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2018/03/09 10:01:43
Subject: Necromunda Underhive - p116 pets and 1st FAQ
It's not. There was about two days of OTT reaction there when the mass of non-obsessive folk first found out about the whole Underhive/Gang War-per-quarter rules carve up around release time, but it's been perfectly fine since. By which I mean, it's a normal Warhammer group - if you're using The Underhive as your yardstick it would indeed be considered a "cesspool" since it permits such monstrous activities as "not thinking the rules are very good(in terms of quality/proofreading etc)" or "expressing mild dissatisfaction with the Specialist Games business model", which generally get the INQ28-run parts of the Facebook community fetching their burning brands and pitchforks.
While heavily exaggerated, this sounds like an endorsement to me!
This message was edited 2 times. Last update was at 2018/03/09 10:11:28
2018/03/09 11:39:49
Subject: Re:Necromunda Underhive - p116 pets and 1st FAQ
Altruizine wrote: Slightly OT... but slightly not, since the FAQ just dropped... what is currently the best place for Necro 17 rules discussion? I can't find anywhere that's very active.
Yaktribe is very active.
Automatically Appended Next Post:
Dysartes wrote: Trying to drag this somewhere near on topic - how much has the FAQ really cleared up? What should people be sending to the FAQ email address first when it comes to getting more stuff cleared up - weapon profile inconsistencies?
A lot of questions, there is a summary over at yaktribe in compilation.
This message was edited 1 time. Last update was at 2018/03/09 11:40:24
2018/03/09 12:06:37
Subject: Necromunda Underhive - p116 pets and 1st FAQ
It's not. There was about two days of OTT reaction there when the mass of non-obsessive folk first found out about the whole Underhive/Gang War-per-quarter rules carve up around release time, but it's been perfectly fine since. By which I mean, it's a normal Warhammer group - if you're using The Underhive as your yardstick it would indeed be considered a "cesspool" since it permits such monstrous activities as "not thinking the rules are very good(in terms of quality/proofreading etc)" or "expressing mild dissatisfaction with the Specialist Games business model", which generally get the INQ28-run parts of the Facebook community fetching their burning brands and pitchforks.
While heavily exaggerated, this sounds like an endorsement to me!
Personally, I prefer to be part of communities that permit people to hold and express their own points of view, and which don't consider it their responsibility to police the way people play. But hey what do I know, I was under the mistaken impression INQ28 was about cool models and a focus on narrative, whereas evidently it's actually about insisting points-based force composition and crunchy rules are fundamentally incompatible with narrative gaming and ensuring that nobody discusses the actual product at all(except to praise it, of course, all those prohibitions on "discussing GW business practices" seem to vanish into the aether when the discussion in question is enthusiastic, uncritical endorsement).
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal
2018/03/09 12:49:45
Subject: Necromunda Underhive - p116 pets and 1st FAQ
It's not. There was about two days of OTT reaction there when the mass of non-obsessive folk first found out about the whole Underhive/Gang War-per-quarter rules carve up around release time, but it's been perfectly fine since. By which I mean, it's a normal Warhammer group - if you're using The Underhive as your yardstick it would indeed be considered a "cesspool" since it permits such monstrous activities as "not thinking the rules are very good(in terms of quality/proofreading etc)" or "expressing mild dissatisfaction with the Specialist Games business model", which generally get the INQ28-run parts of the Facebook community fetching their burning brands and pitchforks.
What actually happened was a couple of weeks of grognards throwing manchild tantrums before anything solid was even known about the game, other than that it was not a literal reprint of the original. People having opinons is not a problem, people going off the rails based on nothing but their own imagination is another matter.
This message was edited 1 time. Last update was at 2018/03/12 00:29:50
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins.
2018/03/12 00:40:58
Subject: Necromunda Underhive - p116 pets and 1st FAQ
+1 for Yaktribe, those guys are incredible and doing a lot of legitimate work to make the game better and clearer. I got the first game under my belt yest, and searching the book for 3 diff pages to clarify what happens in a single common instance sucked. I am beginning to see why people were complaining about the rule books, lack of index, etc. Was still fun though, despite that!
Ehsteve wrote: Unfortunately Imperial Guard is not on the list.
Quiet, you rat hole loser!
That said, Stuart and especially Ed have worse names when using that list.
Ehsteve wrote: Group Tactics just got a whole lot better, but the FAQ still needs to clarify whether models need to be within 4" to use that gang tactic.
Wait 'til you see the Oclock cards next time we play. There's some fun stuff in there.
This message was edited 1 time. Last update was at 2018/03/12 01:49:56
It's not. There was about two days of OTT reaction there when the mass of non-obsessive folk first found out about the whole Underhive/Gang War-per-quarter rules carve up around release time, but it's been perfectly fine since. By which I mean, it's a normal Warhammer group - if you're using The Underhive as your yardstick it would indeed be considered a "cesspool" since it permits such monstrous activities as "not thinking the rules are very good(in terms of quality/proofreading etc)" or "expressing mild dissatisfaction with the Specialist Games business model", which generally get the INQ28-run parts of the Facebook community fetching their burning brands and pitchforks.
What actually happened was a couple of weeks of grognards throwing manchild tantrums before anything solid was even known about the game, other than that it was not a literal reprint of the original. People having opinons is not a problem, people going off the rails based on nothing but their own imagination is another matter.
More like a couple of days, but regardless that was both months ago and perpetrated largely by people who moved on after saying their piece or who have calmed down now and stopped acting like stroppy tweens. To insist that the group is, now, at the present time, a "cesspool", or that it was such for any meaningful period of time is just a flat out, actual lie. By contrast, my assessment of The Underhive is accurate and current - no expression of criticism, no matter how measured or accurate, is permitted to stand. Now, evidently some people like that kind of "shut up and post pretty piccies" environment, so it's great they have a place to go, but actually wanting to discuss the supposed subject at hand and being allowed to do so without active suppression of certain viewpoints by the mods does not make somewhere a "cesspool" and the fact that some folk feel the need to try and dissuade people from going to the group that does allow such things is just a bit sad.
This message was edited 1 time. Last update was at 2018/03/12 06:05:24
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal
2018/03/12 14:22:55
Subject: Necromunda Underhive - p116 pets and 1st FAQ
Altruizine wrote: Slightly OT... but slightly not, since the FAQ just dropped... what is currently the best place for Necro 17 rules discussion? I can't find anywhere that's very active.
The biggest rules concern in my group wasn't touched in the FAQ, and I've never really seen any discussion of it online:
It relates to the targeting rules for templates. To me, they seem like a mess. You aim at a point, not a model. You're left to interpret whether that covers the vertical 3D space in the gameplay area. If it does then someone can legally fire a template at a spot 10" above the board and possibly*** hit models under it who are hidden behind an 8" wall and completely obscured to the shooter. Basically, it turns templates into indirect fire weapons.
The alternative interpretation is that the targeted spot must be on the surface of the board, and this interpretation is just as crappy. It means that a model can stand behind a 0.5" barricade and be untargetable by a template fired from the same height, because the firer will not be able to see the point on the board behind the barricade.
*** I say possibly because the rules for who is hit by a template are also somewhat unclear. It says models "touched" by the template are hit, whereas I believe most past editions of GW games stated models "under" a template were hit. You can get some weirdness using the "touched" interpretation (ie. say a model is standing with its head 0.0005" below the feet of an adjacent ally... "touched" means only one of them could be hit by it. Unless you can place the template canted... god, it gets messier the more I think about it....
I've always played that templates are spheres or cones, not an infinitely tall projection - solves all those issues. As for targeting, I've again always played that weapons using the round templates have impact fuses, not timed fuses, unless the rules specify otherwise - no targeting a point in mid-air, because there's nothing to detonate the projectile there. Fire at a model or a point on the ground. Anything else leads to nonsense, so by a process of proof by contradiction, I'll keep doing it my way.
As for the name of my hypothetical Orlock gang, it'd be the Ash-Waste Posse - they'd do quite well against the Acid Princesses and Armoured Princes, I think.
This message was edited 1 time. Last update was at 2018/03/12 16:34:44
2018/03/12 19:28:33
Subject: Necromunda Underhive - p116 pets and 1st FAQ
The Van Saar gang was just revealed at GAMA, couple images on instagram. They look very techy with an over the shoulder plasma launcher/laser weapon. This could definitely end up being my gang, need to see more though.
edit:
And now the full reveal is up on the community site.
This message was edited 1 time. Last update was at 2018/03/14 20:19:52
2018/03/14 20:19:22
Subject: Re:Necromunda Underhive - p116 pets and 1st FAQ
Thargrim wrote: The Van Saar gang was just revealed at GAMA, couple images on instagram. They look very techy with an over the shoulder plasma launcher/laser weapon. This could definitely end up being my gang, need to see more though.
Thargrim wrote: The Van Saar gang was just revealed at GAMA, couple images on instagram. They look very techy with an over the shoulder plasma launcher/laser weapon. This could definitely end up being my gang, need to see more though.
Link?
It's already up on the official WH community site, with a reveal video. Gonna have a look now.
The Van Saar are the latest classic faction from Necromunda to be revamped, featuring new wargear and some of the deadliest weapons the underhive has to offer. You won’t have to wait too long for these guys – or their rules – to land, so stay tuned
2018/03/14 20:22:31
Subject: Necromunda Underhive - p116 pets and 1st FAQ