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Made in gb
Fresh-Faced New User




 Januine wrote:
Sooooooooooo - back to the actual game in terms of gameplay and so on. Anyone started to build their own gangs up - loadouts etc? How we finding the 2D gameplay. I've been trying to get Mrs Jan into tabletop games for ages to no real avail but Necro has sparked some interest. We're just going through the underhive stuff at the mo as an introduction adn she's really getting into it. Will move on up to Hive city later on. So, so far Necro has proved to be a real win for me to get someone who really wasnt into TT before interested


Yes. I've built and assembled most of my gangers (left a couple of spares). The game plays pretty well on the Zone Mortalis tiles, which have the advantage of being much quicker to setup/put away. Only played one full campaign game which the Escher managed to win. It was good fun and I like the changes to activation. It was pretty even until one turn saw both the Goliath Champs get gunned down by bolter and plasma pistol fire, leaving the Goliaths with only two active dudes against 5 surviving Escher at which point they bottled out rather than get tabled. However there are a number of issues ranging from poorly worded, unclear rules to Toxin looking distinctly worse for the close combat weapons than the normal versions (yet costs more). I'm also concerned about the slow and predictable rate of experience gain which means it will be some time before gangs really start growing and developing in interesting ways (should be d3 XP per game not just 1 XP in my opinion).

The game is definitely playable though and you can even play a limited campaign, but that is where the problem lies. It's very limited, the Trading Post is very small with few options. Not only are most of the standard weapons missing from the trading post but there are weapons listed in the rules that simply aren't available to buy (bolt pistols, sawn off shotguns, scare grenades, photon grenades, smoke grenades). What this means is that there is very little point to running a campaign at the moment as not only are most of the gangs missing (meaning the campaign will have to restart in 3 months time anyway to fit in the Orlocks and so on) but there aren't even any rarer weapons to try and purchase. Nor is there any point in buying additional gang members at this point as there's no way to know what weapons and gear will be available in the future.

I do think they should have released with a more complete Trading Post, the Escher and Goliath weapon packs and a couple of hired guns. It would have made it much more interesting at the moment with plenty of room still for future growth.

This message was edited 1 time. Last update was at 2017/12/01 10:25:12


 
   
Made in de
Liche Priest Hierophant






Warhams-77 wrote:
@Geifer this may not be accurate but it shows he is BB starplayer size (Ogre? Zug?)





Oh. That looks like one big goat man. Thanks for the picture.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in gb
Longtime Dakkanaut




SKR.HH wrote:
Reading the comments does not show any "presuming" but instead presenting this as a matter of fact...


I guess that's because we are casually talking on a forum and not giving evidence in a court.
   
Made in de
Boosting Ultramarine Biker




Hamburg

You're right... Being precise is overrated. */Sarcasm off/*

My Element Games referal code: SVE5335 
   
Made in gb
Longtime Dakkanaut




Good grief, must someone be an unpleasant douche every page of this thread by law?! We are simply chatting about stuff not acting as a news source - he asked for clarity and I explained what we were talking about

This message was edited 2 times. Last update was at 2017/12/01 10:37:10


 
   
Made in gb
Fixture of Dakka






If there is an even-exclusive model, it probably won't be on general sale at Warhammer World. It will be available at all the events Forge World attend during the year - this Open Day, Warhammer Fest, other Open Days, other gaming events like the UK Games Expo, Salute, Adepticon (I think they go there), etc.
   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






Oh it will

Was at Warhams World just last weekend. All event exclusive models available there.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

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Made in gb
Fixture of Dakka






Ah, that's good. Makes it easier to pick up the ones I forgot to get at Salute.

Now, I just need to go and bug them about campaign rules for Gor Half-horn; his rules card says "In campaign play using the rules provided in Gang War, Gor Half-horn can be recruited by a gang in the pre-battle sequence; this secures his services for that one battle", but the pre-battle sequence rules in Gang War just say that the rules for hired guns will be in a future book.

This message was edited 1 time. Last update was at 2017/12/01 11:01:54


 
   
Made in vn
Longtime Dakkanaut




Just use the old hired gun rule for now. The fighter value divide by 5 is the hire fee.
   
Made in it
Regular Dakkanaut




What are the other event exclusives miniatures for the Weekender?
   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






Current ones I'd imagine....

Traitor Librarian, Ixion Hale, and...erm...ah yes, Sons of Horus Praetor in Cataphractii with Hammer and Volkite.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

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Made in gb
Mighty Vampire Count






UK

Warhams-77 wrote:
There are many photos of the Badzone Delta-7 expansion on

http://www.miniwars.eu/2017/11/necromunda-40k-open-day.html

Spoiler:


















Reminds me of the old boxed sets of floor plans they used to make for 40k, Dredd etc - they are nice and be useful for narrative games in various systems - isn't Necromunda still "guess range" before you fire so grids are useful

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






I've also bugged GW about doing some of those for Quest.

They seemed enthusiastic in their response, but of course ultimately continued to be Tight Mouthed Larry.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

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Made in gb
Rampaging Reaver Titan Princeps






Love some of those tiles. The fan and electrical traps look good. The lift is a nice addition as well.

Give us some of those in 3D, Forgeworld!
   
Made in au
Regular Dakkanaut




Australia

 Rolsheen wrote:
So do we have any "News & Rumours" about Necromunda or is it just countless pages of people complaining about the schedule, how many books they've got to get, the playability. Take all that gak to a discussion forum so people who want to play the game don't have to read through all that nonsense to find a nugget of actual information


Welcome to Dakka. In all honesty, I’m surprised it took sixty odd pages to get to where we are.
   
Made in pl
Wicked Warp Spider





Trafalgar Law wrote:
 Januine wrote:
Sooooooooooo - back to the actual game in terms of gameplay and so on. Anyone started to build their own gangs up - loadouts etc? How we finding the 2D gameplay. I've been trying to get Mrs Jan into tabletop games for ages to no real avail but Necro has sparked some interest. We're just going through the underhive stuff at the mo as an introduction adn she's really getting into it. Will move on up to Hive city later on. So, so far Necro has proved to be a real win for me to get someone who really wasnt into TT before interested


Yes. I've built and assembled most of my gangers (left a couple of spares). The game plays pretty well on the Zone Mortalis tiles, which have the advantage of being much quicker to setup/put away. Only played one full campaign game which the Escher managed to win. It was good fun and I like the changes to activation. It was pretty even until one turn saw both the Goliath Champs get gunned down by bolter and plasma pistol fire, leaving the Goliaths with only two active dudes against 5 surviving Escher at which point they bottled out rather than get tabled. However there are a number of issues ranging from poorly worded, unclear rules to Toxin looking distinctly worse for the close combat weapons than the normal versions (yet costs more). I'm also concerned about the slow and predictable rate of experience gain which means it will be some time before gangs really start growing and developing in interesting ways (should be d3 XP per game not just 1 XP in my opinion).

The game is definitely playable though and you can even play a limited campaign, but that is where the problem lies. It's very limited, the Trading Post is very small with few options. Not only are most of the standard weapons missing from the trading post but there are weapons listed in the rules that simply aren't available to buy (bolt pistols, sawn off shotguns, scare grenades, photon grenades, smoke grenades). What this means is that there is very little point to running a campaign at the moment as not only are most of the gangs missing (meaning the campaign will have to restart in 3 months time anyway to fit in the Orlocks and so on) but there aren't even any rarer weapons to try and purchase. Nor is there any point in buying additional gang members at this point as there's no way to know what weapons and gear will be available in the future.

I do think they should have released with a more complete Trading Post, the Escher and Goliath weapon packs and a couple of hired guns. It would have made it much more interesting at the moment with plenty of room still for future growth.


Just to bootstrap on relevant post. At the moment, Newmunda campaign feels even more out of place than SW:A campaign did. It'll be no sooner than GW3 that playing actual campaign will add to the game, at least from Oldmunda player perspective. Which is a bummer for me personally, as I play more in winter months than in summer months... 2D version feels more like playing on "I don't yet have enough 3D terrain" table than an actually different and exciting way to play, at least for me. But there are some interesting changes/additions outside of alternating activations (which, BTW, I'm not a huge fan of), namely Knockback weapon trait, new Bottle Tests mechanics, updating Fall Damage rules for 5" Sector Mechanicus levels and Booby Traps. My group decided, that for the time being we will add those features to Oldmunda and wait untill "fully grown" and complete Newmunda is released.
   
Made in gb
Regular Dakkanaut





Oh. That looks like one big goat man. Thanks for the picture.

I'm pretty sure it's an optical illusion and the minis at the front of the picture are on a higher glass shelf. So he looks huge. But he's regular sized, not Doombull sized?

This message was edited 2 times. Last update was at 2017/12/01 13:02:35


 
   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






Indeed. He's big (Beastmen always are), but not Minotaur big!

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

[Wrong stuff]

This message was edited 1 time. Last update was at 2017/12/01 14:07:14


6000 pts - Harlies: 1000 pts - 4000 pts - 1000 pts - 1000 pts DS:70+S+G++MB+IPw40k86/f+D++A++/cWD64R+T(T)DM+
IG/AM force nearly-finished pieces: http://www.dakkadakka.com/gallery/images-38888-41159_Armies%20-%20Imperial%20Guard.html
"We don't stop playing because we grow old; we grow old because we stop playing." - George Bernard Shaw (probably)
Clubs around Coventry, UK https://discord.gg/6Gk7Xyh5Bf 
   
Made in gb
Fixture of Dakka






He's on the same 32mm base as the Goliaths. The beastman, the painted Scum on the left and the three unpainted scum on the right are all on the top shelf.
   
Made in gb
Longtime Dakkanaut




But one of the models goes over his arm, he must be underneath?

Its line that bloody blue/gold dress all over again!

This message was edited 1 time. Last update was at 2017/12/01 13:27:20


 
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





Trafalgar Law wrote:
I'm also concerned about the slow and predictable rate of experience gain which means it will be some time before gangs really start growing and developing in interesting ways (should be d3 XP per game not just 1 XP in my opinion).

The 1XP per scenario is the ‘participation’ prize. If you want extra XP you need to be taking dudes OoA, preferably champions and leaders. Also don’t forget to take the Mentor skill on someone so you can double that too.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in au
Mekboy Hammerin' Somethin'





Perth, Western Australia

ahh...yeah the glass shelves were messing with my perception of goatman's size too...to help eliminate a bit of confusion, I did some quick'n'dirty mspaint blacking out on that image, to show just the stuff on that shelf....so yeah, he's not as huge as I first thought when I saw that pic, but he still looks pretty beefy

...it's good to be green!  
   
Made in ca
Longtime Dakkanaut






Best i can do for now since im in a hurry
[Thumb - 20171201_094700.jpg]


lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in ca
Regular Dakkanaut




How are the pre-built gangs in the box? Should I build my models to match those?

I guess since it'll be a while before more weapons come out that I might as well?

Thanks
   
Made in au
Snord





 AndrewGPaul wrote:

Now, I just need to go and bug them about campaign rules for Gor Half-horn; his rules card says "In campaign play using the rules provided in Gang War, Gor Half-horn can be recruited by a gang in the pre-battle sequence; this secures his services for that one battle", but the pre-battle sequence rules in Gang War just say that the rules for hired guns will be in a future book.


FFS really?

This is turning into a Choose your own adventure book split over multiple books.
   
Made in gb
Been Around the Block




Gor is a bit taller than a Goliath, but he is stepping onto a pipe which elevates him, plus he has this adorable kiss-curl mohawk thing going on which adds to his height. He is also stretching his arms out which combined with the chainsword gives him a pretty large silhouette, but his actual features don't appear out of scale, he is just in one of those action poses. Lovely model but now I actually have him I am not so keen on how his backpack attaches, there is this weird and highly visible plug linking his pack to his armour. Looks a bit odd to me but not sure how to conceal it. I may try to clip it off or may try and make some sort of bedroll to cover it up.
   
Made in de
Liche Priest Hierophant






WholeHazelNuts wrote:
Oh. That looks like one big goat man. Thanks for the picture.


I'm pretty sure it's an optical illusion and the minis at the front of the picture are on a higher glass shelf. So he looks huge. But he's regular sized, not Doombull sized?


Yeah, the guys "around" him are clearly on the shelf below, but he's on the same 32mm base as the Goliaths but without the squat build.

I mean, I'm not saying he's huge or overdone or anything. Just wanted to know how he compared to Fantasy Beastmen, since this is really the first new Beastman we got in what, a decade?

 streetsamurai wrote:
Best i can do for now since im in a hurry


Thank you. That does the job.

This message was edited 1 time. Last update was at 2017/12/01 14:40:24


Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in gb
Fresh-Faced New User




 Mr_Rose wrote:
Trafalgar Law wrote:
I'm also concerned about the slow and predictable rate of experience gain which means it will be some time before gangs really start growing and developing in interesting ways (should be d3 XP per game not just 1 XP in my opinion).

The 1XP per scenario is the ‘participation’ prize. If you want extra XP you need to be taking dudes OoA, preferably champions and leaders. Also don’t forget to take the Mentor skill on someone so you can double that too.


I'm aware of that, still feels a bit low to me and will require a lot of games to level up a Juve for example. N.b. you only get the xp for taking someone one out of action not seriously wounding them. This is fine if you're doing the damage in CC but not so great if you're shooting. E.g. after my first game my Leader was on 4 xp, 1 for taking part, 1 for winning and 2 for gunning down the Goliath leader. The rest of the gang was on 1 xp with two gangers on 2 xp for taking down a couple of Goliaths. There were two more Goliaths seriously injured when they bottled out but that gained me nothing. This was a very successful battle and I felt like I gained very little xp overall. In the old Necromunda my leader would definitely have gained an advancement as would one of my Champions and probably the two gangers as well (there were other flesh wounds dealt that would have gained +5 xp also). As the Goliaths only managed to splat my Juve in CC (there were 2 more girls lying around groaning) only one of their gangers managed to get an extra point of xp.

At the moment it feels like the 'growing your gang' and getting improved skills and stats which was always the most interesting part of Necromunda for me is going to be a very slow affair.

Mentor is a good suggestion though.

Ashitaka wrote:
How are the pre-built gangs in the box? Should I build my models to match those?

I guess since it'll be a while before more weapons come out that I might as well?

Thanks


I'd suggest making your own gang. It's more fun and the pre-made gangs are a bit underwhelming.

This message was edited 1 time. Last update was at 2017/12/01 14:41:38


 
   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






I don't think slowed progression is necessarily a bad thing.

One of my criticisms of Necromunda is that it tended to reward early success, even when that was achieved through sheer luck.

The rate starting Gangs levelled up could be staggering. Couple of flukey rolls on the advancement table, and suddenly you're noticeably harder than other gangs after just a game or two. And barring truly disastrous games, it was hard to lose that top dog position.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
 
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