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![[Post New]](/s/i/i.gif) 2017/12/04 21:37:03
Subject: Re:Necromunda Underhive - release November 24th
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Lit By the Flames of Prospero
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BrookM wrote:
A question for those who ordered the Beastman from Forge World and nothing else: did it come in a small box or a padded envelope? I'm kinda tempted to order one up for myself this week, but seeing as how crappy the parcel services are around here with mail from the UK..
I have never gotten anything in a padded envelope from forgeworld. Even small orders come in boxes.
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![[Post New]](/s/i/i.gif) 2017/12/04 21:52:04
Subject: Re:Necromunda Underhive - release November 24th
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RogueSangre
West Sussex, UK
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BrookM wrote:
A question for those who ordered the Beastman from Forge World and nothing else: did it come in a small box or a padded envelope? I'm kinda tempted to order one up for myself this week, but seeing as how crappy the parcel services are around here with mail from the UK..
Box
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![[Post New]](/s/i/i.gif) 2017/12/04 21:57:42
Subject: Necromunda Underhive - release November 24th
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Legendary Master of the Chapter
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Always gotten a box but etherway if pouch thats like a 50% chance at TWO beastmen  if the first one comes bust.
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This message was edited 1 time. Last update was at 2017/12/04 21:58:09
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2017/12/04 22:06:17
Subject: Necromunda Underhive - release November 24th
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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I'd rather get a good one from the getgo instead of having to jump through the (improved) hoops of FW's customer services.
I decided to order one, he'll make a fine addition to either gang, though probably for the Escher, as they may need an extra hand against team Beefhammer.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2017/12/04 22:14:16
Subject: Re:Necromunda Underhive - release November 24th
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Rampaging Reaver Titan Princeps
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BrookM wrote:
A question for those who ordered the Beastman from Forge World and nothing else: did it come in a small box or a padded envelope? I'm kinda tempted to order one up for myself this week, but seeing as how crappy the parcel services are around here with mail from the UK..
Mine came in one of those plastic blisters replete with a cardboard box. Lovely model.
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![[Post New]](/s/i/i.gif) 2017/12/04 22:19:49
Subject: Necromunda Underhive - release November 24th
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Fixture of Dakka
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Necros wrote:So, I haven't been following this as much as I wanted to ... so how does the game play right out of the box? Is it like just a 2D game where you move and count up spaces for range when you shoot, or do you still measure anything? Is it fun? I have lots of terrain I could use but just curious about what the base game is like just on it's own?
Oh and if you played both, what do you prefer, this or Shadespire?
With the product in hand, honestly,. you might just want to wait for those obligatory extra books and snacks that are going to be available pretty soon-ish. The boxed set is a starter, with 2 standard fixed gangs. You use the box to learn how to play, then you add on the gang war, and the additional materials that are ongoing to get stuck in on the table, and add in the scenery.
The "Board" is loose. You play like you used to, but that board is on par as if you played like we used to with the Space Hulk tiles. Don't forget your obligatory Rat Ogers, the snotling bases, the genestealer cultists, the Scaveys, and Zombies, as well as your loot and crate markers... One thing that's cool now is that we have all of these additional figures to add to the mix. Cultist gang I see in the future, as well as extra new guys as the game continues to put out the books. ( You are going to need the 2 ring binder, again...)
If you have your old stuff, your ok with that. And for the record, the new figures are ass-tastic.
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At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. |
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![[Post New]](/s/i/i.gif) 2017/12/04 22:22:38
Subject: Necromunda Underhive - release November 24th
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Blood Angel Chapter Master with Wings
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A few q's if you guys don't mind -
1: is the FW beastman limited edition? I don't think it is but just in case, would rather know than miss, I intended to wait to order along with the items in the next q -
2: Do the new mercenaries recently previewed have a release window?
3: Will this game be very WYSIWYG? It seems to me the nature of the game makes wysiwyg very difficult, if you are meant to update individual models as you go. Is there any indication on how that will work?
Thx
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This message was edited 1 time. Last update was at 2017/12/04 22:23:20
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![[Post New]](/s/i/i.gif) 2017/12/04 22:33:03
Subject: Necromunda Underhive - release November 24th
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Posts with Authority
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AndrewGPaul wrote:But you can equally well use any playing surface you like - the tiles provide one method of depicting an Underhive environment, but not the only one. I can't think of any board games that you can play without the board. 
Again - Warhammer Quest - which I have run without a board, and Deadzone - which needs a grid, but can be played just fine without a board.
For that matter, many RPGs these days use grids - and could be played as board games in that regard.
Heck, in many ways the board games for 4th edition D&D used the mechanics better than the RPG they were based on.
Which is why I am saying that calling something a board game - as a disparagement - is a false dichotomy.
Played as described in the box, the term board game fits Underhive as well as any other - and that is not a bad thing.
Board games can seem like an easier introduction to the hobby - even when the board is merely a convenience for marketing. (Which is the case for Underhive, Deadzone, and Mars Attacks.)
Grids, in both RPGs and board games, are a convenience - and nothing more in many cases. And having those grids preprinted on a bit of card makes lif easier.
But - just for clarification - I am using the term board game in reference to Underhive to defend why the game is packaged the way it is. Turning it into a board game or a board game-like game makes it easier to introduce folks to the game. As an experienced gamer, I would have preferred having the rules for 3D terrain in the box - not as a $30 supplement.
But I do understand some of the thinking that went into that decision.
Warhammer Quest included the rules book needed to run the game as an RPG, yet the boxed game was sold as a board game. (And I love Warhammer Quest.)
On the flip side - I have played Jutland as a board game - and that is originally a miniatures game. (From Avalon Hill - a company that I still miss.)
The lines between board game, miniatures game, and role playing game can be a lot blurrier than some folks allow for.
Mighty Empires can be viewed as a board game used to determine when and where a miniatures game is set.
The Auld Grump
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Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.
The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along. |
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![[Post New]](/s/i/i.gif) 2017/12/04 22:33:37
Subject: Necromunda Underhive - release November 24th
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Fixture of Dakka
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MajorTom11 wrote:A few q's if you guys don't mind -
1: is the FW beastman limited edition? I don't think it is but just in case, would rather know than miss, I intended to wait to order along with the items in the next q -
2: Do the new mercenaries recently previewed have a release window?
3: Will this game be very WYSIWYG? It seems to me the nature of the game makes wysiwyg very difficult, if you are meant to update individual models as you go. Is there any indication on how that will work?
Thx
https://necromunda.com/wp-content/uploads/sites/5/2017/11/ENG_Necromunda_Gangs_Of_Legend_Download.pdf
Tip from me, get the guy as soon as possible. "Necromunda" is funny like that, and not in a HaHa sort of way.
Those mercs are upcoming, expect to hear more in the next month or two. ( Father Christmas, I want a Heavy Bolter for my Eschers, this time around...)
The game is WYSWYG, unless it is that two gang starter, then it is as played. they have additional stat card crap, and dice, but you can use the old gang roster just as well. There are added cards for crap like Blood Bowl, with events/ bonuses, types of things.
It is Necromunda. Expect it to be a land grab.
Old Necromunda stuff is still relevant.
You can play on the boards added, or do what I used to do and play on Spacehulk tiles, and for laughs make your players pay for flashlights, and then add in gimmicks, such as Old Hank bought a flashlight, but it is broken, or one with a batteries that go out randomly, and also to start people out with 2-3 inch sight, etc..... Boobie traps, etc...
We have to remember, THIS iteration is for new players/ returning players. The rules have some add ons, but not that many, so if you are an old player, you can get in the fight, right away with what you have.
I'll probably be picking up the second edition figures, as well, so it is going to be a busy year for Necromunda for me.
Of all of the GW games, THIS game was always one of the best for everyone across the board. New players could get a few figures, and get right in, Old players could get the new ones on line, and this was by far the least non D Bag game, aside from Blood Bowl in low level of stress.
WYSIWYG, and you get to,, you know,,, have fun.
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This message was edited 1 time. Last update was at 2017/12/04 22:41:10
At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. |
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![[Post New]](/s/i/i.gif) 2017/12/04 22:35:47
Subject: Necromunda Underhive - release November 24th
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Ancient Space Wolves Venerable Dreadnought
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MajorTom11 wrote:A few q's if you guys don't mind -
1: is the FW beastman limited edition? I don't think it is but just in case, would rather know than miss, I intended to wait to order along with the items in the next q -
2: Do the new mercenaries recently previewed have a release window?
3: Will this game be very WYSIWYG? It seems to me the nature of the game makes wysiwyg very difficult, if you are meant to update individual models as you go. Is there any indication on how that will work?
Thx
1. No, he’s a full release.
2. Q1 2018, alongside Gang War II and the Orlock Gang.
3. Guns are absolutely WYSIWYG but random equipment like respirators or grenades is more flexible. The standard rules however do not allow you to change the gear on a basic ganger much or at all, whereas Champions and Leaders may have several fixed load-outs that you can swap between, each with its own model.
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"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
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![[Post New]](/s/i/i.gif) 2017/12/04 22:46:58
Subject: Necromunda Underhive - release November 24th
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Blood Angel Chapter Master with Wings
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Thanks guys! WYSIWIG makes a lot more sense if you only need to worry about changing weapons on 1-2 models in a gang as opposed to all of them.
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![[Post New]](/s/i/i.gif) 2017/12/04 23:20:26
Subject: Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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Man, I can't wait to see the sprue for those orlocks. They are definitely going into my IG army somehow. I hope they're really customizeable.
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![[Post New]](/s/i/i.gif) 2017/12/05 00:01:40
Subject: Necromunda Underhive - release November 24th
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Fixture of Dakka
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BrookM wrote:
A question for those who ordered the Beastman from Forge World and nothing else: did it come in a small box or a padded envelope? I'm kinda tempted to order one up for myself this week, but seeing as how crappy the parcel services are around here with mail from the UK..
Mine came in one of the standard blister packs, inside one of their usual small cardboard boxes (further padded with a Forge World catalogue  )
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This message was edited 1 time. Last update was at 2017/12/05 00:04:11
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![[Post New]](/s/i/i.gif) 2017/12/05 00:37:31
Subject: Re:Necromunda Underhive - release November 24th
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Calm Celestian
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I get that the 'grungy' look fits the theme of Necromunda, but the distressed gray background texture with text on top, in the print and digital publications, is one of the worst design decisions GW has ever made. That is a first semester graphic design error, really surprised that made it through the proofing process.
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This message was edited 1 time. Last update was at 2017/12/05 04:49:40
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![[Post New]](/s/i/i.gif) 2017/12/05 04:17:17
Subject: Necromunda Underhive - release November 24th
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Blood Angel Chapter Master with Wings
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I think the stuff used in the battle report was personal stuff, not studio... yeah the terrain was noticeably lackluster in paint, quickie job. That being said, I've seen far, far worse.
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![[Post New]](/s/i/i.gif) 2017/12/05 07:09:31
Subject: Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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Small cardboard box. No damage.
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![[Post New]](/s/i/i.gif) 2017/12/05 10:35:26
Subject: Re:Necromunda Underhive - release November 24th
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Regular Dakkanaut
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I was actually wondering, how are you supposed to deal with WYSIWYG?
Should you have a model with every weapon just in case?
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![[Post New]](/s/i/i.gif) 2017/12/05 10:40:37
Subject: Re:Necromunda Underhive - release November 24th
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Ridin' on a Snotling Pump Wagon
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Bluebeard wrote:I was actually wondering, how are you supposed to deal with WYSIWYG?
Should you have a model with every weapon just in case?
Pretty much yes.
Nobody wants to be breaking from cover in front of Lasgun, only to find it was an autogun all along.
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![[Post New]](/s/i/i.gif) 2017/12/05 10:45:24
Subject: Re:Necromunda Underhive - release November 24th
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Executing Exarch
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Dr Mathias wrote:I get that the 'grungy' look fits the theme of Necromunda, but the distressed gray background texture with text on top, in the print and digital publications, is one of the worst design decisions GW has ever made. That is a first semester graphic design error, really surprised that made it through the proofing process.
Hm, what’s the problem with it? I don’t have any problems reading it, the background is light enough that it doesn’t impact readability.
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![[Post New]](/s/i/i.gif) 2017/12/05 11:13:32
Subject: Re:Necromunda Underhive - release November 24th
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Fixture of Dakka
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Bluebeard wrote:I was actually wondering, how are you supposed to deal with WYSIWYG?
Should you have a model with every weapon just in case?
Or you could just restrict yourself to equipping fighters with weapons you have a suitable model for. That's what I always did.
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![[Post New]](/s/i/i.gif) 2017/12/05 12:07:07
Subject: Re:Necromunda Underhive - release November 24th
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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AndrewGPaul wrote:Or you could just restrict yourself to equipping fighters with weapons you have a suitable model for. That's what I always did.
Ditto.
Back in the day there was no real point to taking Autoguns, and Lasguns were just better. Still, I had two Delaque models with Autoguns, so I either didn't use them, or when I did they had Autoguns.
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![[Post New]](/s/i/i.gif) 2017/12/05 13:45:06
Subject: Necromunda Underhive - release November 24th
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The Last Chancer Who Survived
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Back in the old game I remember updating and converting and repainting my models every time they changed weapons.. that got real old real fast.
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![[Post New]](/s/i/i.gif) 2017/12/05 14:47:05
Subject: Re:Necromunda Underhive - release November 24th
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Regular Dakkanaut
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Dr Mathias wrote:I get that the 'grungy' look fits the theme of Necromunda, but the distressed gray background texture with text on top, in the print and digital publications, is one of the worst design decisions GW has ever made.
Yeah, I agree the pages are not very inviting to me due to this. I often try to squeeze in some reading while waiting in various low-light settings but I struggle doing that with this book.
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![[Post New]](/s/i/i.gif) 2017/12/05 16:11:52
Subject: Necromunda Underhive - release November 24th
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Executing Exarch
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WYSIWYG won’t be a problem because you can’t ever remove weapons from a Ganger or Juve, only add, and each model can carry max three weapons. So you’ll never have to take weapons off, but might have to glue a new one to their back or hip or something. Champions and Leaders on the other hand CAN have alternate load outs, each represented by a separate card and a separate model. I imagine this was done to try and solve the WYSIWYG problem (some players would tediously remove and convert new weapons, others would be stuck with what they had) with in-game system to level the playing field.
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This message was edited 1 time. Last update was at 2017/12/05 16:12:30
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![[Post New]](/s/i/i.gif) 2017/12/05 16:43:26
Subject: Re:Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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On Thursday, we’re starting the day at 4:00 pm, speaking with Andy Hoare about the future of Necromunda, including a look at the recently revealed Orlocks and Hired Guns
If someone can watch the twitch and write here the important things, it would be great
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![[Post New]](/s/i/i.gif) 2017/12/05 17:10:29
Subject: Re:Necromunda Underhive - release November 24th
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Calm Celestian
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Mymearan wrote:
Hm, what’s the problem with it? I don’t have any problems reading it, the background is light enough that it doesn’t impact readability.
A common rule in typography is that you don't use 'body' text over a 30% or more gray tonality, or a textured background- Necromunda does both. Poor contrast does affect the general population's readability, and there are numerous guidelines in various institutions (FDA and Post Office for example) to address this. I believe the US Dept. of Education recently laid out new ADA accommodations regarding visual layout as well (or they're preparing to).
Games Workshop even recognized it- look at the small text on the bottom of the page- the designer had to add a soft stroke or outer glow to make it more visible, and even then it's a poor job.
It's good that you don't have any perception issues- I find it pretty unpleasant to look at. My criticism is mostly because it was not necessary- it certainly doesn't help legibility.
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This message was edited 2 times. Last update was at 2017/12/05 17:12:07
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![[Post New]](/s/i/i.gif) 2017/12/05 17:33:13
Subject: Re:Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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Bluebeard wrote:I was actually wondering, how are you supposed to deal with WYSIWYG?
Should you have a model with every weapon just in case?
Every weapon no.
Let's say you want to play shooty. Pick a gang which has skill access that suits shooting. Model most of them up with appropriate guns and weaponry. Maybe a few miniatures with close combat weapons. Each time you play with that gang, you buy those weapons the models have. Want variety? Keep a few extra models available with alternative loadouts. Maybe a heavy with a different heavy weapon. Or a few extra models with close combat weapons in case you want to switch focus.
Want to play close and brutal? Pick a different gang that has skill access suitable for that purpose. Model most of them with close combat weapons, maybe a few with guns and long range weapons. Same goes here, make a few spare miniatures to add variety.
I will never convert or re-paint a model once it is done. There's too much sprues and unpainted models to allow for that. Automatically Appended Next Post: AndrewGPaul wrote:Bluebeard wrote:I was actually wondering, how are you supposed to deal with WYSIWYG?
Should you have a model with every weapon just in case?
Or you could just restrict yourself to equipping fighters with weapons you have a suitable model for. That's what I always did.
Yes agreed. This works very well.
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This message was edited 1 time. Last update was at 2017/12/05 17:35:09
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![[Post New]](/s/i/i.gif) 2017/12/05 22:50:25
Subject: Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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Go to bits box, grab human looking bits, assemble, paint, play with new gang.
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![[Post New]](/s/i/i.gif) 2017/12/05 23:24:15
Subject: Re:Necromunda Underhive - release November 24th
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Hooded Inquisitorial Interrogator
New York, USA
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I got inspired by the Beastman Bounty Hunter but I hate resin....
A trip to the old bits box, some scraping away and touch of green-stuff later and I have this chap ready to go.
The only new thing I had to buy was the 32 mm base. I plan on doing all FW characters this way. Super cheap and all plastic
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![[Post New]](/s/i/i.gif) 2017/12/05 23:29:22
Subject: Necromunda Underhive - release November 24th
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Calculating Commissar
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Nice! Where is the shotgun from?
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ChargerIIC wrote:If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is. |
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