdog bonuses. Yay! This is not a game that will become a classic, it is a game that will be forgotten the same year it was released.
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





xerxeshavelock wrote:
Rules question: When making a Charge action its says make a standard move, adding D3 to the move distance. If you move within 1" of an enemy you must move into base contact. Now I think this could be interpreted in 2 different ways, and I wanted to get other's opinions on it.

1) Your total move must be able to bring you into base contact, or you have to stop outside of an inch.
2) By bringing you within 1" the rules allow you to move the extra to place you in base contact - ie a charge to be successful only has to bring you to within 1".

Any thoughts/opinions? There may have been examples that clarify this that I have missed.

It is option #1 and, further, you need to stay more than 1" from models that you don’t want to charge because you have to move into BtB with everyone you get close enough to.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in vn
Longtime Dakkanaut




Baxx wrote:

The rules just didn't work. You could lose your leader in the first game. You can't buy back anyone who costs more than 200. Now you're playing with useless grunts the rest of the campaign without any underdog bonuses. Yay! This is not a game that will become a classic, it is a game that will be forgotten the same year it was released.


A general rule of thumb is if your leader go down in the first game it meant You played poorly, concede and make a new one

The only team that have 200+ recruit are GK and Tyranid.

Nid is the 2nd best team in the game (after Harlie ) so that's a good thing they can't get more Gunbeast easy.

GK is a high-mid tier gang (they might be top 5 ) with the best gun in the game (Hello sustained fire THREE that never run out of ammo)

You can recruit fighter that cost over 200 credit, but you need to roll skill, It's RNG, just like the RNG that kill your 200 credit fighter .

Overall SWA was never a skilled based game, it's a die luck roll fest, so if you care too much about winning, you're gonna have a baaaad time, Even if you play Harlie, which is the best of the best.



My Necromunda order arrived today, gonna pick it up tomorrow

This message was edited 3 times. Last update was at 2017/11/27 12:23:25


 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

For those curious, Statuesque Miniatures selection of heads go really well with the Escher:





Just drill a small hole into the neck for stability and glue in place.

Escher kit does lack plasma pistols though.. just one per sprue! Good thing I still have loads of Militarum Tempestus sprues with them on it. Not sure if dual plasma pistol is a good thing on a champion / hired gun, but feth it, rule of cool! And like hell am I going to use that chem-thrower, it looks horrible.

The chainsword on the boss is a count-as power sword by the way, at least until we can get them good and proper with book three or four somewhere down the line.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Where'd the Chainsaw bit come from? Storm Trooper sprue as well?


This message was edited 1 time. Last update was at 2017/11/27 12:37:44


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Eyup, I bought one Start Collecting! too many..

Just clip and trim and it fits nicely onto the handle of the shock whip.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in vn
Longtime Dakkanaut




 H.B.M.C. wrote:
Where'd the Chainsaw bit come from? Storm Trooper sprue as well?




Yeah it's from the scion kit. that was quite an unusual bit because both side of the chainsword have different engraving.

Not a fan of the new Plasma , too risky, maybe that ammo crate is really easy to get each battle?

This message was edited 1 time. Last update was at 2017/11/27 12:49:26


 
   
Made in no
Longtime Dakkanaut





Chopstick wrote:
Baxx wrote:

The rules just didn't work. You could lose your leader in the first game. You can't buy back anyone who costs more than 200. Now you're playing with useless grunts the rest of the campaign without any underdog bonuses. Yay! This is not a game that will become a classic, it is a game that will be forgotten the same year it was released.


A general rule of thumb is if your leader go down in the first game it meant You played poorly, concede and make a new one

The only team that have 200+ recruit are GK and Tyranid.

Nid is the 2nd best team in the game (after Harlie ) so that's a good thing they can't get more Gunbeast easy.

GK is a high-mid tier gang (they might be top 5 ) with the best gun in the game (Hello sustained fire THREE that never run out of ammo)

You can recruit fighter that cost over 200 credit, but you need to roll skill, It's RNG, just like the RNG that kill your 200 credit fighter .

Overall SWA was never a skilled based game, it's a die luck roll fest, so if you care too much about winning, you're gonna have a baaaad time, Even if you play Harlie, which is the best of the best.


My Necromunda order arrived today, gonna pick it up tomorrow

Sure you can recruit any fighter worth more than 200, but you could never spend more than 200. I could never buy back back my eldar leader or weapon platform, don't know about GK and tyranids, nobody played that in my group.
I don't care about winning, I just care about not dying. So if your leader died 1st game, you restart. If your leader dies 2nd game, you restart. 3rd, 4th, 5th you restart. And so forth?

SWA is a "die luck roll fest", yet you have to play poorly to have your leader die? You can't play poorly but also not care too much about winning...

SWA campaign was a complete failure and most of the interest into the game was because it was a substitute for the real thing. The only part that worked was copy-paste of previous necromunda (clunky and out-dated). Now we got the real thing, and SWA will not be missed.

Your leader dies in Necromunda, that could be a very good thing. Suddenly your rating drops and a different player gets access to same weapons and skills. You could have a fighter who started out as a Juve, now got WS5 and BS5 promoted to leader for the same cost as the initial leader or even less.

Whenever you lose some valuable player, at least the rest of your gang will level up faster because of it and you may earn additional money too for compensation.

This message was edited 3 times. Last update was at 2017/11/27 13:23:12


 
   
Made in vn
Longtime Dakkanaut




Baxx wrote:

SWA is a "die luck roll fest", yet you have to play poorly to have your leader die? You can't play poorly but also not care too much about winning...


With the Bottle roll and closest target in place it would be incredibly hard to down the leader before everyone else, and if your leader become exposed and risk at being shotdown, It's better to bottle out than stay and go down. This is where the playing poorly part come from. And even if that so, it would take you multiple roll : with only 1 result that lead to dead, that's where the "die roll" come from. Most of the time the mission is end with a bottle out, a wipe is usually a result of poor play. Bottle out early is also a tactic for low model count team like Nid/Harlie/GK : have 4 starting team, as soon as the 4th member go down, bottled out to keep your precious member alive.

Sure you can recruit any fighter worth more than 200, but you could never spend more than 200.


There are no limit of the amount of you can spend. If you roll "Scavenger" on the skill or mission you get +50 credit, up your total amount of credit you can spend to 200+. You also might have the skill to re-roll the serious injury result which reduce the chance that they're killed while you're trying to roll for Scavenger.

This message was edited 1 time. Last update was at 2017/11/27 13:35:00


 
   
Made in us
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Those with the DEC white Dwarf, is the rules for GSC and Chaos Cult in there?
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

str00dles1 wrote:
Those with the DEC white Dwarf, is the rules for GSC and Chaos Cult in there?


They've been talked about for next year. This edition has GS Cult Space Hulk rules.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in gb
Calculating Commissar





England

 BrookM wrote:
For those curious, Statuesque Miniatures selection of heads go really well with the Escher:





Just drill a small hole into the neck for stability and glue in place.

Escher kit does lack plasma pistols though.. just one per sprue! Good thing I still have loads of Militarum Tempestus sprues with them on it. Not sure if dual plasma pistol is a good thing on a champion / hired gun, but feth it, rule of cool! And like hell am I going to use that chem-thrower, it looks horrible.

The chainsword on the boss is a count-as power sword by the way, at least until we can get them good and proper with book three or four somewhere down the line.


These look good- for some reason, paramilitary fascist Escher look surprisingly awesome. I hope the Escher heads and arms fit on the Orlock bodies, although there really should've been a couple of female Orlocks on the sprue as standard.

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in us
Dakka Veteran







Thank you for posting a picture next to a scion. Kind of gives us an idea of how tall they are compared to guardsmen. Eschers/Orlock might actually work as hive gangers after all.
   
Made in gb
Calculating Commissar





England

Brook, I can see a Sister of Silence in that scale pic, are the parts compatible with the Escher?

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in fi
Courageous Space Marine Captain






I've been using Statuesque heads as well. Heroic and Heroic Narrow are perfect fit. I used the bald heads and glued the plastic hair on some of them.

   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

 Haighus wrote:
These look good- for some reason, paramilitary fascist Escher look surprisingly awesome. I hope the Escher heads and arms fit on the Orlock bodies, although there really should've been a couple of female Orlocks on the sprue as standard.
I like to think she stole it during a raid on a supply dump or the like. Or maybe it belonged to a former soldier who returned to the hive with some mementos.

As for the Orlock thing, heads maybe, but I very much doubt arms.

 Commissar Benny wrote:
Eschers/Orlock might actually work as hive gangers after all.
But they are hive gangers..?

 Haighus wrote:
Brook, I can see a Sister of Silence in that scale pic, are the parts compatible with the Escher?
They're about the same height and build, can't remember how the arms go onto the sisters, but it shouldn't be too hard to put sister heads on Escher bodies, just drill out the neck a bit to allow for the neck to sink in properly.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Calculating Commissar





England

 BrookM wrote:
 Haighus wrote:
These look good- for some reason, paramilitary fascist Escher look surprisingly awesome. I hope the Escher heads and arms fit on the Orlock bodies, although there really should've been a couple of female Orlocks on the sprue as standard.
I like to think she stole it during a raid on a supply dump or the like. Or maybe it belonged to a former soldier who returned to the hive with some mementos.

As for the Orlock thing, heads maybe, but I very much doubt arms.

 Haighus wrote:
Brook, I can see a Sister of Silence in that scale pic, are the parts compatible with the Escher?
They're about the same height and build, can't remember how the arms go onto the sisters, but it shouldn't be too hard to put sister heads on Escher bodies, just drill out the neck a bit to allow for the neck to sink in properly.


Excellent, thanks. Could make some interesting combos by combining the two, for Inquisitors etc.

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

If doing visa-versa, so Escher heads on Sister bodies, the lack of a neck may be a bit of a problem, as all Necromunda heads have no necks, just flat connecting parts.



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Fiat justitia ruat caelum

 
   
Made in us
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 BrookM wrote:


 Commissar Benny wrote:
Eschers/Orlock might actually work as hive gangers after all.
But they are hive gangers..?


Hive gangers used for an Armageddon campaign:

   
Made in gb
Impassive Inquisitorial Interrogator




U.K.

 Commissar Benny wrote:
 BrookM wrote:


 Commissar Benny wrote:
Eschers/Orlock might actually work as hive gangers after all.
But they are hive gangers..?


Hive gangers used for an Armageddon campaign:




classic awesomeness

3 SPRUUUUUEESSSS!!!!
JWBS wrote:

I'm not going to re-read the lunacy that is the last few pages of this thread, but I'd be very surprised if anyone actually said that. Even that one guy banging on about how relatively difficult it might be for an Inquisitor to acquire power armour, I don't think even that guy said that.
 
   
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I really wish they would make similar unit entry for 8th edition 40K.

   
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UK

 Crimson wrote:
I really wish they would make similar unit entry for 8th edition 40K.


It would be a great idea and no reason not to do it - they have done some bits and pieces from Shadespire for AOS so maybe they will. Suggest it on facebook maybe.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
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"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

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Made in us
Decrepit Dakkanaut






Omadon's Realm

 H.B.M.C. wrote:

 Kanluwen wrote:
Might it be planned that after the books are released they'll do similar?
Which gives me even less impetus to purchase future Gang War books.


Given that SG's pedigree is from the Forge World stable, not Citadel (GW Prime), we can likely assume the individual books will all contain a measure of background, storytelling and artwork (and quite possibly scenarios etc) that will be stripped out for the 'compendium' style book that will be released... at some stage... long after they're all completed. In much the same way as we see the lil red HH books containing bare bones rather than the black, ribbed for her pleasure, all singing all dancing works of art that are the Big Black Books for HH.

Personally, with that in mind, I'm happy to get the Gang War books as they are released.



 
   
Made in nl
Stone Bonkers Fabricator General




We'll find out soon enough eh.

 BrookM wrote:

Escher kit does lack plasma pistols though.. just one per sprue! Good thing I still have loads of Militarum Tempestus sprues with them on it. Not sure if dual plasma pistol is a good thing on a champion / hired gun, but feth it, rule of cool! And like hell am I going to use that chem-thrower, it looks horrible.

The chainsword on the boss is a count-as power sword by the way, at least until we can get them good and proper with book three or four somewhere down the line.


Goliath have the same problem with Stub guns, one per sprue - luckily I managed to find the one single bits retailer who's bothering to stock Necro bits and bought all five of the ones they had

At this point I've resolved to view Necromunda as a modelling project first & foremost. It's a shame as I never got to play the original as much as I'd have liked(my group were Mordheim fanatics, myself included to be fair), but if it comes down to a choice between models and rules I'll pick models every time, there are already plenty of decent rulesets out there for the rare occasion I actually get a game. If they do a BB-style Almanac/Annual next year that compiles all the Gang War and WD material - and I mean *all*, or else what's the point - I'll pick that up and give the game a shot then.

 MeanGreenStompa wrote:
 H.B.M.C. wrote:

 Kanluwen wrote:
Might it be planned that after the books are released they'll do similar?
Which gives me even less impetus to purchase future Gang War books.


Given that SG's pedigree is from the Forge World stable, not Citadel (GW Prime), we can likely assume the individual books will all contain a measure of background, storytelling and artwork (and quite possibly scenarios etc) that will be stripped out for the 'compendium' style book that will be released... at some stage... long after they're all completed. In much the same way as we see the lil red HH books containing bare bones rather than the black, ribbed for her pleasure, all singing all dancing works of art that are the Big Black Books for HH.

Personally, with that in mind, I'm happy to get the Gang War books as they are released.


Eh, that was maybe a selling point before the internet existed, but all the fluff will be up word-for-word on wikis not long after the books come out and the artwork will show up on pinterest et al. I mean crikey, I could just borrow a copy off a mate, read it, and snap any bits of art I want to refer back to with my phone. The actual *value* in the Gang War books is the rules, and if those end up collected in a more convenient volume later on that's not very much value unless you absolutely have to play the game right now now now and nobody you play with has them.

This message was edited 1 time. Last update was at 2017/11/27 19:09:43


I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

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-----
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Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

It's also very much more a modelling project for me, nobody else locally picked it up, which I suppose means more boxes for me sooner or later, as chances are I'll be getting another box of Escher for some cheap juves down the road.

That said, I am disappointed with the lack of options on the sprues, aside from plenty of core choices, like lasguns and stubcannons, the rest is rather barren.

I like the models, it's just a shame that it is all so limited. Things are thankfully wonderfully modular, but when there are only so many parts on the sprue, there's only so much you can do with it all before you violate the one Steve limit.



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Made in au
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Versteckt in den Schatten deines Geistes.

 BrookM wrote:
That said, I am disappointed with the lack of options on the sprues, aside from plenty of core choices, like lasguns and stubcannons, the rest is rather barren.

I like the models, it's just a shame that it is all so limited. Things are thankfully wonderfully modular, but when there are only so many parts on the sprue, there's only so much you can do with it all before you violate the one Steve limit.
Forge World will cover that with weapon releases. Their aim is to let you pick basically anything from the trading post, not just the 'signature weapons', and go from there.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
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Omadon's Realm

 Yodhrin wrote:

 MeanGreenStompa wrote:

Given that SG's pedigree is from the Forge World stable, not Citadel (GW Prime), we can likely assume the individual books will all contain a measure of background, storytelling and artwork (and quite possibly scenarios etc) that will be stripped out for the 'compendium' style book that will be released... at some stage... long after they're all completed. In much the same way as we see the lil red HH books containing bare bones rather than the black, ribbed for her pleasure, all singing all dancing works of art that are the Big Black Books for HH.

Personally, with that in mind, I'm happy to get the Gang War books as they are released.


Eh, that was maybe a selling point before the internet existed, but all the fluff will be up word-for-word on wikis not long after the books come out and the artwork will show up on pinterest et al. I mean crikey, I could just borrow a copy off a mate, read it, and snap any bits of art I want to refer back to with my phone. The actual *value* in the Gang War books is the rules, and if those end up collected in a more convenient volume later on that's not very much value unless you absolutely have to play the game right now now now and nobody you play with has them.


Right, which is why FW abandoned their black books, stopped doing Imperial Armour, GW ceased creating campaigns etc etc and all books stopped existing due to the internet, PDFs and the Kindle...

Welcome to the paperless society.



 
   
 
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