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![[Post New]](/s/i/i.gif) 2017/11/26 22:28:58
Subject: Necromunda Underhive - release November 24th
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[MOD]
Making Stuff
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I don't recall them ever being referred to as 'Arbites Enforcers', to be honest. They certainly made the distinction in the fluff between Arbites and local Enforcers, and the model page copied on Stuff of Legends just lists them as 'Enforcers'.
Not to say they didn't, just that as far as I can recall the distinction was always there.
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![[Post New]](/s/i/i.gif) 2017/11/26 22:35:26
Subject: Re:Necromunda Underhive - release November 24th
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Been Around the Block
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Good to hear. Question is, will they go the "these particular Enforcers are basically Arbites cosplayers" route again or will the Enforcers have a more distinct design this time? I could live with either btw.
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![[Post New]](/s/i/i.gif) 2017/11/26 22:41:30
Subject: Re:Necromunda Underhive - release November 24th
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Regular Dakkanaut
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Butchered a quote :(
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This message was edited 1 time. Last update was at 2017/11/26 22:43:34
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![[Post New]](/s/i/i.gif) 2017/11/26 22:45:06
Subject: Necromunda Underhive - release November 24th
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Grim Dark Angels Interrogator-Chaplain
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Re the Goliaths... they haven't aged nearly as well as the old Escher stuff IMO. New plastics look A LOT better lol. I don't mind scale creep if it improves the appearance of a model.
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![[Post New]](/s/i/i.gif) 2017/11/26 22:51:26
Subject: Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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Most models from the 90s were fugly, Goliath were was a team so ugly I never saw them get played.
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![[Post New]](/s/i/i.gif) 2017/11/26 22:54:09
Subject: Necromunda Underhive - release November 24th
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[MOD]
Making Stuff
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angelofvengeance wrote:Re the Goliaths... they haven't aged nearly as well as the old Escher stuff IMO. New plastics look A LOT better lol. I don't mind scale creep if it improves the appearance of a model.
The plastic Goliaths were pretty horrible even by '90s standards. Most people binned them and just used the metal models.
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![[Post New]](/s/i/i.gif) 2017/11/26 23:00:34
Subject: Necromunda Underhive - release November 24th
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Decrepit Dakkanaut
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insaniak wrote:I don't recall them ever being referred to as 'Arbites Enforcers', to be honest. They certainly made the distinction in the fluff between Arbites and local Enforcers, and the model page copied on Stuff of Legends just lists them as 'Enforcers'.
Not to say they didn't, just that as far as I can recall the distinction was always there.
I think even Andy Chambers mixed up the terms at some stage in off the cuff talk, but yes, as a 'thing' officially they are and have been for quite some time, distinct.
JaqTaar wrote:
Good to hear. Question is, will they go the "these particular Enforcers are basically Arbites cosplayers" route again or will the Enforcers have a more distinct design this time? I could live with either btw.
Unknown and I would doubt they've even gone beyond several concept sketches yet, but given what we've seen of the three gangs so far, I am more than content to assume they'll look great. As I said, Orlocks did nothing at all for me in their previous incarnation, I love the new range.
insaniak wrote: angelofvengeance wrote:Re the Goliaths... they haven't aged nearly as well as the old Escher stuff IMO. New plastics look A LOT better lol. I don't mind scale creep if it improves the appearance of a model.
The plastic Goliaths were pretty horrible even by '90s standards. Most people binned them and just used the metal models.
Yep, ask anyone who lived through the Red Age and they'll tell you they had at least one goliath, possibly missing a limb, inexplicably lurking at the bottom of their bits box... I knew two Goliath players, neither used the plastics from the set. They weren't a sharp sculpt and the pose was... 'not good'.
Automatically Appended Next Post: And for anyone chaffing about the waiting times for the rest of the gangs... In fairness it's not that long and we have people willing to lay down hundreds or thousands of dollars on kickstarters which may or may not deliver in several years time.
This game and Blood Bowl are having to compete for plastic manufacture against releases from AoS and 40k, so I'm personally happy to support the specialist games 'underdog' in that fight for production and spend my money on it, a gang is a whole different thing to buy into than an army. These are all nice models and even if I don't use them all for Necromunda, there's enormous conversion potential.
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This message was edited 1 time. Last update was at 2017/11/26 23:04:53
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![[Post New]](/s/i/i.gif) 2017/11/26 23:06:14
Subject: Re:Necromunda Underhive - release November 24th
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Fixture of Dakka
West Michigan, deep in Whitebread, USA
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I'm almost tempted to sell off some or all of my metal models and just use the cash to buy some of the new plastics with the old rules. Genestealer Cults with less/no emphasis on the gribblies would make a great immediate and characterful Delaque Gang, and things like the Escher chem-thrower could easily be proxied as old weapons for the moment (flamer in this case).
My games of old barely went too far into campaigns, and half the time it was just me and a close buddy, so the lack of juve models would not a big deal right now.
Most of my old plastic goliaths got used up as my entry into converting (at least after my Tyranid Attack/Adv. Space Crusade models). One's head got stuck on a metal Kharn body for a custom Chaos Lord, which I could still use today!
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This message was edited 2 times. Last update was at 2017/11/26 23:09:04
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should." |
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![[Post New]](/s/i/i.gif) 2017/11/26 23:21:18
Subject: Necromunda Underhive - release November 24th
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Grim Dark Angels Interrogator-Chaplain
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insaniak wrote:I don't recall them ever being referred to as 'Arbites Enforcers', to be honest. They certainly made the distinction in the fluff between Arbites and local Enforcers, and the model page copied on Stuff of Legends just lists them as 'Enforcers'.
Not to say they didn't, just that as far as I can recall the distinction was always there.
Eh. It wasn't. The original models were Adeptus Arbites. The original rules were for Adeptus Arbites.
Then someone decided to rejig the fluff and say that Arbites were "above all that stuff noooo THESE are Enforcers. They were all along."
However you dress them or what you call them, they're fun Judge Dredd ripoffs that people want back. That they changed the name and fluff is immaterial. It's not grounds for being silly and saying "no, no Arbitrators" when many people remember them as only that. That's just being smug and misleading people excited for your product. Could have a fun conversation and 'educate them' about the updated fluff... or send someone away disappointed. Odd choice to do the latter, if you ask me, but it seems there are a tonne of odd choices in this iteration.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2017/11/26 23:22:54
Subject: Necromunda Underhive - release November 24th
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Ancient Space Wolves Venerable Dreadnought
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Vorian wrote: streetsamurai wrote:If I'm understanding correctly, juves can never be equiped with anytghing else than pistols and cc weapons no matter how much xp they gain?
They become Champions at the end of a campaign if they have over 5XP. Then can be equipped like champions
Five advances, not experience. That is, characteristic increases or skills. Considering they advance like Champions (but without the additional XPcost for existing advances) that’s a minimum of fifteen experience points, or fifteen games using the standard scenarios.
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"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
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![[Post New]](/s/i/i.gif) 2017/11/26 23:26:23
Subject: Necromunda Underhive - release November 24th
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Got about two sets of the original plastic Necromunda minis. With the advent of the Ork kits in 3rd ed and beyond converting them became very easy. With (a lot of) cutting, I've made all sorts of special weapons and assorted heavies and whatnot out of those Goliaths. Kanluwen wrote:Might it be planned that after the books are released they'll do similar?
Which gives me even less impetus to purchase future Gang War books.
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This message was edited 1 time. Last update was at 2017/11/26 23:33:07
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![[Post New]](/s/i/i.gif) 2017/11/26 23:53:33
Subject: Re:Necromunda Underhive - release November 24th
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[MOD]
Making Stuff
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AegisGrimm wrote:
My games of old barely went too far into campaigns, and half the time it was just me and a close buddy, so the lack of juve models would not a big deal right now.
A lack of juve models is fairly easy to get around anyway. For a time, I was using an 'Orlock' gang made up of Rogue Trader plastic guardsmen. The Juves just had a white strip painted on their back.
When I eventually replaced those models with plastic Orlocks, I painted the 'Juves' scarves white.
I've also seen people use ganger models and just write 'Juve' on the side of the base.
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![[Post New]](/s/i/i.gif) 2017/11/27 00:12:51
Subject: Necromunda Underhive - release November 24th
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Fixture of Dakka
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JohnnyHell wrote: insaniak wrote:I don't recall them ever being referred to as 'Arbites Enforcers', to be honest. They certainly made the distinction in the fluff between Arbites and local Enforcers, and the model page copied on Stuff of Legends just lists them as 'Enforcers'.
Not to say they didn't, just that as far as I can recall the distinction was always there.
Eh. It wasn't. The original models were Adeptus Arbites. The original rules were for Adeptus Arbites.
Then someone decided to rejig the fluff and say that Arbites were "above all that stuff noooo THESE are Enforcers. They were all along."
However you dress them or what you call them, they're fun Judge Dredd ripoffs that people want back. That they changed the name and fluff is immaterial. It's not grounds for being silly and saying "no, no Arbitrators" when many people remember them as only that. That's just being smug and misleading people excited for your product. Could have a fun conversation and 'educate them' about the updated fluff... or send someone away disappointed. Odd choice to do the latter, if you ask me, but it seems there are a tonne of odd choices in this iteration.
No; the Battles in the Underhive book had rules for Adeptus Arbites, using the available (at the time) Adeptus Arbites models from 40k. They had several major benefits over gangs - no need to take ammo rolls, were immune to the penatlies for wearing carapace armour, all came with three skills at the outset and they all casued fear, and they weren't intended to be used as a regular force by one player.
The Necromunda Enforcers, introduced in Fanatic Magazine 1 several years later, were explicitly not Arbites (although they were said to ape the look), and were significantly less impressive than the Arbites in a fight. I suspect that someone knocked up the Enforcer models as training pieces intending them to be Arbites, and they were swiped by the Specialist Games team when no-one else wanted them for anything (in the same way as the kneeling Armageddon Steel Legion guardsman became an "ash waste nomad sniper", or there was a random Farseer roaming the underhive for no good reason).
Hopefully, if Arbites make a comeback it'll be in 40k where they belong, and any new Enforcers will look different. Apart from anything else, the ones we had in the 2nd edition were House Helmawr's Enforcers, while the ones we've had mention of in this new edition are those of a different hive controlled by a different political faction - it's even true to the setting to have them look different!
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![[Post New]](/s/i/i.gif) 2017/11/27 05:42:44
Subject: Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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GSC and Chaos Cult are probably be as basic like the legacy gang. No special character like Magus, Primus or Patriarch, or even a Purestrain Genstealer. And Deamonic ritual in case of Chaos cult.
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This message was edited 1 time. Last update was at 2017/11/27 05:42:56
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![[Post New]](/s/i/i.gif) 2017/11/27 06:35:53
Subject: Necromunda Underhive - release November 24th
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Not having a Genestealer in a Genestealer Cult gang kinda defeats the purpose of the gang.
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![[Post New]](/s/i/i.gif) 2017/11/27 06:45:08
Subject: Necromunda Underhive - release November 24th
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Stealthy Sanctus Slipping in His Blade
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H.B.M.C. wrote:Not having a Genestealer in a Genestealer Cult gang kinda defeats the purpose of the gang.
With the new line, they might make Genestealers less common and make Abberants the heavy hitting bruisers. Who's to know though.
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PourSpelur wrote:It's fully within the rules for me to look up your Facebook page, find out your dear Mother Gladys is single, take her on a lovely date, and tell you all the details of our hot, sweaty, animal sex during your psychic phase.
I mean, fifty bucks is on the line.
There's no rule that says I can't. Hive Fleet Hercual - 6760pts
Hazaak Dynasty - 3400 pts
Seraphon - 4600pts
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![[Post New]](/s/i/i.gif) 2017/11/27 07:03:45
Subject: Necromunda Underhive - release November 24th
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Genetealers were already uncommon. You could get 2, but usually could only afford 1. And Hybrids were expensive as well. The bulk of your gang were Broodbrothers.
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![[Post New]](/s/i/i.gif) 2017/11/27 07:05:02
Subject: Necromunda Underhive - release November 24th
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Veteran Knight Baron in a Crusader
Oakland, CA
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I'm liking where Necromunda Underhive is going, but I can't help wonder what's going to become of SWA...
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![[Post New]](/s/i/i.gif) 2017/11/27 07:26:40
Subject: Necromunda Underhive - release November 24th
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[MOD]
Making Stuff
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schoon wrote:I'm liking where Necromunda Underhive is going, but I can't help wonder what's going to become of SWA...
I expect it will quietly fade away, like it was always intended to do. It was a one-off splash release that got extra legs because of unexpected demand. Now that Necromunda is here to scratch the skirmish itch, I very much doubt they'll waste any more time on SWA.
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![[Post New]](/s/i/i.gif) 2017/11/27 07:28:28
Subject: Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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SWA was a joke in comparison. It was a complete failure in terms of campaign and what worked for it was just copy-paste from old Necromunda. The only good thing about it was the vastly different races so you could have a lot more variation than old Necromunda.
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This message was edited 1 time. Last update was at 2017/11/27 07:28:51
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![[Post New]](/s/i/i.gif) 2017/11/27 08:46:02
Subject: Re:Necromunda Underhive - release November 24th
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Not sure if this has been brought up in the thread before, but last night I decided to crack open both gang card decks, expecting near-identical sets with just some gang-specific cards in there. Instead, blank ganger cards aside, both sets contain unique cards not shared by the other deck. I still need to check these against the cards found in the main set itself, but this does soften the blow for me personally that I may have ended up with a crapton of duplicate cards.
Chances are that, while annoying, the upcoming Orlock gang cards will also have unique cards in there that may be worth owning, even if you do not want to play Orlock yourself.
edit.
Just checked the cards in the core game itself, nice! The gang cards are all unique, so no doubles with the gang decks and the generic tactics cards come in twos (one set for each gang), but again, no duplicates from the gang decks, so both sides end up with nice big decks with no doubles in there.
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This message was edited 1 time. Last update was at 2017/11/27 08:55:36
Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2017/11/27 09:10:21
Subject: Re:Necromunda Underhive - release November 24th
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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So we get new generic cards in each set as well as House Specific?
How very FFG of them.....
Guess I'll have to play it a few times, see if I can just ditch that card mechanic altogether.
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![[Post New]](/s/i/i.gif) 2017/11/27 09:15:36
Subject: Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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Cool, I'm just skeptical about spending 15$ on 20 card with no model.. Maybe adding an alternate Leader model and sell it for 25-30$.
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![[Post New]](/s/i/i.gif) 2017/11/27 09:44:19
Subject: Necromunda Underhive - release November 24th
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Not a fan of this sales model myself, but with just the core set and the gang decks put together I may have enough cards per gang (34) to play the game without too much hassle, or feeling the need to immediately buy more packs. Though it remains to be seen what kind of stuff the Orlock cards will bring to the table, as both of these decks right now already manage to shake things up a quite a bit in their own way.
I especially like how the Escher deck features the "A BAD DAY" card, whereas the Goliath deck has the "A GOOD DAY" card.
Also, be ware that some cards may feature a poorly done copy-paste bit. The Deadlock card, which interacts with doors, states that it cannot be used on Zone Mortalis boards and must be discarded when drawn for such a game, derp.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2017/11/27 09:54:28
Subject: Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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Now all i need to see is that FW weapon sprue to see how much I'll miss.
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![[Post New]](/s/i/i.gif) 2017/11/27 10:02:27
Subject: Necromunda Underhive - release November 24th
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Not looking forward to that either, it'll probably be expensive and suffer from QC.
Only weapon we know of for sure is the needle rifle for Escher.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2017/11/27 10:05:24
Subject: Necromunda Underhive - release November 24th
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Foxy Wildborne
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BrookM wrote:Also, be ware that some cards may feature a poorly done copy-paste bit. The Deadlock card, which interacts with doors, states that it cannot be used on Zone Mortalis boards and must be discarded when drawn for such a game, derp.
That one and Good Day are unplayable out of the box, yes. I mean, you could play Good Day, but why would you.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2017/11/27 10:05:57
Subject: Re:Necromunda Underhive - release November 24th
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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I'm mostly excited for when they break out the What Has Gone Before stage.
Clint Beastwood is a natty addition, and I'm a particular fan of the female Hired Gun (saw it at the Open Day 4reelz. Pics don't do it justice.)
And hey, GW do seem to be listening to us these days - it may be that they knock the Gang War Vol 1-10900 thing on the head.
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![[Post New]](/s/i/i.gif) 2017/11/27 10:06:04
Subject: Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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I'll be happy to pass on that increadibly ugly mosquito gun.
So far my favorite Escher weapon bit is the Shotgun, it's a double barrel, mag-fed shotgun. very cool
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![[Post New]](/s/i/i.gif) 2017/11/27 10:19:09
Subject: Necromunda Underhive - release November 24th
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Warning From Magnus? Not Listening!
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Chopstick wrote:
So far my favorite Escher weapon bit is the Shotgun, it's a double barrel, mag-fed shotgun. very cool 
I know, right? I’m really disappointed that the Goliath shotguns look they way they do. I mean, why does it have a brace ON TOP of the gun?
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