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![[Post New]](/s/i/i.gif) 2017/11/27 19:47:15
Subject: Necromunda Underhive - release November 24th
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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H.B.M.C. wrote: BrookM wrote:That said, I am disappointed with the lack of options on the sprues, aside from plenty of core choices, like lasguns and stubcannons, the rest is rather barren.
I like the models, it's just a shame that it is all so limited. Things are thankfully wonderfully modular, but when there are only so many parts on the sprue, there's only so much you can do with it all before you violate the one Steve limit.
Forge World will cover that with weapon releases. Their aim is to let you pick basically anything from the trading post, not just the 'signature weapons', and go from there.
But knowing FW it will take them quite a while to get it out and the quality of the parts will be a gamble as always.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2017/11/27 20:32:29
Subject: Re:Necromunda Underhive - release November 24th
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Decrepit Dakkanaut
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yes but also considerable scope for cross pollination from GSC, IG, AM and so on sprues, so I feel we have a lot of leeway for conversion.
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![[Post New]](/s/i/i.gif) 2017/11/27 21:08:22
Subject: Re:Necromunda Underhive - release November 24th
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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MeanGreenStompa wrote: Yodhrin wrote:
MeanGreenStompa wrote:
Given that SG's pedigree is from the Forge World stable, not Citadel ( GW Prime), we can likely assume the individual books will all contain a measure of background, storytelling and artwork (and quite possibly scenarios etc) that will be stripped out for the 'compendium' style book that will be released... at some stage... long after they're all completed. In much the same way as we see the lil red HH books containing bare bones rather than the black, ribbed for her pleasure, all singing all dancing works of art that are the Big Black Books for HH.
Personally, with that in mind, I'm happy to get the Gang War books as they are released.
Eh, that was maybe a selling point before the internet existed, but all the fluff will be up word-for-word on wikis not long after the books come out and the artwork will show up on pinterest et al. I mean crikey, I could just borrow a copy off a mate, read it, and snap any bits of art I want to refer back to with my phone. The actual *value* in the Gang War books is the rules, and if those end up collected in a more convenient volume later on that's not very much value unless you absolutely have to play the game right now now now and nobody you play with has them.
Right, which is why FW abandoned their black books, stopped doing Imperial Armour, GW ceased creating campaigns etc etc and all books stopped existing due to the internet, PDFs and the Kindle...
Welcome to the paperless society.
What's your point here? I mean, other than the obvious facetious trolling sarcasm that doesn't actually address the point or contribute to the discussion.
Plenty of people willingly buy diamonds, a lump of compressed carbon indistinguishable to the naked and untrained eye from much cheaper crystals, not because it's actually rare but because a cartel has used decades of misinformation and lobbied regulation to create a false impression of rarity and exclusivity to such an extent that people still want them *even after they've been shown how the trick works*. Whether or not a thing continues to exist and make money has no bearing on its actual value because people are, by and large, pretentious apes.
If you can access all the fluff and image content without buying the books, their value is diminished by any sane, rational measure, and if the rules content will later be collected in a more convenient format potentially even at a discount their value drops further still. Some people will buy them, just as some people continue to buy diamonds, but that doesn't change the reality.
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I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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![[Post New]](/s/i/i.gif) 2017/11/27 21:11:12
Subject: Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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I really like the new rules, and I plan to buy all the gang wars book, but it,'s obvious this will turn into a rule clustef**k where you have to carry a dozen books, each with a different trading post, and a few hired guns. I'll also say that the fluff in the main book seems to be new. Though I hope thee next gang wars book will have more fluff cause the first one is pretty barren on this side
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This message was edited 1 time. Last update was at 2017/11/27 21:14:05
lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 |
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![[Post New]](/s/i/i.gif) 2017/11/27 21:22:02
Subject: Necromunda Underhive - release November 24th
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Dakka Veteran
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streetsamurai wrote:I really like the new rules, and I plan to buy all the gang wars book, but it,'s obvious this will turn into a rule clustef**k where you have to carry a dozen books, each with a different trading post, and a few hired guns.
The Catch-22 is that many people will wait until they collect all the rules into a big book, but GW will never bring out such a book if no one buys the individual Gang War books. So, I salute you good sir!
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![[Post New]](/s/i/i.gif) 2017/11/27 21:36:41
Subject: Re:Necromunda Underhive - release November 24th
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Resentful Grot With a Plan
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I picked up the main box today and looking at the equipment selection for the gangs it seems very sparse, are there no chainswords? Or is there another common equipment page somewhere in the book? Or do you have to pick up Gangwars for a larger list of equipment?
Also, no juvies?
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![[Post New]](/s/i/i.gif) 2017/11/27 21:37:12
Subject: Necromunda Underhive - release November 24th
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Dipping With Wood Stain
Sheep Loveland
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Hmm...
I sense my next project being house Orlock Gangers being pressed into service as Armageddon Hive Defense Conscripts!
And also used as Necromunda Gangers. Obviously.
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40k: Thousand Sons World Eaters
30k: Imperial Fists 405th Company |
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![[Post New]](/s/i/i.gif) 2017/11/27 21:37:16
Subject: Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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yeah it's a damn shame that GW decided to release an incomplete game, but I've been clamoring for the return of Necro for years if not decades, so I'll do anything in my power to make it a success.
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lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 |
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![[Post New]](/s/i/i.gif) 2017/11/27 21:51:11
Subject: Necromunda Underhive - release November 24th
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Sadistic Inquisitorial Excruciator
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streetsamurai wrote:I really like the new rules, and I plan to buy all the gang wars book, but it,'s obvious this will turn into a rule clustef**k where you have to carry a dozen books, each with a different trading post, and a few hired guns.
I'll also say that the fluff in the main book seems to be new. Though I hope thee next gang wars book will have more fluff cause the first one is pretty barren on this side
Genuine question;
If the rules for my gang are spread over several books, why does that mean that I have to carry all of those books around with me? I ask because in my youth I played a lot of AD&D with loads of extra rules, complete class handbooks etc and never felt the need to do anything other than jot down the rules that applied to my character.
I make the analogy with an RPG because isn’t Necromunda really that kind of game? It’s not the kind of thing where you play pickup games against complete strangers and try to win at all cost. At least it isn’t the way I’m going to play it.
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![[Post New]](/s/i/i.gif) 2017/11/27 22:01:51
Subject: Necromunda Underhive - release November 24th
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Confident Halberdier
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Just to confirm to anyone curious, Escher arms fit pretty perfectly on Shieldwolf Shield Maidens, so if like me you have a load of sprues of those going spare as you've built what you wanted for fantasy, an Amazonian style Guard force is doable.
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![[Post New]](/s/i/i.gif) 2017/11/27 22:21:23
Subject: Necromunda Underhive - release November 24th
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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MonkeyBallistic wrote: streetsamurai wrote:I really like the new rules, and I plan to buy all the gang wars book, but it,'s obvious this will turn into a rule clustef**k where you have to carry a dozen books, each with a different trading post, and a few hired guns.
I'll also say that the fluff in the main book seems to be new. Though I hope thee next gang wars book will have more fluff cause the first one is pretty barren on this side
Genuine question;
If the rules for my gang are spread over several books, why does that mean that I have to carry all of those books around with me? I ask because in my youth I played a lot of AD&D with loads of extra rules, complete class handbooks etc and never felt the need to do anything other than jot down the rules that applied to my character.
I make the analogy with an RPG because isn’t Necromunda really that kind of game? It’s not the kind of thing where you play pickup games against complete strangers and try to win at all cost. At least it isn’t the way I’m going to play it.
Depends on who you play with. If you have a regular group who know and trust each other I doubt anyone would care or object to you just writing down or photocopying the specific info you need. If you play in GW store though that won't fly they will insist you own the content and bring it with you, and sadly even at independent game clubs you will run into the odd self-righteous arse who demands you "prove" to them you didn't just look the info up online.
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I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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![[Post New]](/s/i/i.gif) 2017/11/27 23:33:57
Subject: Necromunda Underhive - release November 24th
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Regular Dakkanaut
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I'm not gonna ask anyone to prove they own the rules, but if a rules question comes up and I don't have the book and all they have are some dodgy hand-written notes I'm going to ask them to prove the rules or stats they are referring to are legitimate.
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This message was edited 1 time. Last update was at 2017/11/27 23:41:46
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![[Post New]](/s/i/i.gif) 2017/11/27 23:45:24
Subject: Necromunda Underhive - release November 24th
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Shas'la with Pulse Carbine
Sacratomato
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MonkeyBallistic wrote: streetsamurai wrote:I really like the new rules, and I plan to buy all the gang wars book, but it,'s obvious this will turn into a rule clustef**k where you have to carry a dozen books, each with a different trading post, and a few hired guns.
I'll also say that the fluff in the main book seems to be new. Though I hope thee next gang wars book will have more fluff cause the first one is pretty barren on this side
Genuine question;
If the rules for my gang are spread over several books, why does that mean that I have to carry all of those books around with me? I ask because in my youth I played a lot of AD&D with loads of extra rules, complete class handbooks etc and never felt the need to do anything other than jot down the rules that applied to my character.
I make the analogy with an RPG because isn’t Necromunda really that kind of game? It’s not the kind of thing where you play pickup games against complete strangers and try to win at all cost. At least it isn’t the way I’m going to play it.
Yes, this is the issue with many gamers who haven't played a casual game in so long they forget what it's like not to have to prove the other player wrong with a rule book. :-)
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70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. |
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![[Post New]](/s/i/i.gif) 2017/11/28 04:36:57
Subject: Necromunda Underhive - release November 24th
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Terrifying Doombull
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Dr. Mills wrote:Hmm...
I sense my next project being house Orlock Gangers being pressed into service as Armageddon Hive Defense Conscripts!
They seem a perfect fit for Brood Brothers to me. Well, after ditching the wacky harpoon and getting that guy a gun. But I can live with one wacky weapon in a boxed set.
Arm the miners! The Revenuers are coming!
Also they seem largely shorn of much of the typical 40k paraphernalia that makes GW models annoying to use in other games, and will fight right into any game from modern to near future to sci-fi.
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Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2017/11/28 04:52:48
Subject: Necromunda Underhive - release November 24th
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Nurgle Chosen Marine on a Palanquin
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Voss wrote:
Also they seem largely shorn of much of the typical 40k paraphernalia that makes GW models annoying to use in other games, and will fight right into any game from modern to near future to sci-fi.
Except for the skull belt buckles...
T
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This message was edited 2 times. Last update was at 2017/11/28 04:53:16
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![[Post New]](/s/i/i.gif) 2017/11/28 05:18:18
Subject: Necromunda Underhive - release November 24th
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Terrifying Doombull
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timd wrote:Voss wrote:
Also they seem largely shorn of much of the typical 40k paraphernalia that makes GW models annoying to use in other games, and will fight right into any game from modern to near future to sci-fi.
Except for the skull belt buckles...
Actually pretty tame by Warhammer standards. Given the biker gang/ space pirate look, I can live with it.
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Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2017/11/28 06:44:39
Subject: Necromunda Underhive - release November 24th
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Voss wrote: Dr. Mills wrote:I sense my next project being house Orlock Gangers being pressed into service as Armageddon Hive Defense Conscripts!
They seem a perfect fit for Brood Brothers to me.
That's the benefit of them being so generic. And I know that sounds like a dig at the miniatures, but it really isn't. The Orlocks were the jack of all trades gang, and these modular excellent plastics are, in effect, a jack of all trades human miniature, capable of being used for a whole range of different things with minimal converting, and maybe a bit of kit bashing. They're fantastic. The new Goliaths are the best version of a concept I was never 100% on board with to begin with, I don't think the Eschers live up to Jes' originals, and while I like both new gangs the Orlocks are by far my fav of the bunch so far. I do hope my Delaques are treated as well. And if we're not allowed a Lascannon again (and who could blame them, it is a silly weapon) then give us a man-portable Multi-Laser!!! Voss wrote:Well, after ditching the wacky harpoon and getting that guy a gun. But I can live with one wacky weapon in a boxed set.
He does have a 'real' gun. Orlocks get a Heavy Stubber in the box.
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This message was edited 2 times. Last update was at 2017/11/28 06:47:28
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![[Post New]](/s/i/i.gif) 2017/11/28 08:50:14
Subject: Necromunda Underhive - release November 24th
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Fixture of Dakka
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I'm hoping the guy with the harpoon can reel folk in, so his pal can smack 'em round the head with that power glove.  Or drag them off ledges or through pools of toxic waste.
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![[Post New]](/s/i/i.gif) 2017/11/28 08:52:41
Subject: Re:Necromunda Underhive - release November 24th
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Fixture of Dakka
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I picked up my box and Gang war today....
!@#$ this stuff is expensive.
The good- the box is topped off with more then you'd expect. You have enough to keep you busy for quite a bit. The figures are perfect. a little bigger then the new ones, but on par with the new figures of other ranges in the GW stable. You KNOW what that means.
The bad- The price. The scattered rules. the change in tempo, and dumbing down of the game. Lucky I'm good, but the deal with the rules books is going to be a kick in the nuts as long as they keep going there. In the end, its a SOP GW landgrab. great game, but a money sink. If you are the one with that ready made genestealer cult, your already half way there. If you have older models/ gangs, you are good to. a few rules tweaks, and your in familiar territory.
I will of course be playing with my house rule- if I capture you, I'm taking all of your stuff, and selling you to the scaveys, unless there is an incentive not to eat you myself.
I'll be adding in the goliath weapons and parts to my Blood Guild gang, that are cultists of Khorne. Automatically Appended Next Post: AndrewGPaul wrote:I'm hoping the guy with the harpoon can reel folk in, so his pal can smack 'em round the head with that power glove.  Or drag them off ledges or through pools of toxic waste.
Yes. something like that. Automatically Appended Next Post: Voss wrote: Dr. Mills wrote:Hmm...
I sense my next project being house Orlock Gangers being pressed into service as Armageddon Hive Defense Conscripts!
They seem a perfect fit for Brood Brothers to me. Well, after ditching the wacky harpoon and getting that guy a gun. But I can live with one wacky weapon in a boxed set.
Arm the miners! The Revenuers are coming!
Also they seem largely shorn of much of the typical 40k paraphernalia that makes GW models annoying to use in other games, and will fight right into any game from modern to near future to sci-fi.
Yes. They are absolutely perfect for adding in the Stealer parts to. 3d and 4th strain figs, of course, but you can add in a bit of greenstuff and the Nid parts, and you will have any strain that you want. Make sure you get a couple of those trucks, and a few trap doors.... Your going to need more then a few. Nothing says I love you more then popping up behind the gangers, and getting their throats cut, or stabby stabbed, or... captured, and used as spawn meat.
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This message was edited 2 times. Last update was at 2017/11/28 08:57:02
At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. |
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![[Post New]](/s/i/i.gif) 2017/11/28 09:04:53
Subject: Re:Necromunda Underhive - release November 24th
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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On the subject of the 'phased rules' introduction.....
Do feedback to GW.
Me, I'm not opposed to an annual or biannual injection of new rules. Not only can it keep stuff fresh for us, but also provides opportunities to fully publish errata and FAQs etc. In a way, these books seem somewhere between the concept of a Codex or Battletome, and an irregular 'fanzine' such as Fanatic! used to produce.
But, I for one want a bit more content. Gang War 1 is of course quite busy as things go, as it's introducing the campaign and Sector Mechanicus rules. So that's definitely content I want - but is it a level of content I'm going to keep paying for every few months?
Gang War 2? It needs to have much, much more content than just Orlocks, Hive Scum and those new tiles. Now that's not to say that's all we're set to get (we don't really know at this stage), but I'm certainly hoping that's not the sum of it.
I can see why they're doing this approach. It's a way to a steady Necromunda revenue, traditionally a weakness of their Specialist Games wing. Gives us a reason to keep spending our pennies on that game. But it's a release model that's had a lukewarm reception at best.
If it is indeed a necessity, tell GW what you would be happy to pay for in that regard. Let them know where your threshold is.
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![[Post New]](/s/i/i.gif) 2017/11/28 09:46:45
Subject: Necromunda Underhive - release November 24th
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Executing Exarch
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Yeah, I'm not opposed to the business model at all, I like a steady stream of content, but the devil is in the details... ie how much content is in each book and the release schedule.
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![[Post New]](/s/i/i.gif) 2017/11/28 09:50:27
Subject: Re:Necromunda Underhive - release November 24th
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Fixture of Dakka
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MeanGreenStompa wrote:yes but also considerable scope for cross pollination from GSC, IG, AM and so on sprues, so I feel we have a lot of leeway for conversion.
THIS. weapons are the same. You will be fine with your Bitz Box. Automatically Appended Next Post: Mad Doc Grotsnik wrote:On the subject of the 'phased rules' introduction.....
Do feedback to GW.
Me, I'm not opposed to an annual or biannual injection of new rules. Not only can it keep stuff fresh for us, but also provides opportunities to fully publish errata and FAQs etc. In a way, these books seem somewhere between the concept of a Codex or Battletome, and an irregular 'fanzine' such as Fanatic! used to produce.
But, I for one want a bit more content. Gang War 1 is of course quite busy as things go, as it's introducing the campaign and Sector Mechanicus rules. So that's definitely content I want - but is it a level of content I'm going to keep paying for every few months?
Gang War 2? It needs to have much, much more content than just Orlocks, Hive Scum and those new tiles. Now that's not to say that's all we're set to get (we don't really know at this stage), but I'm certainly hoping that's not the sum of it.
I can see why they're doing this approach. It's a way to a steady Necromunda revenue, traditionally a weakness of their Specialist Games wing. Gives us a reason to keep spending our pennies on that game. But it's a release model that's had a lukewarm reception at best.
If it is indeed a necessity, tell GW what you would be happy to pay for in that regard. Let them know where your threshold is.
Another thing your going to need to do is to punch 3 holes in, so you can keep them in a binder. If what I was told today is true, this book thing is going to continue. they are going to come up with a gak load for the rest of the gangs, and the outriders, as well... steady streams, and side snacks, with the add on characters.
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This message was edited 1 time. Last update was at 2017/11/28 09:52:53
At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. |
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![[Post New]](/s/i/i.gif) 2017/11/28 10:33:49
Subject: Re:Necromunda Underhive - release November 24th
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Frightening Flamer of Tzeentch
Manchester, England
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The new WD talks about the Blood Bowl Annual Almanac, which collects ALL of the additional content for Blood Bowl that has been published so far, including the Death Zone books and all WD rules and even the weather tables that came with specific Blood Bowl pitches.
I imagine they might take the same route with Necromunda.
Even though I have all of that BB content, I'm probably still going to buy the BB Almanac, and most likely will for Necromunda, too.
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![[Post New]](/s/i/i.gif) 2017/11/28 10:37:04
Subject: Re:Necromunda Underhive - release November 24th
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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ekwatts wrote:The new WD talks about the Blood Bowl Annual Almanac, which collects ALL of the additional content for Blood Bowl that has been published so far, including the Death Zone books and all WD rules and even the weather tables that came with specific Blood Bowl pitches.
I imagine they might take the same route with Necromunda.
Even though I have all of that BB content, I'm probably still going to buy the BB Almanac, and most likely will for Necromunda, too.
I'd be surprised if they didn't.
Maniacs like myself that buy as it's released can ignore. But for people not there at the beginning or slightly more spending savvy? They also mean GW need only keep one or two books in print, rather than half a dozen or so.
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![[Post New]](/s/i/i.gif) 2017/11/28 11:01:01
Subject: Re:Necromunda Underhive - release November 24th
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Fresh-Faced New User
Poland
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Interesting quote from PDF with legacy gangs:
Many of the classic Citadel Miniatures Necromunda Gangers carry some pretty heavy duty and flamboyant firepower.
At present, there is a very limited number of heavy weapons available in the new edition. This is deliberate, and more
heavy weapons will be introduced in future supplements. Such weapons are not readily available to fresh-faced rookie
gangs with no Reputation!
This thing is working with BB - publishing rules twice a year, adding new layers and complications.
But - after seeing whats in first Gang War book - I have the same concerns like Mad Doc Grotsnik. Just wonder what more will be in the book. One gang, some NPCs and hired guns is definitely not enough. Another campaign with Special territories?
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![[Post New]](/s/i/i.gif) 2017/11/28 11:20:11
Subject: Re:Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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ekwatts wrote:The new WD talks about the Blood Bowl Annual Almanac, which collects ALL of the additional content for Blood Bowl that has been published so far, including the Death Zone books and all WD rules and even the weather tables that came with specific Blood Bowl pitches.
I imagine they might take the same route with Necromunda.
Even though I have all of that BB content, I'm probably still going to buy the BB Almanac, and most likely will for Necromunda, too.
I already made the almanac and I am impressed to see weather tables and most of the rest. There's still some bonuses to making the almanac yourself:
-You can edit mistakes directly (first books in Blood Bowl were full of them)
-You can edit cards directly (not many, but some)
-You don't have to wait a year for GW to do it for you
Other than that, they will still miss the complete list of star players and they'll probably not include the event cards and other limited cards.
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![[Post New]](/s/i/i.gif) 2017/11/28 11:20:47
Subject: Re:Necromunda Underhive - release November 24th
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Fixture of Dakka
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Mad Doc Grotsnik wrote: ekwatts wrote:The new WD talks about the Blood Bowl Annual Almanac, which collects ALL of the additional content for Blood Bowl that has been published so far, including the Death Zone books and all WD rules and even the weather tables that came with specific Blood Bowl pitches.
I imagine they might take the same route with Necromunda.
Even though I have all of that BB content, I'm probably still going to buy the BB Almanac, and most likely will for Necromunda, too.
I'd be surprised if they didn't.
Maniacs like myself that buy as it's released can ignore. But for people not there at the beginning or slightly more spending savvy? They also mean GW need only keep one or two books in print, rather than half a dozen or so.
It looks like Necromunda is taking the production philosophy as well as the background from Rogue Trader days (1st edition 40k had the rulebook, then immediately new rules and amendments were published in White Dwarf. The first year or so were collected in the first Chapter Approved book (and at least these days they don't bother reprinting the ads  ). Then we had more WD articles and the Compendium, then more and the Compilation (and the Realm of Chaos books and the three Ork books. They weren't so much compliations of WD articles as the WD articles were previews of the books). Then there was the wholesale revision of the Shooting and Close Combat phases and the vehicle rules, and the Battle Manual and Vehicle Manual. By the end, you had nine books (five or six of which were big heavy hardbacks) of rules, plus all the stuff in 8 years of White Dwarfs (and the Citi-Block tiles!) that was never compiled.
Hopefully Necromunda will be more structured than that.
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![[Post New]](/s/i/i.gif) 2017/11/28 11:27:19
Subject: Necromunda Underhive - release November 24th
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Basecoated Black
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New Orlocks look cool, could see myself taking them as a gang.
Zethnar wrote:I'm not gonna ask anyone to prove they own the rules, but if a rules question comes up and I don't have the book and all they have are some dodgy hand-written notes I'm going to ask them to prove the rules or stats they are referring to are legitimate.
I'd just use a phone/tablet and take screenshots of rules relevant to your gang? If it really comes down to that.
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![[Post New]](/s/i/i.gif) 2017/11/28 11:28:29
Subject: Re:Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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W1ntermute wrote:Interesting quote from PDF with legacy gangs:
Many of the classic Citadel Miniatures Necromunda Gangers carry some pretty heavy duty and flamboyant firepower.
At present, there is a very limited number of heavy weapons available in the new edition. This is deliberate, and more
heavy weapons will be introduced in future supplements. Such weapons are not readily available to fresh-faced rookie
gangs with no Reputation!
This thing is working with BB - publishing rules twice a year, adding new layers and complications.
But - after seeing whats in first Gang War book - I have the same concerns like Mad Doc Grotsnik. Just wonder what more will be in the book. One gang, some NPCs and hired guns is definitely not enough. Another campaign with Special territories?
The only reason it works with Blood Bowl is because we got all the teams and star players already. GW spends ages releasing rules. Waiting 6 months until GW manages to release already existing rules? No way, play with it immediately just like you have been for many years. GW finally comes with a book with exiting "new" teams and star players? Meh, already have the teams and star players. Which is why there is not many complaining about Blood Bowl rules being so damn slow. We already got them!
Now we don't have any other option than to step down. Want to use heavy weapons just like you have for all years? You can't anymore because now you're a rookie who has to wait many months for GW to release rules for it.
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![[Post New]](/s/i/i.gif) 2017/11/28 14:23:05
Subject: Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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Just got my copy and... would it kill GW to use standard card sizes like they did in Shadespire? Nobody makes card sleeves in that size. The Tactics cards don't need to be that size and the character cards would actually benefit from being a little larger (like the Walking Dead character cards).
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