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![[Post New]](/s/i/i.gif) 2017/12/01 14:59:28
Subject: Necromunda Underhive - release November 24th
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Fresh-Faced New User
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Mad Doc Grotsnik wrote:I don't think slowed progression is necessarily a bad thing.
One of my criticisms of Necromunda is that it tended to reward early success, even when that was achieved through sheer luck.
The rate starting Gangs levelled up could be staggering. Couple of flukey rolls on the advancement table, and suddenly you're noticeably harder than other gangs after just a game or two. And barring truly disastrous games, it was hard to lose that top dog position.
It probably was too fast in the old game. I feel it's gone too far the other way though now.
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![[Post New]](/s/i/i.gif) 2017/12/01 15:04:04
Subject: Re:Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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Geifer wrote:WholeHazelNuts wrote:Oh. That looks like one big goat man. Thanks for the picture.
I'm pretty sure it's an optical illusion and the minis at the front of the picture are on a higher glass shelf. So he looks huge. But he's regular sized, not Doombull sized?
Yeah, the guys "around" him are clearly on the shelf below, but he's on the same 32mm base as the Goliaths but without the squat build.
I mean, I'm not saying he's huge or overdone or anything. Just wanted to know how he compared to Fantasy Beastmen, since this is really the first new Beastman we got in what, a decade?
Thank you. That does the job.
tzaangors are beastmen
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![[Post New]](/s/i/i.gif) 2017/12/01 16:24:41
Subject: Re:Necromunda Underhive - release November 24th
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Liche Priest Hierophant
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stratigo wrote: Geifer wrote:WholeHazelNuts wrote:Oh. That looks like one big goat man. Thanks for the picture.
I'm pretty sure it's an optical illusion and the minis at the front of the picture are on a higher glass shelf. So he looks huge. But he's regular sized, not Doombull sized?
Yeah, the guys "around" him are clearly on the shelf below, but he's on the same 32mm base as the Goliaths but without the squat build.
I mean, I'm not saying he's huge or overdone or anything. Just wanted to know how he compared to Fantasy Beastmen, since this is really the first new Beastman we got in what, a decade?
Thank you. That does the job.
tzaangors are beastmen
Yeah, but Tzeentch doesn't count.
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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![[Post New]](/s/i/i.gif) 2017/12/01 18:38:54
Subject: Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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Started to build my gangers. 1 unique sprue per gang is not enough. They really should have put a second one in there
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This message was edited 1 time. Last update was at 2017/12/01 18:39:27
lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 |
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![[Post New]](/s/i/i.gif) 2017/12/01 20:42:29
Subject: Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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I hoped this game do well enough for GW to consider doing a plastic upgrade kit, with more hair and weapons. Right now Goliath only have 4 unique mohawk. I'm thinking about making a custom mohawk, should be easy enough.
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This message was edited 1 time. Last update was at 2017/12/01 20:42:40
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![[Post New]](/s/i/i.gif) 2017/12/01 21:05:36
Subject: Necromunda Underhive - release November 24th
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Dakka Veteran
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Mad Doc Grotsnik wrote:I don't think slowed progression is necessarily a bad thing.
One of my criticisms of Necromunda is that it tended to reward early success, even when that was achieved through sheer luck.
The rate starting Gangs levelled up could be staggering. Couple of flukey rolls on the advancement table, and suddenly you're noticeably harder than other gangs after just a game or two. And barring truly disastrous games, it was hard to lose that top dog position.
With no underdog bonus to earnings or experience, I feel like an early advantage will be even more sustainable.
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![[Post New]](/s/i/i.gif) 2017/12/01 21:07:42
Subject: Necromunda Underhive - release November 24th
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Impassive Inquisitorial Interrogator
U.K.
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streetsamurai wrote:Started to build my gangers. 1 unique sprue per gang is not enough. They really should have put a second one in there
We're lucky to get specialist games back, we're lucky to get core gangs in plastic. Everyone would like to see more but this way its much more viable for them economically Automatically Appended Next Post: Chopstick wrote:I hoped this game do well enough for GW to consider doing a plastic upgrade kit, with more hair and weapons.
Right now Goliath only have 4 unique mohawk. I'm thinking about making a custom mohawk, should be easy enough.
Id greatly prefer to see plastic upgrade kits but I heard they will be resin. If so I might pass on them
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This message was edited 1 time. Last update was at 2017/12/01 21:09:18
3 SPRUUUUUEESSSS!!!!
JWBS wrote:
I'm not going to re-read the lunacy that is the last few pages of this thread, but I'd be very surprised if anyone actually said that. Even that one guy banging on about how relatively difficult it might be for an Inquisitor to acquire power armour, I don't think even that guy said that. |
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![[Post New]](/s/i/i.gif) 2017/12/01 21:17:43
Subject: Necromunda Underhive - release November 24th
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Downside to doing the upgrade sprues in plastic would be an even longer waiting period than we have now.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2017/12/01 21:25:00
Subject: Necromunda Underhive - release November 24th
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Impassive Inquisitorial Interrogator
U.K.
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BrookM wrote:Downside to doing the upgrade sprues in plastic would be an even longer waiting period than we have now.
If theyd already planned them along with the necromunda gang sprues then no. If they saw it as an opportunity only reently then yes. The problems with resin upgrade packs will be keeping up with potential high demand, as plastic machines can just be left running churning out sprues day and night. The other is QC
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3 SPRUUUUUEESSSS!!!!
JWBS wrote:
I'm not going to re-read the lunacy that is the last few pages of this thread, but I'd be very surprised if anyone actually said that. Even that one guy banging on about how relatively difficult it might be for an Inquisitor to acquire power armour, I don't think even that guy said that. |
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![[Post New]](/s/i/i.gif) 2017/12/01 21:28:47
Subject: Necromunda Underhive - release November 24th
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Thing is though, GW's schedule for cranking out plastic sprues is quite booked up as it is, so tossing in last minute upgrades is impossible for them.
Sadly we are stuck with resin upgrade kits, which are again sadly victim of iffy casting quality, but at least FW did a massive upgrade on their customer support services, emails sent to them are actually replied to now and replacement parts are sent out in a timely fashion, unlike back then.
Six months..
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2017/12/01 21:51:38
Subject: Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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Inquisitor Kallus wrote: streetsamurai wrote:Started to build my gangers. 1 unique sprue per gang is not enough. They really should have put a second one in there We're lucky to get specialist games back, we're lucky to get core gangs in plastic. Everyone would like to see more but this way its much more viable for them economically Automatically Appended Next Post: Chopstick wrote:I hoped this game do well enough for GW to consider doing a plastic upgrade kit, with more hair and weapons. Right now Goliath only have 4 unique mohawk. I'm thinking about making a custom mohawk, should be easy enough. Id greatly prefer to see plastic upgrade kits but I heard they will be resin. If so I might pass on them Not necessarly. If that extra sprue would have brought in more sales than it cost (or that an extra sprue from another kit would), it would have been better for them economically. It is a safer way for them, but not necessarly a better one
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This message was edited 1 time. Last update was at 2017/12/01 21:52:24
lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 |
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![[Post New]](/s/i/i.gif) 2017/12/01 22:02:47
Subject: Necromunda Underhive - release November 24th
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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It really depends on what weapons are going to be added to each gang. All we know for now is Escher getting a needle rifle.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2017/12/01 23:39:13
Subject: Necromunda Underhive - release November 24th
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Went digging through my hall closet to find unbuilt Necromunda things (my Cawdor).
Located the unbuilt Pitslave Gang, the remaining not-Dalaques, Brakar the Avenger, Karl Jericho and Scabbs still in the blister and a Scum blister from 1995!
Guess I better get building for our test of the new game next weekend.
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![[Post New]](/s/i/i.gif) 2017/12/02 01:37:21
Subject: Necromunda Underhive - release November 24th
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Fixture of Dakka
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I went digging in my old stuff, and found all the unassembled Brats, Bounty Hunters and Arbites from Confrontation. Now, where did I put the baggie of plastic arms...
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![[Post New]](/s/i/i.gif) 2017/12/02 02:56:42
Subject: Necromunda Underhive - release November 24th
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Major
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That needle rifle in the art does look pretty cool. Not sure how effective it will be on the tabletop but...options are nice.
I do hope Goliaths get resin arms for autoguns and a heavy stubber though. Because they are doing these in resin they can probably produce them a lot quicker than plastics. But look at it this way...we have it a lot better than chaos dwarf fans, their entire range is in resin at the moment. I'll take plastics with limited options over an expensive full resin range any day.
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![[Post New]](/s/i/i.gif) 2017/12/02 05:10:44
Subject: Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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Ork boyz shoota bit do appear to fit the goliath. I also expect the GSC hybrid autogun would fit as well. Some knifework may required. You'll also probably spend less on those kit than buying FW sprue. Although it would be cool to have house-produced weapons. And that mosquito needle gun, ugh....pass.
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This message was edited 1 time. Last update was at 2017/12/02 05:13:07
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![[Post New]](/s/i/i.gif) 2017/12/02 07:24:13
Subject: Necromunda Underhive - release November 24th
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Hoping for more plasma for the Escher myself, though a heavy stubber would also be nice, we need more weaponry that can spray lead without much discretion.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2017/12/02 07:48:05
Subject: Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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Not a fan of Plasma in newmunda. Plasma Pistol i get it, it never run out of ammo in melee. Plasma for shooting, not really. Especially the "Click" card straight up disable the gun. Even with an ammo cache, it never worth try to reload the gun with no bonus unlike non-scarce weapon. Upcoming house Orlock is the house of Bullets and dakka
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This message was edited 1 time. Last update was at 2017/12/02 07:49:51
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![[Post New]](/s/i/i.gif) 2017/12/02 08:46:27
Subject: Necromunda Underhive - release November 24th
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Foxy Wildborne
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I have some bad news, buddy...
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2017/12/02 09:02:04
Subject: Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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Are you referring to new pistol in melee rule? or something else that I missed, because I knew about the new rule. Wasn't the case for Plasma pistol because it has better profile, even at 1 attack it still obliterate most target.
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This message was edited 2 times. Last update was at 2017/12/02 09:11:38
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![[Post New]](/s/i/i.gif) 2017/12/02 09:19:21
Subject: Re:Necromunda Underhive - release November 24th
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Bounding Ultramarine Assault Trooper
jct25 M1 , derby
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Have you seen the new Orlocks
im all over these
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Massive ultramarines army
TOW Empire of Men
BloodBowl: Orcs, Humans Lizardmen, Goblins & Skaven
Zombicide
X wing |
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![[Post New]](/s/i/i.gif) 2017/12/02 09:25:03
Subject: Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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Yes, it's last week news....
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![[Post New]](/s/i/i.gif) 2017/12/02 12:29:12
Subject: Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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Breotan wrote: streamdragon wrote:What I'm loving about these tiles is that you can easily see where you can put 3D terrain elements if you want to play the "normal way".
Is putting terrain on a table difficult without tiles to guide you?
Not at all, but I've been playing these games for over two decades now. For newer players, or players who don't want to build/buy a gaming table, the tiles can serve as a modular game board that they can use as a base for building upwards. Plus they look pretty good, so there's that too.
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![[Post New]](/s/i/i.gif) 2017/12/02 12:46:41
Subject: Necromunda Underhive - release November 24th
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Foxy Wildborne
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My plan is to get a hot wire cutter (30 quid) and make the walls (also corresponding to the tiles) from 2" foam (more or less free).
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2017/12/02 12:55:51
Subject: Necromunda Underhive - release November 24th
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Grim Dark Angels Interrogator-Chaplain
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Haha wow could that needler be any more RT-retro? Pure Buck Rogers raygun vibe. Lovely.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2017/12/02 13:00:30
Subject: Necromunda Underhive - release November 24th
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Ancient Space Wolves Venerable Dreadnought
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Chopstick wrote:Not a fan of Plasma in newmunda. Plasma Pistol i get it, it never run out of ammo in melee.
You might want to re-check the rules for pistols in melee; you still roll the firepower dice for them.
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"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
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![[Post New]](/s/i/i.gif) 2017/12/02 14:12:22
Subject: Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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Mr_Rose wrote:Chopstick wrote:Not a fan of Plasma in newmunda. Plasma Pistol i get it, it never run out of ammo in melee.
You might want to re-check the rules for pistols in melee; you still roll the firepower dice for them.
Just checked, yeah in the Advance shooting section. that'd make rapid fire pistol really good in CC
Thanks though
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![[Post New]](/s/i/i.gif) 2017/12/02 15:04:46
Subject: Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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lord_blackfang wrote:My plan is to get a hot wire cutter (30 quid) and make the walls (also corresponding to the tiles) from 2" foam (more or less free).
This is an idea our group had discussed.
If you do this, please post pictures.
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Thread Slayer |
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![[Post New]](/s/i/i.gif) 2017/12/02 15:11:03
Subject: Necromunda Underhive - release November 24th
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Grim Dark Angels Interrogator-Chaplain
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If you want to make straight walls skip the hot wire cutter and just use a snapoff blade knife carefully. A cutter will wiggle around.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2017/12/02 15:20:52
Subject: Necromunda Underhive - release November 24th
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Foxy Wildborne
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JohnnyHell wrote:If you want to make straight walls skip the hot wire cutter and just use a snapoff blade knife carefully. A cutter will wiggle around.
There are table saw style hot wire setups with guide rails and stuff.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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