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2017/12/02 15:33:24
Subject: Necromunda Underhive - release November 24th
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Grim Dark Angels Interrogator-Chaplain
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lord_blackfang wrote: JohnnyHell wrote:If you want to make straight walls skip the hot wire cutter and just use a snapoff blade knife carefully. A cutter will wiggle around.
There are table saw style hot wire setups with guide rails and stuff.
SHINY!
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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2017/12/02 15:38:47
Subject: Necromunda Underhive - release November 24th
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Warning From Magnus? Not Listening!
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lord_blackfang wrote:My plan is to get a hot wire cutter (30 quid) and make the walls (also corresponding to the tiles) from 2" foam (more or less free).
I made these for my Thousand Sons to fight over, and I'm planning on using them for Necromunda too.
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2017/12/02 17:07:58
Subject: Necromunda Underhive - release November 24th
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Fresh-Faced New User
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EmberlordofFire8 wrote: lord_blackfang wrote:My plan is to get a hot wire cutter (30 quid) and make the walls (also corresponding to the tiles) from 2" foam (more or less free).
I made these for my Thousand Sons to fight over, and I'm planning on using them for Necromunda too.
That's ace! I take it they are modular? Do you have more pics? I have a set of 4 2X2 boards with modular sewers running across them, and industrial wasteland themed structures that sit on the raised sections. With walkways (which i definitely need to build more of) spanning both the sewers and the buildings above they look great. I'm planning on using the card tiles from the box to represent the indoors of the structures. I will post pics when I get an opportunity.
Sorry to those frustrated by criticism of the game. I personally think it was valid and that this is an appropriate place to present negative feedback. If I had held off on buying the box, personally reading this thread would have informed my decision on whether to buy it or not. Staggered release of gang rules is one thing, but as I say, what you get in the box rules wise feels frustratingly incomplete and I want anyone on the fence to know that. It's not just whining.
Having said that, I feel that the review (negative or otherwise) of the initial box has been about covered, and I'm totally up for putting any disagreements on the above aside and get on to discussing people's plans and ideas for the game
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2017/12/02 21:19:14
Subject: Necromunda Underhive - release November 24th
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The Last Chancer Who Survived
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So, I haven't been following this as much as I wanted to ... so how does the game play right out of the box? Is it like just a 2D game where you move and count up spaces for range when you shoot, or do you still measure anything? Is it fun? I have lots of terrain I could use but just curious about what the base game is like just on it's own? Oh and if you played both, what do you prefer, this or Shadespire?
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This message was edited 1 time. Last update was at 2017/12/02 21:19:32
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2017/12/02 22:00:19
Subject: Necromunda Underhive - release November 24th
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Foxy Wildborne
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Necros wrote:So, I haven't been following this as much as I wanted to ... so how does the game play right out of the box? Is it like just a 2D game where you move and count up spaces for range when you shoot, or do you still measure anything? Is it fun? I have lots of terrain I could use but just curious about what the base game is like just on it's own?
It's really a normal game of Necromunda except you have to imagine the walls and there's nothing to climb. It's good.
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Posters on ignore list: 36
40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.
Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here. |
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2017/12/03 00:34:35
Subject: Necromunda Underhive - release November 24th
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Stabbin' Skarboy
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Necros wrote:So, I haven't been following this as much as I wanted to ... so how does the game play right out of the box? Is it like just a 2D game where you move and count up spaces for range when you shoot, or do you still measure anything? Is it fun? I have lots of terrain I could use but just curious about what the base game is like just on it's own?
Oh and if you played both, what do you prefer, this or Shadespire?
It’s not a board game, think of the tiles more as a template or game mat you can configure with scatter terrain to create lots of cool tunnel network/zone mortalis battles. They are a really good idea. I’m going to make mine some 3d walls.
Played 3 small games with custom gangs and really enjoyed the games so far.
I’ve drawn out a campaign map on a white board for me n the misses to fight over territory.
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3500pts1500pts2500pts4500pts3500pts2000pts 2000pts plus several small AOS armies |
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2017/12/03 06:34:54
Subject: Re:Necromunda Underhive - release November 24th
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Mekboy Hammerin' Somethin'
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haha...oh man, I've been looking at orks and assorted power armoured dudes for too long - I finally got to see the gang sprues in-person, and man they look so tiny and detailed!
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...it's good to be green! |
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2017/12/03 08:51:41
Subject: Necromunda Underhive - release November 24th
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Warning From Magnus? Not Listening!
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Party Boy wrote: EmberlordofFire8 wrote: lord_blackfang wrote:My plan is to get a hot wire cutter (30 quid) and make the walls (also corresponding to the tiles) from 2" foam (more or less free).
I made these for my Thousand Sons to fight over, and I'm planning on using them for Necromunda too.
That's ace! I take it they are modular? Do you have more pics? I have a set of 4 2X2 boards with modular sewers running across them, and industrial wasteland themed structures that sit on the raised sections. With walkways (which i definitely need to build more of) spanning both the sewers and the buildings above they look great. I'm planning on using the card tiles from the box to represent the indoors of the structures. I will post pics when I get an opportunity.
I finished 8 out of the 16 tiles, and I'm actually planning on doing the rest today.
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2017/12/03 11:01:21
Subject: Necromunda Underhive - release November 24th
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Regular Dakkanaut
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EmberlordofFire8 wrote: Party Boy wrote: EmberlordofFire8 wrote: lord_blackfang wrote:My plan is to get a hot wire cutter (30 quid) and make the walls (also corresponding to the tiles) from 2" foam (more or less free).
I made these for my Thousand Sons to fight over, and I'm planning on using them for Necromunda too.
That's ace! I take it they are modular? Do you have more pics? I have a set of 4 2X2 boards with modular sewers running across them, and industrial wasteland themed structures that sit on the raised sections. With walkways (which i definitely need to build more of) spanning both the sewers and the buildings above they look great. I'm planning on using the card tiles from the box to represent the indoors of the structures. I will post pics when I get an opportunity.
I finished 8 out of the 16 tiles, and I'm actually planning on doing the rest today.
That looks really nice
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2017/12/03 21:15:30
Subject: Necromunda Underhive - release November 24th
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Posts with Authority
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Zognob Gorgoff wrote: Necros wrote:So, I haven't been following this as much as I wanted to ... so how does the game play right out of the box? Is it like just a 2D game where you move and count up spaces for range when you shoot, or do you still measure anything? Is it fun? I have lots of terrain I could use but just curious about what the base game is like just on it's own?
Oh and if you played both, what do you prefer, this or Shadespire?
It’s not a board game, think of the tiles more as a template or game mat you can configure with scatter terrain to create lots of cool tunnel network/zone mortalis battles. They are a really good idea. I’m going to make mine some 3d walls.
Played 3 small games with custom gangs and really enjoyed the games so far.
I’ve drawn out a campaign map on a white board for me n the misses to fight over territory.
That depends on your definition of board game - it is just as much a board game as the old Warhammer Quest or Space Hulk.
It is more of a board game than Deadzone, at least fresh out of the box. (Less of a board game than Deadzone when you add Gang War.)
It is less of a board game than Clue or Monopoly.
It has a board, comprised of cardboard tiles, and you play the game on it.
Unless you don't use the board.
So, just call it a 'game' and have done, if the term board game annoys you. It is as much a board game as each group makes it.
Until the rules are more complete, we are going to play Oldcromunda - but the minis are definitely being used.
This has nothing to do with whether the rules are bad, merely that they are not complete enough for our group, yet.
So far our sign up sheet has - two Goliath players (both from the SCA, both fighting Heavy List... I spy a pattern), three Escher (one male player, two female player - the male and one of the female players using TGotG miniatures - the male player at least will be adding official minis as well), one Redemptionist (with another likely), one Van Saar (me - using Victoria Miniatures), one duLaque (using Heresy Trenchcoat gangers - but planning to add the plastics when they come out), one Ratskin, one Scavie. No Orlocks or Cawdor yet. Spyre gangs are banned, by general consent.
The duLaque player is really looking forward to seeing Genestealer Cult rules in Newcromunda - it is possible that his gang has been... corrupted. (He already has the Wargame Exclusive Genestealer limo....)
A possible Ork player - she kicked everyone's arses in GorkaMorka, and there are the old rules for them in Necromunda.
If nothing else - GW will be selling a bunch of plastics to a bunch of gamers - many of them coming back after a long hiatus.
The Auld Grump - my wife is the female with the TGotG Jailbirds for her Escher.
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Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.
The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along. |
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2017/12/04 00:48:58
Subject: Re:Necromunda Underhive - release November 24th
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[DCM]
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Please keep all Swap Shop types posts over in the Swap Shop - thanks!
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2017/12/04 01:58:05
Subject: Necromunda Underhive - release November 24th
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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TheAuldGrump wrote: Zognob Gorgoff wrote: Necros wrote:So, I haven't been following this as much as I wanted to ... so how does the game play right out of the box? Is it like just a 2D game where you move and count up spaces for range when you shoot, or do you still measure anything? Is it fun? I have lots of terrain I could use but just curious about what the base game is like just on it's own?
Oh and if you played both, what do you prefer, this or Shadespire?
It’s not a board game, think of the tiles more as a template or game mat you can configure with scatter terrain to create lots of cool tunnel network/zone mortalis battles. They are a really good idea. I’m going to make mine some 3d walls.
Played 3 small games with custom gangs and really enjoyed the games so far.
I’ve drawn out a campaign map on a white board for me n the misses to fight over territory.
That depends on your definition of board game - it is just as much a board game as the old Warhammer Quest or Space Hulk.
...
It has a board, comprised of cardboard tiles, and you play the game on it.
Unless you don't use the board.
Going to disagree firmly with this, on the basis of the emphasised phrase - a board game is a game that is intended to be played *on the board provided*, that's its defining quality. The "board" in Underhive is merely a 2-dimensional representation of the Zone Mortalis terrain tiles, and, more broadly, of an arrangement of corridors and bulkheads laid out across a single tier. Nothing about the boards is required to play Underhive, there are no unique mechanics tied inherently into the provided tileset, and using the "proper" ZM tiles or indeed any similar home made or 3rd party approximation doesn't change the gameplay in any way whatsoever.
It's not a case of being annoyed by the term, it's a case of being accurate for the sake of potential new players who might read some of these comments and get the wrong impression - "boardgame" is a term that carries a lot of baggage with it, so if it's not appropriate it shouldn't be used.
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I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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2017/12/04 04:28:22
Subject: Necromunda Underhive - release November 24th
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The Last Chancer Who Survived
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Cool, it looked like they were trying to make it be like a game where you use the board with spaces for movement like Shadespire.
trying to decide which one I want to get, both games look great. I loved old Necromunda and the idea of building a gang and watching them grow, but on the other hand I also like Shadespire's simpler approach where everything you need for a gang is included, like it feels more balanced that way. I'd love to get both, but I'll probably end up with necromunda.
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2017/12/04 04:34:36
Subject: Re:Necromunda Underhive - release November 24th
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Experienced Saurus Scar-Veteran
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I think you'll be happier with Necromunda, especially from a hobby/ modeling standpoint.
Shadespire was built and painted within a week, played a couple times... and shelved for the time being as none of the factions were ones any of us were really into.
With Necromunda we've been constantly tinkering with what to build, what to convert, how to paint it... probably more time has been spent on the hobby aspect for us than the actual game (which sadly is NONE so far).
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2017/12/04 08:05:03
Subject: Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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I wonder if anyone is going to play Shadespire in 15 years...
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2017/12/04 11:47:51
Subject: Necromunda Underhive - release November 24th
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Regular Dakkanaut
Derbyshire, UK
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You can Never tell what's going to last. Richard Garfield knocked up Magic as something to do between RPG slots at conventions.
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2017/12/04 14:35:49
Subject: Necromunda Underhive - release November 24th
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The Last Chancer Who Survived
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Do you need to get the boxed set, or are all game rules also in that gang war book? I don't know if I need a goliath or esher gang, as much as I like the new models, I have a delaque gang burried somewhere in my closet and I have plenty of terrain from mantic battlezones that should work for me.. plus 2 sets worth of the original game stored at my club host's basement
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2017/12/04 14:40:57
Subject: Necromunda Underhive - release November 24th
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Ridin' on a Snotling Pump Wagon
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You'll be needing both.
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2017/12/04 14:56:50
Subject: Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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Most of those kind of questions share the answer of a related question: What would GW profit most from?
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2017/12/04 15:04:58
Subject: Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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Necros wrote:Do you need to get the boxed set, or are all game rules also in that gang war book? I don't know if I need a goliath or esher gang, as much as I like the new models, I have a delaque gang burried somewhere in my closet and I have plenty of terrain from mantic battlezones that should work for me.. plus 2 sets worth of the original game stored at my club host's basement
You can't play with just the rules from Gang War. It contains only campaign rules and a few pages on how to introduce up/down into the game.
The core box has the core rules and you can actually play it as a self-contained campaign as written (pre-generated gangs and 6 missions that can be linked).
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Thread Slayer |
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2017/12/04 15:17:17
Subject: Necromunda Underhive - release November 24th
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Fixture of Dakka
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You don't need to restrict yourself to using exactly the gangs as presented in Underhive - the boxed game itself includes rules for recruiting and arming your fighters as you see fit.
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2017/12/04 16:22:27
Subject: Necromunda Underhive - release November 24th
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Posts with Authority
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Yodhrin wrote: TheAuldGrump wrote: Zognob Gorgoff wrote: Necros wrote:So, I haven't been following this as much as I wanted to ... so how does the game play right out of the box? Is it like just a 2D game where you move and count up spaces for range when you shoot, or do you still measure anything? Is it fun? I have lots of terrain I could use but just curious about what the base game is like just on it's own?
Oh and if you played both, what do you prefer, this or Shadespire?
It’s not a board game, think of the tiles more as a template or game mat you can configure with scatter terrain to create lots of cool tunnel network/zone mortalis battles. They are a really good idea. I’m going to make mine some 3d walls.
Played 3 small games with custom gangs and really enjoyed the games so far.
I’ve drawn out a campaign map on a white board for me n the misses to fight over territory.
That depends on your definition of board game - it is just as much a board game as the old Warhammer Quest or Space Hulk.
...
It has a board, comprised of cardboard tiles, and you play the game on it.
Unless you don't use the board.
Going to disagree firmly with this, on the basis of the emphasised phrase - a board game is a game that is intended to be played *on the board provided*, that's its defining quality. The "board" in Underhive is merely a 2-dimensional representation of the Zone Mortalis terrain tiles, and, more broadly, of an arrangement of corridors and bulkheads laid out across a single tier. Nothing about the boards is required to play Underhive, there are no unique mechanics tied inherently into the provided tileset, and using the "proper" ZM tiles or indeed any similar home made or 3rd party approximation doesn't change the gameplay in any way whatsoever.
It's not a case of being annoyed by the term, it's a case of being accurate for the sake of potential new players who might read some of these comments and get the wrong impression - "boardgame" is a term that carries a lot of baggage with it, so if it's not appropriate it shouldn't be used.
And the board in Warhammer Quest is just a 2D representation of a dungeon. The pieces can be rearranged.
The board in Zombicide is a 2D representation of a city. The pieces can be rearranged.
The board in Robo Rally is a 2D representation of a factory. The pieces can be rearranged.
The 3D terrain in Deadzone is a 3D representation of a combat zone.
All were marketed and sold as board games - even the one that actually has 3D terrain!
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Your point... is pointless.
Straight from the box, Underhive is... a board game.
And there is nothing wrong with board games.
The Auld Grump
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Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.
The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along. |
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2017/12/04 16:32:27
Subject: Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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Maybe I'm just grumpy cause it's Monday...
privateer4hire wrote:
The core box has the core rules and you can actually play it as a self-contained campaign as written (pre-generated gangs and 6 missions that can be linked).
...but no, the box game and core rules does not include campaign.
AndrewGPaul wrote:You don't need to restrict yourself to using exactly the gangs as presented in Underhive - the boxed game itself includes rules for recruiting and arming your fighters as you see fit.
... and nothing of Necromunda so far allows you to arming your fighters as you see fit.
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2017/12/04 16:58:28
Subject: Necromunda Underhive - release November 24th
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Dakka Veteran
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Rolsheen wrote:So do we have any "News & Rumours" about Necromunda or is it just countless pages of people complaining about the schedule, how many books they've got to get, the playability. Take all that gak to a discussion forum so people who want to play the game don't have to read through all that nonsense to find a nugget of actual information
I think its well past time for the admins to start deleting OT posts from this thread, before it just gets locked all together. :(
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2017/12/04 20:19:26
Subject: Necromunda Underhive - release November 24th
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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TheAuldGrump wrote: Yodhrin wrote: TheAuldGrump wrote: Zognob Gorgoff wrote: Necros wrote:So, I haven't been following this as much as I wanted to ... so how does the game play right out of the box? Is it like just a 2D game where you move and count up spaces for range when you shoot, or do you still measure anything? Is it fun? I have lots of terrain I could use but just curious about what the base game is like just on it's own?
Oh and if you played both, what do you prefer, this or Shadespire?
It’s not a board game, think of the tiles more as a template or game mat you can configure with scatter terrain to create lots of cool tunnel network/zone mortalis battles. They are a really good idea. I’m going to make mine some 3d walls.
Played 3 small games with custom gangs and really enjoyed the games so far.
I’ve drawn out a campaign map on a white board for me n the misses to fight over territory.
That depends on your definition of board game - it is just as much a board game as the old Warhammer Quest or Space Hulk.
...
It has a board, comprised of cardboard tiles, and you play the game on it.
Unless you don't use the board.
Going to disagree firmly with this, on the basis of the emphasised phrase - a board game is a game that is intended to be played *on the board provided*, that's its defining quality. The "board" in Underhive is merely a 2-dimensional representation of the Zone Mortalis terrain tiles, and, more broadly, of an arrangement of corridors and bulkheads laid out across a single tier. Nothing about the boards is required to play Underhive, there are no unique mechanics tied inherently into the provided tileset, and using the "proper" ZM tiles or indeed any similar home made or 3rd party approximation doesn't change the gameplay in any way whatsoever.
It's not a case of being annoyed by the term, it's a case of being accurate for the sake of potential new players who might read some of these comments and get the wrong impression - "boardgame" is a term that carries a lot of baggage with it, so if it's not appropriate it shouldn't be used.
And the board in Warhammer Quest is just a 2D representation of a dungeon. The pieces can be rearranged.
The board in Zombicide is a 2D representation of a city. The pieces can be rearranged.
The board in Robo Rally is a 2D representation of a factory. The pieces can be rearranged.
The 3D terrain in Deadzone is a 3D representation of a combat zone.
All were marketed and sold as board games - even the one that actually has 3D terrain!
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Your point... is pointless.
Straight from the box, Underhive is... a board game.
And there is nothing wrong with board games.
The Auld Grump
You're just wrong, I'm not backing off on this one. In order to qualify as a board game the actual board has to be an integral part of the gameplay, that's literally what a boardgame is. Not *only* a representation of something, but a key part of the mechanics.
You don't use the board to determine movement. You don't use the board to determine range. There are no mechanics tied intrinsically to the board itself. The board only exists as a cheap/compact play surface. Ergo, not a boardgame. To illustrate - by your ludicrously broad definition of what constitutes a boardgame, playing 40K on the Moon Base Klauisus carboard tiles would make 40K a boardgame.
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This message was edited 1 time. Last update was at 2017/12/04 20:21:10
I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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2017/12/04 20:46:46
Subject: Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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What an irrelevant discussion though.
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2017/12/04 21:16:58
Subject: Necromunda Underhive - release November 24th
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Snord
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Yodhrin wrote:
You don't use the board to determine movement. You don't use the board to determine range. There are no mechanics tied intrinsically to the board itself.
The board defines the boundries of movement of the game pieces.
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2017/12/04 21:20:15
Subject: Necromunda Underhive - release November 24th
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Fixture of Dakka
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But you can equally well use any playing surface you like - the tiles provide one method of depicting an Underhive environment, but not the only one. I can't think of any board games that you can play without the board.
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2017/12/04 21:33:50
Subject: Necromunda Underhive - release November 24th
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Grim Dark Angels Interrogator-Chaplain
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I'm board of this tangent.
Anyone?
Anyone?
I'll get my coat...
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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2017/12/04 21:35:48
Subject: Re:Necromunda Underhive - release November 24th
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Imperial Knight
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A question for those who ordered the Beastman from Forge World and nothing else: did it come in a small box or a padded envelope? I'm kinda tempted to order one up for myself this week, but seeing as how crappy the parcel services are around here with mail from the UK..
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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