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![[Post New]](/s/i/i.gif) 2018/05/23 01:22:37
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Baxx wrote:A lot of discussion about the miniatures and moddeling part, less so about the rules. For example, the book is actually quite good and fixes many problems from the previous books. The cards on the other hand are more messy and unbalanced this time.
Haven't looked at the Van Saar cards yet, but yeah, Gang War 3 is a great book. Full of content, and all of it very useful.
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![[Post New]](/s/i/i.gif) 2018/05/23 01:26:37
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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Gw3 is great. But i find that there is a lack of little story and legend about the world in the new books. Like the one about the first skump crocodile.
Seems like there was a lot more of them in the old books, and it really made the game came alive
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lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 |
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![[Post New]](/s/i/i.gif) 2018/05/23 03:05:18
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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Does GW3 correct previous stuff including the weapon stats or does it introduce new questions?
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![[Post New]](/s/i/i.gif) 2018/05/23 03:11:58
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Major
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streetsamurai wrote:Gw3 is great. But i find that there is a lack of little story and legend about the world in the new books. Like the one about the first skump crocodile.
Seems like there was a lot more of them in the old books, and it really made the game came alive
The newer edition/round of books is lacking in the lore and world building department. No maps of a hive city, the planet, and minimal lore on the gangs and environment in these books. This is something they should try and improve on in the future.
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![[Post New]](/s/i/i.gif) 2018/05/23 07:25:41
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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privateer4hire wrote:Does GW3 correct previous stuff including the weapon stats or does it introduce new questions?
Both. It fixes a lot of problems (Shock Whip back to Versatile, Multimelta now Scarce, Stub Gun and Dumdums now Pistol, ++). Blaze weapon trait is fixed and actually makes sense now. A few new problems (very minor) is the Van Saar spider pet got different Web Pistol profile than Armoury. And tunneling claw got Versatile with 2" long range and Melta trait. Not sure how that's supposed to work.
This book just got so much more quality than all the previous ones combined.
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This message was edited 1 time. Last update was at 2018/05/23 07:26:16
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![[Post New]](/s/i/i.gif) 2018/05/23 08:03:40
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Dashing Super Valkyrie Flying Ace
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Chairman Aeon wrote: Albertorius wrote:I think most people has given up on the rules part until a proper errataed compilation is eventually published.
I know I have.
Not true!
I've given up on Necromunda in favour of Rogue Trader...but I'll still buy all the figs they produce...
Well, I'm not talking minis, but rules, so...
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![[Post New]](/s/i/i.gif) 2018/05/23 09:18:31
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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Thargrim wrote: streetsamurai wrote:Gw3 is great. But i find that there is a lack of little story and legend about the world in the new books. Like the one about the first skump crocodile.
Seems like there was a lot more of them in the old books, and it really made the game came alive
The newer edition/round of books is lacking in the lore and world building department. No maps of a hive city, the planet, and minimal lore on the gangs and environment in these books. This is something they should try and improve on in the future.
What's infuriating in that regard is the evidently *have* all this material, they must have sat down and gone through the old Confrontation material and picked out the bits to blend with Necromunda proper, and we know they have new maps of Hive Primus and the planet's surface because we got teeny wee snippets of them on the preview site back around release. But it seems like they've decided to keep all that stuff in-house for some mad reason.
I mean, even if they didn't have the time/room to put it in the Gang Wars, would a couple of pages a month in WD really be too much effort/resources for them?
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I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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![[Post New]](/s/i/i.gif) 2018/05/23 09:32:08
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Fixture of Dakka
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I think that will all come once Cawdor and Delaque gangs are released, and there's more room for background rather than rules in the books. In fact, the books accompanying those two gangs might have more background, since GW3 dumped most of the outstanding rules.
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![[Post New]](/s/i/i.gif) 2018/06/01 15:34:39
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Decrepit Dakkanaut
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And also, Necromunda. At the Warhammer Fest preview, we got a look at some art for the upcoming Cawdor gang for Necromunda – a particularly iconic favourite among fans of the game.
For those of you new to Necromunda, the Cawdor are one of the underhive’s most unusual houses. Scrap-pickers, scavengers and junk hoarders, the Cawdor have scraped together a mighty under-empire from the leavings of the city. Bound together by an unshakeable, fanatical faith in the Emperor and armed with all manner of home-made weapons and armour, they are hell-bent on bringing their fervent worship to every dark corner of the underhive – and woe betide those who stand in their way.
The new Cawdor models were a fantastic opportunity for the Specialist Games team to take a closer look at some of the Imperium’s lowliest subjects. Each Cawdor model is hugely characterful, packed with exquisite grimdark gothic detail, from their ancient-looking vestments to clusters of candles and their huge, rusted polearms.
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![[Post New]](/s/i/i.gif) 2018/06/01 15:44:22
Subject: Re:Necromunda Underhive - Van Saar Apr 28, pg 130
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Calm Celestian
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Looks like a nice market opportunity for hoods and cowls, from a third party manufacturer.
That crossbow-panzerfaust is totally bonkers, kind of amazing really. Reminds me of Nemesis the Warlock or Redeemer.
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![[Post New]](/s/i/i.gif) 2018/06/01 15:44:51
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Rampaging Reaver Titan Princeps
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Blimey, that came out of nowhere!
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![[Post New]](/s/i/i.gif) 2018/06/01 15:46:26
Subject: Re:Necromunda Underhive - Van Saar Apr 28, pg 130
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Stoic Grail Knight
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Aww HELL YES
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![[Post New]](/s/i/i.gif) 2018/06/01 15:47:33
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Rampaging Reaver Titan Princeps
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That fella with the giant crossbow!
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![[Post New]](/s/i/i.gif) 2018/06/01 15:47:46
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Regular Dakkanaut
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Boo-urns to lack of females.
Interesting weaponry - suspected the Molotov's mentioned In one of the GW3 events might be standard fare for Cawdor. I do like that crossbow missle-launcher! I had hoped they might have more one-burst flamer attachments (but suppose that will be saved for the Redemptionists and Prometheum Guild option)
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![[Post New]](/s/i/i.gif) 2018/06/01 15:48:42
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Fresh-Faced New User
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Those look amazing. I can only hope that zealots/redemtionists/ frateris militia get rules soon so they can be used in 40k.
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![[Post New]](/s/i/i.gif) 2018/06/01 15:56:36
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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Never liked cardor in the original Necromunda. These I can get behind.
The pole-arm scrap bayonets are amazing. Great idea, great execution.
I'm seeing three sets of repeat legs, but they're not too noticable.
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![[Post New]](/s/i/i.gif) 2018/06/01 15:58:10
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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Holy hell, those are amazing
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![[Post New]](/s/i/i.gif) 2018/06/01 15:59:58
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Bonkers Buggy Driver with Rockets
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Love their Custodian spears. And that guy’s improvised Crozius Arcanum. Will definitely get them.
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![[Post New]](/s/i/i.gif) 2018/06/01 16:08:46
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Enigmatic Chaos Sorcerer
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FW Redemptionists upgrades for these or a standalone release in the future?
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2018/06/01 16:14:32
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Regular Dakkanaut
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Oguhmek wrote:Love their Custodian spears. And that guy’s improvised Crozius Arcanum. Will definitely get them.
Oh, I never saw that! If that is indeed the lore, emulating the Emperor's elite, that would be a stroke of genius
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![[Post New]](/s/i/i.gif) 2018/06/01 16:15:37
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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Those are full on candles-on-head <REMOVED> and I love it.
Please don't circumvent the swear filter - BrookM
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This message was edited 1 time. Last update was at 2018/06/01 16:35:16
I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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![[Post New]](/s/i/i.gif) 2018/06/01 16:20:04
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Badass "Sister Sin"
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Eldarain wrote:FW Redemptionists upgrades for these or a standalone release in the future?
Too different to be an upgrade. It would be a standalone.
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![[Post New]](/s/i/i.gif) 2018/06/01 16:20:15
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Blood Angel Chapter Master with Wings
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SO BLANCHE. SUPER BLANCHE.
Tommy likey, even the candles are a good fit, despite the ridiculousness... I guess they are space candles from the future lol...
Seriously though, in the right painters hands, these could be some killer models. The stock paintjob is ok, but honestly blue is not the scheme I would have chosen for them, fiery colors or even greens and greys or something, but I wouldn't have used suck a stock orlock looking scheme.
Still, Necromunda has been a fantastic variety of models so far, good job GW and Fw.
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![[Post New]](/s/i/i.gif) 2018/06/01 16:25:09
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Terrifying Doombull
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Not really a fan of the masks, the models with weird feet or the blue... But I can see why they'd go for that aesthetic. Has a lot of potential
Just... not really for me
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Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2018/06/01 16:31:09
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Nurgle Chosen Marine on a Palanquin
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Dr Mathias wrote:Looks like a nice market opportunity for hoods and cowls, from a third party manufacturer.
Hoods, cowls and HEADS! Not everyone needs a matching bowl cut...
drazz wrote:
I'm seeing three sets of repeat legs, but they're not too noticable.
May be more than legs. Except for heads and arms and the shin armor on 7, pairs 1 and 3, 2 and 5, 8 and 9. 4 and 7 appear to be identical figures.
Figure pairs 2, 5 and and 8, 9 appear to have mirrored leg poses.
T
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This message was edited 1 time. Last update was at 2018/06/01 16:32:59
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![[Post New]](/s/i/i.gif) 2018/06/01 16:59:41
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Major
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I'm pretty excited for these guys. Hopefully there are more heads than what is shown. I think there are 5 bodies per sprue as usual. The polearms and the crossbow might take up a lot of sprue space..unfortunate but they are cool. I certainly look forward to seeing the resin upgrades for them.
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![[Post New]](/s/i/i.gif) 2018/06/01 17:01:41
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Sadistic Inquisitorial Excruciator
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These are amazing! I blooming love them.
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![[Post New]](/s/i/i.gif) 2018/06/01 17:26:49
Subject: Re:Necromunda Underhive - Van Saar Apr 28, pg 130
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Powerful Phoenix Lord
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Generally speaking they're better than I expected. The heavy and the leader are a turn off (too Redemptionist for me, not really Cawdor looking). The candles on the shoulder are fething stupid and need removing. The lack of females? Don't care - hell the females would probably have short cropped hair and wear masks anyway, and be equally as filthy.
However...I do like the basic dudes (the left 8) and they'd make excellent cultists, so that's a route I'll be going. Don't think I'll end up doing Necromunda really, but as cultists and generic baddies for random other games the set delivers. Still unacceptable that magically a month or two later we'll get Forge World weapon options which we didn't have access to originally, etc. The production ideas here are still piss-poor and it's why GW won't be seeing me buy into Necromunda properly.
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![[Post New]](/s/i/i.gif) 2018/06/01 18:06:50
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Inquisitorial Keeper of the Xenobanks
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They are a definite miss for me (the first of necromunda). But I may get them and mix them with other kits as cultists indeed!
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![[Post New]](/s/i/i.gif) 2018/06/01 18:09:09
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Stalwart Veteran Guard Sergeant
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Ooh, I like these! Always thought the old Cawdor wer abit boring, but these are crazy, love it. Liking their gangly limbs too, they’re properly emaciated.
drazz wrote:
I'm seeing three sets of repeat legs, but they're not too noticable.
I’m counting five different leg/body combo’s, like in the other Necromunda sets. More oddly, though, I’m only counting six different heads, instead of 9-10 different heads for the other gangs (some with interchangeable hair). I guess the masks make it less noticeable.
The way the shoulders all line up so neatly makes me think that the arms will attach at the elbow or wrist, rather than the shoulders.
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